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biostem

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Everything posted by biostem

  1. I thought this one came out nicely: "The Hew Shrew":
  2. As explained here, under "Historical", it's no simple matter to integrate Null's functions into other areas of the game. It's not that people don't want these features made more readily available, so please stop characterizing things this way...
  3. If we wanted to stick to the lore, perhaps something like a "Herald/Agent of Phoebas" for good/light and "Herald/Agent of Mot" for dark/evil, (though that may be too similar to the light/dark of PBs and WSs...
  4. Even if there was, the badge wouldn't mean that much - just sit in a farm until reaching said level...
  5. I, as of late, have really fallen in love with the Scrapper and Sentinel versions of Ninjitsu. For a classic and effective combo, pair it with katana. If you want something with a different feel, (albeit still very effective), pair it with battle axe, war mace, or titan weapons!
  6. Maybe he used to work for Handsome Jack...
  7. So I was doing a little thinking, and thought the following power set would be cool. Basically, it'd be a combination or hybrid of super reflexes and regeneration. The idea is that, instead of possessing superior reflexes or outright superior regenerative abilities, your character's physiology/metabolism/what have you, is pushed to such a level that you are both hyper-aware of your surroundings, while also healing/recovering at an accelerated rate. This could be the result of a naturally accelerated metabolism, some sort of chemically-induced state of being, some sort of adrenaline-inducing cybernetic, or maybe even a permanent enchantment of some kind. the powers would draw from a few sources, and the set would look like: 1. Focused Fighting (From SR) - DEF Melee 2. Danger Sense (From Ninjitsu) - DEF Ranged, AOE 3. Inexhaustible (From Bio Armor) - Auto: +Max HP, +Regen, +Rec, +Res(Slow, End Drain) *Note - Does not gain any special bonuses from adaptation or otherwise 4. Integration (From Regen) - Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immob), +Regen 5. Dull Pain - Self +Max HP 6. Lightning Reflexes (From Elec Armor) 7. Burst of Speed (Martial Combat) - Location (AoE), Moderate DMG (Smash), Self Teleport 8. Reaction Time (From Martial Combat) - Toggle: PBAoE, Self Absorb over Time, +Recovery, Foe –Rech, -Move, Special 9. Reach for the Limit (From Martial Combat) - Self, Auto, chance for +dmg and +tohit on all attacks Please note that the actual power names would be changed for the final set.
  8. I really like devices on blasters. Coupled with teleport target/fold space and rune of protection from sorcery as your "Oh shi+!" power, used in conjunction with caltrops, trip mine and remote detonator, not to mention gun drone's inherent taunt, can lead to some fun results! If you add into that a set with some strong controls, like ice blast, (not to mention its rain powers), and you should be very successful!
  9. OK. I have yet to hear you propose an actual solution. Shaming tactics rarely work...
  10. Isn't AS specially coded to have that behavior? If so, trying to retrofit every other power to behave the same way might not be feasible...
  11. I mistyped and meant that I *don't* use them just for the defense buff, but mainly for the end they grant...
  12. For sets like ice armor and energy aura, my main approach is to really leverage energy absorption or energy drain, and to just use them for the defense buff...
  13. TBH, even that may not be enough, especially if we want to monitor typed or positional defense, Also, maybe being able to have said stats in more than 1 windows...
  14. You'll get no argument from me - Besides hating running out of end, I rarely make what would be considered "min-maxed" or even optimized builds...
  15. What!? No "Heart" element!? Thumbs downed!!!! 😝
  16. Here's a useful link for them, but be forewarned that they can be expensive on the auction house... https://homecoming.wiki/wiki/Set_Enhancements_with_Special_Effects
  17. There are ways to mitigate this, if you're willing to delve into a slightly more advanced aspect of the game. Namely, the panacea, miracle, numina's, and performance shifter unique IOs...
  18. Well, I have to assume that there is *some* coding that transitions them from not detecting an enemy to actually engaging them, so a generic "pause some random fraction-second before reacting" could be inserted. The question is whether that would interfere with other aspects of the game...
  19. I guess I missed that part. In which case, yeah - you can be successful with any set...
  20. I don't think that's in dispute. What is, however, is where powerset A can solo +4/x8 with little to no aid form set bonuses or other such power pools, while powerset B can do so with said additions, and powerset C *can't* do that, even with that assistance...
  21. The problem is, as far as the game is concerned, the power *has* hit or missed the moment you activate the power - the animation and enemy reacting as merely secondary effects. That being said, I, personally, would like to see some variable amount of "reaction time", which would be an actual pause or delay, before enemies can actually respond to your attacks...
  22. I think a large part of why GMs don't move around too much is that NPC pathing doesn't handle overly large characters very well, and you'd end up with them clipping into buildings or the like...
  23. At least for me, I mean that, when compared to other sets for any given AT, said set(s) cannot accomplish the same feats - whether those metrics are durability, time to defeat X mobs, availability or ease of use of powers, usefulness of a given set's special or secondary effects, reliance on unique IOs or set bonuses to fill gaps in performance/functionality, and so on...
  24. It would be a very good idea to read the FAQ:
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