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Luminara

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Everything posted by Luminara

  1. Mine was a honey badger, yours looks to be a European badger. There are fifteen badger subfamilies in the Mustelidae family (which encompasses weasels, otters, wolverines and other similar carnivorous mammals), including these two.
  2. A character instantly leveled to 50 is generating no more supply than any other level 50+ character when played after using that insta-50 token, and has generated nothing prior to 50 to compensate for the supply reduction when instantly leveled and kitted out. Less of everything being added to the market below 50, no change in the amount being added to the market at 50/50+, more of everything being removed from the market. This is classic supply:demand imbalance which a key factor in inflation. When prices reach a certain level, fear of continued supply shortfalls and the possibility of prices increasing beyond their means will push some players to avoid selling their drops, especially now that they can convert even trash uncommon recipes into something they can use. That's an interesting aspect of inflation, it's self-sustaining due to human behavior. Here is a prime example of what would happen. There are 5123 purple enhancements and 1077 purple recipes on market right now. Presuming each insta-50 wants a minimum of 15 purples (three complete sets), if 300 people each create 3 insta-50 characters and /ah to buy purples, the supply dwindles to almost half. 2066 insta-50 characters would utterly deplete the purple supply. Consequently, the prices on the remaining purples double, at minimum, in the short term. Purples are not bucketed, not seeded, not available as upgrades through conversion (can't convert a rare to very rare), they're only available as drops or merit purchases, and the short term price spikes would lead to long term higher pricing. With each insta-50 dipping into a dwindling market supply, the prices would continue to rise. More and more players would use merits to purchase purple recipes for their own use, hoard purple drops rather than sell them, and the supply shortfall would grow worse, pushing prices even higher. Since merit purchases is an option unavailable to those insta-50 characters, as they earned zero merits, the players who created those insta-50 characters have to fund them from their other characters, diverting more resources away from the market. Yes, some of those insta-50 characters might be played, and some of the players might put some of their purple drops back on the market, but in reality, more insta-50 characters will be created, equipped, then relegated to a back page in the character selection screen, action figures on peoples' shelves, than will be played regularly. And the net effect on the purple market will be gradual depletion and increasing prices. That's one sector of the market, a mere 15 enhancements (out of 90+) taken by each insta-50. The sector which, according to your claims, should benefit, rather than see inflation, since insta-50 characters would have immediate access to content which dropped purples. What happens instead is a sudden reduction in supply, prices going above the established merit:inf* exchange ratio, and the supply not being replenished at a rate comparable to present (door-sitters are still capable of receiving purple drops, since the farmer, being max level, is the one doing the defeating. no purples to add to the supply if one uses an insta-50 token). That is inflation. And it wouldn't be restricted to purples. Every sector of the market would feel the impact. The entire economy would shift. The only way this works without hyper-inflationary situation would be by increasing drop rates for insta-50 characters. And that would create entirely different problems, such as a reduced and continually declining sub-50 population as players shifted to insta-50s in order to take advantage of the increased drop rates; inf* devaluation resulting from the market being flooded with items as a result of the increased drop rates; an entirely different kind of elitism leveled at players who haven't reached whatever milestone is attached to enabling or usage of the token, to list a few examples. That's already been addressed as non-viable. The people most likely to use this already have more than sufficient funds to purchase tokens by the boatload, a high price would be neither a deterrent nor an impediment to them. Hell, I don't farm, I only play the market when I'm leveling a character, and I could still buy a dozen tokens in less than 24 hours, even if they were priced at 2,000,000,000. And, as has been clearly pointed out by others, putting a price tag in the hundreds of millions, or at the inf* cap, on anything would also risk encouraging less well-endowed players to make use of gold-seller services, which is a direct violation of HC policy and therefore not even on the table.
  3. Martial Assault. I wanted something Batgirly/Huntressy, Martial Assault was as close to a pre-packaged solution as possible.
  4. Farming or normal leveling: character generates his/her own supply of inf*; character receives salvage, common IO recipes and SOs as drops, which can be sold for inf*; character receives IO set recipes, which can be crafted/crafted + converted/crafted + sold on AH/sold without crafting on AH/retained for personal use. Regardless of inf* generation via defeats or sales, the salvage and IO set recipes which the character adds to the AH, or keeps for personal use, helps mitigate inflation. Supply maintains pace with demand, pricing structure remains stable. Very low inflation. Instant level 50: character generates no inf*; character receives no salvage, common IO recipes or SOs to sell; character receives no IO set recipes for crafting/conversion/direct AH sale/personal use. Compounding absolute lack of inf* is an immediate and urgent need for enhancements. AH stock of valued recipes and enhancements, such as purples, LotG Def/+Global Rchg and 3% +Def IOs, is diminished when these insta-50 characters go shopping with currency handed down from another character, increasing prices. AH stock of "junk" recipes and enhancements, such as sniper sets, diminishes as players attempt to use converters to compensate for shortfall, increasing prices. Very high inflation. I can't make it any plainer without crayons.
  5. Insta-50 characters would generate zero inf*, zero salvage, zero recipes, zero SOs, which means they would not only add nothing to the market or the economy, they'd impose a massive drain on available market resources, driving inflation into an uncontrolled upswing. My lack of shits to give about what anyone else does ends where IO recipe prices blow past the inf* cap again. It's been a bad idea every time someone's brought it up, it's still a bad idea.
  6. I don't power-level (i do use the 2XP option), I don't farm, I don't use the Architect stuff for anything... and I don't care if anyone else does, or doesn't, do any of those things. I do my things my way, others do their things their ways and I don't make it my business to tell them their business. To date, no-one's made it their business to tell me my business, either, so the world spins on. The sole objection I have to farming is the clutter it causes in various archetype forums (it's difficult to find a good discussion when the first ten pages are crammed with people begging for farming builds). And I deal with that by ignoring the archetype forums entirely unless a specific topic catches my eye. Farm, don't farm, market, don't market, PL, don't PL, AE XP, don't AE XP, whatever.
  7. *pulls @Troo's fingers*
  8. If that were true, this issue would've occurred every summer, six months after winter packs sold for 10,000,000 and mass purchasers were opening them to cash in. It would've been especially notable last summer, when the player population was peaking due to the coronavirus lockdown and mass pack purchasers were going on opening sprees to recoup their investments (which were sizeable, as it was rumored to be the last 10m winter pack sale (which it was). But we're only now seeing this happen, so the evidence suggests that there's another cause. I'll also re-iterate my previous observation, for those still having trouble: remove something from the AH when this happens. Doesn't seem to matter what it is, doesn't even have to be something you just stored or listed, just pull something out of your AH inventory. I've opened about 60 packs to test, and every time claim problem crops up, pulling something out of my AH inventory jogs the machine into motion again.
  9. I tried WoC when I was leveling my Dark/Martial and was really disappointed in it. In the last update, they enabled Domination for it and I gave it a second look, and I have to say I'm much happier with it now. Possess isn't in my build, but with the Coercive Persuasion proc and Domination, I can skip using Fearsome Stare on every spawn (how i hit the soft cap to all damage types with this character) and just run in and start punching, kicking and throwing. It's not Link Minds good, but it's better than it was. But that assessment is from the perspective of strictly melee combat, ranged characters probably won't get enough value out of it to warrant the toggle cost. And this was a power I wanted for thematic fulfillment (this character was inspired by DC's Huntress, and a PBAoE confuse adds that element of enemies panicking and wildly swinging/shooting), so for this character, I'm biased in favor of the power.
  10. https://homecoming.wiki/wiki/Veteran_Levels
  11. Overhaul the entire animation system to allow mobile combat (having to stand still, or joust, is lame), add terrain deformation so we could do things like knock holes in walls, redesign the character mesh and morph systems so we could have moving mouths/eyes/fingers/toes and realistic knockback effects (not ragdoll post-KB/KD/KU, rather something like an enemy folding in half at the midriff when kicked in the stomach, flying backward, impacting a surface and splaying out on impact), refine the character creator/editor color options, and make all animations customizable in respect to whether or not they're even visible (NO MORE TOGGLE SPAM).
  12. Almost all of my characters use it. I recognize that it's not as fast as Super Speed, but it's fast enough, and it doesn't jump as high as Super Jump, but it jumps high enough. It's not the best at either movement, but it's good enough at both. And I'm not competing in an imaginary race to determine who's digital penis is girthier, so if someone else is reaching a mission door 8.62 seconds sooner, or sneaking to the last room on a mission map 5 seconds faster, with another travel power, it doesn't mean anything to me. As far as I'm concerned, Infiltration is the bee's knees.
  13. I blame you, too. Motion seconded and passed, everything is @Ukase's fault now.
  14. Quitting anything isn't the worst anything that anyone can do. Sometimes, it's just not gelling, and there are no magical success fairies who will swoop in and sprinkle win dust on us when it seems that all hope is lost. If a team isn't working, leave. If the *F isn't moving, leave. If the SG isn't what you need, leave. Adamantly refusing to let the suffering end simply because one has imposed an imaginary social contract on oneself is pointless. Expecting that everyone else will continue to futilely beat their heads against the wall is delusional. And outright telling others that the worst thing they can do is give up, is manipulative, because you're pinning your expectations on them, trying to force them to stay so you can succeed. People don't always work well together. Bad days, distractions, lack of familiarity with content or powers, poor communication, there are any number of reasons groups of players can't or don't mesh, or even coalesce long enough to function as a unit. Sometimes it's your fault, and the best thing you can do is walk away rather than continue to drag everyone else down with you. As for the worst thing someone can do, I see a lot of personal grievances, not much in the way of actual bad. So I'm going to say that the worst thing anyone can do is forget that all of this didn't exist just a few years ago. When Co* was gone, it was gone, and a lot of us here spent years trying to fill the gaping hole it left behind, unsuccessfully. We have it all back now. We lost some years, we lost some friends, but we still have this. Failing to remember that, to keep in mind just how precious and rare this is and how much it means, taking it for granted, that's the worst thing any of us can do. No petty annoyance will ever come close to being as bad as no longer cherishing what we've recovered.
  15. What I encountered was an odd lag. Not client lag, not increased latency due to high network traffic, but lag in how the mission proceeds. After freeing the police captain, Silent Blade is supposed to spawn and ambush the player character. This morning, it took almost two minutes for her to spawn. Upon defeating Silent Blade (she changes to friendly at ~25% HP), you engage in a short conversation with her, and Your Mysterious Double is supposed to spawn with a Malta ambush when you click the final dialogue option. Again, it took almost two minutes for this to occur. Both of those spawns are supposed to be instantaneous. This is likely related to the other recent server issues. This obviously isn't something that can be fixed by itself, if it is connected to those other server problems, it may provide another avenue of exploration toward resolution.
  16. Tomorrow, the Cosmic Power of @Telephone. Assassination plot? 🔪
  17. If I don't open them, it's always Christmas. 🙂
  18. *drops the needle* *drops the mic* *drops it like it's hot* *drops trousers* Oh dear...
  19. Neither the standard nor the superior version are flagged to ignore enemy level.
  20. I'm waiting for someone to market the manipulation. FLIP THE NARRATIVE! FIGHT THE POWER! CHEW SOUP!
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