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arcane

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Everything posted by arcane

  1. Is she not dressed like a harlot? Or are you just being “woke”? @PeregrineFalcon can you do the honors here
  2. Just port Time Manipulation to melee AT’s with no changes. Might still be OP. 🙄
  3. You don’t need a heal when you’ve got that much mitigation. I don’t think you need Rebirth either, just go Ageless. Shield is one of the most OP sets in the game already without any of this. If it had a heal it would rightfully need to be nerfed into the ground.
  4. I guess I’m bored at work today so my thoughts on your thoughts, as if you asked 😉 “General thoughts” 1. I don’t agree for general content unless arbitrary standards are applied like “must achieve a high end completion time”, “must be able to solo AV’s and task forces”, or “even carnies need to be a breeze. But you kind of account for this in (2) and I agree those arbitrary standards are restrictive and silly as they render half the AT’s unplayable. But for basic general content? If I can solo +4x8 on an FF defender or an Ice controller or whatever, I’m not sure about the notion that there’s any AT/combo that can’t do it at all. 2. Well said. I value variety and have level 50’s of every single AT/powerset with the exception of a few MM primaries and dom secondaries I haven’t gotten to. So I find those kinds of standards pretty lame personally, as they would basically disallow me from playing the majority of the possibilities. Not to mention teams are kind of a thing and nothing sucks in a team in this game. 3. I also think some people here do a bad job of looking at the context. One example of a pet peeve here is the extent to which people trash Kheldians. The truth is, their single target damage is trash. BUT their AoE damage and survivability are *easily* exceptional unless compared to the most overpowered sets/combos in the game. 2 awesomes out of 3 is NOT irredeemably bad. Unless, again, you have absurd standards that makes half the game unplayable. In which case, that’s on you. If you have those standards, fine, but simply accept that most of the game will never work for you *only because of your own choices*. 4. Nothing to add, clearly true. 5. True but, I have never liked this notion that “everything is dead in 2 seconds so I didn’t get to use all my powers” constitutes a serious problem. So I find your example a little meh 🙂 I think if your team made a mob dead in a heartbeat, there is no way that is a problem (outside of the argument that the game is too easy). Your team did the job. Good. 6. Yep. Mind Control is probably the most obvious example in the game, due to how badly it interacts with containment while being a pretty awesome set in the other context. “AT thoughts” 1. Yes 2. Yes but see (3) above. Need tweaks but not at all convinced that they are in as bad of shape as people here say. 3. Yes. Example thought: Sentinels will never be Blasters nor will they be Tanks. I think though that if Opportunity is overhauled in such a way that it really has a noticeable effect for the team, perhaps that “awesome against hard single targets” could be a nice niche for them to fill since they obviously can’t be buffed to feel like Blasters or Tankers for balance reasons. Epic AT’s also clearly need more purpose. As I said, I don’t think they suck as much as people say, but they certainly don’t fill any single role that other AT’s don’t do a bit better.
  5. This. Stalker if you care “how they would solo”
  6. Agreed I guess. But Sonic is so depressing to play on a Blaster. That -res does something but it’s very hard to perceive. So what it “feels like” in practice is absolutely the worst damage of any blast set. If you’re assigning it value based on the -res, you realize you’re probably contributing more playing it as a Defender. Which still feels like a slog outside of AV fights. Agree with your assessment vs AR. And here’s why I don’t think Energy is that awful. It has aim, a heavy hitter, a TAoE, a snipe, and a traditional nuke. Unlike many sets, it isn’t completely missing a piece. Some sets are good enough to compensate (Ice and Water live without snipes, Beam and Dark live without a TAoE), but my opinion is that the missing pieces in Sonic, AR, and maybe DP (sans proc build) now I think about it… really put them in a place where they are no better and likely worse than Energy. Force Feedback can have some nice applications too.
  7. Just btw, the night I realized EA is awesome: Did runs of one of those ultra hard AE missions. 801 or similar, might’ve been Voltak’s not Linea’s? Run 1. We have two Times. Everyone knows Time is OP. Seems like a good bet. We get rekt over and over and we can’t do it. Run 2. Both Times (myself and another) switch to EA’s. We steamroll those missions no problem. Conclusion. EA must only be undervalued because we play such easy content that survivability isn’t a challenge. It’s absolutely insanely good at keeping an entire team alive, with big fat absorb bars to boot. It eclipses Empathy and provides better offensive buffs than that too.
  8. As a side note that looks like it’s not relevant to you, I’ve been having more issues with crashing since installing Monterey.
  9. No matter how many examples? You mean one? I have at least one tanker of each primary maxed out. I can’t remember the last time I died. So what is there for your Brute to be superior too?
  10. Maybe. I don’t have a problem with the cone arc so I don’t know. Balance wise Ion probably should’ve never had its current target cap. The way I see it comparing the numbers, if you exclude Ion, the trend roughly is “the easier it is to use, the lower the target cap”. Hence Pyronic being the lowest. But Ion breaks that hypothesis and would always be number 1 were it not for the fact that Pyronic is better against Pylons, AV’s, etc due to a tiny 1-second technicality.
  11. No it’s not. Lord Recluse is 0.00[however many zeroes]01% of the game and requires very specific tools to tank. It’s completely possible, even likely, for a brute with those specific tools to top a tank without them while being inferior to the tank in many other ways. Nobody cares. You can’t prove anything about general play because only an idiot tank would be dying.
  12. I’m not positive about hard content but yeah this is completely invincible on S/L heavy +4x8.
  13. None of the armor sets should be dying on a tank outside of extremely rare exceptions (a few can’t handle Lord Recluse). So I don’t know how you could get this data except from watching bad tanker players. You need tanks to die to gather evidence for your claim, but if they die they suck too much to reasonably be part of the data set.
  14. IMO even if you slot sudden acceleration in every single power, which IMO is not quite necessary, it easily comes out ahead of Sonic and AR. Obviously you shouldn’t knock things away from you if you plan to follow up with a melee attack, but that’s a synergy issue you can get around by not making bad combos. Same with /Sonic. It forces you to blap to be effective, but that’s not a problem if you think about synergy before picking your combo.
  15. Am I allowed to jranger your jranger or will that split the cosmos
  16. It’s light years ahead of the three I listed as definites 🙂 Holy hell, Electrical Affinity???? Someone has never done a truly hard task with vs without one. Seismic Blast and Sonic Manipulation are also high end sets. Nerve Alpha is fine, but Resilient is not 🙂
  17. You would have to pry purple from Roleplaying’s cold dead hands, but it would need to be some distinct recognizable color.
  18. If you want to go wider you go Vorpal. If you think there’s still too much imbalance, maybe we have to nerf Ion. Ofc I don’t want to nerf Ion, but, like the Seeds of Confusion vs Mass Confusion debate, you’ll get what you ask for if you keep pressing on the imbalance. Of course all of the Judgements are actually obscenely overpowered in the context of everything. People acting like Cryonic is irredeemable just shows how horribly spoiled we’ve all become from never-ending power creep.
  19. Something in this game was hard for a few seconds out of the year? How awful
  20. Use it to beat up people that start frivolous threads.
  21. Confirming this is working as intended. It’s the resistance specifically that is the issue. For instance Power Boost affects Fortitude, which grants +damage. Farsight isn’t similar since no resistance buff, but you should still expect that one to be potentially adjusted in some way since it’s currently obscenely overpowered.
  22. Definitely Overperform: Bio Armor Energy Melee Fire Blast Kinetics Illusion Control Plant Control Radiation Armor Shield Defense Time Manipulation Definitely Underperform: Force Field Kinetic Melee Mercenaries Shades of grey and caveats elsewhere.
  23. Nice, that toon looks close to done. Now do it again. And again. And again and again. Many here have hundreds of characters - what are you waiting for?
  24. The only change to confuse that makes any sense with how much it overperforms is nerfing Seeds of Confusion with a cooldown increase. Buffing confuse is a downright wacky idea. The premise of your thread is simply 100% false. A “buff confuse thread” should be taken as seriously as “buff Phantom Army” or “Fulcrum Shift needs help” etc.
  25. Just imagine city but with 1000x more people
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