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Everything posted by biostem
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Illusion powerset for Dominators please!!
biostem replied to LordgrayinBC's topic in Suggestions & Feedback
Illusion basically only has 2 powers that would setup containment, (blind & flash), and the latter is a PBAoE hold with a longish recharge, so if that isn't a problem for controllers, then I don't see why they couldn't give it to dominators. IMO, it's sort of the devices of control sets, in that it has a lot of utility and varied powers, but lacks the kind of focus that many other control sets have. Frankly, maybe the whole set needs a once-over... -
Well, assuming this character is long-lived and trying to fit in with modern society, you could easily have them take a more typical Western name. Alternatively, they could try to blend in by adopting a fairly straightforward superhero name. I generally go with a name that describes the kinds of powers they have, (for instance, I recently created a rad blast/bio armor sentinel named 'Ro Entgen', which is based off the term 'roentgen', which is a unit of measuring exposure to x-rays or gamma rays). Sorry I can't be more specific, unless you just want me to throw out some archery/martial combat-type names...
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New Weapon & Shield Models Request Thread
biostem replied to Shadowsleuth's topic in Art & Multimedia
There are some really cool existing costume pieces that, if tweaked a little, could make for some cool shields: -
So I'm kind of in the doldrums regarding new characters to create & play, but am a long time fan of the Castlevania series, (mainly Symphony of the night through the GBA and DS games). I have no intention of making a petless mastermind just for the whip attacks, so if I go that route, I'd include the pets as either bound servants or some other sort of magical summoning. What sort of AT or power combinations would you folks suggest? I was thinking I could color poison white or bluish to reflect extensive use of holy water, or maybe do staff fighting to go the route of someone akin to Eric Lecarde from Bloodlines, using a spear. Your thoughts? Thanks for reading!
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Questions about "Playstyle" and Character Creation
biostem replied to Wavicle's topic in Suggestions & Feedback
I'd wager it has to do with their branching paths, and how both VEATs can kind of be "jack of all trades". There is a lot of information that is outdated. I'm sure updating such things are on a very very long to-do list, somewhere... You're likely correct. -
Mastermind QoL: Issues and Improvments (PvE Specific)
biostem replied to Monos King's topic in Suggestions & Feedback
What if they allowed you to summon only 1 of the T1 and T2 pets instead of the full amount, (with a corresponding buff to each when only summoning the 1)?- 38 replies
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Any tips for non-target AOE and control pad?
biostem replied to Sorreah's topic in General Discussion
When you say "non targeted aoe", do you mean powers that you simply place at a location, instead of on an enemy? -
What's the aggro cap? 15 enemies? Try that.
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It's both a blessing and a curse that you could basically gain a few levels in CO, then respec and almost completely ditch the lower-tier attacks for better ones, (just incorporate a bit of energy management, and you could spam gigabolts all day, for instance). It actually took me a little to get back into the mentality of having to create an attack chain and take into consideration whether I should "waste" excess DPS in order to finish off an enemy with only a sliver of health left, upon finding Homecoming.
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As a blaster, for instance, you'll have at least 3 "active" powers to use by level 2. Now, if you spam something like your immob over and over, you'll quickly run out of end and you'll be sucking wind for awhile. If you pace yourself, and make sure to detoggle powers like sprint, you'd fair much better, even that early on...
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How fast would you make flight, then? Would you make it just as fast as SS? Surely no one would bother with SS, then. Strawmanning the need for balance doesn't make it any less of a concern...
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It all goes with regen's "all or nothing" functionality; As long as you have 1 hp at the end of a fight, you'll heal back to full in pretty short order. The problem is whether your pool of HP is sufficient to survive multiple enemies wailing on you, since you have very few ways in which to dull the impact of those hits. IIRC, resilience didn't originally have nearly as much damage resist as it does now, either.
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What would be interesting is if regen sort of had a "play possum" type of effect - basically, instead of actually needing to be defeated then self-rezzing, what if, below a certain threshold, enemies would basically mistake you as being "dead", turn to leave/fight other characters, and allow you to gain your second wind/heroic resolve - basically how many comics/anime depict a character as defeated, only to suddenly come back into the fight, (never having been actually defeated). Alternatively, lower the cooldown on dull pain, reduce it's total duration, but give it a huge absorb for a short while, to reflect you truly being (temporarily) immune to damage.
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My namesake was a dm/regen scrapper, so after the nerf to instant healing, he had to rely more on dark's tohit debuff. I can't recall if I ever picked up tough and weave on him, or if I just played at closer to base difficulty on missions...
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What would you make to play each Enemy group?
biostem replied to DougGraves's topic in General Discussion
Probably a SS/regen brute. There are lots of options here; Everything from storm/elec for the Sorcerers, to martial arts, katana, or other scrapper sets. Probably archery/invuln or archery/SR sentinels. Maybe some form of DP/martial blasters for the gunslingers, or AR/ninja or AR/invuln sentinels. Perhaps an elec/elec blaster or some variation thereof for sappers. Maybe a robots/traps MM, too. -
Awesome look!
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Regen. It had quick recovery; Not only was it better than stamina, but you could get it a whole heck of a lot sooner. IIRC, they based much of CoH on pen & paper games, (Champions?), and so seemed to have implemented the combat system in a turn-based-like fashion; They probably didn't expect people to spam attacks as fast as possible, and instead expect 1 hero to trade blows with up to 3 minions until 1 side was defeated. A lot of my earliest memories consist of firing off a ranged attack from max distance, retreating around a corner, and taking on 1 or 2 enemies as they came to me. I remember using hover in lieu of knockback protection for many character's early careers, and trying to keep my TOs green. I remember choosing character origins based upon which DO shops were the easiest to get to at level 12, and heavily slotting only acc and end reduction, until I got stamina. I recall buying blue insp's a lot back then, too...
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The times before getting stamina were tough, but slotting end reduction and not spamming your attacks as fast as possible taught you a bit of discipline. Hurdle + CJ was a mainstay for me on many characters, (otherwise I'd take hover just to get over those few annoying obstacles). For me, it was the sections of Perez Park with the dense tree cover that you couldn't jump or fly through...
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Can you give us an idea of your AT and powersets/power picks, because this isn't my recollection at all? Especially for blasters or other ATs that have more "active" secondaries, there is always some power ready to use...
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If Valve ain't gonna give us a continuation to the adventures of Gordon Freeman, then by golly allow us to do so here in CoH!!!
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Frankly, (and I realize this would be a huge undertaking), but I'd love to see sets that incorporate weapons in some attacks but not others, given the option to use or to not use said weapon across all powers within the set, (where applicable). So, for instance, a psi sword option for all relevant psi melee attacks, an ice sword option for all relevant ice melee attacks, and so on...
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I wonder what the feasibility is of adding a "while using travel power" option to the auras, (similar to how we have the "combat" option).
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A Possible "Guardian AT" Solution
biostem replied to Steampunkette's topic in Suggestions & Feedback
Or just steal/"liberate" the technology/techniques from Arachnos... -
They could start in jeans and perhaps matching t-shirts, then get upgraded to matching uniforms, then finally uniforms + masks + themed gloves/boots/maybe capes.
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If I could only get 1 set made, it would be one that makes you the leader of your own superteam: T1 pets would be "new recruits" - a hodge-podge of melee or ranged attackers, (think scrappers and blasters). T2s would be more experienced metahumans - maybe a tanker and defender-like character. T3 would be a seasoned veteran character - possibly a controller-type.