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Spectre7878
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Everything posted by Spectre7878
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Correct. It’s a power between fire cages and flash fire. Which doesn’t make sense in a control set. Smoke it more of defender/corruptor power. So fire control feels like it’s missing a aoe control of some sort. Flash fire is kind of slow to recharge so there is nothing in between to off set the lack of aoe control. I feel that smoke should do some sort of control, be stronger in its to hit de buff, or put a different fire aoe in the mix and make smoke a bonus effect on fire powers. It’s just an idea. I know nothing will change with it. Also hot feet endurance needs to be lowered it’s way to costly imo
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I will try to keep going with this character but I still feel there is a whole in the sets aoe holds smoke isn’t much control so it feels off
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Also smoke seems like a pointless power in a controlled set. I feel like there is a hole missing in the ape control powers. I want to like this build but I feel something is missing. If hotfeet is supposed to be a hold power the the endurance should be lowered. That’s just my opinion
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I tried slowly walking it through the one door and then the other and it won’t follow. It just sits there.
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I been trying to play my gravity controller and for some reason the singularity gets stuck in doors and will not follow. This has been going on for a good week or two. I tried my illusion controller and the Phantasm did not get stuck. So I think it’s just singularity. Please fix this. Thanks
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Focused Feedback: Storm Blast
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
How are people slotting storm cell? -
Focused Feedback: Storm Blast
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
I am playing a corruptor storm blast storm summoning. So far I love the animations and the abilities. Still messing around with slotting and sets. She is a bit endurance heavy. It feels like a true weather character. One I have been waiting for. I don’t see a big issue with jet stream. If anything my gale and hurricane is worse with knock back. I am bad at reviews but I think devs did well with this new power set. ps. I really wanted Shuriken blast set to make my ninja blaster. Maybe next time 👍😁 -
The build I tried to make on mids of him was not great at all. I don’t want to give up on him. Just hate to be force to take powers so i can achieve Premadom. I wish there were better sets that help with doms endurance and overall recharge beside luck of the gambler
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I have played many different dominators. I like the set because of it holds and damage. For the life of me my fire fire fire dom is the hardest to slot and build in my opinion. I love his theme and look. I just can’t seem to figure out his issues. I think the hardest part on this dominator is endurance and recharge.
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Choking Cloud and Entangling Aura Endurance/Mag
Spectre7878 replied to Spectre7878's topic in Archetypes
Thanks for the tip. I have been messing with mids on this power. Plus testing it on beta to tweak things. Again I just didn’t understand why the endurance was so high on the power. -
I love these to powers but I hope they can be looked at. I feel the endurance cost does not out way the magnitude. Or vice versa. Can we please maybe lower the endurance due to the fact that it’s a mag 1 or bring them up to a mag 2 and keep the endurance as is. i can see a power like let say focused accuracy being and endurance cost of .78 because it gives the character 20% accuracy but to have entangling aura and choking cloud so high of an endurance cost for such a low mag hold it’s a bit of a pain. i don’t know how hard it would be to just lower the endurance cost. But it would help a lot on my toons that use these powers thanks. 😀
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My beast nature is 50. Not IOed and my necro/dark is 45 ish
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So I have tried really hard to play and love masterminds. I feel the pets just die to fast. Especially against longbow, malta etc. am I doing something wrong with masterminds? I am ok solos if I play 0x0. is it just inevitable or is there a way to keep the alive i current have a necro/dark beast/nature thug/rad
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I know this might be a challenge but I would love for Dire Wolf to be a Polar Bear option
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I hope this can get some love, can you please make galvanic sentinel work like Voltaic Sentinel. I would love for it to be a toggle or last longer and not so fragile. Please and Thanks
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Any thoughts on increasing poison radius. It’s just so small that it only hits one foe.
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Can we please fix indomitable will under psionic mastery by lowering its recharge time. It’s just too long in my opinion. I like rune of protection but don’t like that it’s magic looking. Yes I know it sorcery, but non magic toons I am sure like it and want it to fit there theme. Would be nice if RoP had a non magic look option to it.
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I have a controller electric storm. I am not really sure if my procs are working as much as I want them too 1. Is it worth putting procs in my basic single target attacks electric fence, tesla cage and jolting chain. They don’t seem to proc much from what I been noticing. I put force feedback chance for recharge in jolting chain and gale but again I don’t think they are going off. 2. Patch powers Freezing rain i put an Achilles heel -res and in ice storm I put a chance for damage. Being patch powers I feel they are not going off 3. Toggle powers. Conductive aura. I put a performance shift chance for endurance. But I never see it trigger.
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Hello Ok. So I thought I understood procs and where to place them. After reading this thread. I think I may not know what I am doing with them. For example, I have a controller. She is a electric/storm. I love her build and powers, but as far as procs go. I think I messed up. i have read that toggles and rain type powers are pointless to proc, but then I read to put Achilles chance for -res. I put force feedback chance for recharge is gale, but being a fast recharge power. I don’t think it’s going off. In jolt I put a chance to hold, and chance for recharge. Again being a fast power I don’t think it’s working. So what powers are pointless to proc. Am I missing something?
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I guess my question mainly is do dominators need it. Or does domination act as a mez protect.
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So a silly question. What archetypes can do without rune of protection. Obviously melee characters probably do not need it. I have used it it on my blasters and controller. Do dominators need it. Or does domination help. I love RoP. But it does not always fit my theme and or build because I don’t want to take three powers from a pool for the one power I want.
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I can see both sides to this issue but I have never been a fan of taking powers I don’t want or need from a pool just to get the one I want. There are many patron pool the put the armor behind a power that is a big waste of time. I say let the players take the powers they want from the pool and be done with the prerequisites.
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Focused Feedback: Necromancy Revamp
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
I just made one on beta to see if i would like them. I use to have one on live but the thing i hate about masterminds is the pets just die to fast. One AOE and splat your screwed. I am trying a necro/dark. So far with the new things he is wroking out really well. I hate trying to get pets alive all the time. Not sure if Dark Mas is just good. I had a demon thermal and it felt like to much work with thermal. I may try and make one on beta to see if she plays better -
Focused Feedback: Force Fields Revamp
Spectre7878 replied to The Curator's topic in [Open Beta] Focused Feedback
thanks for that, i was so confused