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Everything posted by macskull
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What I think the major flaw of this game always was....
macskull replied to Krzbrg1's topic in General Discussion
Basically... I'm not really in favor of any changes that further dilute the game's PvP population. Open-world on-demand PvP a la Champions Online might be cool but outside of the arena it's difficult to find consistent PvP anywhere that isn't RV on Indomitable and making more zones PvP-accessible would either mean the small existing population would spread out, or the new PvP functionality would simply go unused. -
What I think the major flaw of this game always was....
macskull replied to Krzbrg1's topic in General Discussion
I don't know to what extent PvP was planned for in this game but I'm pretty certain open-world PvP was never on the table. At any rate it wouldn't be possible today with the way the game handles PvE/PvP powers differences. -
What I think the major flaw of this game always was....
macskull replied to Krzbrg1's topic in General Discussion
I'm not sure how you got that from my post but that was 100% not what I said. I was addressing the (incorrect) statement that this game's PvP was "shoehorned" in. -
What I think the major flaw of this game always was....
macskull replied to Krzbrg1's topic in General Discussion
How can you shoehorn something into a system that was designed with that thing in mind from the very beginning? I am curious to hear your logic here. -
This is due to a difference in how some attributes are expressed on a per-power and overall basis. In the case of Sprint, right-clicking on the power in your buff bar will give you the run speed value for base plus Sprint (14.32 base + 14.32 unenhanced Sprint = 28.64). The combat attributes window breaks that down for all sources individually (14.32 base + 5.01 unehanced Swift + 14.32 unenhanced Sprint = 33.65). Same thing goes for some other base attributes such as regeneration and recovery - in the case of Up to the Challenge the power info in the buff bar is again showing you the base plus UttC value.
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The MM pet aura IOs function as set bonuses, not global procs, and as such they follow set bonus rules.
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I think T9 powers are the weekly discussion topic this week. I think the newer armor set T9s are in a good spot - they don't provide overkill level of bonus, they don't have a harsh crash, they provide some extra benefit the set might not already offer, and they're available more often. Think Rad, Shield, Willpower, and Ice (Stalker/Scrapper version).
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The devs would know.
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IIRC back on live a dev posted datamining info revealing about 80% of characters didn't use IOs at all.
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I think that's the key part. Making the game more difficult as a whole should be an optional decision, not one forced onto the playerbase in some ham-fisted way. My two cents: if content is going to be made more difficult it should be optional and should come with increased rewards for the increased difficulty. As long as those rewards are meaningful it might convince more players to give it a shot.
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I have not played goldside at all but based on what I've read both here and on the forums back on live it seems goldside content is significantly harder and there's a good deal of complaining about it. I think DA is a different thing altogether as incarnate level shifts apply there and once you've got all 3 level shifts pretty much all content there is trivial. Like... yeah, you can make content that's more difficult for IO'd characters versus baseline content, but then that same content is that much more difficult for characters that aren't using IOs. Whether that's seen as a problem is a different story, however.
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My question stands, whether you're talking 50+ or sub-50 content. The problem is once you begin to balance content around IOs the IO system is no longer optional for participation in that content and you're locking out players who would otherwise be interested in participating. At least with incarnate-based content you can grind that out and simply playing the game will eventually get you the resources you need to participate, but the same can't really be said for IOs. Besides, if you're making new content more difficult without increasing the rewards to compensate you're already ensuring that content won't be significantly utilized. Players will continue to gravitate toward the content that maximizes rewards for the time/effort which will continue to be existing content.
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How do you take the IO system into account without making the game incredibly difficult for characters who aren't IOd? Even at that point, what do you balance against?
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No on all accounts.
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So the Rage thing ("nerf via bugfix") happened after shutdown but before Homecoming launched - back on live if you stacked Rage you avoided the defense debuff but that was apparently a bug and the defense debuff is no longer something you can avoid. As I understand it the live dev team was aware of the bug but chose not to fix it while they decided how they were going to rework the Rage crash. The Tar Patch/Twilight Grasp nerfs happened with the Page 5 update - all ATs previously used the same pseudopet for these powers so the -res value on Tar Patch and the heal value on Twilight Grasp were the same across all ATs. These powers now obey AT modifiers which is a nerf for any AT that isn't a Defender.
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Ghost of Scrapyard Needs a Cooldown
macskull replied to Apparition's topic in Suggestions & Feedback
Even if you're doing it once every five minutes that's still 120 merits per hour which is okay but not particularly great. There's way more effective ways to earn merits. -
I feel like Judgement is a much bigger offender in the "everything dies too fast" department than Destiny or Hybrid.
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Oh hey, more wrong information in a thread full of wrong information!
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MMs do get incarnate shifts as part of Supremacy to mitigate this, but what hurts them the most is the prevalence of high-damage AoE powers in iTrials because pets aren't subject to one-shot code so the T1 pets just spend their time inspecting the floor. At least in the case of Masterminds you bring (usually) decent damage and buff/debuff but it can be difficult to leverage. Won't argue about up-leveled content though, the purple patch really starts to screw over MMs like no other AT once you pass +2 or so.
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I think just about the only "underperforming" AT right now is Sentinel. Pretty much every other AT still has a role to play in a team. Is that role different than it used to be? Maybe. Is that a bad thing? No, not really. The game has been constantly evolving and changing throughout its lifespan and at the very least it's helped keep things interesting.
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There's not, though. If you eliminate Fiery Aura Brutes (for reasons that have been covered several times in this thread) there's a pretty reasonable curve in the "which ATs get played more" graph. If the game were only about DPS and not about support you'd see all the DPS ATs concentrated at the top - but you don't. Stalkers, which are arguably the highest-damage melee AT, are the least-played non-epic AT. Sentinels are only slightly above that. Controllers, which are probably the lowest-damage support AT, are the second-most popular AT at level 50. There's a pretty big difference between what people on the forums and the Discord server say are happening in the game and what is actually happening in the game.
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"Only these buffs/debuffs are useful" is a different argument than "buffs and debuffs aren't useful." Besides, not everyone is playing the game at the IO/incarnate level and I'd wager there's a wider spectrum of buff/debuff that's useful in that scenario. EDIT: Regarding the "only -res/-regen/+dam is useful at max difficulty content" I think that's assuming everyone on the team is running fully IOd builds which is not always going to happen, and even if you're assuming everyone is IOd to the gills you're not going to be able to significantly vary the buffs or debuffs that are useful without making either the NPCs more difficult or the players weaker, and you will piss off everyone no matter what you do there.
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A certain few posters have been claiming that over the last several pages of this thread and it still boggles me.