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Hyperstrike

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Everything posted by Hyperstrike

  1. Hyperstrike

    Herding MSR

    I'm of the "If we ain't dyin', we ain't tryin' school of thought.
  2. 3 x 27" Still not QUITE big enough to hack CoH at 6K Res (You can play, but things are a bit hard to read, I actually run Windows at 150% mag because without the anti-aliasing on the text, it's painful to read, even with 20/20+ vision. Bump the text size slightly and everything becomes eminently readable though.) Back when I was constrained to 1920x1080, I'd regularly crank my UI down to 65%. Now I play with UI Scale at 100%.
  3. Hyperstrike

    Herding MSR

    I'll have to test this to make sure. I still prefer the standard raids because they're more inclusive and you don't get the Incarnate Raid load-in jumble. (It effs with my OCD something FIERCE! Especially since I try to balance out teams.)
  4. Honestly, if a lot of this is for dialog, convert to popmenu. I'd recommend this for lesser-used powers too. This way, you have a smaller handful of buttons with a nice menu structure.
  5. Hyperstrike

    Herding MSR

    I saw someone note that if too much is pulled into the bowl you'll wipe the raid. On all the raids I've lead, since the advent of Incarnates, this has NOT been a problem unless a significant portion of the league is sub-35 lowbies. Indeed, most raids, if you're one of the green machine in the bowl, you're all but unkillable. And yes, herding the Rikti takes more time. But you want to pull them down into the bowl, all the way. Not fight them on the mezzanine levels. As a tank you also want to do it because of the team tethering. If you're too far from your team, you don't receive VM credit if they kill something. Hence, run out, pull, herd to bowl, kill, run out again. If there are enough aggro magnets in the league, you can team up to pull especially large groups all at once.
  6. Probably, you might want to squeeze Maneuvers in there though. And slotting will be TIGHT.
  7. Beastmode *ACCOMPLISHED!* Glad to help!
  8. Sloppy assertion. You are not "immune to Defense Debuff". "Immune" implies a permanent, ongoing status. Elude, a NON PERMABLE POWER, can boost your DDR over 100% for its duration. So, even with your Recharge sitting at 400%, you're still going to have downtime.
  9. Here's the info for the scaling Resist in Dodge. Unresistible Stacking +7.5% Melee Defense for 2.5s Unresistible Stacking +8.65% Res(Base Defense) for 2.5s Unresistible No BuffsStacking minmax(60 - source.kHitPoints%, 0, 100) / 60 * 0.2 Res(Smashing, Lethal, Fire, Cold, Energy, Negative) for 2.5s
  10. And one sin for moving the goalposts of the discussion. *DING!*
  11. Yeah. I know most of this. It's why I didn't dig into the math (the asynchronous nature of the Hasten/Rage recharge). But thanks for at least caring enough to do some legwork over it.
  12. Rocking an i7 970 24GB of RAM An RTX 2060 And running from a SATA3 SSD (Samsung). Just under 6480x3840 as I'm running Windowed.
  13. Why? As mentioned, you have to make a very SPECIFIC investment in your build to get it. And it can become build-breaking the longer you try to push the doubled uptime. Here's my main. Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;727;1454;HEX;| |78DA6594594F135114C7EFB453A1A565B1858265690B0865290C12135FF44150511| |A4930BE36552FEDD03A34ED60E4D1445CDE14B7171178535C3E807E0B3740BF801B| |6AA2C6E5A51EE6FC6D899DB4FDDD39E79EF3FFCFEDBD133B3FE27E72F8C201A1B80| |F6612F97CFC44C248CB5C656CD64C98FA8C21E8F21D99CBCA5CDECCE96919D4B47E| |6D6FBFB6AF8212AD3C393E22A7A49197D131E3DC6CC690B9C4293DA39B7301A4633| |223657472969AC427CD9C349266AA6ECC48491A9AD17F03CFC4CC4C267A484FA64C| |DD48BAADBB7199C8D28DCBBA99CC4A79C68D59A621F379EF68563F1D1D25C5E45C3| |C96C89B3237D748BE7AE9FBDC493FCA96FD824DB4D3A04B15B656B08DD9E712B80A| |0E3145D054A126C11473870E4E332BD3CC17D45F417F05FD2BD1DF156246A9BF1DF| |DED1755ABAE7A9E597B09BCCCDC7905BCCA7C49FD1DA875BCB35B31DF7BF003B3E1| |23F889D9B8C97C45B515ECCD5EF11DB91FCC5D3FC15FCC01F2E8848E3365B362CD3| |A38CD6C4D8319F02CF35944882AE8544127089D207482D05923110FE67A303784B9| |21CC0DFD66DA6873D5B0275133CF5AEB545FC7F56A5DBD62C5DA7DE031AE6BFFC6E| |C58A41AAF2A347A362F9ECD7B8DD7B5E33AB8C0DC7D03BC09DE62DAC9433DD72AF5| |43DCB7CB4F7A2DB43728E7672F8A1F5EBAE065837C3621D7F45F6E88FC04AC4D595| |002BDBC8F226003F56C415D0BEA22A8F353AE0DEBD116602F4A8310613C5BF82E7B| |8E2C327BEE814BE032B36F85394C3E3A59CBD1F99AFBF5AD81EBCCFE0DF00DF8961| |9262FDDF0D90DEF03E0929DCFDE96CF5EC456281685CFE87DD61F7800AE32B587E0| |23F03173D523C4206B89C1FDBCF6CD6AF1CCD2872E11518B27BDD053961D2C8B686| |5913D6591E1B2C878596442852C45142BE2AC2D9EF7C2A6ABF87E40F68B6BDB1B23| |C4ABE93AC9FFB0FB28BF313E97557DDD5E7587CF827B81597D9BF987F6828615484| |54AE3756F697CDC571A2F6FC5E1F369B834FE0BB99A0B59| |-------------------------------------------------------------------| Sure, with Hasten up, it reads 71 seconds out of 120. What you miss in there is the fact that HASTEN ITSELF isn't perma. Out of Hasten, 89 seconds. Too much math, assume about 82 seconds. So it's quite definitively NOT 40% "all the time". THIS compromised build would be "all the time". Click this DataLink to open the build! | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1549;717;1434;HEX;| |78DA65945D53126114C79F85250521351054041115056565CD69B29ABAC8D792C91| |99B6E09F509366965606DE2B28BBE40375D56B75DF401EA5BF4A6D517E8CD97EAAE| |1B3AECF9278DEC28BFB3E7EC39FF739E7D9ECD3E98F3BE5C7C784528DEABA57CB59| |ABB9937B764A53DBB63E52D63DB147405966A6559A95A15634BC6743DAD9F4BEBB3| |6D1488F2C3B93979479A55A92D9BF7774AA6ACE4D78D9261D5C2086765494A6D6D8| |78AE4D6AC8A340B56B17BD92C4A322DED9FE15BDDDE2E690B46A1681966C16BDFAD| |C87C996E3CF6CD5A59CA4D2F9EB24C59ADFAE7CBC686364F8A855A2E9BAF5AB252E| |BA5BE26E8FF8D9B7E9446FB7555F491115185A31F0C333D03CCA10873D2237051CE| |6D82AE0A350FAE334F6D809BCCB7A4A3B08E5086C918538546759CA8E34C38ECE7B| |C63E038F374124C31DF511D17E7B85C5F9CB6AFEB2BF88D79E63BF88319D867BEA7| |DC36CCDA865903983588598398B517B34E518F6EE8B98BDC43AFC1ECBF0B6E31074| |AE03DE6EBA4101DD0EB805E147A51E845A1A7436F97C47CC8F12127869C18726227| |721CB4C93AB947D1F988B5F7A84E37D77174F728B66F28005EE7F5D069363FD6DF3| |FC779C3F3E002B8C81C59623A49AB8773949E69AE3312E23E548A85585309417304| |9A1FA99F3EC4FA104B20364D7D84ED4D5857C213BC5F1260906A4638CF153960BDC| |42173EC08FC09FE62267F3343943B8875190CB34F090A11C7CCF1F33C537216BCC0| |4C5D042F3167A8BF51F430FA81EBA47699937BE047F01333FD9919A71EC6F11EC63| |153FA049F3AF92C36FA9C80EF39F934F4A94D721F53695003A7987A86F9C2274406| |672C7399DFC9807A7C56E98F2E91548F4F7C3DD512CDB478F416CFD916CF4C8B67A| |5C5B3AA42B6F105B03DEEAEE3F35FDFF7FCF77DB0A3874D8F4319E2D56CBFC53BA6| |FD1A7F410E5AB28E9A1E4579C2EBE279CCFC43EF5EC7E4C564D3DEF337ED1B81A6F| |DACE1477FAFE24DFB2F77A9F892| |-------------------------------------------------------------------|
  14. Just make sure that YOU are the dragon you're making a deal with. No. I won't eat this street samurai. (BUT HE'LL BE SO CRUNCHY!) Too many artificial preservatives...Now that Elf Mage... MMM-MMM! TASTY AND FRESH! Ah screw it! *OMNOMNOMNOM!*
  15. Okay, what EXACTLY are you looking to get out of this build? I mean something like the build below? Tankermind. You're essentially relying almost entirely on your pets for your damage output. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Traps Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(3), BldMnd-Acc/EndRdx:50(3), BldMnd-Acc/Dmg/EndRdx:50(5), BldMnd-Acc:50(5) Level 1: Web Grenade -- Empty(A) Level 2: Dual Wield -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(9) Level 4: Caltrops -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(15), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(17) Level 6: Equip Thugs -- EndRdx-I:50(A) Level 8: Triage Beacon -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(17), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(21) Level 10: Empty Clips -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(23), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(25) Level 12: Acid Mortar -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(25), PstBls-Dmg/Rchg:50(27), PstBls-Dmg/Rng:50(27), PstBls-Acc/Dmg/EndRdx:50(29) Level 14: Call Enforcer -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(29), ExpRnf-Dmg/EndRdx:50(31), ExpRnf-Acc/Dmg/Rchg:50(31), ExpRnf-EndRdx/Dmg/Rchg:50(31), ExpRnf-+Res(Pets):50(33) Level 16: Force Field Generator -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33) Level 18: Gang War -- SprCmmoft-Acc/Dmg:50(A), SprCmmoft-Dmg/EndRdx:50(33), SprCmmoft-Acc/Dmg/Rchg:50(34), SprCmmoft-Dmg/EndRdx/Rchg:50(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(34), SprCmmoft-Rchg/PetAoEDef:50(36) Level 20: Poison Trap -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(36), SprEnt-End/Rchg:50(36), SprEnt-Acc/Hold/End:50(37), SprEnt-Acc/Hold/End/Rchg:50(37) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), StdPrt-ResDam/Def+:30(39), GldArm-3defTpProc:50(40) Level 26: Call Bruiser -- SprMarofS-Dmg:50(A), SprMarofS-Dmg/EndRdx:50(40), SprMarofS-Acc/Dmg:50(40), SprMarofS-Acc/EndRdx:50(42), SprMarofS-Acc/Dmg/EndRdx:50(42), SprMarofS-EndRdx/+Resist/+Regen:50(42) Level 28: Seeker Drones -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(43), PstBls-Dmg/Rchg:50(43), PstBls-Dmg/Rng:50(43), PstBls-Acc/Dmg/EndRdx:50(45) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(46) Level 32: Upgrade Equipment -- EndRdx-I:50(A) Level 35: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Detonator -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48) Level 41: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 47: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(11), Mrc-Rcvry+:40(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;629;1258;HEX;| |78DA6594596F126114866798192B944A6B4B57E85EA994A2A8F726AE8996A48958F| |5AA2194D2498012A624D635BDF00F78E35F708B3776BB544B377F8A76D3D6E81D1E| |785F0B71264C9ECC39DFFB9E33DF998FE8C36BEE0F37172E2B6AE3D574DCB226A37| |16B2E99CF98D929231A4F99094D91AB4EEEB66A66F24E219399CD8663338594E5AD| |895F294C4F8763F978CE521AC66767D3E11B666A66CECCA63C95A7B1647C2A99B76| |6CC9CFBDF734E92F5589A2EAFF55DCF9989708D65349E48B2A9F976696348EE3543| |E155D2956F8288AE38BE933BA0BE4BEE81F3FAB1467E7229457151E9A2BED62BAB4| |EBC21DF8227DF91EFC147028D1AED239CDD8BE0A92572196C5C01D7A58EC1CA461F| |628F756C6AD9A7AE57C37A1F78DA4F76832D3DE0869838A971B2760B6BB7B2762B6| |BB7B3F613A9534F4D3D35EDD47452D3498D8F9A4DA9D3008DD1B0EF40EE00ECFE41| |FE240FC1DE23F0A9D4F35436B5A47ABC2A722DE096F836D1B7A98877EA5D07FB36C| |84D720B1CD8069F896F337CF5E64F98C5C067F20B38B8461641876CB0171AC5FB02| |FD69126B43CC683B82F7E02FF0CC6FF20F595EE8D795C0053C6F4BFF1DECBF23861| |A81BBE40478F61E799F7C003E1774710E5D9C43907308720E41CE21C439E8D2AB1F| |BD6A7EEE65887B19BA8D9E460FC1AFD25B0FBFB11E7E634DA2EFE72CFAA91FA57E4| |1C7492AF733B4881E4797C073CBE40AB90AB68ADF30FD86E917A19F537223CC8DFC| |975B9516C3CC85F7D06F641F2C1FC492CF763483B6C8795B24628B5CB4452ED9226| |3B648B41A298DEBC77F098A5AC93A1B8F0F7C69D72559B536BB5F8D38D43EBC926B| |02AFEDBA250CE8CA9E4D75508DA8EA2B7C98EE97E05F3B07F8D8| |-------------------------------------------------------------------|
  16. As has already been said. Environments heavy with -ToHit.
  17. This is why my advice is universal. It doesn't always bar you from the "bad idea" camp. But even in BAD movies, hard work shows.
  18. 40%... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: [Empty] Level 1: Jab -- Empty(A) Level 2: [Empty] Level 4: Maneuvers -- Ksm-ToHit+:30(A) Level 6: Assault -- Empty(A) Level 8: [Empty] Level 10: [Empty] Level 12: [Empty] Level 14: Tactics -- ToHit-I:50(A), ToHit-I:50(15), ToHit-I:50(15) Level 16: [Empty] Level 18: Invincibility -- ToHit-I:50(A), ToHit-I:50(19), ToHit-I:50(19) Level 20: [Empty] Level 22: [Empty] Level 24: [Empty] Level 26: [Empty] Level 28: [Empty] Level 30: [Empty] Level 32: [Empty] Level 35: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(36), ToHit-I:50(36) Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;684;314;628;HEX;| |78DA8591CD4AC34014852726412A89DAD685E0CFA2E2429160D5BD0B1B4568A050F| |761ACD774304E4B662ACDD237F1097C1E5FC29F1790789319A864100F0C67E6BBE7| |E64E9268DEF35EAF9ECF89E55DA45488F886F207C8DC88266C444A2DE3DA5534EEC| |13D7001C1357F9AA51C327ACB5226F32D5D8E20050886B329EE8732039EC831591B| |4C2669D0077A079918B3E946750EE718628FC025956CC2FD0A5EB2642C194F3C7D9| |21C84688753360A429C96E4714485842CDFC43BEDE32A4A1DAD10AD4211859B7871| |DB52D8FE46DB71480B99ABA3EE22BA501B03BE6A5AF24FD0BA0E59AD79157C6B10D| |2B4DC2AD8D48556CD8BFFF56213D2D1F33ABA6DAFE67F366F3BF5173F28897A5C71| |68548F0DD235C8A941CE0CD237C8C0D16391581569ACE3D757A478C71F6459BFAB9| |F06F930C897417E00F05AF4D1| |-------------------------------------------------------------------|
  19. ^^^^^^^^^^^^^^^^ Precisely This!
  20. If you gotta go. Go balls-to-the-wall.
  21. Because not all the rights reside with CGL. We merely have rights to game production, published fiction and swag.
  22. Not just no. ---> HELL NO! <--- Don't you feel being able to run +70% Recharge all the time to be a little bit OP? You don't base changes to powers in the game on "feels". You base it on DATA.
  23. Hyperstrike

    Tank advice

    Inv/Fire? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Shake N' Bake: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-EndRdx/Rchg:40(5), GldArm-3defTpProc:50(5), StdPrt-ResDam/Def+:30(7) Level 1: Scorch -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(7), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 4: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(19) Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(21) Level 8: Combustion -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(21), SprMghoft-Acc/Dmg/Rchg:50(23), SprMghoft-Dmg/EndRdx/Rchg:50(23), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(25), SprMghoft-Rchg/Res%:50(25) Level 10: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(27), RctArm-EndRdx/Rchg:40(29) Level 12: Taunt -- PrfZng-Dam%:50(A) Level 14: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 16: Breath of Fire -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33) Level 18: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(34), RctArm-ResDam/Rchg:40(34), RctArm-EndRdx/Rchg:40(34) Level 20: Build Up -- RechRdx-I:50(A) Level 22: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 24: Kick -- FrcFdb-Rechg%:50(A) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), SprAvl-Rchg/KDProc:50(39) Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40) Level 32: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40) Level 35: Incinerate -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(40), SprGntFis-Acc/Dmg/Rchg:50(42), SprGntFis-Dmg/EndRdx/Rchg:50(42), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(42), SprGntFis-Rchg/+Absorb:50(43) Level 38: Greater Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45), SprBlsCol-Rchg/HoldProc:50(45) Level 41: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(46), SprEnt-Acc/Hold/End:50(46), SprEnt-Acc/Hold/End/Rchg:50(48) Level 44: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 49: Super Jump -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;673;1346;HEX;| |78DA6594D94F135114C6EFB453B1A5400B2D2D5B698BB4946AA5EABB892246A5860| 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|4029839439E25CF8183E7C10EC9ED676EFF05FA2E928BE0E64BE465F20AB87A8C06| |B877032F60DBF2927C45BE06B7BE01578F5C9639D93BF4DD25EF81F9FBE4033029B| |DE7D87B8E7B982723E21BE27E0D75F1AC996BEFA87CE4521973ED8DAF0D3ABC430E| |4BDE61D9EEB0EC7058461D963193CB8AC5A85BBC0179BF61A97DF1ADFD2FD0FB6DD| |DE23212E8A6F93076B9793F4EF45747D6F7758B615CC5990D2C827FDB05ECFC1F76| |F1EC95| |-------------------------------------------------------------------|
  24. Since I'm part of CGL, you could say I am... 😉
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