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Glacier Peak

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Everything posted by Glacier Peak

  1. Hopefully you can share! If not, can't you remap the keys you preset in the bind file? Or in the game options itself? Or in Logitech's G-Hub software?
  2. At Level 50, with no enhancements or set bonus on Beta right now, my character has: Base = 19.33 MPH running speed (Base 14.32 MPH + 5.01 MPH Swift). Base + Sprint = 33.65 MPH (Sprint adds 7.16 MPH) Base + Sprint + Super Speed OR Speed of Sound = 83.76 MPH (Both SS and SoS adds 50.11 MPH) Putting 1 Level 50 Generic Run Speed IO in to Swift, Sprint, and SS gets me to 110.17 MPH. It is almost too easy to hit the speed cap using Super Speed this way - and this is without factoring in set bonuses. Also, @Bopper made a spreadsheet that breaks down flight speed here: Edit furthermore: You can also test these changes on the beta shard as well.
  3. SJ + CJ makes jousting super fun in PVP zones!
  4. Following the advice of @Nayreia, I took to PvP zones to test out the tour guide tips. It wasn't until I fought a number of enemies and realized I wasn't getting drops that I came back and read the part about 36 zones that a player can LRT to. So that being said, this list of zones which a player can't port to, but contain exploration badges are: Bloody Bay Sirens Call Warburg Recluse's Victory Sewer Network Abandon Sewer Network Monster Island The Abyss The Hive Rikti War Zone Cimerora Ouroborus* Echo: Atlas Park Echo: Dark Astoria Echo: Faultline Echo: Galaxy City Echo: Rikti Crash Site I wouldn't dare ask for more Tour Guide tips for these zones because this is a brand new feature being tested in 36 zones already. Amazing job as well! So maybe in Page 3 or later could they be added?
  5. Not that it is very useful data, but I did the same thing in the Chantry and was able to jump 1.43 miles by waiting until I was at the fall of my first leap and then holding forward. (Don't mind the jet pack, I just used it to stop mid-air to get a snapshot). Edit: I just realized I could've gone further if I utilized the vertical speed jump from Super Speed before turning on Super Jump and then using double jump at the top of that leap!
  6. I confirmed that this bug was fixed with the implementation of Version 27.2.3885.1. Thanks!
  7. @Piecemeal, apologies for it taking so long to get back to you, but I ran Mission 3 again and got to the end - whatever you and the team did worked! No issues with stuttering or whatnot on the floor of the last room. I appreciate the quick fix! I'll be running Freakish Lab of Doc Vaz next, feedback will be forthcoming.
  8. For super speed, there's a yellow circle around the super speed toggle after 4 seconds of moving.
  9. I would just ask the animation time to be more in line with Blaze and call it a day. It's a great power - range, damage, hold mag. It trades off with lower base acc, huge end cost and an eternity of rooting during the animation. Regardless, I think it is a mandatory power selection for Ice Blast in the end game due to proc-ability.
  10. MSI GTX 1080 8G Yeah I made a beta bug report for it, but I don't remember it occurring on live when I ran it.
  11. I had the same thing happen as well when I logged on to my character with similar experience. I only knew I had it because I have my badges window open at all times set to most recent.
  12. There is an odd thing going on with the fog on the floor of this room. It may be due to the fog, or may not, but either way something causes a short bit of lag/shutter, almost as if a texture is on top of half of my character and the game doesn't know where to place them when they are moving. I guess the best way to describe this is if you go in to this room and try to jump or run around in the fog before fighting these enemies (assuming you have stealth). They aren't frame drops, my FPS remains consistent - it is just a weird stutter that happens when walking anywhere on the concrete floor in the last room. It honestly made it unplayable unless I used a jetpack to stay above everything. That being said, I don't want to assume that it is the fog texture on the floor, it may be something unrelated like the travel speed cap increases or something else entirely. Similar experience from @Gigaburger as stated in this thread:
  13. I experienced the same issue in the third mission, final room so I added it to the Beta Bug Report section.
  14. Thank you for the response. Do you know if this apply to Fly Speed as well? The description isn't showing the percentage increase that Evasive Maneuvers applies.
  15. Edit: This is working as intended per @Captain Powerhouse, please disregard bug post. I noticed that the description of Evasive Maneuvers indicates Res(-Fly), however, the Detailed Info tab lacks it's stated Fly resistance or the percentage increase in Fly Speed:
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  16. Ah good idea, I'll post it in the Beta Bug Forum. As for second jump location, it was a bit confusing on my part. The power is called double jump, but as you stated you can successfully jump in mid-air MULTIPLE times for 30 second (essentially mimicking JumpPack or Steam Jump Jet).
  17. I'll have to go back to test this as well (unless someone else is aware of it stacking or not).
  18. Yeah the PvP Web Nade Temp is certainly aggressive with a Mag 10 -Fly and recharge time of 4 seconds - were you able to discern whether it's effects stack? I know they last 15 seconds, so if you could use 4 in a row, would that hit Mag 40 -Fly?
  19. Indeed, I was hit with 3 stacks of entangle before dropping from the sky (mind you, I was stationary and intentionally being attacked). The combination of those protections gave me more then enough time to smash space bar to escape attack range.
  20. Great question! Super Jump now has a Server Tray power called Double Jump which acts like the Jumpack/Steampack P2W power for 30 seconds (10 in pvp zone) to give it more verticality, perhaps even on par with Fly if given a decently high platform or second jump location. Super Jump also has an added maneuverability that Fly doesn't quite match in terms of falling speed and horizontal movement. To your second point about travel speed scaling for level due to map sizes, I would say that is arbitrary and I haven't heard of this rule before.
  21. The Flight Travel Power changes are on the beta shard for a reason. Having the animation of Hover take precedent over Fly appears to be the cause of yours and others stated dislike, perhaps this can be addressed in a subsequent Build as @Captain Powerhouse stated above. As an aside, I noticed that the description of Evasive Maneuvers indicates Res(-Fly), however, the Detailed Info tab lacks it's stated Fly resistance:
  22. Excellent. With Hover and Fly activated in a PvP zone or arena, a player with no set bonuses or enhancements slotted receives 4 Mag Fly on Self from Hover and 1 Mag Fly on Self from Fly. You would need to cast or stack a total of Mag 5 Fly against a target to remove their ability to fly for a short period of time (15s). This can be achieved with one cast of Web Grenade temp power.
  23. Let us work together. I am on Brainstorm in Recluse's Victory.
  24. In PvP, bringing additional players will offer more advantages to any given situation. If you intentionally constrained yourself to only relying on the Nullifier fakkolade to inhibit the escape of a flying enemy player, you will likely fail as you stated - but there are other powers to consider and appropriate balance between those powers effects and player resistances to them. For example, assuming a player is PvPing solo, they can purchase 10 uses of the temporary web grenade power from the PvP vendor and use them against flying enemy players. This provides -50% fly speed for 15.00s and 10 fly protection for 15.00s on target (this power recharges in 4 seconds). I would suggest you test the changes on Brainstorm that you are arguing against. The feedback your provide would be much more informed.
  25. Nullifier (PvP Crey Pistol Fakkolade) does 1.60 fly protection for 15.00s on target in addition to the -30% fly speed for 18.00s on target.
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