
mcdoogss
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Everything posted by mcdoogss
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'Need' is a bit too absolute, and we all know only sith deal in absolutes. Personally I think Tough/Weave are highly valuable for most builds and crab spiders are no exception. If nothing else, defense and resist IO sets have some of the best uniques and set bonuses in the game. Here's my current 'crabbermind', perma hasten/serum, seamless ST and AOE rotations as well as 6 pets and softcapped positionals (obv including tough and weave). At the moment experimenting with a little extra damage via procs at the cost of psi resist. It's ranged AOE tank-mage...plus dps pets | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;690;1380;HEX;| |78DA65944B4F135114C7EF3C0AB605295028150179F65D3A1475690822895043026| |1DB8C74422799B4755A8C2E5DF8058C11FD086E5CC83BD12FE3CE181E0AF8DAD4D3| |F99FD66A276D7E77CEE37FCF3D77EECD3CB9DBF16EF1D91D21F5CF5B7AB99C9DB3F| |58D7CA158CEAE16AD9C69D8ED0FF4CA96AD5B8A10A2AD68998FC944C3C9FFE3CAC9| |795B7F985D2D9939C3AE1B27D76CDD2C9885CDECA29EDB342AFF06D59DC2B3522C5| |AC9D59261E43A9DE13D73335F218F176F56EDB5CB192F1B3AA596F366C9BF503237| |92EB0B736BD9CC5636A3972B86FD74A0561AFD7B44FDA92AE2912A84A60AD962164| |1B504BEF75298E4C4CA22408321555C891043C419C58939A018093192D42739368F| |1FF49355C15C2E4593E18B831D096612F4A5C09E3874C7A8972ED675C5089A5BF43| |065F2B54357B457E911FD3476F34CEEDB50F2CF30D360FF2CF3163820BB40CAF272| |AEF70D661F78095E7BC5DC06AFBF06439C7B44899DA852E93C85EFEA0993BBE15BC| |2BB4225772156EDFA05DBF005F312BCF1139CE22EAB94D3CD3BD0CD7AC3ACAFF17C| |6E8AE9E54EF5728C760E5F90AC7DBCB6BE4381397698BBE0E83EF380F91CFDD9A1B| |505A0EB0ADC84EE788A39CBD4C0A93418E5BABBA9A620D714E49A267CE02EE90EA2| |2669F098FBFA05FC40BE21E489A171D453AB7F84777BE42D6AFB41E163BCAEB1EFF| |85A27CE9917E0D41918FACABC043F7A71126AFB30790EBDC819F3148C7E0313F360| |6DBBC29C133E824E640F8CEE82F17D307108FEA69C189FB418EBC6799E785D9FE7D| |FA39A92AC9FFC243B276D9A63A72F9897E887F659383DF6528F53DC97D420F7516D| |9C6EFAD54E46B4C5926AB1682D96748B65B6C5B2A4366E87EA72B337813A5754769| |34D7232DCBEC67D503DF634EE0D21F14E9FFEB5C9D22856A4AEE3AB69BB8F2FEBA4| |392F8CBC334FD31DB48D6EB5BD00FF006A5EF1A4| |-------------------------------------------------------------------|
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Well situationally good for ATs that can crit, but it’s DoT used to crit (and crit real big). And stalkers being able to crit on demand meant you could drop big numbers on a single target
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Hemorrage is pretty terrible now after it was nerfed. Savage leap is dope though. As for OP, melee fortunata is really fun, powerful and durable.
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Hopefully new 50+/incarnate content(maybe even a new enemy), i dont care if it takes all year lol
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Don't know if we are still posting 'unstoppable' tanker build in this thread or we've moved on, but here's my stone/em completed build. I sacrificed a few slots on granite QoL (run speed uniques) and ended up faster than base run speed in granite. With that and the glory that is combat teleport + fold space, the movement drawbacks of granite are easily compensated for. Honestly, a simple combat teleport to target bind is easy and might be more fun than running/flying around. I have no ranged attacks, because I am the ranged attack (also i have no slots for it lol. the ranged dmg purple set has psi defense instead of psi resist which is useless for this guy so gloom/mu/etc are out. Char with the purple hold set works for the set bonuses but then isn't a very good actual attack). The new energy melee is pretty great too, I'm amazed how hard total focus -> energy transfer hits for a tanker with this much survivability. Plus energy transfer's -hp means more resist (scaling resist proc) and a chance to trigger the preventative medicine absorb proc Here's the numbers, with one stack of the tanker +res proc (the proc is in mud pots and every real fight has more than one stack, 2 stacks will cap psi resist) My T4 incarnate choices are mainly focused on offense, but I do have T3 melee hybrid (the defense + taunt) to swap in if i need (never have) and T3 Longbow for the -regen EDIT: no stealth powers 😇
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issue 27 Patch Notes for January 5th, 2021
mcdoogss replied to The Curator's topic in Patch Notes Discussion
That answers my question, thank you for the link! -
issue 27 Patch Notes for January 5th, 2021
mcdoogss replied to The Curator's topic in Patch Notes Discussion
I’m still waiting on confirmation if the winter pack price is 10M permanently -
I actually think you should be aiming for over soft cap with fortunatas (softcapped positionals before mind link). with our low base resists, low base hp, low DDR, and no native healing we are very susceptible to defense debuff cascades and having a cushion to react before starting to take multiple big hits is very helpful (especially for us melee fortunatas)
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Nah TW/regen
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This thread has some numbers: I used to always slot health: panacea, miracle, numina stamina: perf shifter proc + ps end mod but I’ve since the new power transfer health proc came out i’ve dropped numina and added the hp proc to stamina as that is effectively much much more regeneration and i dont miss the minor recovery bonus numina gives. Also if you can spare the slots the +absorb proc from preventative is also much more effective than the numina unique
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More foot stomps! MOAR FOOT STOMPZ!
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Is there a single power more viscerally fun in all tanker sets than foot stomp? its probably top 5 in the whole game actually, its just great.
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Interesting, i shelved my human warshade at 50 but enjoy my human perma Lightform PB. Different strokes right? I just can’t stand being in melee or even mostly in melee without mez protection
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For me its that but also so many good versatile powers are pbaoe or melee and human form, but warshade’s lack mez protection in human form. at least light form has mez protection
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I noticed that all versions of total focus had their cast times reduced, but what about peacebringer’s incandescent strike which is pretty much a carbon copy?
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My latest idea for a Melee/Buff AT and Why It Won't Work
mcdoogss replied to Wavicle's topic in General Discussion
That's what I thought immediately when I saw 'melee buff AT': "new epic ATs?" This definitely fits the mold of VEATs in particular with a wider range of primary/secondary power choices than the 18 that non-epic ATs have available. A melee AT has to have enough defenses to survive in melee and enough attacks to be an active particpant don't they? So either of the primary or secondary (or both) has to do double duty with support capabilities + one or the other , or there needs to be more than 18 powers to choose from. -
High damage and support? Fortunata!
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Shield defense has a lot of fans but how do you deal with mez protection on a click power? Auto cast?
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It’s only like mostly suppressed, it’s a bit over 3% for my build. Remember it’s also a stealth power plus we get criticals out of stealth. It’s similar to stalker’s Hide
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Make sure you go into configuration and check 'attacked' under effects & maths -> suppression.
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Here's my build, I found that chasing resists hurt recharge/damage a bit too much, so I use melee hybrid and ageless radial to shore up resists and DDR respectively. Also note this is a build that is melee-focused for ST and achieves soft capped defense before mind link (so mind link gives a large buffer to offset defense debuffs). Also perma hasten/mind link. Pros: soft cap positionals before mind link (melee is above incarnate soft cap) perma mind link perma hasten good melee ST chain solid AOE with psychic wail (32 sec CD), ball lightning, spin Cons: definitely melee focused, ranged ST is just procced dominate and mu lightning. But You could substitute more ranged attacks/controls I'd think to achieve similar numbers for a ranged build base resists are nothing to be excited about, will need to keep an eye on defense against debuffing mobs no rebirth so no healing only aura of confusion for hard CC expensive makes my stalkers seem weak
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Poll—Worst archetype https://strawpoll.com/wgusp1z1x
mcdoogss replied to Capitancopyright's topic in Archetypes
Doms and soldiers are solidly mid-table in that poll, 14 votes between 4th (warshade) and 5th (dom), while only 7 between 5th and 10th -
Poll—Worst archetype https://strawpoll.com/wgusp1z1x
mcdoogss replied to Capitancopyright's topic in Archetypes
Every time i try to play a sentinel, i go load up one of my VEATs (crab in particular) instead. -
Savage melee has pretty good AOE and imo fits into a natural (animalistic) theme
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My savage/ea stalker is 46 now and has been very fun to level. EA is pretty solid, i’ve been soft-capped to all non psi since the early 30s and only time I died was jumping into a pile of mother mayhem + seers lol i could never get into shield, it seems like a good set i just hated the click mez protection