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kelika2

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Everything posted by kelika2

  1. I guess it is server side and not account side for the 3 day/5 tokens bit.
  2. Everythings in the title. Used 5 tokens on tuesday morning, and all 5 were refreshed wednesday morning. Not complaining Unsure if bug "server transfer" search didnt yield anything transferred one alt to see if it refreshes thursday morning as well
  3. Your argument is nice for a first time alt But for a level 50 finalized build? it does not make sense to take tough/weave so early
  4. I made a Kinetic/willpower brute based on Roshi but called it Mertle Hermit to avoid getting genericed. With the Fury changes last patch it made Kinetic Melee viable for brutes Timing Repulsing Torrent with Jumping to land before the wave of Ki hits the enemies feels nice and Burst while all that is happening feels great. Slot Torrent as such: Posi Blast 5/6, skip dmg/end and use Overwhelming Force: KB to KD in the last slot. Ki powered attacks A mini kamehameha and a super one and then an epic power pool kamehameha this character feels fucking nice. and being an 7.5ft muscle amazon also helps. I didnt read the OP post btw sorry if you had something else in mind.
  5. I do not know how to reply to people who reply with emotionicacons so here: What the FUCK is beating your ass so badly before level THIRTY (not 20) that you NEED tough and or weave before level 20?
  6. Slap a sudden acceleration KB to KD in it first two slots can be heal or end I love this power because its quick to activate, does not intrude on my costume and no, it does not always need to be on I keep mine on the third hotbar in the first slot so I can CTRL+1 it when needed
  7. New thing to add: people who have Tough and/or Weave before level 20.
  8. knockback repel people with wings but no flying powers pure emps name squatters that never play said alt cold dom/ff/thermal people with neon or pitch black for their buffs that base teleport stuff. constantly in TFs people mash it before TT gets summoned
  9. I want an all kicking character for reasons and flight and martial arts is it. Jump Kick does more damage than Thunder Kick and I need a filler attack because skipping Cobra Strike
  10. Staff Fighting was on live.
  11. My vote is Willpower. Taunt aura before level 28 Not needy Psi dmg is a threat at high levels Defensive Sweep will get you to melee softcap pretty easy, so IO for ranged defense and good to go IOs/tough can easily get you to Invul's s/l territory
  12. Glue, Ice, Flash, ESD, Snap and Stunning arrows suck. Skip. Slot up Electrified Net arrow as a regular attack. its energy damage will always come in handy. This is one of my most used powers since I alternate it with every other attack. Slap a Knockback to Knockdown Enhancement in Explosive Arrow. I slot mine: 5/6 posi blast, skip dmg/range and 1 Overwhelming Force: KB to KD Staying Natural? Fighting and Munitions Mastery. Body Armor is great to hold 3% def ios, 7.5% hp
  13. This is acting weird animation wise, sometimes I get the old long animation but sped up damage, other times it works normally, fast animation, synced up damage, etc. Also the Stored Energy mechanic has been weird, sometimes it stays up for a second and goes away
  14. Not the place but: Lich slotting: 1 acc/mez hami, 2 dmg/mez hamis, 1 acc/dmg/end any pet IO, and 1 golgi. the 6th slot you can do whatever you want. Its level + supremacy aura should have it landing attacks reliably the mez hamis will max out ALL of its CC effects. fear, immob, hold, etc the golgi will reduce its end spending and give a little kick to its life drain attack and you may not notice it, its damage is not that bad. its crap for a tier3 but it still does damage.
  15. Warning, all opinions require both 5% def aura pets. And many of them require some sort of Hamidon enhancement Thug/trap is top tier for me, combination of AoE at a low level, to debuffs and ample free time for personal attacks Thugs: acc/dmgx2 hamis, 1 acc/dmg/end IO, 1 raw end reduxIO, both 5% def auras Enforcers: acc/dmgx2 hamis, 1 acc/dmg/end IO, 2 cytos, 1 lotg - cyto enhancements are game changing to thugs enforcers. def, tohit AND end reduction Bruiser: acc/dmgx2 hamis, 1 acc/dmg/end IO, TWO end redux IOs. resist or aoe def auras optional in thugs This post would go on too long but frankenslotting pets is what gets late game masterminds through the day. A golgi or two in soldiers or lions, a perox/endo or two in spec ops (mez hamis boost ALL spec ops mezes, from the web nade, to aoe stun, to hold gas and stun rifle butt), membranes in fortify pack, etcetcetc Back to the OP question Bot/trap ninja/ff - due to ninjas innate def they softcap to all really early beast/ff - same as ninjas necro/ff - 35-40% def before power boost demon/ff - same as necro never ever bot or thug with /ff. at level 32 both primaries get gigantic burn patches that require some kinda -spd on enemies or else everything just scatters Softcapped pets are happy pets, take the Mace Mastery patron pool for Power Boost to really make those single bubbles of yours shine. All those /ff masterminds have all pets, all personal attacks, a travel power and maneuvers before level 20. aid other at 22
  16. Man, I did not notice that. might have to reroll my elec/energy blaster _ Yep, the tier2 and 4 punches feel so much better and a KB to KD in Force of Thunder
  17. The only thing that irks me about /elec is that you have to wait until 35 for your endurance recovery ability meanwhile other blasters get theirs in the teens/20
  18. I dunno hero planners and stuff like this or all those abbreviations but Burst, Slug and Sniper Rifle - 5/6 Decimation (no proc) - add an additional 6th slot for procs or a recharge if extra Buckshot - posi blast 5/6 (no proc) and 1 KB to KD M30 - blaster ATO1 set 5/6 (no proc) and 1 KB to KD Flamethrower - blaster ATO2 5/6 (no proc) and 1 range (optional but holy crap it makes a big difference) Full Auto - posi blast 5/6 (no proc) 1 rech Both M30 and Flamethrower have long recharge times, the ATO sets however have lots of recharge. Knockback to Knockdown are essential to Buckshot and M30 Most Cones have short ranges, Flamethrower is no exception energize - 5/6 doctored wounds, skip rech/end I dunno why you have so many slots in buildup but: 1 rech, 2 adjusted targeting. rech and rech/whatever Total Focus got a buff, but finding time to use it is rough Drop leadership, focus on fighting for tough and weave if you intend to keep Fire Mastery: Bonfire only needs one Sudden Acceleration: KB to KD. i personally rarely use it and dont need it at maximum recharge Rise of the Phoenix turns into a massive burn patch if you use an Overwhelming Force: KB to KD in it. additional dmg or rech is fine if there is room or not Both tough and fire shield should have 5/6 Reactive Armor, skipping rech/end. and 1 3% def Weave should get slotted 5/6 Red Fortune (skip raw def) and 1 lotg 7.5%. the def in lotg makes up for skipping red fortunes def Since /Energy is light on powers/slots, fill the rest in with Concealment for more LOTG mules or even stuff like 5/6 Obliteration (skip acc/dmg/rech/end) in rise of the phoenix
  19. Hell, I will even take Force Bubble being a ground target aoe that has -tohit to enemies inside. because enemies being trapped inside and all.
  20. no, herding sucks. even if you increase the agro cap to 32 or 34 tanks will still demand that people wait to attack
  21. I just want Dimension Shift and Wormhole to swap places.
  22. Just give me +2 to all pet levels and the ability to slot ATOs into personal attacks its a quick and dirty fix
  23. I been here like 5 days and its been nonstop action. I moved 6 alts across 2 accounts and you fucks are so active. You breathed new life into this game for me. I can barely finish a cave firefarm before something starts forming that I wanna join. And if its not lfg/help random chatter its a plethora of people forming task forces of all levels, themes and rules. I didnt think an all Mastermind Synapes TF in under 90 minutes was a thing but you all blew my mind.
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