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biostem

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Everything posted by biostem

  1. I'd also love a 'no redraw' option for the various rifle and spine attacks...
  2. My take on the proposal is that you basically start out as a very limited blaster, (using just a sidearm or such), but you get a power to "call down" your mech. You'd basically get into this mech and now have a whole host of better attacks and defenses; It almost sounds like a dominator, except your non-super mode is very much more limited, (but presumably the mech would be available much more often). I'd have to assume that there's a time limit on how long you can be in said mech; Perhaps if it started with a full endurance bar, but could not recover end from any source, (so it would basically be recalled once said end bar was used up). Like I said earlier - I'm not against this AT concept-wise, but it'd take a lot of work, and you'd probably want to include a lot of arcane/biological/animal looking pieces, so you wouldn't be shoehorned into a tech origin, (though I guess Arachnos soldiers are no worse off)....
  3. I'm debating taking the presence pool on my mastermind, for the placate, fear, and pseudo-ultimate power, so maybe it'll interest you too...
  4. I vote for demon/nature. You can color the nature powers to look like deadly or nectrotic vines, and it is actually very heavy with the debuffs. The 1st power is a good damage resistance debuff and looks cool. The heal takes a little getting used to, but it also affects you, which is great. One of the buffs is a power centered around an ally, so I'd use a bind like "targetcustomnext demon prince" or something, in conjunction with the power. Whatever you decide to go with, good luck!
  5. My namesake was a DM/Regen scrapper. I also had a rad/rad defender early on that was really great on teams. I also played an ice/stone tanker a good deal that was very smashy and had good survivability.
  6. To my knowledge, you could do one that calls out phrases in a sequence, but not randomly.
  7. I bet there are some really creative players that could put something together that explains things a whole lot better, using the AE...
  8. The first power in /nature affinity applies something like a 20% damage resistance debuff, so don't discount that. I also seem to recall corruptors getting a great damage resist debuff out of sonic attack than blasters. Of course, blasters do get stacking damage buffs from all their attacks, however. As Without_Pause mentioned, the deciding factor would be whether you want to contribute more to a team or max your own damage...
  9. Here are my thoughts: 1. Reduce the cooldown on all the mercs' basic attacks. 2. Remove brawl completely, or replace it with pummel. 3. Get rid of the crash at the end of serum's effect, and allow it to be used on any friendly target.
  10. If you have a group that plays well together, and someone in said group is able to act as a GM/storyteller of sorts, then you can make a long-form story work well. Bonus points if that GM-type person is good with AE and can make custom missions for that group! Frankly, you could probably work off of newspaper/radio missions and weave a story together from those, on the fly as well. It's all about the group you've got and how well they work together...
  11. So my suggestion is pretty simple: We have options for head, torso, arms, legs & feet that allow you to basically just glow a certain color. Once concept I'd like to be able to explore would be an animated suit of armor that has nothing inside of it. To that end, what if we could simple have our head, torso, arms, legs & feet be invisible? Perhaps in PvP, you are forced to have a glow effect, so you couldn't be completely undetectable. You could then layer over the various armor pieces or patterns, to your liking. Your thoughts? Thanks!
  12. While I'm not against your concept in general, you have to think in terms of what could be done from a pragmatic perspective; They could make a temp power where you become a warhulk or hercules titan, and give you a handful of powers that the NPC gets, but to create a whole AT centered around this would be difficult. A better option might be to add a bit more to the maximum size restrictions and add some less human(oid) costume pieces as costume options.
  13. It is an easy matter to make the power permanent, and possibly even double-stack it. Since it is a click power, there is no endurance drain after the initial casting. You can't be detoggled out of the power. Not every armor set should be identical. I can understand how this can be an issue early on, but the threats are less then as well. It's just a bit of a learning curve/growing pain you need to get passed...
  14. Well, if you make your base character of a normal size, then make your mech suit a max height and use various robotic pieces, you can pull off a pretty convincing look. Yes, you're not going to be as large as a Freedom Corp Cataphract or Malta Hercules/Zeus Titan, but it could work...
  15. I'd go for grav/storm. Yes, you can tint the colors dark, but basically every dark option becomes black with little hints of the other color you select.
  16. Well, radiation and bio armor offer that too, and other benefits as well. If I had to guess, it's probably fewer toggles to have to worry about and less "must have" powers, if you want to dip into pools a bit more...
  17. Try a dual pistol or beam rifle defender or corruptor with the traps powerset. Then, dip into the fighting pool if you want to be a little tougher. Use the various costume slots and costume change emotes to make it appear that you don/call down your armor - perhaps have a bind that changes your power tray and only use tough/weave when in your armor. You may be able to pull this off with a robotics mastermind, if you also want to command a squad of said robots, but if you just want it to be yourself and your gadgets + "armor", then go with the defender or corruptor.
  18. So I recently rolled a demon/storm MM and have been loving the hell out of it, (pun intended). I noticed that one of the 2nd tier demons has a heal ability. Is it worth slotting for it? I have O2 boost from storm, so it's not a big deal if I don't, but it seems pretty effective. Your thoughts? Thanks!
  19. Rylas, all that graph shows is that a lot of people take empathy, not whether it is more or less effective/useful/desired on teams...
  20. So after some pondering and some great feedback here, I present to you my concept for 'Gravitic Armor'. This armor set makes use of an effect called "event horizon"; Certain powers will inflict this effect, while others make use of it in different ways. 1. Hyperdensity: Auto, grants minor resistance to all damage types except psionic, as well as some protection against slows. 2. Point of no return: Toggle, minor negative energy damage, minor taunt effect, and applies "event horizon" to nearby enemies. 3. Graviton barrier: Toggle, grants a base moderate damage resist buff vs smashing & lethal + a small bonus amount for every enemy within 10' or so, who is affected by "event horizon". 4. Point singularity: Toggle, grants protection to Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, as well as a minor HoT for every enemy within 10' affected by "event horizon". 5. Gravitic lensing: Auto, grants minor defense to all, (except psionic), and an extra amount of DEF for every enemy within 10' affected by "event horizon". 6. Gravitic collapse: Click power, provides a minor heal, amount of endurance, and a temporary defense buff, for every enemy within 10' affected by "event horizon". Consumes "event horizon" from all such targets. 7. Gravitic distortion: (This one may be tricky) Ally-targeted click power, applies a stealth effect to an ally and wipes them of threat. 8. Einstein–Rosen bridge: Click power, you perform a short range teleport, causing heavy negative energy damage and stunning enemies in an AoE around where you appear. Consumes "event horizon" for added damage. 9. Big crunch: (Another tricky one to pull off) - Summons a micro-wormhole behind all nearby enemies that are affected by "event horizon", which rapidly collapse, knocking them inward toward you. Deals high negative energy damage and consumes event horizon. Thoughts? Feedback? Thanks!
  21. You may be better off asking this in the forums section of the server you're playing on...
  22. My concern would be the same that I have for any truly F2P games - too many trolls/griefers and not enough GMs/moderators to wrangle them in. I am truly appreciative of everything that the volunteer devs & GMs/mods do, I just don't want to see the game widely publicized, only to have a bunch of haters coming in to ruin other people's gameplay.
  23. I want to see an "Inferior Strength" set, where enemies die from laughter at how ineffectual you are. 😉
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