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Everything posted by macskull
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Also Tar Patch is currently bugged and is way more effective than it's supposed to be which is probably helping here.
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To be fair that's been its primary use since it was introduced so it hasn't really changed at all.
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Adjust merit costs for certain items
macskull replied to Yomo Kimyata's topic in Suggestions & Feedback
Oh no I didn't mean to take them out of the AH, Sure you get that 10% transaction fee acting as an inf sink but even if your catalyzed winter O sells for 40 million that's still 4 million inf eaten in fees which is less than a fifth of what disappears when you buy a winter super pack (assuming you buy a seeded one and not one someone has listed). -
Adjust merit costs for certain items
macskull replied to Yomo Kimyata's topic in Suggestions & Feedback
IIRC ATOs and winter O's did come as drops on a certain other I25-based server but it changed to the current version to put inf sinks into the game. -
The rez ability also has the dubious distinction of being the longest-animating power in the game (short of P2W teleport powers) at 7.33 seconds with a 4-second interrupt period at the beginning you can't get rid of.
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Both times I've run the MLTF in the last two days I've crashed to desktop with no crash dialog or any other warning while on the map for the last mission, just after reaching the spot on the map where you fight the final four AVs. The most recent time three members of our team experienced the crash. I don't have any crash logs unfortunately so I can't provide more information.
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Adjust merit costs for certain items
macskull replied to Yomo Kimyata's topic in Suggestions & Feedback
I think this (the price difference between super packs on the AH) is on purpose because of how insanely good the winter enhancement set bonuses are, specifically for farming characters. I know this because Homecoming is the only I25-based server where the super packs don't all cost the same amount of inf. -
There are far better options to use your power pool picks on. Going 3 powers deep just to get some +end from Aid Self is sort of a waste and if you invest a modest amount in IO set bonuses you can make yourself pretty damn tanky. Steamy Mist is really good for boosting defense and resistance.
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Discussion: Disabling XP No Longer Increases Influence
macskull replied to Jimmy's topic in General Discussion
To this point, buying recipes directly with merits is almost always the least-efficient way to do it. Granted, if you've got merits coming out your ears you might not care about that, but I'd argue the players who complain about not having inf probably don't have that amount of merits either. -
Discussion: Disabling XP No Longer Increases Influence
macskull replied to Jimmy's topic in General Discussion
Yeah, the way the bolded part was worded was real professional. eyeroll emote here I feel like this is one of those "wait and see what they come up with" things but I'm sure just like the "we are banning RMTers" phase from last fall I'm sure it'll catch up a bunch of unrelated activities/accounts but everyone will be happy because haha the farmers got screwed. Still haven't got a few accounts back from the RMT thing, by the way. If anyone from the GM staff is reading this I'd be happy to help you figure out why whatever algorithm you use to find RMTers is shit. -
The arena interface is all kinds of broken. You can't see scores of completed matches, for instance.
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Request for the Complete Guide to PvP Recipes
macskull replied to ImpousVileTerror's topic in General Discussion
Re: number 4, under the old flat-rate proc rules PvP IO procs had a 20% chance against PvE targets and 30% chance against PvP targets. Under the current PPM system they have the same proc rate in PvE and PvP but do the same damage as purple procs against player targets (107 vs 71, roughly). -
The autohit -75% range and "can't attack anyone else haha" isn't enough already?
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Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
He's referring to the size of the PvP population as a whole, and An easy, casual-friendly game like CoH is going to by its very nature attract the type of player who wants that, and that type of player does not always overlap with the type of player that enjoys PvP. Most of the "acrimony" back on live came from someone stepping into a PvP zone, getting stomped on, and coming to the forums complaining and asking for a nerf, then getting upset when people basically told them "learn to play." -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
Sure, but of all those things PvP was the only one stated from the beginning as a feature the game was going to have. In fact I'm looking at some early alpha gameplay on Youtube right now and the demonstrator specifically mentions the arena and player versus player as one of the game types CoH is going to feature. -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
Yeah, that's why "this game wasn't designed for PvP!" is a shitty argument. This game wasn't "designed" for a lot of things. -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
I don't think the implementation was that haphazard. They probably had bigger fish to fry re: bugs and balance issues before getting to PvP since that required some new assets and systems to be added, but considering how long some things took to see the light of day in this game a year isn't that bad. I mean, it took them five months to add the respec system and teleport/rez prompts and almost nine months add difficulty sliders and cross-server chat. It took longer to add supergroup bases to the game than it took to add PvP. -
Yeah I'd be 100% okay with making Field Medic an auto power with no other modifications, though that would mean it loses the ability to slot any enhancements. I wonder if it's possible to make the +heal/-res(heal) enhanceable with heal enhancements/sets. It's an extremely niche power as it stands and the only place I've actually seen it used is a few specific PvP builds.
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It is 90%, yes.
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Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
I'm pretty sure enemy local/broadcast chat is disabled by default. You have to intentionally enable it. -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
I would argue that those who are seriously interested in PvP will not give up after a few bad experiences because they understand they're starting off from square one and they're not going to be any good for a while. Likewise, those people going into PvP zones for badges/temp powers/whatever and complaining about being attacked were probably never going to be interested in PvP in the first place. I think it's less about the mechanics of the game and more about this game's population as a whole. While a common argument against PvP in this game is that the game didn't originally have PvP and PvP has been responsible for many nerfs and powers changes, the fact of the matter is that it was stated from before the game's release that there was going to be PvP, PvP was added only about a year after launch, and there's only been one time ever where PvP was the sole reason a power got nerfed or changed in PvE and I guarantee you don't even know about it. CoH is a very casual-friendly MMO. It's very easy to pick up and have a rudimentary understanding of the game, it's not particularly challening by any means, and there's no "grind" that you have to keep up with a la WoW. To the majority of the playerbase, these are positives, but the types of players who are attracted to that sort of thing are also probably not the type of players that would have a serious interest in PvP in any form. That being said, there are many resources out there for players who are interested in learning about PvP and the PvP community as a whole is relatively welcoming of new people coming in with questions. -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
This is categorically false and this line of thinking is far more toxic than most PvPers. Some of the most knowledgeable and helpful players in this game are PvPers. -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
I know all these things but what you're overlooking is that unlike every other melee attack, Assassin's Strike is interruptible. I can't queue it up and then have it go off as soon as I'm in range. I either have to find a target that is moving predictably enough (or not at all) and get the AS off then, or I have to be able to figure out where and when someone is going to land and be waiting at the exact right spot and moment. You'd be surprised at the number of zone Stalker players that can't even get an AS off on a moving target when the target is only moving in two dimensions, let alone three. Part of dealing with that is being mindful about the attacks you're using and where you're using them so you don't predictably plant (or use one of the several methods available to not plant at all). -
Could self flagging for pvp in any zone be a thing?
macskull replied to Llewellyn Blackwell's topic in General Discussion
I would somewhat agree with your first bit here. There's not necessarily much skill involved on the part of those Stalkers but that's because you're making yourself such an easy target that there doesn't need to be any skill on their part. Complaining about Stalkers was extremely common both in broadcast and the forums when the game was live but a decent player knew that the best counter to 90% of the Stalker players out there was (and still is) to be continuously moving in all three dimensions. Stalkers can't AS what they can't hit and only the best Stalker players could reliably AS moving targets. That being said, it is players attacking other players, which is by definition PvP. Is it high-quality PvP? No, but that's not the point. I don't think PvP is dead here. I'd say as far as high-end PvP goes it's been more active more continuously than it was back on live at any point after I16 or so, and that's with an overall playerbase that's a fraction of the live population. This game's PvP population took a huge hit when the I13 changes were rolled out against the protests of nearly every PvPer and it never really recovered but that's a different story. It's also worth pointing out that the types of players that tend to exhibit the behavior we're discussing are also pretty bottom-of-the-barrel PvPers who aren't taken seriously by the PvP community at large. -
I wouldn't. I'll let the people who find that interesting spend their time on it for me.