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Biff Pow

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Everything posted by Biff Pow

  1. My problem with basic SO slotting is that one Accuracy SO feels like too little, and two is too much. So my recommendation is to break the rules a little and use one Acc/Dam IO (from any set) to balance that out. Then add one Accuracy, two Damage, one End Reduction, and (if six slotted) a Reduce Recharge or some increase control/debuff.
  2. You have Invincibility set to 10 foes in range, so that adds a lot of Defense. Also your Resists are including 6% from the Might of the Tanker ATO, I forget about that one a lot.
  3. How about a little bit of Smash/Lethal Resistance in Practiced Brawler? A practiced brawler would naturally be able to take a punch. Or do I just want someplace to slot the +Def IOs? Maybe.
  4. That seems like a different conversation, my suggestion was only a cosmetic change- new maps for variety,
  5. I'd like to see more mission maps for variety, then we can add more content and "hard mode" ourselves with AE. Hopefully existing missions could use the new maps as well.
  6. Take Rage out of Super Strength and Brutes still have Fury, which is the same concept. And everyone has access to Rage Inspirations, which is the same concept.
  7. Hit Handclap right before Rage crashes and you'll have a lot less incoming attacks for most of the ten seconds.
  8. I wouldn't go that far, and I'd hate to see a basic power like Super Strength get turned into combo-building or bonus-stacking like newer sets.
  9. It's too bad we can't colour tint the Propel objects in Gravity Control. Throwing all that crazy stuff is kind of Green Lantern.
  10. This is why I'm fine with dumping Rage altogether- Fury took its concept.
  11. Yeah, Super Strength is a popular set so any big changes could just upset players. And it's such a classic and common superpower that I think it should be kept as simple as possible, no gimmicks.
  12. I think Super Strength is mostly fine. The only power people don't seem to like it Rage because of the crash. So while I don't think we NEED a change, here's my little idea for the set anyway: 1. Change Rage to some passive defense power like Tough Hide (having Super Strength would naturally make you a little tougher.) 2. Super Strength users now have a "Strength Level" (a nod to the old Marvel Universe Handbooks.) Just choosing Super Strength makes you Strength Level 1, plus one Strength Level for every power picked from the set, up to Strength Level 10. Each Strength Level gives +2% ToHit and +6% Damage, up a maximum of +20% ToHit and +60% Damage. If that's not overpowered enough, I'd also make Hurl a Targeted AoE attack. It feels weird throwing a big chunk of debris into a crowd and only hitting one guy.
  13. Make Reconstruction usable when defeated. Drop Revive for some other power.
  14. Most of my COH time has been playing the classic Inv/SS. I keep trying to branch out but then it's just a hero game instead of SUPERhero.
  15. I like when I catch Vahzilok minions dropping to the ground, like actors getting in position.
  16. It can be a little tougher: put the Gladiator's Armor +Def in Tough (since it's a passive bonus that doesn't need Tough running) and the Impervious Skin +Regen in Resist Physical Damage. I don't take the Fighting Pool so I have the +Def in Unstoppable.
  17. Why is Fly on? And if Rage plus Hasten is a problem, I take Rage every time. I really notice the lack of the ToHit buff when playing other sets.
  18. You definitely want Rage, the crash really isn't a big deal, and the ToHit buff may be even more valuable than the damage. And KO Blow is just way too good to skip. If you want Fly and Afterburner, I'd suggest taking Air Superiority instead of Hover. It's a useful attack for keeping annoying enemies off their feet.
  19. They should add a goldside-only AT unannounced and see how long it takes for players to notice.
  20. I like to split up Apocalypse for the 16% Regen bonuses but that's pretty much it for purples.
  21. Not disappointed but I often think of one other little change to the build right after respec-ing.
  22. The "how to get you to try" thread reminded me of my idea to overhaul PvP to make it more fast and arcade-like by just giving everyone a few powers based on powerset choices. Your build doesn't matter, it's just for fun and badges.
  23. It varies by powerset, but also look at any crowd control options you have that you might have skipped over because you thought you didn't need them. I've learned to really like Handclap (with the KB to KD IO) against enemies with debuffs and drains.
  24. Not that radical but I'd freshen up all the old low-res costume options.
  25. I'd suggest a Blaster just to try out the changes that have been made to the AT. The new sustain powers make them a lot more fun.
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