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Everything posted by biostem
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One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
Would you prefer "issue"? Dilemma? Limitation? Restriction? Impediment? -
One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
Then even less of a reason to go and waste slots on it, (unless you really really want it to be cheap to run, I suppose). -
One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
Seems like a small price to pay if you want "the fastest version possible". Of course, if you're willing to compromise, you can take flight and only slot it and swift with a flight IO or something to that effect. Self-imposed "must have's" is not anyone else's problem but your own... -
One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
But it's not a free pick like the others, and it again locks you into a very specific look. -
One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
Not quite - steam jump and the jump pack are on timers and don't allow you to maintain a fixed position in the air. Beast run and Ninja Run are more of a combination of swift, hurdle, sprint, and CJ, locked into very specific, (and sometimes theme-breaking), animations. -
One free travel power at character creation?
biostem replied to dmaker's topic in Suggestions & Feedback
Just add a version of flight, SS, and teleport to the P2W vendor - unenhanceable and with a lower speed/range compared to their respective pool powers. Give these the same "mutually exclusive, 1st one free" treatment that ninja run and beast run have... -
I'm not disputing that at all. I'm simply saying that it isn't quite as difficult as it's made out to be. Additionally, if you are crafting multiples of the same IO, then you just change the x1 to whatever multiple you need...
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Well, unless you're playing on a rather low resolution, you can easily have both windows open, see what salvage you're missing, then buy it and craft, without closing or moving anything. Now, what I'd like to see is a way to simply craft multiples of an item, (really more for the basic IOs than anything else)...
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Just looking to see if anybody had any other thoughts on this set. Thanks!
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Any idea which server this would be on? I'd love to "field test" a few ideas/concepts I have... :-) EDIT: I'm going to assume it'll be on 'Everlasting', unless I hear otherwise.
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This sounds like it could be a lot of fun! How do you feel about techno-magic or biomancy? :-)
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Well, I'd imagine since most people use the mouse to actually look around/turn, having A and D be the strafe keys is probably more useful as the "default".
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So I checked the auction house, and the only 2 other +def/+res IOs I could find were for "recharge intensive pets", which explicitly say they cannot be slotted into MM pets... I'm using the 'Sovereign Right" and "Edict of Master" uniques ATM. Am I missing something? EDIT: I did a little more digging, and I found there are archetype-origin enh's that each provide the aforementioned auras...
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Well, I use the mouse to look around and select stuff, but not for movement, per se; I basically do the "coarse" movements with WASD, and the fine turning/aiming/selecting with the mouse. As I did with the other person who stated they use the arrow keys - do you have both hands crammed together near the right side of the keyboard, or do you move the entire keyboard over to the left, so you have more space?
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I have. Yeah - very puzzling. 😩
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"fun" AoE Archtype for parties not too Fotm?
biostem replied to Swiftmage's topic in General Discussion
Personally, I really love gravity control. It's great, especially on controllers, since you can setup containment very easily, and you get extra damage from lift and propel vs targets affected by gravity distortion. As for a secondary - storm works very well, here. Of special note is freezing rain, as it is an AoE that applies a -def, -res, and some other nice debuffs. Just be aware that running both of these sets is very energy intensive, so don't overlook the end redux enh's! Cheers! -
Sorry for my ignorance - are you saying that there are 2 +def and 2 +res IOs that I can slot for my MM pets, in total? Thanks!
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Gotcha. Yeah - it's not super obvious what the inherent is actually doing, and I have seen many people comment "why is there a crosshair under the enemy"...
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What about going with a fire control/nature affinity controller? Between smoke and spore cloud, you'll have a bunch of -tohit going on. Take pacify from the presence pool if you want yet another way of ditching enemy attention, or maybe stealth and eventually misdirection from the concealment pool...
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It's basically something like this...
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I'm sorry, I'm not terribly familiar with all the different IO sets. I already have the unique +def and +res IOs in Jounin and Oni, if that's what you mean. The acid mortar applies regen and defense debuffs, IIRC. Even with tactics and 3 tohit buff IOs in it, my genin and jounin will have difficulty hitting enemies that are +3 or +4 to me, sinc they'll be +4 or +5 to them, hence the extra acc. I suppose I could slot more def debuffs in acid mortar, though... Thanks!
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AFAIK, there are no new costume models in the works right now. I do, however, very much agree that some more shorts options would be great. I find it odd that, at least for women, you only have super tight shorts or super baggy ones. There is an option under bottoms with skins that is kind of half-thigh length shorts, and several of the short skirts with skin or tights are really more like shorts. regardless, when it comes to costume options, I say the more the merrier!
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All you have to do is fire off either your 1st or second attacks from your primary once the orange bar is full. Since you are forced to take at least one of these powers, how is it possible to *never* use opportunity? Did this player remove whichever 1st power from their primary that they chose, from their rotation?
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Quick question, folks: If I run an AE mission solo, I get some AE tickets for defeating enemies, and some for completing the mission. If I'm in a duo, (tested as both the team leader and just another team member who's not the mission holder), both characters still get XP, but no AE tickets. Can anyone explain why this is and/or if I'm doing something wrong. Thank you!
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I think your link is messed up... I can't see anything.