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Everything posted by Hyperstrike
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Note: Pylons 19 & 20 don't show on Vidiots because they didn't exist on live. They were added when the dropship event was created. As for the dropship, I just generally ad-hoc it. Let it come to us, lock it down and kick it's ***. Any non-fliers can continue whacking pylons. Also, here's a copy of the RWZ map that takes the new pylons into account.
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Hyperstrike's Primary Invuln Framework (multiple ATs)
Hyperstrike replied to Hyperstrike's topic in Archetypes
Okay. My frameworks are chasing easy Global +Rech. I have a slightly different build using Shield Wall that yields a slightly more durable Tank for E/N Resist. The build already pushes +MaxHP. Mostly the template is intended for chasing set bonuses, rather than random frankenslotting. I dunno. I'm still of the opinion that any Tank taking Maneuvers is Doing It Wrong. -
I've always been nervous about playing Tankers
Hyperstrike replied to Hardboiled Hero's topic in Tanker
A great tank can have two full sets of mobs on him, with someone wrapped around his head and trying to stab out his eye, and wonder when the fight is gonna start... -
Again, the problem is the extensive bounds-checking that goes on during the build process.
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I've always been nervous about playing Tankers
Hyperstrike replied to Hardboiled Hero's topic in Tanker
1: Grab yourself a copy of Mids. It is literally the ONLY way to share builds and to get an idea of what one can do. 2: You can look around the Tanker forums for interested builds. 3: Just an FYI, if you're looking for Invuln/ANYTHING, I've pre-built a fairly tough Invuln framework build for not only Tanks, but Brutes, Scrappers and Sentinels. The thread can be found here: 4: As others have said, in general you want to minimize the number of slots you HAVE TO dedicate to your armors. Mainly because A: It steals slots that can be used in attacks, heals, etc. B: Beyond 2 common IOs, you run face-first into Diminishing Returns. Anything beyond 3 Defense/Resist are a waste of slots. And while EndRedux CAN help static-state Endurance consumption, MOST of your End consumption comes from your attacks. C: The only reasons you want to fully slot an Armor that way are: i: You need a specific set bonus ii: You've got an Armor like Granite, that takes both Defense AND Resist iii: You're going to be dropping uniques or status protections in. -
Don't know that that's possible. From what I understand, there's a lot of check-sum'ing to make sure that your character is built legally. Using your method might, somehow, make it possible to illegally place enhancements.
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You don't mow with a weed eater...
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Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Deflection -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3), Rct-Def:50(3), Rct-Def/EndRdx:50(5), Rct-Def/Rchg:50(5), Rct-Def/EndRdx/Rchg:50(7) Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11) Level 2: Battle Agility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13), Rct-ResDam%:50(13) Level 4: Haymaker -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(19), OvrFrc-Acc/Dmg/End:50(19), OvrFrc-Dmg/End/Rech:50(21), OvrFrc-Acc/Dmg/End/Rech:50(21) Level 6: True Grit -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23), Pnc-Heal/Rchg:50(23), Ags-Psi/Status:50(25), ImpArm-ResPsi:40(25), UnbGrd-Max HP%:50(27) Level 8: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(29) Level 14: Against All Odds -- EndRdx-I:50(A) Level 16: Phalanx Fighting -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29) Level 18: Grant Cover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(33), SprBlsCol-Rchg/HoldProc:50(33) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), StdPrt-ResDam/Def+:30(36), GldArm-3defTpProc:50(36) Level 26: Shield Charge -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(36), SprGntFis-Acc/Dmg/Rchg:50(37), SprGntFis-Dmg/EndRdx/Rchg:50(37), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(37), SprGntFis-Rchg/+Absorb:50(39) Level 28: Rage -- HO:Membr(A), HO:Membr(39) Level 30: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40) Level 32: Maneuvers -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(40), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42) Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(45) Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(46) Level 41: Assault -- EndRdx-I:50(A) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 47: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50) Level 49: Super Jump -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17) Level 50: Mighty Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Melee Core Embodiment Level 50: Cimeroran Radial Superior Ally Level 50: Resilient Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;692;1384;HEX;| |78DA6594C953134114C67B928991212104080984B00459023810C08B170F0690255| 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Most of my Ship Raid leaders are FF (Defender, Corruptor, MM) Here's my Corr:
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Steamroll: Not necessarily fast. But anything in the way gets plowed under. Not a speed run. Not a kill-all or "scrape the walls for every last enemy".
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Uh..WAT? Most Resist-based armor sets, if you chase max Resists and give them a small slathering of sacrificial Defense (something to absorb Defense Debuffs) are SUPER BEEFY. The general result of being Defense Debuffed into negative numbers is to laugh and beat someone to death with you face...
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Well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(3), Rct-ResDam%(19) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 2: Stone Skin -- ImpArm-ResPsi(A), Ags-Psi/Status(9), StdPrt-ResDam/Def+(11), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(21) Level 4: Earth's Embrace -- ImpArm-ResPsi(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(46) Level 6: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 8: Rooted -- HO:Golgi(A) Level 10: Kick -- Empty(A) Level 12: Brimstone Armor -- ImpArm-ResPsi(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(31) Level 14: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36) Level 16: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(17) Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(19) Level 20: Teleport -- Range-I(A), Range-I(46) Level 22: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 26: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(27) Level 28: Rage -- HO:Membr(A), HO:Membr(36), HO:Membr(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(31) Level 32: Granite Armor -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46) Level 41: Char -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(3), Run-I(5) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7), EndMod-I(9) Level 50: Spiritual Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;668;1336;HEX;| |78DA6593594F534114C7E72E055ACAD24285165AA008656BE10226C617634448902| |635105F9B06C6F6C6DA36B7D7441E4D5CDF1435BCB8BEE1FA09FC1C6E88EBB34BA2| |C6C77AB8E71F5AE92437BFB9FF73CE9C3373669217E6BC2F162E1E158AF7783E532| |EA7573285B3D2722533597355EC8E46FA42ACA6E7E4195928CBC4B25D2CC8F431EB| |5CD1EA812929F3920CE74B345FB62D59C8DA39D1922A16F38979339BB3CD42D6EFF| |CAD9063A968D919DB2C163C8EB45C9272ADCD992EC9CC9AB4CA39B3E43B51325713| |A9754BA69399B22DADF56EAA649CBE6DB7C0A8A822A00861E842751363BAF0FFD29| |CFF090F9915C7C7255EB136FC1A7CC38CBD05DF81DBCCF7B4BE82586594D76D3AC4| |793C5DC4B02EBCBFD9B7F50FB3F32F738762358ED535C47AE0EB856F3B7CE3D3CC0| |F14E3423ED75DDDD106EF310FDE071F800F99C38F981FDDDC218A158D8709BA2654| |12DCD0DC151AE213FD36B3A235A3AA5654D589AA22A84AA3E816AE466B816F04BE0| |3F01D84AF4EBE6DECABB4A113EDE8C467CAE9E39C8A0F363F6C318AEB80AD634CF0| |698006752EC03657E006EFF2C04D708319BAC5ECBD0DDE614669DD2EAE47ED1AE7F| |5BAF7F10BD51544EE20EA0AA1AE69CADDE35C9B8ADA73844F731034401FE50863CF| |61C44710FF95D6EE4327FB16F98CFAE7C105F024CE72DF99CE50EE28F61DDDE2FD8| |C3E069F804F9963CFC0E7CC598A1D42ECD025D82E3327AE8057C16BCCF875E6EE63| |1841ECC884EA68937130014E328D29D06056FE1FBDFADEC3148E4D8CEA7BCFB0325| |6679DAA538C3A65A64E99AD5396EA94948EB4A4288EE26EA787C94AE59B67EF81AB| |4A9CAF850AEAE08F5A9F015CF7D3DCEE86456EF7F7AA0FB2FCAC8DDAE4436AD8603| |6F5F3CAA7E8E61B3893606775FEB246F707AAF3CD1A7D2B5A9DFF034513FEAF| |-------------------------------------------------------------------|
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I've built similar. I still find it too slow for many teams.
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Honestly, until there are changes in the set, I don't see a major point in playing a Stoner (Tank or Brute). If you're going to roll in Granite, your party is simply going to leave you behind. Even making allowances for movement-focused builds, it's still just too slow for the game as it exists now.
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One version And a similar build
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That...doesn't sound right. Digs in on an alt-build and tests... Well...I'll be damned. Still learning stuff in this game. Okay, consider me STFU'ed on this.
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Not bad. You're sacrificing a bit of steady-state defense. But at that level, it shouldn't make a HUGE difference.
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Hows about more of a Tank-Blapper? It's NOT Elec^3. But you really aren't getting much from Elec Epic. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- PrfShf-End%:50(A) Level 1: Electric Fence -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(3), SprWntBit-Acc/Dmg/EndRdx:50(3), SprWntBit-Acc/Dmg/Rchg:50(5), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(5), SprWntBit-Rchg/SlowProc:50(7) Level 2: Charged Brawl -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/Rchg:50(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(11), SprBlsCol-Rchg/HoldProc:50(11) Level 4: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/Rchg:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(19), SprAvl-Rchg/KDProc:50(21) Level 6: Kick -- FrcFdb-Rechg%:50(A) Level 8: Aim -- HO:Membr(A), HO:Membr(21) Level 10: Havoc Punch -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(23), SprBlsWrt-Acc/Dmg/Rchg:50(23), SprBlsWrt-Acc/Dmg/EndRdx:50(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(25), SprBlsWrt-Rchg/Dmg%:50(27) Level 12: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29) Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), GldArm-ResDam:50(31), GldArm-End/Res:50(31) Level 16: Build Up -- HO:Membr(A), HO:Membr(33) Level 18: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33) Level 20: Force of Thunder -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(36) Level 22: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 24: Ball Lightning -- PrfShf-End%:50(A) Level 26: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 28: Thunder Strike -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(37), SprDfnBrr-Acc/Dmg/Rchg:50(37), SprDfnBrr-Acc/Dmg/EndRdx:50(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(39), SprDfnBrr-Rchg/+Status Protect:50(39) Level 30: Tesla Cage -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(39), SprEnt-End/Rchg:50(40), SprEnt-Acc/Hold/End:50(40), SprEnt-Acc/Hold/End/Rchg:50(40), SprEnt-Rchg/AbsorbProc:50(42) Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(42) Level 35: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-Acc/Rchg:50(42), PrfShf-EndMod/Acc:50(43), EffAdp-EndMod/Acc/Rchg:50(43), EffAdp-Acc/Rchg:50(43), EffAdp-EndMod/Acc:50(45) Level 38: Shocking Grasp -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(45), OvrFrc-Acc/Dmg/End:50(45), OvrFrc-Dmg/End/Rech:50(46), OvrFrc-Acc/Dmg/End/Rech:50(46), OvrFrc-Dam/KB:50(46) Level 41: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(48) Level 44: Thunderous Blast -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50), SprFrzBls-Rchg/ImmobProc:50(50) Level 47: Fly -- BlsoftheZ-ResKB:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(15) Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | 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Maybe. But sometimes things just aren't available any other way. And I generally have HUGE surpluses of RMs when it comes time to lay in a "final build".
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Actually it's not as rare as you'd think. My boss just ran into this with RAM from Crucial (probably one of the most dependable mem vendors in my experience).
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That's fine. The slotting is just basically drop-in, and can be shuffled for best effect.
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You need about 161%-161.5% with 2 Recharges With 3, 152.5% I don't really count extra clickies. Because it only works if you remember to click on schedule. Most won't.
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First thing I notice. You're saying you can't put a 6th slot in Ball Lightning. That's because you took it at L47 and you have 3 slots in Hasten. And no, 130 seconds isn't "almost permahasten" any more than poking you in the nose is "almost poking your eye out". The third slot essentially a waste. Here's a rework. Pre-Enhancement Boosters. I've pulled Maneuvers. You simply don't need it. With ZERO enemies in range: Defense With/Without Hover 55.9 - S/L - 52.5 48.8 - E/N - 45.5 60 - F/C - 56.6 21.4 - Psi - 18 Resists (Please notice Tough is turned OFF because you are just using it as a set mule) 90% - S/L 58.9 - E/N 76.1 - F/C 52.1 - Tox 20.7 - Psi
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Build up and Melee Set Themes.
Hyperstrike replied to ryuplaneswalker's topic in Suggestions & Feedback
I look at the ToHit/Damage boost clickies as "take a DEEEEEEEEP breath, give them the hairy eyeball, then smack the **BLEEP!!!** as hard as you possibly can...