The Calendar and Events feature has been re-enabled
×
-
Posts
6869 -
Joined
-
Last visited
-
Days Won
71
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
Because the Incarnate system is not tied to builds at all, this may be complicated. Still, it would be cool to have.
-
Darkness mastery does get a cone immob, but that'd require getting 2 other powers from the set. You could also take caltrops and throw in a slow or three...
-
As I see it, there are a few ways things can go, here: 1. Mods/GMs/Devs make an official statement on the matter and start enforcing the "proper" use of each official chat channel. 2. Players continue to try and self-moderate/internally-moderate the official channels, with mixed results. 3. The official chat channels become a free-for-all, and players just have to deal with it. In my experience, while it can get annoying at times, (and no doubt there are some people that troll these channels looking to get arise out of someone), it's not so bad that it drowns out people using these channels for their intended purpose...
-
I'm confused by the use of the word "necessary" in this context. Of course it's not "necessary". My charitable interpretation is that you're asking if provoke would get enemies to gather to maximize the damage of burn, in which case, it's a definite "maybe"...
-
I don't think you'd need to go that far - just have it stay under the character like it does now, then just treat all powers as though you were standing on a solid object, (only prohibiting powers that specifically need you to be on the ground to be in line with other flight powers).
-
Instead of trying to reinvent the wheel, why not create a version of void skiff where, for all intents and purposes, your character simply acts like they are on the ground, (with the exception of it still treating powers that need to be on the ground as though you were flying). I mean, the skiff itself could simply perfectly follow under your character to sell the effect...
-
Yeah... I would rather *not* bring modern-day issues or concerns into CoH; If you want to do something like that, decorate your SG base to reflect current-day pricing or create some AE missions in that vein...
-
Could easily be done via the AE...
-
There's different ways to look it things in-game. In a sense, "time = level" when it comes to the zones; Events taking place in PI occur after the stuff you experienced in Atlas and all the zones leading up to it...
-
Request: Increase the number of server transfers
biostem replied to Ghost Cipher's topic in Suggestions & Feedback
Well... that and a way to further monetize the game, methinks... -
For better effect, try this: /bind f12 "em bowdown$$local Your powers are weak, $target!"
-
I mean, there are many options available. I suggested electricity since it's the first thing that came to mind, but, hey, you could make pretty much anything work with a good enough explanation - dark/black water attack to represent oil, maybe use the Nemesis Staff model for titan weapon or staff attacks, for a new melee-focused automaton, etc...
-
Think of a less elaborate Fake Nemesis, who is closer in size to the regular Nemesis soldiers. They wouldn't look like animated scrap, and still wear some of the pieces that the regular soldiers have, (so not just bare metal chassis like the Praetorian clockwork).
-
I think they just use Nemesis guns, yeah. I was thinking something a little more obviously mechanical - sort of like a Fake Nemesis, only smaller.
-
I have an Axe-wielding brute named "Ima Ax U a Question".
-
I get what you're saying, but, (outside of damage auras or other pets), there is no other AT that can fire off more than 1 attack/other power simultaneously.
-
Add Minimal fx to the Radiation Defense set... please.
biostem replied to RiskyKisses's topic in Suggestions & Feedback
Have you tried the dark option with one of the more subdued colors? I know it's not a perfect solution, but it may help a little... -
Add Minimal fx to the Radiation Defense set... please.
biostem replied to RiskyKisses's topic in Suggestions & Feedback
Your response may be tongue-in-cheek, but in general, I'd be more in favor of buffing up the underperforming sets... -
Request: Increase the number of server transfers
biostem replied to Ghost Cipher's topic in Suggestions & Feedback
I'm not necessarily against this per se, but I would like to hear what the "official" purpose behind the free server transfers is; In other words, are the transfer tokens there to permit you to basically take 1 character back and forth to/from the various servers on a regular basis, or are they only meant for occasional transfers, with the primary intent being that you'd have a "local" character on each particular server... -
Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
This isn't an all-or-nothing scenario we're dealing with here - it is ok to care what you're TEAM members are doing and to provide input on how they might be more successful with their play. You don't have to be a jerk about it or domineering, but telling people to not provide any feedback at all and mind their own business is also counterproductive... -
I don't think it's so much that the force is fading, just that a Jedi, who likely is able to "reach out with their feelings" or letting "the force flow through them" at an almost instinctual level, due to training from an early age, is able to suppress that. It'd be almost like a person, who passively breathes without thinking much about it, may have to switch to taking only shallow breaths, if they were working in a particularly stinky environment or such...
-
What I'd love to see is both an always on and an in-combat aura, which comes in a variety of options. Basically, it'd be a simple effect consisting of multiple concentric circles around your character, representing the typical radii of powers, (8', 12', etc), as well as variations which include emanating lines to match the typical cones, (30 degrees, 45 degrees, 90 degrees, 120 degrees, etc). These could be tintable, and perhaps in "flat" or "glowing" options. I think this would be a great way to help players position themselves and to get a better idea of the sense of scale within the game, or to just look cool! Your thoughts?
-
Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
Well, I presume they go 1 of 2 ways: Extremely quick, (a lot of stealth, ATT use, or just knowing where the objective all are), or a lot of BS-ing with each other and just running casually. I can't speak for everyone else, but there are definitely times when I'm kind of half-playing with other casual folks, and just kind of on auto-pilot as a way to unwind... -
So I tried a bunch of different builds out, and am going with an energy/energy stalker. She's about level 26 ATM, and other than running out of end in protracted battles, (should be resolved at 27 when I can slot a Numina's Convalescence +regen/+rec in health, and again at 28 when I get energy drain). I've also kitted her out with 3 stalker's guile in 1 power, and the other 3 in another, to double up on the acc and defense set bonuses. Further, I have the assassin's mark unique in yet another attack power, and the gaussian's unique in build up, all pretty much funded by one of my other characters that had a ton of merits saved up for a rainy day. Please let me know if there are any other suggestions you have or advice you can offer. Thanks again!
-
Is there such a thing as societal norms in CoH?
biostem replied to Ukase's topic in General Discussion
It's a bit of a crap-shoot, sure, but I've met some really great people via PUGs, and if you don't have the time commitment for a TF, they're a great alternative, (more referring to radio missions here, though).