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Everything posted by PeregrineFalcon
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Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
Did I ever say that at any point? Ever? No? So you're just putting words in my mouth. You're just setting up a strawman argument. You're making up stuff that I never said. Let's be clear about this. You're responding to something that I never said, and intentionally missing the point of my post. True. Which is one reason why a lot of the content is repeatable. However, since the devs have made clear that they don't support farming it makes no sense to expect them to take any actions to support farming. They clearly think that farming is too lucrative, which is why they keep nerfing bit by bit. Repeating content in order to have something to do is clearly intended, which is why we have radio/newspaper missions and Ouroborus. That's a whole lot different that finding the most efficient way possible to repeat content in order to maximize rewards. By the way, if farming is so much just like running normal content normally, then why not just run normal content normally? Because it's not. It's different. It's specifically done in the most efficient manner possible in order to maximize rewards. That's clearly different that just enjoying the content, reading the mission text and enjoying the cutscenes. In short, I'm not saying that you shouldn't farm or that the devs should nerf farming. I'm simply saying that farming is different that running normal content normally. Any insistence that farming is the same as just playing the game is disingenuous at best, and flat out lying at worst. -
Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
I used to play Dungeons & Dragons when I was a young man. Have you ever played it? I still remember one of my favorite modules: I have played through that module on more than one character. It was always interesting to see another DM's take on this adventure. But you know what I never did? I never said "Hey, let's have our characters rest and heal up and then enter the dungeon again and kill all of the monsters for XP again and get all of the same loot again. And then, next game session, we can do it again and again and again. Until we all hit max level!!! What do you guys think?" Could we have done that? Sure. We never did because that's not intended game play. Intended game play is that you play the module/quest/mission, you read the story, you fight the monsters, and then you move on to another adventure. That's intended game play. Farming is NOT intended game play. And that's the difference. And all of you who are arguing "but we beat up bad guys, just like you do" are being disingenuous because you know that farming is not intended game play. It's possible because of a side effect of some missions being replayable, but it's not intended game play. That's why this game has hundreds of missions and not 12 missions. Because repeating the same missions over and over and over and over and over is not intended game play. As further proof that farming is NOT intended game play let me remind you all that the devs recently removed the AE from the starter zones, Atlas Park and Mercy Island. So, if you want to farm then farm. I don't care. But please stop with the "but farming is just beating up the bad guys too, hur dur hur duuuuuurp." Farming is not like intended game play. You know it isn't. I know it isn't. Please stop trying to insult my intelligence by making these ridiculous comparisons. -
Just wondering if anyone else had noticed .......
PeregrineFalcon replied to Harl's topic in General Discussion
You're at your computer, at work, chatting with people on a forum about a Superhero MMO. Pot, come in. This is Kettle. Over. -
Just wondering if anyone else had noticed .......
PeregrineFalcon replied to Harl's topic in General Discussion
Base portals have a lot of particle effects. Your GTX 980 should be able to handle it no problem, but it's still going to have to work at it. You can dial down the amount of allowed particle effects in options. This will increase your FPS in combat and around base portals and it will decrease how hard your GPU has to work. -
Thought experiment (status effects)
PeregrineFalcon replied to Luminara's topic in General Discussion
Thank you for this thought experiment. It's interesting to think about and discuss. I play a lot of MMOs and table top RPGs, and mez or controls are always a problem. I call it the "Boss Problem." Players generally don't want to mez trash mobs or even "Lieutenants", they just kill them fast enough that they're not an issue, they want to mez the Boss. Whether it's called a Boss, an EB, a Veteran, a Champion, a GM, a BBEG or an Ancient Dragon. It's the boss monster that they want to mez, and of course developers (and DM's) don't want the players to be able to mez their boss monster. So as a game designer, how do you make mezzes something that players actually want to use without making them game breaking? To quote Private Grif: "I don't know man, but it keeps me up at night." And at this point I don't think there's anything the Homecoming team can really do to fix it. Any rework of the Mez System, even a minor one, is likely to change so many things that the game that came out the other end probably wouldn't look a lot like City of Heroes anymore. -
Thought experiment (AoE buffs/debuffs/controls/damage)
PeregrineFalcon replied to Luminara's topic in General Discussion
Why? It would make Melt Armor worth actually using on AVs and GMs. -
Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
It wasn't just you. He did it to a bunch of people. I'm seeing his thumbs down in tons of threads that are over a year old. It looks like he's some angry PvPer who thinks that a thumbs down will hurt us in some way. Personally, I take a thumbs down as a badge of honor, much like a warning point. Both say to me "the other person couldn't admit that they're wrong so they had to take action to try to silence me." -
Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
Try giving negative feedback in the feedback threads on this forum and see how many of your concerns get dismissed as the mods delete your posts while allowing the insulting posts from the dev defenders to remain. And yes, I am aware that he meant within the CoH game setting. That's also how I meant it, and he's not wrong. The people who do want to nerf everything in conjunction with the AE are very intolerant of other opinions. -
Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
Imagine thinking that people can't be intolerant in 2022. -
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Sins of the Devs are visited upon the players
PeregrineFalcon replied to The_Warpact's topic in General Discussion
The PvPers on the Homecoming forums are still fighting the war in their minds with the Paragon developers. So they come on here and valiantly defend PvP and attack anyone who doesn't like CoH PvP all the while saying "PvPers aren't insulting, it's the PvEers who are like that." "Oh, they're not horribly insulting, it's just standard trash talk." Yeah, it's that "standard trash talk" as ForeverLaxx put it that people don't want to put up with. I too have been playing video games since the 70's. I still have the same email address that I had in 1996. I literally have saved emails that are older than my children, both of whom can drive and vote now. So I've been on the internet since before 99% of the planet. Every online game I've seen without PvP people are nice and go out of their way to help each other. Games with PvP, well LoL everyone. That's "standard trash talk." Am I the only person that remembers the forum threads right before the PvP changes went live with Issue 13? The PvPers made a thread appealing to the PvE player base asking them to join the fight to stop the devs from changing PvP. That thread will filled full of PvEers refusing to help and specifically citing the abuse and insults that they've endured from PvPers over the years. And this wasn't just a couple of forum posters, it was hundreds. So understand that anyone who says that PvPers aren't insulting and abusive is trying to gaslight you. They're saying that 90% of the playerbase is just imagining abuse and insults. That we're ALL wrong. That we're just misremembering or that we're crazy. Yeah, whatever. Go try that gaslighting stuff on someone else. -
Classification on melee types
PeregrineFalcon replied to The_Warpact's topic in Comic, Hero & Villain Culture
Methinks that someone just ate a couple of these: -
Classification on melee types
PeregrineFalcon replied to The_Warpact's topic in Comic, Hero & Villain Culture
See, this is where a lot of people get confused. Superman is clearly a tank, so is The Juggernaut, so is Kingpin. But one is clearly far more powerful than the others. One is an Incarnate, one is just level 50, and the other is probably level 35-ish. But they're all still tanks. People will say that someone can't be a tank because they're not as tough as Superman or Galactus, but they forget that it's more about role than about actual level of power. Just as an example, you could make the argument that Condorman is a level 5 Tank. Can you tell I've had these discussions before? -
Yes, The Kurgan is clearly a BS/WP Brute. (Tank maybe... ok, probably not.) Happy Halloween, Ladies! Nuns. No sense of humor.
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Classification on melee types
PeregrineFalcon replied to The_Warpact's topic in Comic, Hero & Villain Culture
So the reason why I say Spiderman is an SR Tank is because he acts like one. He avoids hits. Taunts his opponents. And the few times he's teamed up he obviously tries to keep the villains focused on him instead of on his teammates. Sure, he clearly doesn't have any IOs or Incarnate powers or even the Fighting Pool, so he's not as tough as some of the other Tanks we've seen in comics, but he acts like a Tank. -
Classification on melee types
PeregrineFalcon replied to The_Warpact's topic in Comic, Hero & Villain Culture
Wolverine is a Claws/Will Scrapper with the Stealth Pool. Spiderman is a SR/StJ Tanker. Also, HULK SMASH!!! Clearly the blueprint for the entire Brute AT. -
Are you serious? What's Superman if not a Tank? He certainly isn't a Brute. A calm demeanor is his thing, not unbridled fury. Anyway, it's a bad comparison. The Marvel Superheroes game (I remember FASERIP very well) wasn't set up around the Trinity, CoH was.
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I'm sorry no one has responded to your request. And, unfortunately, I can't help you a Brute build. However, I can ask @Bill Z Bubba and @Snarky about this. Both of them are very much into Brutes. Hopefully one of them will be willing to help you out.
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Dude, seriously? How could you not make a Broadsword/Willpower Scrapper (or Brute)? There can be only one!
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Add in a -Endurance Cost or +Recovery and I'll sign off on it.
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Know who I really miss? Venture. I was really hoping that he'd start doing mission reviews again. .
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I don't think you're being negative, I think you're just stating the truth. However, I think the problem is that the devs don't know what to do with Brutes. They know there's a problem but don't know how to fix it. Tankers and Scrappers are easy, they both have defined roles. But what's the Brute's role? To be a tank or a melee DPS? Brutes were specifically designed to be a bit of both, so now that the AT's are no longer trapped on their respective sides the devs can either try to balance them on the razor's edge by making them a bit of both, but not better than the specific AT at either, or completely remake them with a different role altogether. It's not an easy problem to solve.
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Wait, what? Someone remembers me from the original forums? Hey! I'm famous, ya'll!!! 😁
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In my opinion they should replace the special bonuses from the Brute ATO's with the same exact bonuses the Tanker ATO's have. So instead of bonues to Fury generation they'd have the same bonus to resistance and chance to absorb that the Tanker ATO's provide.