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kelika2

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Everything posted by kelika2

  1. Remember this word when you yourself realize you are not needed and just kinda there when all the brute/scrap/corr/stalk/blast are just annihilating mission objectives meanwhile MMs are left in the dust and when its AV time you are spending 5-10 precious seconds summoning, hoping they dont die, buffing and whatnot. I understand people hate being told "no" and other variants of it these days, but sad fact, my favorite AT in this game that means a lot to me are trash for speed TFs
  2. You also need the resist on top of def which just isnt doable solo. you can softcap def you can softcap fire res but you cant really do both. Now another thing is lots of pet aoe is cone based, when you get surrounded they cant aoe properly and just make a /fire brute.
  3. Why not just get into an AE mission that locks you at X level? itll exemp you down you wont ever get auto logged out others can join you and leave as they please since AE's task force mode is different multiple AE buildings so never have to travel far But do have it eventlike where everyone and everything is the same level would destroy the need for progression. I am sure there is probably missions out there in a single room with a little clicky to finish made just to exemp people down. Also future apology when you do this: sorry you didnt respec properly and took 3 travel powers and tough/weave before 20
  4. i have this weird feeling you already formed an opinion and a solution to your own question before posting and this is just plain weird
  5. Team Teleport or you just dont join any "speed" tf. sad but true. masterminds are not a speed archetype. one might be able to attain this if the player has stealth+stealth io/invis AND grant invis for pets but between stealth/invis suppression you might not even get a chance to get re-invis from adds and such. meanwhile brutes and other ATs can kill and barrel through a sea of enemies to the objective. saying again, masterminds are not a "speed tf" archetype. unless you kill your pets until the AV in which case you were not really needed in the first place or just not worth it from all the summoning/resummoning/etc. --- Also from what I understand Masterminds are a horrifically hard archetype to code/program and I personally do not see a fix to any of this to MMs in the near future on any server. Form your own groups, use words like 'kill thru/plow/kill as we go' when recruiting. and if someone goes rogue, boot/warn/remake. I love my 13 or so masterminds but I know that speed task forces automatically lock me out of being optimal and i might as well doorsit on a firefarm.
  6. https://cityofheroes.fandom.com/wiki/Pain_Domination#Painbringer Huh, so I was
  7. This only really applies to low level task forces and groups. Pet number increases are 6(t1), 18(t1) and 24(t2) This would allow a third tier1 in positron/dib, and a second tier2 in synapes/virgil
  8. GIVE OBSIDIAN SHIELD NEG ENERGY RESISTS ALREADY Also its literally fine, its just doesnt have [Dark Burn]. Also I think years ago they meant to have toggles and such to be used smartly god dman i got bored typing this too just go fire armor and recolor everything dark and enjoy
  9. Melee tactical units. By that StJ/"invul" meaning armor. s/l 15-20%, everything else 5-10% i got bored typing this i know most suggestions just go in the trash fuck
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  10. +rech or -rech does not effect pets abilities in any way, any power, any how, any time, any when, any any. the other effects, sure.
  11. roman farm lf incarnates will doorsit
  12. Been teleporting more recently. Plus this would also minorly help ranged people or even melee who wants to pull that target thats kinda far away but not really with their 40+ powers
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  13. Theme idea for a few Masterminds, but refreshing it 6 times every 2 minutes is getting to me
  14. Alpha: Extends to Pets, also level shift Interface: Extends to Pets - EXTREME OPTIMIZATION WARNING THE INTERFACE DAMAGE OVER TIME PROC(75%) HAS A CHANCE TO HAPPEN FROM ALL PETS LEAVING THIS THE MOST GAME ALTERING GAME BREAKING GAME BOOSTING MAXIMIZING EFFECT AVAILABLE TO ALL MASTERMINDS IN THE INCARNATE POWERS IF YOU HAVE DEBUFFS SWITCH NOW, ACCEPT DOT PROC INTERFACE. Fire least resisted Judgement: neat to have Destiny: Extends to Pets, also level shift Lore: Does not extend to pets. Even the Knives of Veng aoe buff does not apply to pets, but they get the level shift Hybrid: SUPPORT only, infact pets get extra benefit from the buff. I cannot stress enough how much the Interface DoT effects helps all mastermind damage.
  15. KB to KD =/= repel. Believe me if the HC devs ever come up with a -repel IO I will start singing praise of Storm. but until then KoS
  16. kelika2

    Demon/Storm

    Try a fire/ice/water Corr with /storm. skip hurricane, dont use gale. stack those rain powers Slap KB to KD in Tornado and Lightning Storm for more dots and then perma hasten for more dots while you dot freezing rain + rain of fire + tornadox2 + lightning stormx2 on say an AV is just balls amazing. and regular every day trash being under freezing rain + rain of fire is mind blowing, and even more afterwards when SCOURGE starts kicking in on rain of fire. and if you go ice/storm you can stack THREE RAINS FOR EVEN MORE SCOURGE While the contrarians will disagree, storm is bad for group play and its really meh to keep pets alive in either a large group or large enemy spawn situation. but if you just wanna solo on low settings, cant stop ya
  17. If solo, you might have a decent time. But in groups people will probably kick you on sight for having hurricane on, and without hurricane your pets might die easily. Consider /cold, /dark or /time. With power recoloring and stuff you can easily get away with /time looking like /storm without pissing off the silent majority
  18. just leave and make another one
  19. Aura buff IOs are game breaking for masterminds. While I do not have a Demon/Dark, I have a Demon/ff and demon/thermal and ninja/dark along with necro/dark. Petrifying Gaze and Howling Twilight is optional, ignore Black Hole Demonlings: 2 acc/dmg hamis (Nucleolus Exposure), 1 acc/dmg/end pet dmg IO (any), 1 end reduction, 2 aura buffs, make sure Command of the Mastermind: rech/+def all is in this pet, Demonlings die the most often of all and the little bit of recharge helps a tiny bit. Gargoyles: 2 acc/dmg hamis, 1 acc/dmg/end pet dmg IO, 1 heal/end hami (golgi exposure), 2 aura buffs Prince: Same as Demonlings, but make sure the aura IO: Mark of Supremacy: End reduction/+resist all/+regen is in this pet. Reason why is the Prince uses a lot of endurance and this helps Aura buff IOs, ignore "cant be slotted into mastermind pets", changed on HC: Sovereign Right Expedient Reinforcement Mark of Supremacy - Edict of the Master Call to Arms Command of the Mastermind Twilight Grasp: 1 50+5 acc, 5/6 doctored wounds Tar patch: 2 rech Darkest Night: 2 Enzyme Exposures (hami end/-tohit), 1 -tohit/end/rech IO. I use Dampened Spirits Fearsome Stare - Frankenslot: 1 50+5 acc, 4/6 Dark Watcher's Despair (skip proc and end/rech), 1 acc/rech cloud senses. Fearsome Stare is best used as a tohit debuffer. the terror effect is shit Shadow Fall: 3 Ribosome Exposures (hami end/res). Optional: 2 def, 1 lotg +rech. The defense gain from Shadow Fall is small, but it stacks with the aura buffs for pets, -tohit from other stuff. And for later, I took Maneuvers. Stacking shadow fall with def + slotted maneuvers is aprox 9.5% def to all Dark Servant - semi-franken slot: 4/6 dark watchers(skip proc and end/rech), and 2 Cloud Senses, acc/rech and acc/end/rech If all aura buffs are in place you are looking at 19.5% def to all, 29.5% def to AoE. Tack on Darkest Night or Fearsome Stares -17% tohit each And resists should be: 50%~ s/l, 65% e/n/p. these are guesses. 30% resist to all from IOs, 10% resist to most from garg buff, 20% shadowfalls e/n/p and whatever demons inherents are. not logged in to check
  20. Ninja/ff and ninja/dark experience and no. I had it for awhile and its best used on the Genin who are constantly attacking but overall its just too much end cost, animation and waiting. and as you may or may not know, sometimes pets just stare off into space
  21. I can look at social media posts all day long about a decaying world and/or society Doesnt mean im ganna do anything about it tho. might get a total revamp, might just get the Dominator energy assault stuff ported over
  22. kelika2

    Staff...next?

    fire/staff is my funnestist tanker ever. guarded spin at 4 storm at 16 burn at 18 stacking dots until 50+3 From Posi to itrials. moar dots
  23. Kin/fire Burst feels like a 100% crit chance from hide/placate/ATO proc INITIAL DAMAGE Burn crits naturally/can be forced Using stealth proc + conc strike can keep build up going for awhile healthy attack chain early on crits in Energy damage early bloomer, only gets stronger from there Staff/Nin 2 aoes before 20 able to softcap easily (guarded spin + ioing for range/aoe caltrops, smoke flash and blinding powder are nice and skippable allowing boxing/tough/weave. Tough slotted with 3 Ribos, 2 3% def procs, 1 7.5% hp
  24. Im not seeing the Aura buff IOs anywhere. 10%x3 resist to all is gigantic, 5%x2 def to all is huge, 10% aoe def is noticeable Thaw is not needed at all Power of the Phoenix is a level 49 filler power (check its end cost and how many times you use it) Melt Armor is extreme hit or miss because of its recharge. please remember how fast people kill trash in this game and the lifespan of AVs pre-50 Tactics is not needed because of Supremacy Spirit Ward is trash, its neat at the lower levels when people dont have their IO bonuses but max level its very meh Forge can easily be kept on 3 targets with 3 rech. prince + gargs most of the time or 3 players, whoever. Hami enhancements are extremely important to maximize enhancement stats + allowing aura buffs Tier1: 2 acc/dmg hamis, 1 acc/dmg/end pet dmg io, 1 raw end, 2 auras. Tier2: 2 acc/dmg hamis, 1 acc/dmg/end, 1 golgi, 2 auras Tier3: 2 acc/dmg hamis, 1 acc/dmg/end, 1 raw end, 2 auras. 1 of the auras being Mark of Supremacy: ENDredux/+resist/+regen. Even with 60-80% end redux on the prince he still runs out of end in long fights. Sorry I cant get into mids.
  25. No fucking way. Before they went fucking berserk and ran across the map and back from a fire patch by a -25 leveled demo or some world burn patch or a rain. even friendly burn patches like a lit oil slick caused fear. move them yourself
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