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biostem

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Everything posted by biostem

  1. If buttons on the gamepad can emulate mouse or keyboard buttons, then you can do things that way. I haven't used it myself yet, but JoyToKey seems like a possible solution...
  2. It's one of the "experimental" graphics options that you have to enable in the settings. It definitely gives the game a fresh look, but it also kind of obscures some of the textures, IMO.
  3. It always bugs me when I train up, choose a pool power, then have to go to a tailor or through the trainer to set the power colors/animations; I wish they could be set to our liking right from the get go, based upon what we've selected during character creation. Most of us are experienced players, so have our builds in mind way ahead of when we actually unlock/choose the actual powers...
  4. What I'd love to see is an option to either carry over our color selections for primary/secondary powers, over to pool powers, or perhaps even the ability to view and set colors and animations for any pool powers, right from character creation...
  5. A simpler option, IMO, would be to allow one to select the voice options apart from the body type, and perhaps proliferate some faces and facial options, (like makeup), to regular male and huge bodytypes.
  6. Keep in mind that the Homecoming devs aren't really in a position, currently, to start creating new assets. You could use the "minimal FX" option and create a bind to change into an "armored up" costume, though, (since you basically have max additional costumes right from the get-go).
  7. Generally speaking, nothing kills a live/online game faster than instant [insert preferred item or status X]...
  8. Yes, but is it because of the end drain or because of the holds, sleeps, immobilizes, confuses, etc?
  9. A lot depends upon what you consider "quick"; You can certainly level to 22 using the AE tunnel missions, accumulate enough inf to fully kit yourself out with level 25 IOs at level 22, then start soloing missions with their difficulty/team size cranked up from there on out...
  10. Thank you, Christopher Robin. I didn't mean to imply that I was looking for anyone to draw all those costumes. You are correct on your points. 😅
  11. There is some truly amazing art and artists in this community! For your consideration, here are some of my favorite costumes that I've come up with:
  12. I'd love to see an option to choose either the current build-up/aim type powers, or an always-on auto power that gave much lower buffs, but they were persistent, (like how super reflexes got those 2 mutually exclusive powers).
  13. Something like a sonic/elec blaster could work if you want more of a heavy metal vibe. I kind of feel like a street justice/energy aura scrapper with a big pompadour could also work. Just imagine the taunt as him or her belting out some lyrics...
  14. Well, you could do a sonic/sonic defender. Maybe a corruptor if you want a more aggressive style. If you want to take the "rock" part literally, you could do an earth/sonic controller. Are there any guitar weapon skins for any sets?
  15. Can the game track how many enemies have tried to attack you, then, (regardless of whether the attack landed or not)? Perhaps the mechanic could be based off of that; "Gain X% defense, Y% damage resist, and Z% bonus damage for your own attacks, for each enemy that attacked or attempted to attack you in the last 10 seconds"...
  16. Why would a hero's sexuality be part of their registration process? Also, if it were a cop who confronted a badguy, who turned out to be strapping a bomb and it took out several innocent people, how would the results be any different? I realize game mechanics are different than how things would be viewed within the game world, but you'd think there'd be a standing evacuation order for instances where you saw a bunch of animated clockwork automatons mulling about. In reading your post a few more times, do you mean that the hero was contacted by the police and told *not* to engage the clockwork because they had a bomb, or do you mean that said hero had already engaged them and only then was informed about the bomb, but by then it was too late? From a purely pragmatic standpoint, I'd say that there should be regulations in place to this effect: Heroes are permitted to intervene without having to seek permission, in fighting low-level crimes, (muggings, robberies, etc), provided they take reasonable steps to use nonlethal means and either wear some sort of bodycam/data recorder. For larger incidents or those with a much greater potential for a loss of life, they need to seek permission from the authorities. A key here is that they'd need what amounts to "hero air traffic controllers", who can respond to requests and events quickly. The whole problem with what was presented in Civil War, (I'm not too familiar with the comics, so I'm goin by the movie), is that they wanted UN approval for all actions, which would be so horrendously slow to respond, and likely take so long in deliberations, that the crime would be over and done with, and they'd be better off spending that time picking out caskets for the victims... From an RP perspective, I'd imagine that many vigilante-style heroes or those whose values differ enough from modern Western societies wouldn't pay the regulations very much heed...
  17. That's the rub, though - someone using ice blast could, for instance, just stack their holds to completely lock down a boss. End drain should be effective when weighed against things like dark's -tohit, sonic's -res, and so on. I do like the lightning attacks - I just want to see their secondary effects made more useful...
  18. It would be interesting if they implemented something like a "Flash Step Melee" set, which had a slightly longer range than typical melee attacks, (maybe 20' or so), with an ultimate that was an AoE that teleported you to the target location to deliver a series of blows to all enemies in the area.
  19. What if you set their defensive values a bit lower, like around Sentinel levels, but they get a 2-fold inherent: 1. Their attacks generate aggro on par with a tanker's, but only against single targets, (with AoEs doing the same for each target hit). 2. For each enemy who is aggro'd against them, (whether in melee or at range), they get a def, dmg res, and dmg buff. This would encourage them to want to keep as many enemies as possible aggro'd against them, while also assisting them in doing so...
  20. Yes, and typically those instances are around the time one of said characters is about to die/retire/go off on their own and change their name, (Robin -> Nightwing, one of the new Supermen to Superboy or Steel, etc). You also have to remember that the name you're choosing is, in-universe, part of an official registration process, so even though your "real name" may be "Cyclone", the rep at the registration office may flatly tell you that the name is already taken for official documentation purposes, but you could be "Cyclone 12345" or perhaps incorporate some aspect of your costume design or power effects to amend that original name...
  21. I'd say make elec attacks have a minor dmg and recharge debuff. Sure, end drain can be effective vs other players, but AFAIK, NPC enemies don't actually have endurance per se, (just powers on timers)...
  22. I bought a lifetime subscription to Champions Online when it came out. On paper, it is the superior game, yet here I am, playing this one over that. No doubt part of that is nostalgia, but I do genuinely believe that City of Heroes is a great game...
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