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Uun

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Everything posted by Uun

  1. I haven't played it on a scrapper, but Staff has 2 cones and a PBAoE. The stance system is pretty simple - each gives a different bonus and after 3 attacks your PBAoE or T9 light up and will trigger a proc when activated. It doesn't address your AoE requirement, but I had a DM/EA brute back on live that was a blast.
  2. I don't know what game you're playing, but in 9 years the number of times somebody has preemptively applied anti-mez to all the non-melees on a team every 90 seconds is 0.
  3. I would be on board for 4 minutes. Not sure about 15. Did the anti-mezz buffs ever get the bubble treatment where you can buff the entire team at once?
  4. I feel like these might be nice, but not really feeling they're meaningful. Some of these would require a lot of dev time, which I think could be better spent. I would much rather see Crushing Field get a damage buff. Crush, Crushing Field, Gravity Distortion and Gravity Distortion Field all have -62.5% speed. Obviously only applies to mobs that aren't held or immobilized,
  5. I couldn't bring myself to roll a Dark/Electric, so I rolled Dark/TA instead. Rare, but not THAT rare. Up to lvl 20 now.
  6. Looks better. A couple of thoughts: Move the 2nd slot from Stealth to Resilience. 4-slotting UG will give you 3% melee defense. Also, the in-combat defense from Stealth is half what Mids shows. Move the 2nd slot from Combat Jumping to Weave. Weave has higher base and enhancing gives better returns. Move 2nd slot from Health to Fast Healing. Fast Healing has higher base and enhancing gives better returns. You could 3-slot with Numinas. Change endmod IOs in Stamina and Quick Recovery to 3rd Performance Shifter for the +hp bonus.
  7. I'm on board with this.
  8. No thanks. Removing the scaling damage resistance is a non-starter. I don't think an increased passive healing rate is going to help you when a big attack gets through your defense. I'd rather be at 10% health with capped resists and pop an inspiration. I think making the toggles into autos and the T9 into a toggle would be incredibly imbalanced. I'm not sure what the issue is running 3 toggles. I run those plus tough, weave and assault and have no endurance problems.
  9. Hardly. It's completely superfluous the way it is. If I'm running 50-60% defense to all positions w/o Elude (on a tank), do I really need Elude for the recovery, run speed and jump height buff on a 17 minute recharge? Providing massive +def to a set that can soft cap already is silly, so I skipped the T9. I'd like to see Elude get the Meltdown/Strength of Will/MoG treatment (more modest buffs on a shorter timer) - cut the +def in half (or more) and add some combination of +res or +hp or +rech.
  10. I knew about the unenhanceable, but City of Data shows unresistable as well. I guess this is an error.
  11. Not saying they can't do it, but there's a tipping point. If the damage doesn't surpass your regen rate, you can live forever. Once it does...
  12. I've only played it on a scrapper, but I'm not surprised it doesn't work on a tanker. When faced with enough damage it gets overwhelmed, nor does it withstand alpha strikes well.
  13. Much of Regen's +regen is unresistable.
  14. Instant Healing was changed in August 2005. Folks need to get over it already. I played regen for many years after the change and it was fine. Moment of Glory was changed in February 2008. Most consider that change an improvement, but nobody talks about that.
  15. Drop Conserve Power and Physical Perfection. As said, you really don't need the slots in health and drop defense slots from Stealth. Take MoG and slot for recharge Add more damage resistance to Tough and one more slot to Resilience. 6 slotting Unbreakable Guard (with 7.5% +hp) will give you some nice bonuses. Swap one of your Doctored Wounds sets for Preventative Medicine and 6 slot. You will pick up more +recharge and the +absorb proc.
  16. I still see plenty of rads. Granted the debuffs become less valuable when you get to the end game. While the -res is nice, the real positive is -regen. I believe it still has the biggest regen debuff (-500%) in the game. The heal has always been meh.
  17. It's "Player X's copy of PowerName", however, multiple Achilles' Heel procs are considered the same power and you can never have more than one in effect. Not sure whether the Annihilation or Gladiator proc stacks with Achilles' Heel, but all of them will stack with Envenom and Venemous Gas (which stack with each other).
  18. Twilight Grasp - I think the real justification for making it 1.20x accuracy is that Transfusion (Kinetics' heal) has it. Howling Twilight - I believe this has Afraid (the run away kind), not Fear. Black Hole - People have been calling this the worst power in the game for years. At the very least it needs to get the Dimension Shift treatment (toggle allowing you to interact with the phased foes). Keep in mind that most of these powers are shared with Dark Miasma and any changes would impact defenders, corruptors and master minds.
  19. THIS.
  20. Here's the updated list from today's post:
  21. Other than damage resistance resisting resistance debuffs, AVs have no innate resistance to resistance debuffs. https://paragonwiki.com/wiki/Archvillain_Resistance
  22. Anybody ever try dark/elec? Seems like the combo should work, but surprised there's only 1 lvl 50. I've played both sets (dark as a corruptor), but never together.
  23. I had a dark/rad defender back on live which I remade as a rad/dark corruptor on HC. Ignoring the defense/resistance, I have a few suggestions: Slot Fearsome Stare with accurate tohit debuff sets. The base fear duration is long enough and everything will be dead before it expires. On the other hand, the tohit debuff is the same strength as Darkest Night and really benefits from enhancement. Dark Servant should be slotted with a combination of accurate tohit debuff and accurate healing sets. Most of what he does is debuff and heal. Slotting the hold is a bit of a waste. Don't bother slotting boxing, especially on a defender.
  24. Yes please. I have a SR/Staff tank. Every time Practiced Brawler goes off it triggers a redraw.
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