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biostem

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Everything posted by biostem

  1. I would like more torso options that have bits missing or you can partially see through, sort of like how the clockwork chest has little gaps around the waist where you can see wires/cables. For instance, a skeletal torso, (with no "meat" still on it), would fit the bill...
  2. This would be better as a full melee or ranged set; Psi melee already has a few attacks where you summon a large hand to do the attacking for you...
  3. The only thing it needs is to have the keyboard and a trackball integrated into the control panel area, instead of sitting on top like that. I wonder if they just repurposed the Arcade 1UP cabinet, or if it's entirely new and they just used the riser...
  4. Well, defenders get a buff when solo, now. Why not create both and see which is more to your liking?
  5. But if the powers of these random mutants vary, then 1 will likely stand out as the best or preferred one; Perhaps just varying the appearance of the pet, but keep their powers the same.
  6. Regarding your last point, ice blast can actually do that. As for your earlier ones, are you talking about the "irradiated" debuff from rad melee, or maybe the delayed debuff from time manipulation?
  7. What would it offer that recoloring an existing set couldn't accomplish? Would such a set be more about debuffing than hard control side? How would you envision this set?
  8. And a travel power - "Ambulance chaser"!
  9. Well, the actual values of those buffs/debuffs turned into toggles would probably be lower, and there'd be a constant endurance cost to contend with. As for the "tagging system", you could just have it where you apply a debuff to enemies, and perhaps have a buff applied to yourself which stacks, based upon the number of enemies hit when said debuff was applied...
  10. Without some armor toggles or controls, this AT would suffer greatly while in melee, survival-wise. You could do something like this, (I'm just using a mix of empathy and invulnerability as an example, here): 1. Healing Aura 2. Temp Invulnerability 3. Unyielding 4. Resurrect 5. Clear Mind 6. Fortitude 7. Recovery Aura 8. Regeneration Aura 9. Adrenalin Boost You'd likely need to swap in more Invulnerability powers or adjust the specific numbers/durations/etc until you find a good balance, but it's doable. For instance, maybe you could turn clear mind and fortitude into toggles that benefit the user and their allies in a small radius, instead of including armor powers at all. Sets like radiation could be turned into user-centered AoEs that debuff nearby enemies, thus increasing that character's survivability that way. As for a class ability - what about some sort of "tagging" system, where enemies suffer a debuff, and you gain a buff for every such tagged enemy within 15' or so...
  11. If I had to guess, they were probably added around the same time as the female Skulls, Hellions, etc...
  12. It's more likely that they could add a few combo pieces to the existing categories - like goatee + cigarette, or shoulder cat + collar.
  13. I thought it was more like "I don't have weekends off, but my buddy does, so instead of neither of us being able to play our characters until those rare times when we were both on, we could continue to play them, yet remain in-step with each other"...
  14. No no... that'd be the "Player control" MM primary set, where you get to directly control other players via MM commands...
  15. Look up the "Guardian" AT - it's something they're working on over at Rebirth - it's assault primaries and a combination of support & armor as their secondaries. It could be very interesting to play, but tough to balance - just how much survivability would you give them? What kind of HP/defense/damage numbers were you thinking?
  16. I made a staff/bio character, and could use both the "forms" and the "adaptations", so I don't see why this couldn't work. I could see nun-chucks being used in 1 of 3 ways; To strike, to deflect/distract, or to entangle, so perhaps these 3 "modes" could be reflected in secondary effects, much like staff's...
  17. The user 'Shenanigunner' has made a really useful list of all the power icons and their names here. I'm sure you can find several icons that would serve your purpose...
  18. It could be due to a few factors. First, many of the hud/menu overlays are actually quite taxing - try disabling such labels unless its your selected target or on mouse-over. Second, reduce the world draw distance - I've noticed that sometimes the game tries to render objects that are quite far away, and it can also be quite taxing. PI is rather enemy-dense, so maybe trying to draw and track all of them is to blame. Third, CoH seems to sometimes have an issue with Phys-X/debris objects - try dropping those all the way down. Hope some of this helps. Cheers!
  19. It's the same way you can justify your level 1 character taking repeated gunshot wounds and not being disabled/killed immediately. Soldiers: High-end armor and training Ninja: They're just that good at dodging Beasts: They are enchanted or super-agile Other possible "outs" is that your pets aren't actually all the powerful, but you have lots and lots of reinforcements to replace your losses. Maybe your henchmen aren't real at all, but manifestations of your psyche/holograms/cleverly disguised robots. How do you rationalize that regular Malta soldiers can stand toe-to-toe with heroes in that level range?
  20. I haven't played it firsthand, but over at Rebirth, they are working on a "Guardian" AT, which is basically assault primaries + support/armor secondaries...
  21. Champions Online has several gloves with "palm projectors"... are you sure you didn't see them there?
  22. I wonder just how difficult it would be to add mutually exclusive power choice options at different tiers, similar to have SR has - like you could pick up haunt, or you could take a cone hold or something...
  23. That's not a "need" per se - it's a "want". Very important distinction.
  24. Are you collecting tons of temp powers or just doing things like playing a shapeshifter where you change costumes and entire power loadouts?
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