Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Uun

Members
  • Posts

    4091
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Uun

  1. Slowed Response requires accuracy. You have no enhancements in Tactics. If you intend to run it, it requires end reduction at a minimum. You don't really need it since you already have Power Boosted Farsight. I would drop Temporal Selection for Time Crawl. In addition to providing -regen and -recharge, it increases the strength of all your other debuffs.
  2. Rain of Fire can be quite potent if you pair it with an AoE slow such as Lingering Radiation. RoF makes foes try to run away, but with enough slow they're essentially running in place (and not shooting at you). You can then follow up with Fire Ball and Fire Breath. I frankenslot Choking Cloud/Entangling Aura with 3 end/hold IOs (it doesn't require accuracy or recharge). I've tried slotting the Lockdown proc but wasn't impressed with the results. Consider picking up a ST hold from one of the epic pools to hold bosses.
  3. I've played a lot of corruptors and one of the strongest and most versatile is Fire/Time/Soul. You can soft cap your defenses, debuff your foes and rain down destruction. Works well solo or teamed. I'm currently doing Storm/Storm, which is a very different play style but also a lot of fun. More of a symphony of chaos.
  4. I've played all the control primaries except Symphony and Arsenal. I prefer Plant, Mind and Ice on dominators. I don't care about soloing +4/x8 (and generally don't solo any AT above x4). I recently did Elec/Dark and found that to be a lot of fun (and very safe). My current favorites are Grav/Storm, Fire/Nature and Illusion/Poison.
  5. When Arsenal Control was being developed, Liquid Nitrogen had a conditional immobilize if targets were wet. This feature was removed in beta but the wet status tags remained. To my knowledge, wet status currently does nothing.
  6. Web Grenade: Skippable unless you don't want Caltrops for some reason. Can be handy to bring down fliers. Has a decent amount of -recharge so somewhat useful as a debuff. Caltrops: Not sexy, but don't see why you would skip this. Triage Beacon: Skippable. My Traps is a MM so I do have it, but I would definitely skip it on other ATs. Acid Mortar: Must take Force Field Generator: Must take Poison Trap: Must take Seeker Drones: Optional. Useful for pulling or taking the alpha. Has a decent -dmg and a small -tohit. Trip Mine: Can be useful if you have time to set them up and pull mobs into them. Generally too slow to use on teams unless you can set them in combat (the Traps version is interruptible, but the Devices version is not). I find that Poison Trap usually gives me a window to set. Temporal Bomb/Detonator: I haven't used Temporal Bomb, but Detonator (which MMs get) is quite good. For the most part Traps doesn't play well with procs. Damage procs do work well in Poison Trap, but they don't work in Seeker Drones or Trip Mine. The Force Feedback +rech proc works well in Trip Mine.
  7. If you've done the Mortimer Kal SF, the Flames of Prometheus temp power converts to a Notice of the Well when you hit 50.
  8. Suggest you take a look at your build. My SR scrapper has about 55% M/R/A defense and capped DDR. There's no situation where Elude would be useful, even as a panic button.
  9. I think you're right. That seems pretty OP, especially for non-Incarnate content. They may want to take a look at this mission if they're going to have 3 spawn alongside an EB.
  10. Short Answer: I would use Unstoppable if I was confident it would allow me to defeat my foe(s) inside of 3 minutes. Long Answer: I skip most of the armor set T9s with a crash. The crash isn't the issue though. Most of the armors can be built sufficiently sturdy such that the T9 doesn't provide a meaningful improvement in survivability. I find powers like Hybrid/Melee and Unleash Potential are far more useful. (I do have Untoppable on my scrapper, but it's a mule for the Gladiator's Armor +def.)
  11. Running Provost Marchand's mission where you fight Nosferatu in Croatoa. Mission set to +3/x4. I'm on a lvl 50 Plant/Martial permadom w/ T4 incarnates (so +1 lvl shift). In the final battle, Nosferatu (EB) is accompanied by 3 vampire bosses. Hit them with Seeds, bosses are confused. Bosses transform into Dark Warwolfs. They are no longer confused, so I hit them with Seeds again. They have the purple dots around their heads, but they're still attacking me. After rezzing, had to hover out of melee range and stack Strangler on each of them (1 application wasn't sufficient). With Domination up, Seeds is a mag 6 confuse and Strangler is a mag 6 hold. According to CoD, Dark Warwolfs have mag 5.19 mezz protection (confuse, fear, hold, stun, sleep). Unless I'm missing something, 1 application of a mag 6 hold or confuse should have affected them. https://cod.uberguy.net/html/entity.html?entity=council_boss_nyctwolf_lycan
  12. Infiltration plus a +stealth IO allows you to stand next to mobs undetected (except for those that ignore stealth).
  13. The aggro cap was set at 17 in Issue 6 (2005). It hasn't been changed by HC.
  14. The one I remember, which was fixed several years earlier, allowed defense debuff enhancements (which are Schedule A) to work in defense powers (which are Schedule B). For example, you could slot Cytoskeletons in Invincibility.
  15. If only. The find contact button is really bad about offering you regular mission contacts. I've never seen it offer more than one. It usually offers a ton of First Ward and Night Ward contacts plus a few specialized contacts like Montague Castanella and Provost Marchand. A contact should never stop offering you missions when their arc is open. Do you have an open blue book showing next to the contact name? He should also introduce you to a level 20-24 contact when you hit lvl 20 (he may have done this before he stopped talking to you).
  16. They only do more damage vs. players. In PVE, the PVP set %dmg procs do the same damage as other non-VR procs.
  17. I don't know, I haven't played Elec Melee since live. Suggest you copy your character to the test server and try it.
  18. On characters that don't have +recovery powers, Stamina will be 2-slotted with a Perfomance Shifter end mod and the +end proc and Health will be 1-slotted with either the Panacea proc, Miracle proc or Preventative Medicine +absorb. Blasters, masterminds and others with +recovery powers only have 1 slot in Stamina (with either an end mod IO or the +end proc). I occasionally slot +recovery/+regen procs elsewhere in the build, but I can't recall a character that has more than the base slot in Health. I tend to rely on judicious slotting of end reduction in attacks and end discount set bonuses.
  19. It depends. Procs slotted in Electric Control/Jolting Chain will only hit the initial target.
  20. Fold Space has no ToHit attribute, so the +ToHit in the enhancement would do nothing. What you want is an HO/DSync with Acc & Rech.
  21. I don't have a Fire or Rad blaster, but I tested with Dark, DP, Ice and Water, as well as Tactical Arrow and Temporal. I only got one buff per attack on all AoEs and cones. This was in PI and RWZ, not AE. Perhaps someone else with a Fire or Rad blaster could test?
  22. If you're getting that from a single application of Fire Ball, then that's a bug.
  23. Not specific to "Shocked", but I've noticed that when blast sets or melee sets are buffed or revamped, the changes aren't ported to the corresponding dominator powers. There's a long list of powers where dominators still have the "old version".
  24. Absolutely incorrect. The damage buff from Defiance uses exactly the same formula for all blaster powers and has nothing to do with the number of mobs hit. The buff varies based on activation time and size of the AoE. [MagExpr]% Damage (All) Strength (self only) for [DurExpr] Duration Expression: power.base>activatetime + 7.5 Magnitude Expression: 0.066 * power.base>activatetime / power.base>areafactor https://homecoming.wiki/wiki/Defiance
×
×
  • Create New...