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biostem

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Everything posted by biostem

  1. Personally, I think something like MM pets, (with the ranged attacks replaced with melee attacks, and possibly some other tweaks), and armor secondary, would be more dynamic to play. Alternatively, replacing the MM primary attacks with some sort of combo-armor powers, then a melee secondary, would also fit a "commander" better, IMO...
  2. I'm confused why they would choose to develop this aspect of the Marvel Universe - Agatha was basically part of Wanda's growth, development, and grieving process, which, IMO, culminated in MOM. Do you think they're going to use the series as a vehicle to introduce other "major players" in the MCU, possibly tying in with Secret War or maybe as an attempt to introduce more magical elements in?
  3. Here's the thing - if "rezzing due to leveling-up" is permitted, then why not awakens? Why not by means of the medi-port system? Frankly, even feeding them intel as a corpse is violating the spirit of an "Iron Man" challenge...
  4. I answered this in my response to ScarySai.
  5. Do... do you think that "developer" only means "coder"? Even if details about Kheldians originated in a PnP or other such written source, it is the "developers" who interpret and adapt it to the game.
  6. Who wrote the lore, genius? Who implemented it in-game? You don't think that the devs could have allowed for a "No FX" option, or not forced you to shapeshift, if they didn't intentionally want that to be part of the AT?
  7. See my response to ScarySai above. Oh, and I will quote whomever I want, when and wherever I want. You're welcome.
  8. Locking out most of your other powers *is* a pretty significant downside. Now who doesn't appear to have played them? You seem to be interpreting lore in a very literal way. "Lore" also includes developer intent and implementation. Kheldians were introduced in 2005, and in the 7 years before the game shut down, their forms were never changed, even though power customization was implemented long before. This means that the devs, who were fully capable of doing so, never provided such options.
  9. You can do this already, with other ATs - I've even created multiple characters with this exact schtick. We are talking about a very specific archetype with very specific in-game lore behind them.
  10. Fundamentally changing a lore-based AT is not "problem solved". I have many Khelds, so maybe don't make assumptions you can't back-up. Or... get this... don't play an AT with a fundamental shape-changing mechanic, if you don't want to change shape. Not but, then... if changing one's shape is part of the AT's lore, then either take those powers or don't.
  11. Then use those powers. Problem solved. What you really want is all the benefits of Nova & Dwarf with none of the drawbacks. And, yes, the appearance *is* part of the lore...
  12. I think it boils down to a matter of perspective - do you view this "HEAT" as tied to the lore first, or does how YOU view or treat them trump that? Should a player's desire for customization override game lore and mechanics? If so, is there some line or limit at which we say "no, you don't get to change things *that* much"? From my perspective, the answer is simple - don't take Nova or Dwarf if you don't want to assume their respective appearances...
  13. I was kind of thinking it'd be a combination of ego, (Requiem not wanting to assume some "lesser form", at least in his twisted mind), and him twisting and manipulating the Nictus powers into something "befitting his station"...
  14. Either do not take those 2 powers or don't play an AT with such strong lore connections... or continue to throw a tantrum...
  15. I agree with Arakhn, but IMHO, Requiem seems to be something different than a normal/regular Nictus, (though that may just be my own headcanon)...
  16. I can't help but revisit certain costume combinations. Regardless, I like how this one turned out - "Tide-Breaker" (Energy/Marine Corruptor):
  17. I could be wrong, but for nova form, at least, the emanation points for some of the powers are all switched around, which would mean that you couldn't do a simple character model replacement. Dwarf should be a lot easier since that form, at least, is humanoid. I'm not necessarily against the idea, mind you, but it'd entail more work than might be readily apparent...
  18. Kind of like how we have the costume change emotes, I'd love to see some additional costume change commands added. Specifically: 1. A costume change command that would have us change to a particular costume slot if our health is above or below a certain value, (basically to simulate something like battle damage or some sort of desperation move). 2. A costume change command that triggers when a specific power is used, (either something like a super mode if you trigger a T9 or something, or simply when you activated fly). Now, I know you can do some of this manually, but I've had mixed results when trying to bind a costume change in with activating a power, for instance. Thanks for reading!
  19. Wanted something more organic looking, so here's my Seismic/Marine Corruptor, "Shattereef":
  20. Then you also understand that it is not an apt comparison. You must compare it to similar powers, like healing aura, nullify pain, and warmth.
  21. Transfusion can also miss and requires an enemy. You must compare like-for-like.
  22. It all depends upon whether you are a "lore purist", who only views what was specifically set by the OG devs as valid/legitimate. If you do, then *any* significant change to that lore or how the powers/AT functions could be viewed as an unacceptable break from said lore, in which case, no explanation, regardless of how creative or fleshed-out it is, still violates what the devs wanted/intended. If you don't fall into that category, then of course you'd want more options...
  23. Since neither you nor I are responsible for said lore, and in the 20-odd years that CoH has existed, no other method has been put forth, and since this is a fictional setting we are talking about, it is safe to assume that nova and dwarf are the only methods kheldians have available of attaining those effects. If we were talking about a real life scenario, then I would agree with you...
  24. IIRC, nova and dwarf forms are a result of the kheldians, who are masters of manipulating energy, recalling the forms of previous hosts, who possessed great offensive and defensive properties, respectively. If you care at all about that lore, then, yes, you *must* assume those forms to gain those properties. If you don't then they are merely toggle powers that restrict you to a specific look and lock you out from accessing other powers. Again, the crucial component here is whether *you* care about said lore...
  25. I think the big contention is whether these "HEATs" can or should have their powers, (and respective appearances), divorced from said lore in favor of player desires for customization. If you view them as simply an AT like any other, than of course you'll want to be able to make them look however you want, but if game lore trumps that, then you'd be against such a proposal. Frankly, it's an intractable situation...
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