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Everything posted by BZRKR
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Right before Trip Mine and Fold Space.
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With a range of 80ft and -Fly, Hurl Boulder has some utility use, and can mule for set bonuses! I like chucking a rock when the last Juicer in a group zips off at capped flight speed with 2 hp remaining 🙂
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I love love love the idea of both of these sets! Especially if the attacks has plenty of splashing and surging water like the Blast set. It would be funny if when the buff ran out, the bubble burst and had a chance to knock down enemies in a small radius 🙂
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I made a Stone/Stone, and am loving it! On the Stone Armor side, there are plenty of places to put all of the defense and resistance unique IOs that I want, as well as a full brace of Luck of the Gambler +recharge IOs. In fact, my Stone/Stone Scrapper has the highest +recharge of any of my Scrappers, which means that Earth's Embrace is always there if I need it, and my attack chain is smooth and thick. For Stone Melee, Superior Critical Strikes procs often in Heavy Mallet which is nice. The screen shake, sound, and little explosions of rubble are all very satisfying. Between Fold Space and Mud Pots slotted for Slow, there are very few runners, and the 80ft range on Hurl Boulder means that if anything does get away, it still gets smacked.
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Oops! I was not specific enough in my comment. You are correct. For the sake of future readers: On Indomitable MSR raids run by @Eda it is explicitly okay to leave after U'Kon dies per Step 5 "Wanton Destruction" in their guide here. Since I have seen @Glacier Peak at the MSR raid run by @Eda on Indomitable, I assumed he was talking about our raids, and responded the way I did.
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Yes, on Mondays, thuRsdays and Saturdays. Same time as always, 2 raids a night, instanced.
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Y'all should come to Indom, where we are gathering for raid #1 now 🙂
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The stuff you need to do ends once U'Kon drops. Just bail after that. There's no badge reason to stick around if that's all you're trying to do.
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Cool idea with cool badges! One question, in your vision of this expansion, what happens if the bowl collapses? Does part of the league need to "hold the beachhead" or can everyone run hyena style through the ship?
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This is the best suggestion I have read in several days! I truly hope the Dev's put this on the "to do" list.
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I'm sorry, but what power are you talking about? The Bio Armor power Adaptation gives you 3 Toggles: Efficient Adaptation, Defensive Adaptation, and Offensive Adaptation. You just toggle on Offensive Adaptation and it stays on. It costs 0 endurance to run, so it stays on even if you have an endurance crash. It stays on when you're Held, Slept or Stunned. Are you talking about part of the Sentinel Inherent, Offensive Opportunity? That has nothing to do with Stone Armor.
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Heh, yes 🙂 Among my regular group, we call it "Devastatingly Slow". I skip Proton Sweep all the time, every time.
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Radiation Siphon has to hit a Contaminated target for the heal to go off, so it can be a little unreliable. However, Irradiated Ground can be slotted with a number of damage and utility procs, and the patches keep things mad at you if they stand in them. I have a SR/Rad/Soul Tanker that I use to pull on MSR and it's survivability vs Lvl 54 Rikti is great. It should be a good combo on the ASF, especially with team support.
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Focused Feedback: Villain Group changes
BZRKR replied to Booper's topic in [Open Beta] Focused Feedback
Yellow Ink Men -
Focused Feedback: Stone Armor - Revamp and Proliferation
BZRKR replied to Booper's topic in [Open Beta] Focused Feedback
Something I haven't seen mentioned that can easily be set aside for a future release: Crystal armor's original power customization has glowing crystals, but the recolorable style does not glow. The non-glowing crystals look awesome with certain color combos, so I wouldn't want to see them go, but can a recolorable+glowing option be added? Thanks! -
Focused Feedback: Changes to Sleep and Placate
BZRKR replied to Booper's topic in [Open Beta] Focused Feedback
Yeah, you currently need to use the Ultimate Inspirations to gain an effective level to grab +4 Bosses/Elite Bosses. -
Good PuG, good game, good evening! (I dared the star tonight)
BZRKR replied to Aeroprism's topic in General Discussion
Good on ya! -
A new story arc:
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With moonbeam/gloom/zapp, are these being slotted as proc bombs somehow (like Sentinel Dominate) or just with regular ranged/snipe IOs with just the one damage proc? (I just realized that on my Scrappers, I always go Body Mastery, and on my Tankers, I'm chasing Dark Obliteration to use as a Ragnarok slotted pulling tool.)
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Seconding the recommendation for Claws, it has a great mix of attack "shapes" and is especially satisfying on a Scrapper. If you are focused on Single Target damage, why are you leaving out Energy Melee? However, don't forget that Scrappers are getting Stone Melee too, which looks like it's going to be pretty darn fun too. Also Dual Blades is getting some QoL love on the beta server, so you may want to test drive that too. Of course, the other correct answer is "You have 1000 character slots and free renames! Make one of each!" 🙂
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Null the Gull and Dimensional Warder progress
BZRKR replied to Carnifax's topic in General Discussion
Maybe check your alignment? If you are currently a Villain, it may not show? -
incarnate abilities not showing up in status window
BZRKR replied to alphamax's topic in General Discussion
I think Hybrid only shows up when you toggle it on? -
Who cares about popularity? I pulled on Mothership Raids on mine until Vet lvl 100. I play it less now only because it doesn't earn Empyrean Merits any more, and well, Alts. SR/Claws is a lean, mean, and agile. It never looks back at explosions.