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Everything posted by Jiro Ito
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If it's a character I plan to spend any time, I respec and fix it. We have respecs for a reason! If it's an alt I don't plan to circle back to, I just leave it on the shelf. I don't see myself ever creating a duplicate character and leveling and slotting the same one, although friends of mine do that. You could also use a characters second and third builds, as an option to a respec or starting over.
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Big Hands as an Aether Shop costume power PLEASE?
Jiro Ito replied to WhiteNightingale's topic in Suggestions & Feedback
haha i like it. can we also be a rikti monkey? -
Why is the Personal Force Field so useless ?
Jiro Ito replied to josephgudgeon's topic in Suggestions & Feedback
It's super useful for zipping through missions to an objective at the end without fighting your way through everyone, or a mid-combat power to save your life and let you regen or use an inspiration. It's also nice that it is 100% effective with zero slot investment, and you can even use it as a place to put an LOTG +rech. That said, it's Tier 1, and you can skip it if you don't want it. -
I thought the Longbow Warden gladiator was nerfed for badge credit? I used Rebirth at Hami Raids and MSRs (which you also need to do for badges) and got the healing badges very quickly.
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i think our /darks are dark/ fenders, we did that too 🙂
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The best thing to do is bring all of them! I ran an all-corrupter 4-star Aeon last night with my pals and it was awesome. Not sure I'd try it with Marlon Randos though. We even finished off Vanguard for the bonus aether. We had two /colds, an /electric, /poison, /rad, /nature, /thermal and /kin.
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I love my TA defender, but like others said, you pretty much want all the powers. I wouldn't skip ice or net arrows due to the debuffs, and I find glue indispensable as well. I recommend a secondary with fast-recharging powers as you won't be able to take many of them. Also want to include something that can light your oil slick on fire.
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I did a rad/ defender superteam with my SG back in the days of Live and it was awesome. We were taking down GMs and AVs by the teens in the pre-IO days. We had a mix of secondary powers that came with additional effects, ie rad blast for the -def, dark for -tohit, sonic for -res, etc. Fun memories.
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It is a "player is only affecting self" kind of power though, so one can't shuffle and battle at the same time.
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I believe this already exists as an option at the Costume Creator?
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Love Trick Arrow for debuffs. Not sure how it could be called slow either.
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Craft more stuff with incarnate salvage
Jiro Ito replied to Jiro Ito's topic in Suggestions & Feedback
Agreed and agreed. Who cares if other people make inf? -
Craft more stuff with incarnate salvage
Jiro Ito replied to Jiro Ito's topic in Suggestions & Feedback
I'd rather be able to craft additional stuff with them, but sounds like it's just me. This would work too, but would be nice if we could email more than 1 thing at a time. -
Craft more stuff with incarnate salvage
Jiro Ito replied to Jiro Ito's topic in Suggestions & Feedback
To craft IOs? That too would be great. And if the incarnate salvage could be converted into invention salvage, that would also be helpful. I assume diminishing returns, maybe at a 2-for-1 rate for common, uncommon, and rare, and maybe a very rare incarnate piece could turn into a rare invention piece. -
Dear friends, I find my more-often-played characters overloaded with incarnate salvage and wish I had more to do with it. Crafting large enhancements is fine, having a handy second or third Destiny option is useful, and exploring different Lores to throw out for difficult times vs silly times vs RP times can be a hoot... ...but I've got hundreds of shards, threads, and components piling up on the characters I play the most, and since I can't trade them to my next alts or sell them on the auction house, I would love more stuff to build with them. I have some suggestions. More temporary buffs to craft at the SuperGroup buff crafting stations, take effect immediately and last for 1 hour. Salvage component cost is figured at a rate of 1M inf per Empyrean Merit, so each adds up to 25M inf which is what the P2W buffs go for. Windfall (same as that found in Winter Packs) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare Defense Amplifier (same as P2W version): Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare Offense Amplifier (same as P2W version) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare Survival Amplifier (same as P2W version) Predetermined combo of 3 common shard or thread salvage, 2 uncommon, 2 rare Incarnate Origin Enhancements (InOs?). Similar to HOs and Dysncs, InOs added to fill some missing gaps in high level enhancements that affect multiple aspects of a power. InOs could be traded/sold like HOs etc. Cost to craft in the Incarnate Abilities window is 100 threads, 4 common, 1 uncommon, 1 rare, 1 very rare (at the rate of 1M influence per Empyrean Merit, this adds up to 50M). End Mod/Heal/Absorb Accuracy/Recharge Damage/Def Debuff Knockback/End Red Taunt/Damage Taunt/Endurance In summary, I'm looking for some more incarnate salvage sinks, once I've completed my build and still enjoy playing the character and piling up the loot. I'm sure others will have even better suggestions, and I'll be sad I didn't think of them first once I read them. Thank you for your time.
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Are there any server(s) that are more child friendly?
Jiro Ito replied to okpokalypse's topic in General Discussion
I also play on Torch, sometimes with my kids who are roughly the same age as yours. I disable General chat and there's rarely anything in LFG or Broadcast that I worry about. Talk at hami raids or itrials can get spicy but you can skip those, or disable league chat. On the rare occasion I take my kids, I let the league know I've got a young one and they've been well-behaved. -
Maybe a Tip mission specifically designated as a nemesis (lowercase "n") arc could appear for you "Stop Tub Ci from stealing Nectanebo's Kneebone," and from thereafter Tub Ci has become your nemesis and will randomly appear with some Tsoo when you're doing other things, like a Yin TF (I heard you were in Independence Port, $target! You've interfered with my plans for the last time!"). Don't like Tub Ci? Don't want a magic-origin nemesis? Don't grab the Tip. Wait for a Nemesis (uppercase "N") mission to appear, or Positron (vigilantes, villains and rogues only), or Silver Mantis (vigilantes, heroes, or rogues only), or Vanessa DeVore, or, or, or. They will constantly interfere with your business, and you will continue to get Tip missions to interfere in theirs. Bonus points for a nemesis ambush outside of a mission door, in the real world. "We'll make such beautiful music together, $target!" Maestro yells. Nemeses will appear ranked according to your activity, ie if on a TF/SF they will always appear as an AV, but if you are solo with AVs disabled they will appear as EBs. Tired of your nemesis? Use Null the Gull to reset your nemesis and wait for the one you want to pop up, or, don't select a new nemesis and you won't see them trying to foil your MoCuda attempts anymore. Badges! Antagonist - select a nemesis by running their tip mission Archenemy - defeat your nemesis after they attempt to sabotage your mission Foes Like These - defeat a teammate's nemesis after they attempt to sabotage your mission Guerrilla - defeat any nemesis's ambush Keep Your Enemies Close - defeat your nemesis 5 times Feeble Attempt - defeat 5 teammate nemeses
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Other badge name suggestions, inspired by the greatest super hero costume designer of all: Artist Fabulous Bold and Dramatic No Capes Hobo Suit Patch Job
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just wanted to mention, any AT can also go to the sg base buff terminal and get an invisibility buff
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I don't think so, along with the Longbow Warden healing badge trick. I know for sure defeat badges cannot be earned in AE. The thread Glacier Peak snipped above has all the best tricks for efficiency.
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I got the healing badge pretty easily by using Rebirth at Hami raids and MSRs. And that was on a blaster. The damage taken and mezzed badges are the ones I found to be silly, because you're shouldn't have much of either of those going on in your regular gameplay (tanks and damage taken maybe). I had to farm both of those with the methods pointed out in the thread linked above.
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Seems like a fast way to generate a lot of generic content, but without any of the creativity, twists, or feelings a real human could come up with. I guess if you were creating CoH from the ground up, this would be an easy way to populate it with missions, but I much prefer how wild it was to see Princess Zoe saying "Mgrgrgrgrgr," or the villainous pity written into Oh Wretched Man (which I just played through again, excellent). Or all the tricks you guys throw into your AE arcs. Maybe I'm old and cantankerous, but I prefer the writing and drawing be done by people hands.
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Thanks for the tip, I was able to fumble about and make this work. Still, it would be nice to just have doors and speedboats act as teleporters.