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Everything posted by biostem
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Longbow are just the particular PMC that got a notable hero's backing and a veneer of legitimacy; The vast majority of their members are just guys with guns. Sure, they have some superpowered individuals, but so does Crey and other groups. You don't really see them helping cats out of trees or little old ladies cross the street, so what actually makes them better than other "good" groups? Heck, the PPD seem to do more to aid regular people, and who doesn't appreciate a nice Hawaiian shirt?
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How about some ASCII art? ^o^ ^v^
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Stupid seksy vampire! Stop batting those "come-hither" eyes, I say!
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Clearly you need to apply more defense debuffs or use an insight...
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Aren't the Legacy Chain kind of the "lawful good" faction? Sure they're zealous in their approach, and don't really have a presence on blue side, but they exist...
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Don't believe his lies! This is actually his evil (good?) twin, "Snorky":
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Some people collect badges simply because those badges exist. That doesn't mean we should lock any badges behind this proposed rng-heavy AT. I have no issue with the AT itself, just don't try to lure people into playing it by dangling a badge in front of them...
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That's not a reason to add more of it, though...
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I'm not a fan of RNGs, TBH, particularly when it comes to what primary or secondary my character would get. I'm also not a fan of essentially forcing this randomness on players who collect badges...
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After a lot of tinkering, I present the rootinest, tootinest, cold bloodest varmint in the wyrd west: "Sylphiss"!
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Captain America: Brave New World
biostem replied to Excraft's topic in Comic, Hero & Villain Culture
It could also be as simple as "new boss or investors have particular beliefs/philosophies/causes they want to insert in their products, (sometimes at the behest of whomever they are receiving funding from), and so prioritize hiring or moving around people who hold those views", and just assume that the existing fanbase will buy whatever they put out, simply because it bears the franchise's name... -
Then any AT which you'd want to slot such a specific IO would have to be included, thereby diluting the complaint - want to slot that chance to recharge buildup IO on your stalker? Slot tax! Heck, if you consider those LotG global recharge IOs as "needed", then not only are you paying a slot tax for those, but many builds have to scramble for powers that grant defense, so they can slot those IOs in the first place... so "power tax"?
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You slot 1 pet power and that benefits all pets in that tier, not to mention the multiple attacks they get. The upgrade powers, similarly - only require you slot them once, yet ALL your pets benefit from them. Imagine if you had to slot each and every separate attack your pets get, like you have to for a VEAT's Nova or Dwarf powers...
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And heaven forbid you get into one of those "limbo states", where you've accidentally clicked and the icon just kind of vanishes or becomes an hourglass for a few moments, before eventually coming back...
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Or just roll a "Crabbermind"...
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Would it have been better or worse if that was an embalmed abomination, (or maybe this is how they get embalmed...)?
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Can somebody tell me what this effect is on this character?
biostem replied to RikOz's topic in General Discussion
Really wish you'd have included your status bar area - would have had icons about all the active effects on you. -
Not specifically - I was thinking more about just using one of the general dynamics robots or something. You'd still have someone performing the lines and directing the action, etc...
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You already have options, like radio missions. The problem is that CoH is *not* a modern game - and that's why many of us love it! I do not want CoH to be transformed into a "modern game", and while I can appreciate your desire to have the game respect our time better, at the same time, that is something wholly in our control - don't run content you don't like. From my perspective, it isn't even about how long or short, or however many zones the mission/arc sends us - it's about who I am running such content with. When you get a good group of people together, and people are chatting it up and having a good time, the particular mission almost becomes irrelevant...
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Love the designs, but I gotta say the bits of gold & blue/turquoise in the first set you posted really screams "Egyptian" more to me. the latter set seems more like an "ascended" or just a more modern take on the character...
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Somehow managing to convince the people in City Hall that she'd make a good hero, this little kobold now operates under the moniker "The Cute 'lil Cutter":
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Well, I was more thinking how some PvP puzzle games are handled, where you don't/can't directly attack the opposing player(s). Instead, your actions may spawn more NPCs or environmental hazards or the like, that the other team has to deal with...
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There are powers that can be anchored to a friendly target, such as disruption field; It's a very deliberate design decision to have limited other such debuffs to enemy-only, and that is, IMO, factored into the values and other such aspects of the powers. What would you be willing to give up, in exchange for the increased flexibility of being able to place the buffs on your allies, (especially for Ats that have their own pets). I would very much like to see this form of "indirect PvP", especially since it wouldn't require players focus so specifically on a PvP build, while still fostering competition.
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I wonder if they could pull off Short Circuit, but use actual robots, (and not just ones that are remotely controlled)...