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biostem

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Everything posted by biostem

  1. This made me laugh, but also gave me an idea: I present to you, "Titillation": titillation.costume
  2. Thanks for the clarification. Here's my attempt at "Radiated Enforcer": radiated enforcer.costume
  3. I'd also like to see, for instance, options to have the veil without the bow. I'd also love to be able to use the gunslinger belt without the apron part up front. Similarly, I'd love to see the victorian-style collar with just the choker, (no lace). It'd also be fantastic to have a variation of those belt/waist pieces that have a hanging cloth option, to use the colors you pick for both the interior and exterior. Cheers!
  4. Here's my attempt, (actually 2 types of candy): "Lollipops n Licorice": lollipops n licorice.costume
  5. Just so I'm clear, is this "Radiated Enforcer" himself a cyborg/robot/human in a suit? What kind of powers does he use? Do you want to stick to oranges & browns, or are you open to other colors? Thanks!
  6. I wanted to do something a bit simpler and eerie. While playing around with various ideas, I noticed that the shiny chainmail adds a neat shimmer effect, while also somewhat distorting any pattern applied to it. I still wanted there to be some color, and after much tweaking, I present to you "Madam Mask": madam mask 3.costume
  7. I really like the way you combined pieces and colors with this one! Inspired by it, (though I went in a different direction), I present "Karat Clash": karat clash.costume
  8. I took yours as an inspiration, and came up with "Lens Flare Blair": lens flare blair.costume
  9. Awesome costume! Really makes me wish we could apply patterns to those glow pieces. Cheers!
  10. A former member of The Cabal, who was recruited by The Knives of Artemis due to her dissatisfaction with the former group's unwillingness to employ more subtle means to achieve their ends, and for her aptitude for clandestine operations, I present to you "The Maven of Artemis": maven of artemis.costume
  11. A lowly up-and-comer, originally calling herself "Recurve Reeba", she was in over her head while raiding a Vahzilok lair by herself. On the verge of death, and with virtually no way out, she self-administered an Eidelon serum, and the day was won... but at what price!? Now, she goes by "Ragged Reeba": ragged reeba 1.costume
  12. I would really like to see several of the organic armor pieces offered with skin instead of a tights base layer. You can fake it to a certain degree, if you select a skin color that matches one available to tights. For instance, look at the feet/boots of the below image:
  13. One thing that frustrates me about using the aura effects to replace parts of geometry, like the head, is that they tend to "dissipate" if you move around a lot.
  14. Great costume! Now all you need is a Lamia, Centaur, and Harpy to hang out with!
  15. Here are mine (in no particular order): 1. I really want to see more customization for MMs - even if it is confined to the humanoid sets at first, it'd go a huge way toward realizing several concepts. 2. I'd love to see more blaster mastery sets added to compliment newer sets, like pistols, beam rifle, water, etc. 3. A balance pass performed on the older power pool sets - why take flight when mystic flight includes teleport. Unless you want the hasten or the inherent stealth, speed of sound includes a short-range teleport as well. 4. Fix the weapon redraw issues and lack of customization with Soldiers of Arachnos. 5. Port over, ( and if needed, modify), illusion control, to Dominators. 6. Put together that "whip assault" set for Dominators that many people have suggested, (maybe use war mace or broadsword to fill in the melee attacks). 7. Allow assault rifle and beam rifle weapon models to be used in all relevant powersets. 8. Add an option that allows you, during character creation or from the costume editing window, to have powerset colors carried over to all or specific power pools as well. 9. Allow top/pants/gloves/boots patterns to be applied to spectrum pieces instead of the odd color mixing that currently occurs between the primary and secondary colors you select. 10. Buff the 1st powers in the control sets - up the damage/increase the secondary debuffs/etc. to make them more attractive. For me, such powers are more for setting up containment than any of the other effects they provide, really...
  16. So I've read other people's suggestions, and made a few of my own, but I think this would be a very simple implementation: Basically, while working on a costume, allow players to ctrl+left click or right click on a color box to put a separate marker/highlight around it. This wouldn't affect what color is actually selected, and would instead just be an indicator for the player. So if you look at the example below, the light blue is the currently selected color, but the red, green, and purple squares are "marked". This would be just a tool to aid people in selecting colors that they want to carry across the current costume, (but not necessarily apply to all pieces):
  17. I don't think it's feasible to replace all movements and such, but perhaps an emote could work.
  18. biostem

    New primary

    I wouldn't do a separate elven and dwarven set; Instead, I'd love to see a set themed around high fantasy - something like knights/footmen as your T1s, archers/rangers as your T2s, and a wizard or cleric as your T3. Have the direct attack powers be something like a broadsword, mace, or great sword, and the unique powerset ability be something like a battle standard/banner that buffs your minions and nearby allies. Alternatively, instead of the melee attacks for the MM themselves, make the T3 a cleric, and give the set "magic" attacks. I'm thinking something like "magic missiles" (modified power bolt without the knockdown, and some other effect instead), a lightning bolt or freeze ray, and a fireball.
  19. Now make one where Big Girl was out doing her super-heroing, but had to revert to her smaller form to fit through a manhole or something... 😝
  20. So I've been watching a lot of anime lately, and a common theme among them is the idea of a weapon that can grow/evolve/change with the user. Taking a queue from this, I present you with "Varia Ballistica": Normal: Chemical: Cryo: Incendiary: varia ballistica 2.costume varia ballistica 3.costume varia ballistica 4.costume varia ballistica 5.costume
  21. Here's my attempt: Nemesis Pool (is it just another plot!?): 1. Nemesis rifle: ranged, lethal, moderate DoT. 2. War Hulk serum: self HoT, +dmg res all. 3. Jaeger Mine: You summon an unstable Jaeger, which charges the targeted enemy and explodes on contact, dealing moderate damage in an area. 4. Summon Jaegers: You summon 2 standard Jaeger drones, which attack distant enemies with their light machine guns, nearby enemies with an in-built mace, and explode on death, dealing moderate damage. 5. Fake [Character name]! This would be a self-resurrect power with a twist - upon defeat, you can activate this power to replace your defeated self with a Fake Nemesis, while you reawaken a short distance away. The Fake Nemesis is only temporary, but generates a large amount of aggro while it's there.
  22. Here's my latest - "The Cardinal Cowl": Cardinal Cowl2.costume
  23. Very clever and looks great!
  24. Well, it's actually very easy to setup containment with gravity; crush sets it up, and gravity distortion sets up even more damage from lift and propel. I appreciate the input, but with gravity, I don't really need any more attacks, and I find the push to make domination permanent too much of a burden. I really want to get into illusion, but it's just too difficult to setup containment with that set.
  25. I've played every controller primary set until the late teens/early 20s, (at least). I've gone this route a few times, but I just hasn't been that satisfying to me; The sorcery attack takes too long to animate, IMO. I've chiefly dipped into the fighting pools if I want to go this route, but even then I feel like a severely handicapped scrapper...
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