kelika2
Members-
Posts
2316 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by kelika2
-
with farsight and supremacy giving lots of tohit i just cant justify the room needed for a 30 second duration debuff thats -22.5% resist, which gets lower because enemies do resist debuffs if a higher level, av, monster and so on. common enemies die super fast and putting a power slot and upto 5 enhancement slots in slowed response for something that wont get as much use as one may think. plus the tohit check on slowed response will have you biting your nails on high defense enemies like in ITF The Power Analyzer from the p2w vendor was a blessing and a curse. mostly a blessing.
-
Go blaster. pick a secondary that has PBAOEs like fire, time, tactical arrow or.. other. with being PBAOE centric the cone attack wont be of much use, skip neutron bomb just does not have that kick/power/whatever the feels, skip. Radi/fire blaster is one of my favorite characters. One build for low level play, synapes/demon powerplant thing and below. Irradiate>Combustion is awesome. later on Irradiate>Burn+hotfeet and so on theres also fire sword circle too your energy attacks can set off oil slick. stack that irradiate with burning oil or just plain blow stuff up with time
-
new special bees with high agro range, super fast and a much stronger -speed/rech and maybe disable fly/jump/teleport? i know caltrops disable jumping, web nades disable flight, and being in jail stops personal teleporting. three new mechanics into new bees or maybe adds that heal the walls? added movement speed or better pathing in the final room so the adds are a threat? compensate for increased droprate on insps or move that to the server ability bar thing and it now drops from the Monster class early on
-
Try /time, ignore Time crawl, Time stop, and Slowed Response and Smoke Flash Work in the personal attacks, Maneuvers and have your final build work in Membranes in Farsight and Enzymes in Juncture. And Temporal Selection can get by with two recharges Also Mace Mastery Power Boost will make Farsight into godmode
-
fire/thorn slot fire control for damage become the king of damage over time
-
-no level restrictions for said character? you know some level 50+4 spamming council ip missions will get in here -no mail/ah/trade restriction? you know someone will just have a level 49>44>39>stop making me do math trade chain>even if you did -no ae exp for said character? c'mon -no limits for inspirations? storebought and cheap -no exp limitations on paper/radios? back to the council thing gatta hammer this stuff out bro, either spend time coding trendy things or spend time making new power sets
-
regular buildup and all attacks have a chance for siphon all the time or longer lasting siphon effects and aoes giving more than one stack
-
Ice/ninja has more defense synergy which will be more tolerable as you are leveling and real strong at higher levels 2 def SOsin shields and train ninjas will be fairly hefty early on as long as you have the INF to keep them upgraded
-
Weapon based assault sets for dominators
kelika2 replied to Communistpenguin's topic in Suggestions & Feedback
Thugs have the animations for Pistol Assault Single Double Whip exploding something enforcers thing i got bored typing -
Weapon based assault sets for dominators
kelika2 replied to Communistpenguin's topic in Suggestions & Feedback
Assault Rifle Assault Drop Beanbag for Aim Drop Buckshot for Riflebutt, has a high chance to stun Drop Ignite/Incinerate for Bayonet Drop Full Auto for Wolf Spider's Heavy Burst whos name im not sure i got right Burst Slug Riflebutt M30 Flamethrower Aim Bayonet Sniper Heavy Burst -
Ghost Ship: Introduce a little chaos
kelika2 replied to Techwright's topic in Suggestions & Feedback
Or just have it dock at some place, a captain saying its shore leave time and after a few waves come out, the GM-captain comes out -
Maybe for Empathy
-
Maybe with Share Pain. Or maybe I worked soothe/nullify wrong. A damage buff?
-
Nullify Pain, for each % you heal, you gain some damage (.5%, .75%def). caps at 50% and lasts 30 seconds. Stacks with Soothe, but not beyond 50%, refreshes timer Soothe, for each % you heal, you gain some damage. (1%, 1.25%def). caps at 50% and lasts 30 seconds. Stacks with Nullify Pain, but not beyond 50%, refreshes timer Share Pain, remove the -regen and -heal Conduit of Pain, grants the user and target +tohit, +dmg, +recovery, +regen. remove rez aspect and add an autogrant subpower that rezzes, unenhanceable. Think Mystic Flight>Translocation. Swap Enforced Morale with World of Pain. World of Pain is great as it is, but available at a lower level might make CoT/vahz missions easier to deal with. Soothing Aura. Wider Radius and minor unenhanceable End Recovery, just make it a flat 1 end a tick Enforced Morale has a longer recharge, higher end cost and effects the team. cap it at 8 or 16 targets. Anguishing Cry, make it autohit. 2min rech and 30s duration is bad enough Painbringer, have it effect the user as well as the target.
-
Or maybe give run/jump to HEAT Inherent at max/scaling speed in addition to what it already does. Fitness would be back
-
Mechanically I dont know how this will work but give Defenders the ability to use their insps on others, single or group i dont care
-
fire/trick arrow snare patch and oil is all you really want
-
The Opposite of Universal Damage: Typed Damage (8 New IO Sets)
kelika2 replied to Biff Pow's topic in Suggestions & Feedback
Is this why Fiery Embrace went through a billion changes? -
Pets are immune to + or - recharge effects cant speed up their recharges, but cant lower them either
-
rogues are sometimes more heroic than heroes and most villain missions are just stopping other villains for the lulz just do black scorp fast
-
Focused Feedback: Blast Power Set Updates
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
The setup time is a damage loss overall. And the fear effect was just too great otherwise. -
Focused Feedback: Blast Power Set Updates
kelika2 replied to The Curator's topic in [Open Beta] Focused Feedback
,is it too late to ask for an arc increase for Nightfall? -
and maybe faster
-
TLDR you need to get your gets to 45% def either through raw defense stacking or -tohit debuffing Softcapped pets are happy pets. There is nothing better for you as a mastermind to do than getting your pets softcapped however the hell it is possible. /radiation has some very small ass radius on their debuffs. I believe it is only 15ft. and if i am right on how i think radiuseses work, thats melee range all around your anchor. 7.5ft in all directions. check other radius from other sets to see how small radiations range is. dark and trick arrow are worth noting Some masterminds require expensive builds and level 50 with a firefarming account powering you to max level. Cytoskeleton hamis in Enforcers can bump them up to 20-24% def to all. thug-cold/trap/dark/etc shines super hard when your enforcers are giving off a ton of defense working with your buffs or debuffs. on the flip side, if you go thug/ff you will be way over defense softcap and no snare/slow pit. every single one of the combos you listed do not synergize well. Forget necro as whole or get some thicker skin while playing it. i tried necro/ff, necro/dark, necro/thermal and /ff only really works because of mace mastery's power boost bringing them to defense softcap. necros innate resists are rare damage types leveling up and hard to synergize with any secondary. i had to adopt team teleport on my necro/dark to really move that dark servant around with its gigantic -tohit aura. teleport target is also a thing for the servant beast/nature reroll into beast/cold. adopt a tundra like avatar and go with it. beasts innate defenses with iceshields+fog+maneuvers is good times. thugs you have so many things to work with here. thug/trick arrow to keep up the natural crap while still having flash arrow at level 1, glue arrow at 2 and the fabled oil slick arrow. thug/traps, thug/dark. i can go on but i already typed too much