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Everything posted by Lines
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Automatic Block Feature with Specific Phrasing
Lines replied to Zeraphia's topic in Suggestions & Feedback
It would be a heck of a can of worms to open, for the dev team or GMs to decide what language is and isn't acceptable. Political language is broad and complicated. Blocking 'vote Gary' but not 'vote Greg' would be a disaster.* It would have to be clientside, leaving it up to the individual what they want to tune in and out of. It would be a lot of work for the player, I wouldn't use it myself, but I can appreciate the virtue of a system. It would mean players can try to block topics rather than people, which is a much more neutral way to control what you see. *Sorry to anyone who might be in the midst of a heated, controversial Gary vs Greg election. I did try to google this to make sure it wasn't happening. -
Those people are wrong. Strength in numbers. Strength in lag.
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It's more the notion that if a person sees a female character, slapping their butt is their first response. Like that's default behaviour when they see a woman, for no virtue other than that she's a woman. It's not pleasant to be a woman player in that sort of environment, even less so if it's deemed acceptable. It's clearly gruesome behaviour. Obviously detecting such activity would be hard to police, but continued harassment could be spotted. (I wonder if a butt-slap-detection algorithm is possible by measuring character locations in relation to each other when the emote is used. I'm sure there's a pun in there, at least.)
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My favourite variation of this is when the person making the announcement is clearly in the wrong.
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My prediction would be that the prices maybe fluctuate more than they currently do. Once they're above a certain market value, people might start enabling them again (a whole inventory full of common salvage could be worth about 1mil if the prices were to crawl up to 5k) and that would drive the prices back down again. They might equalise a smidge higher than they currently are. I think the weirdest effect would be, if you could disable salvage by tier, common salvage might end up being worth more on the AH than uncommon salvage. I doubt it'd be too bad.
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It's hard not to read your argument as "sexual harassment is fine under some circumstances".
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Not necessarily, but without players selling the set price of the salvage would be considerably higher. The low prices we enjoy are because players do add a lot to supply as is. I agree a more convenient way of selling bulk to AH would be nice.
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Automatic Block Feature with Specific Phrasing
Lines replied to Zeraphia's topic in Suggestions & Feedback
That would be on the player to adjust their filter if they feel like they need to. Though you don't see many people trying hard to circumvent the existing profanity filter. I doubt behaviours would change. You'd have to be a whole special sort of troll to try to find ways around people's filters, and there's an ignore list for such people. -
I use the word toon and I only just now learned that it's short for cartoon. Didn't occur to me.
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Automatic Block Feature with Specific Phrasing
Lines replied to Zeraphia's topic in Suggestions & Feedback
Customising the profanity filter clientside sounds like a good feature to have. Maybe not even that tricky, if the profanity filter could read from a text file. Outright blocking the message could lead to some perfectly innocent messages getting lost by an overzealous filter, but as long as the interface cautions this in some way I don't see there being a problem. -
Stereotypes and Misusing Cultural/Religious Figures
Lines replied to AsheOdinsonAlt's topic in Suggestions & Feedback
Is there a benefit to removing it? This thread should be a request for better viking/norse costume parts, not that new costume parts are on the table yet. I agree that the preset you showed is a hot mess, but you really got to spin it to be offended by it. -
I'm firmly in that fifth group. This game is definitely targeted at a niche type of person, and towards sunset became increasingly for that certain type of person. A few weeks ago, it definitely hit me hard that I'm not one of those people. I was soloing a lot to try and get any satisfaction at all out of playing, but I was running low on stuff and do and the moment I teamed there was just nothing there for me, to the point I was struggling to complete content out of boredom or getting anxious about missing out on stuff. But y'know, different strokes for different folks. I enjoyed the year of nostalgia, but it's not my cup of tea anymore.
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Hasten: Make it Inherent, or get rid of it?
Lines replied to Abysmalyxia's topic in Suggestions & Feedback
Big no on this suggestion. Hasten is a very powerful choice, and the price tag of a power pick, a pool pick, a slot or two, some boosters and often your autofire power is a pretty fair exchange. I often don't take it, like others because I find I often don't particularly need it. I could get behind Rathulfr's proposed changes here, but I'm not in any rush to see it be changed. -
Electrical Affinity "seizure" animations on allies
Lines replied to Keen's topic in Suggestions & Feedback
Well done for persevering and getting some results. That's impressive work and is good information too. -
Welcome home!
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Possible Solution to Asymmetrical Patterns
Lines replied to Herotu's topic in Suggestions & Feedback
The rendering is a different thing, that's more like the method that draws it locally on the screen rather than the mechanism that applies and locates textures. Usually, particularly in games of that era, textures are mapped to a channel that belongs to the model. If the patterns are applied to the game as decal-style things (which is totally possible, but I kinda doubt it), then it might have virtually nothing to do with the model. The difference between the two is very substantial. But yeah, I've only heard bizarre things about CoH's character models and a quick look at OuroDev doesn't seem to have any light on progress there, I dunno if Homecoming have managed to dig into it. The success with 3D printing before was done with a kinda 3D screenshot thing called OGLE, which piggybacks the rendering engine and captures 3D data after the fact. Which sadly doesn't help us as it would be either missing or reinterpreting any texture mapping. -
I've never rolled a stone before, so can't give much advice. I have a lot of moss, though.
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Possible Solution to Asymmetrical Patterns
Lines replied to Herotu's topic in Suggestions & Feedback
Are you sure the patterns are added by the game engine (like decals?) and not mapped directly to the models, srmalloy? I do wonder if you're overthinking it and whether an additional pattern layer is actually out of the question. One of those things, I'd need to see the models to know. I wonder if anyone has managed to get under the hood with them yet. -
You wouldn't need to teleport (though that combo would be cool). By vectored knockback, I mean to say that entities being knocked are made to follow a specific trajectory rather than just flung into the air away from the player until they collide with something. We saw this being tested on April Fools with the brawl jape sending enemies in random directions. (As opposed to always away from players). So a vectored knockback trajectory could start at the enemy's current location and end at the player. If gale adopted that behaviour, storm characters could pull group of enemies towards them. Paired with a tank to catch the aggro, they'd be a herding superpower.
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Procedure, no? (Just googled, Programmed Random Occurrence, apparently. That makes less sense than procedure to me.)
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Possible Solution to Asymmetrical Patterns
Lines replied to Herotu's topic in Suggestions & Feedback
(Edit; Ignore, forgot we were talking about textures. Which, yes, are definitely mirrored. ) -
Weekly Discussion 49: Alternate FX/Animations.
Lines replied to GM Miss's topic in General Discussion
Medicine pool but without the beep boop whirr machine. For the magicals.- 142 replies
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The massive performance boost hasten gives you comes with a cost of a power pick, a pool power and often your autopower. That's a fair payoff, I think. Don't pick it if that's too much of a cost. I don't often pick hasten unless either I'm really trying to perma something or have the power slot going spare. It rarely feels like it does anything but make my characters go from overpowered to a smidge more overpowered. And I'm paying enough of a tiny modicum of attention on my Doms to click domination when it lights up, no macro needed. I don't want the game to play itself for me. For the topic, I think every powerset having mutually exclusive power picks would be the coolest damn thing in the world. But that may be a CoH2 kinda idea.
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Hasten: Make it Inherent, or get rid of it?
Lines replied to Abysmalyxia's topic in Suggestions & Feedback
While I'm in the camp of 'it aint broke, don't fix', this does sound kinda cool to me. -
How should I use the 5 free dmg/rech +Proc enhancements?
Lines replied to DougGraves's topic in General Discussion
Rikti Spy!!