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Glacier Peak

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Everything posted by Glacier Peak

  1. So out of curiosity what's the argument for max range instead of heal? Just from my perspective, it would seem that range can be made up on an emp by changing individual and team playstyle - following more frequently spiked targets closer if the map dictates or getting the team to set waypoints on a designated emp(s) so they know how far/where their heals are. The best emps I have seen communicate almost as much as the target caller, perhaps this is another area of consideration. As far as I know, healing can't be made up through strategy. Maybe Spirit Ward on APd emps, but that's a different arguement.
  2. Xhiggy and the others who helped, thank you for setting this up. I thought it was a fun and challenging experience. My favorite part about this was the rotation of teams, where at one point I'd be playing a difficult team, and the next match they'd be teaming with me - this was a fun idea that kept the matches civil, fair, and interesting. The spreadsheet with the bracket was very helpful to me as well in finding the next group to join after each match. This was my first PvP tournament and I'm excited for the next one. As for the variety of builds I saw, beam is still the go-to pick. I personally didn't have a counter to a team of beams when playing either of my builds, but I suspect there is a strategy out there to at least mitigate their effectiveness. I was also surprised to see so many emp players contributing to damage spikes! I am just getting the hang of playing emp, and there are a lot of moving pieces so to watch an emp both heal/buff, switch to the target and throw ice, then get back on the buff/heal train was very impressive. And great job getting the message out about this tournament. I heard about it through the HC forum, Discord, in KB matches, and from pvpers in-game. I was hoping to see a HC rep or some sort of involvement, but I figured they are all volunteers so they've got their hands full with other stuff. Lastly, I was a last minute sign up and I was still placed on a team. Thank you for making that happen and congrats to the winners. edit: oh and this event had more players (23-24?) show up than the testing events for the RWZ Raid mechanics - which had direct involvement from the HC team. That's something!
  3. Hi sorry for the super late entry, I'd like to sign up solo if any teams need one. Glacier Peak - Ice/Cold Corp and an Emp
  4. I really enjoy the variety of costumed characters from the community. Some of the costumes are very impressive! I have stopped more than once already to look at them before I defeat them!
  5. The rouging(?) though presents a tough decision for the emps on the team. I was thinking during a kb match where this took place that if me and the other emp split up our heals/buffs top & bottom we could mitigate the confusion or uncertainty - however, this felt difficult with a pick up team. It wasn't until maybe 3 minutes in did we realize this was occurring, which put us at a disadvantage in the KD spread. Edit: just noticed your mention about emps dealing with this in the OG post. I think it's a noteworthy addition to your list either way.
  6. Hello, as the title states, is there a list of all the Halloween content available? I remember doing trick or treat teams, but I don't recall the other events. I am really excited for this Halloween event as a whole, it's my favorite real life holiday and was the first thing I remember doing when I started playing CoH back on live. Any assistance would be appreciated. Thanks!
  7. If you move the button across the slider for the level range from Level 1 to Level 50, does the experience percentage stay at 100%? If not, then add another ranged attack to get it to 100% xp. I made a similar error and this was the cause.
  8. Can't wait to test out the new content! I'm excited to see there will be additional reasons for players to venture in to player versus player zones. This is a great opportunity to bring together two communities!
  9. Thank you for the updated policy announcement. I appreciate the intentions of the HC team of volunteers and I hope this doesn't become an issue that draws away focus from the team from more important areas.
  10. What would you consider your character will be participating in most? Zone PvP, either primarily on a team or solo? 1v1 zone or arena fight clubbing? Pick up games like kickball on Wednesday and Saturday nights? I usually look at the environment I will be playing in and decide powerset based on that. From there I stick with the solid pvp build guidance from Dan Petro and others on the forums and pvp discord. I don't play any ranged classes or else I'd offer some advice.
  11. While no where near as elaborate as your suggestion, the Siren's Call PvP Zone has a bounty system in place that rewards successful defeats of bounty targets.
  12. It's great to see some PvP-focused bug fixes. Thanks Homecoming volunteers!
  13. Top 3: 1. Long term legitimacy. 2. Continued interest by the Homecoming team volunteers to make necessary improvements to the game. 3. Continue upgrading the old game files to make it easier for developers to implement changes that are desired by the community. If these things can be realized, I'll remain a player for years to come!
  14. Interesting read Vegetableknife. Are Widows and Banes worth mentioning? All that perception, makes stalkers run to break sight. I stopped playing on live before they came out, so if they were or weren't popular or trending I wouldn't know.
  15. I'm excited for the /Devices changes, thank you for your teams hard work!
  16. Killawar, I don't know much about you besides you're disdain for everything that is counter to your opinions, but if you don't like the game meta don't play. It doesn't sound like you're having fun.
  17. Hey Siph! I wasn't in that group, but I think we teamed at some point in time on live, either Victory or Triumph. I played a spines/regen that I'm having trouble remembering the name of. Did you recently get back in to the game?
  18. PvP builds both past (on live) and current gain traction because of a combination of popularity, convenience and specificity. Popularity in the form of flavor of the month builds that proliferate zones, arena and fight clubbing. It is a logical decision for someone to roll a character that other people have demonstrated has utility in action. Attaining that level of competency with the build may vary however, and this may have the unintended effect of slowing down innovation. The convenience of a build comes from a combination of viewing PvP builds before the character is created and knowing the outcome ahead of time - imagine leveling a character to 50, attaining and outfitting 500+ million in IOs, accolades, Incarnates, etc. only to realize that the build wasn't what you thought it was. A lot of people choose that convenience over the trial and error method. Lastly the specificity of a build plays a huge role in its utility - taking pool powers like leadership benefit team environments in zones and arena, but offer minimal solo player benefit when compared to IO set bonuses (I would say Tactics benefits solo players when slotted with +Perc) - you can't use vengeance without a teammate. Now that the game is not as much of a time-sink (1-50 in 3 hours, Inf is easier to attain, incarnates easier to attain, etc.), as well as trying out new builds on the Beta server or private server ahead of time, and having a PvP community that is very supportive to new players goes a long way in making the game playable. Lastly, I wanted to point out that I have fun when I play my melee character!
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