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biostem

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Everything posted by biostem

  1. I wonder if a simple power customization option could be implemented to do just this...
  2. I don't think your OP was trolling or inflammatory. I rarely use bases myself, so I'd be all for making them more meaningful, provided normal QoL options aren't taken away in the process, (such as the long range teleporter). What is the game truly lacking that SG bases could provide? Maybe a hologram generator that allows you to complete "FedEx missions" from your base? *** shrugs ***
  3. But only while in a coffin or staked...
  4. Sounds more like a dominator's assault set, then...
  5. While I'm home, I just use my desktop. The laptop only comes into play if I'm not home, and if that's the case, I'm likely not on an internet connection that could handle/provide a smooth remote desktop experience...
  6. I refurbished an i3 laptop that's a few years old. it only has integrated graphics. The system has 8GB of RAM, with like only 128MB assigned to said integrated graphics, Without using the -usetexenvcombine command switch, I can probably get low double-digit FPS if alone or in an instance. With that launch parameter, it's about 40...
  7. This goes back to my earlier statement - it's no small feat to convince the team to stick with you, while tanking. At the same time, you get support people who want to break off from the main group and go help someone who wanders off on their own, then wonders why people start wiping. I try to communicate a plan of action when pugging, but I also recognize that I have no control over how others play. Sometimes you get lucky and get a team that really gels, most often, your team is "good enough" to make it through normal content, but anything harder than that is a crapshoot...
  8. It switches the game to a simpler rending method. With it, CoH can run on much weaker systems - better than nothing, but drastically changes how textures appear...
  9. Well, I'm not just talking about cases where the tanker is doing fine - if they appear to be struggling, (not just low HP, but also an almost bottomed-out end bar), or cases where multiple debuffs are piling up on said tanker, and yet those buffers don't seem to be using the relevant, (or what I would deem appropriate) powers for the given situation...
  10. I sometimes play CoH on some fairly weak systems, which don't have dedicated graphics cards. In such instances, I'll use the -usetexenvcombine launch parameter to get the game to run acceptably, This, however, removes nearly all texture details, metallic sheen, or other such effects, which means that any characters I create will look much different on higher end machines than on the weaker ones. What I've been doing is to launch the game normally to create the character, get them to zone-in to the starting area, then log out and relaunch the game with the aforementioned command switch. I'd love a way of having high settings in the tailor, but the reduced ones everywhere else. I wonder if this would be possible to implement, or if that launch option precludes such a possibility. Thanks for reading!
  11. I have a 50 earth/pain controller, and can vouch for the effectiveness of pain domination. I really like that you get an AoE +tohit, +dmg, +res in world of main, and it benefits you as well. I'm not a fan of hasten, so rely on 3x recharge + 5x LotG to make it permanent, (or very close to it). Anguishing cry is also a great -def -res power, and the PBAoE heal and ranged heal-other are great fall-back powers. I've even stacked several enforced morales on a granite tanker once to increase their mobility a little, lol!
  12. I think we can acknowledge that there's a difference people doing things for RP reasons vs, well, other ones...
  13. Are you asking for an in-game explanation or a meta-one? In the latter, it's a balance issue - power animation is factored into that power's damage/recharge/stats, etc... Think about dual pistols, beam rifle, or AR for a moment - all your character is doing is aiming then pulling the trigger - why should there be such varying animation times?
  14. There are many threads about repurposing the demon summoning whip animations. I'm not against the idea, but there's really only 4 animations, (only 1 being ranged), so you'd have to do something to fill-out the other 4-5 powers...
  15. Well, I would love an all-psi-blade or all psi-fist option for psionic melee. I don't know how they would work for the ranged attacks, though...
  16. One problem I've been having lately, which I fully acknowledge is more "my issue" than anyone else's, is that I frequently find myself teaming with others, and wonder why they aren't using this power here or there, or why they aren't buffing/supporting the rest of the team better. I'll be on my tank, and wonder why the various buffers are ignoring me, or while on my buffer, wondering why the tank/brute isn't taking any steps to keep aggro off me and the other "squishies". I'm not trying to say I'm the best player or anything, and I do try to tactfully provide some advise, but it seems like an extremely fine line between providing helpful tips and sounding like a control freak barking orders. Has anyone else run up against this catch-22? Thanks for reading!
  17. You could bind the power activation to 1 key or macro and costume change, and the de-activation to another, or you can use a rotating bind that loads a text file containing the other change. I'm not as familiar with the 2nd option, so I'll give you a simple set for the 1st one: /macro Fly "cc 0$$powexectoggleon fly" /macro Land "cc 1$$powexectoggleoff fly" The above assumes your first costume slot has the wings, and your second does not, (simply switch the 0 and 1 if it's the other way around).
  18. I would really like some alternate animations, besides those we already have, for the various psychic blasts as well - it's one of the few things that keeps me from playing that set...
  19. I'm guessing that granite completely replaces your character model and that effect is hard-baked into the power - so in essence, your original character model is no longer there to reference.
  20. I'm pretty sure mighty leap is at least on par with super jump. The takeoff power, in addition to providing the jump speed buff, also acts as a foot stomp power, which can knock down nearby enemies. On many of my melee characters, that secondary ability is a great supplement to their existing attacks, and can buy you that tiny margin you need to heal up or wait for a power to recharge...
  21. I have a bio/savage and rad/savage tanker, (same name, different servers) - both are excellent, but in different ways. If I had to pick only 1, I'd probably go with the bio armor one, due to the flexibility of the offensive/defensive/efficient modes...
  22. Twinshot's little known sister & bartender - Tripleshot
  23. Maybe they could allow you to select the specific entrance/exit/POI to each zone you have a teleporter to, like if you selected Eden, you could choose the base teleporter, the Founders Falls door, or the Hive door...
  24. I think a lot has to do with how you view those damage procs - is the caster generating the damaging power, and the damage proc applies to the casting as a damage buff of the given type, or does it act as a sort of pseudo-pet, dealing damage on its own?
  25. My understanding is, unless it specifies otherwise, (like the Soulbound Allegiance pet IO that grants the pet a chance at a builup-like effect), a proc always applies to the caster/power owner...
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