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Ukase

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Everything posted by Ukase

  1. Um..you can email merits in bulk. 50 at a time, as hero merits. Can also email emp merits 50 at a time as transcendent merits. As for getting rid of shards, why would you? I got ...40 of them, I think in the past two days, enough to get myself from an unlocked alpha to two t-3s. Granted, I did two ms. libs, a kahn, and a couple of itfs, and opted for shard components if the ones offered were in my shard crafting tree (for lack of a better term). Shards are fantastic! A lot of folks disagree - but those folks are doing more itrials than I am. I get you want to use what you get from the rng, but because you're not getting any, don't take my stuff!
  2. I wanted to chime in here. On the first pass, I was a bit irritated, but then I opted to take a step back and actually think about this. Unfortunately, my response has less to do with Vet Rewards/Emps/Threads than it does the differences between HC's flavor of CoH and the original. There are a number of differences between HC and Paragon Studio's respective versions of CoH. Paragon HC Converter exchange : 10 reward merits for 1 Converter Converter exchange : 1 reward merit for 3 converters Packs were available via real world cash Packs are available, seeded on the AH for in game inf. Vanguard merits were good for limited items, storage, HVAC, Vanguard merits are also convertible to Reward Merits Costume unlocks. PvP recipes are only available via drops in pvp zones, and via PvP recipes & IOs are available from drops in PvE, no longer purchased by hero merits (or villain merits) Hero/Villain & Emp Merits & Wentworths Only ATOs & Event IOs (Overwhelming Force, Winter Sets) are All set enhancements may be attuned, either from purchasing them from the market already attuned, or using a catalyst. attuned. Vet level Emp & Thread bonuses didn't exist Vet levels give Emp & Thread bonuses. Unlocks of incarnate slots only get progress through iTrials & Incarnate unlock progress is gained in any content. other specific incarnate content (Apex/Tin Mage) (to be transparent, I've only done the Mender Remiel arc to unlock alpha. I have no idea if this was unlockable doing non-incarnate content) I didn't mention the seeded salvage, which prevents certain salvage from costing 2-10 million inf in HC's version. There are a lot more differences! In my mind, the biggest are the converter exchange, the attuned IOs that we can slot and maintain the set bonuses, and the ease of obtaining PvP IOs, compared to live. So, now, I have to ask myself - what is it that makes something "detrimental" to a game? In my own experience, the game is simple...the way I play it. I do play at +4/8, sure. With my characters that can handle it. I *could* play that way with some of my blasters, but since they're 50 already, there's no point. To what end? Challenge you say? At my age, I'm no longer trying to bench press more weight. I'm trying to lift the same weight I lifted last year, but lift it the same reps in a faster time. It's about speed for me. If I find I can solo Silver Mantis in less than 20 minutes, only then will I raise the difficulty one more notch. Is the ease of outfitting the characters with IOs detrimental? Is it the ease of gaining t-4 in a given incarnate slot? I don't think "ease" implies a detrimental impact. I think what makes these things detrimental is that we make progress so fast, that we reach that point where we're "done", and it's time to start over. But the journey is so fast with these changes, that we're looking at the same content too soon. Generally, most of us pick up little tricks and tactics - like kiting BatZul, so you can solo him effectively at level 20. No super inps or Summon Pets required. And, once you happen upon that little trick, every time you do it, it will be that much easier. (assuming your character has the dps) It's up to us to be creative and make our own content through AE (which because of farming has nerfed rewards, never pays reward merits, or non-AE badges, except damage and heal type progress badges) or slow down the progress we make, or find a different path with different content. Because even if HC came up with an entire zone, with 4 contacts and 6 story arcs and a tf within that zone, there are still a lot of players who would exhaust that content in a month and ask for more. (while it would take a lot longer than a month to create that content) As far as Emp & threads & vet levels go, I'm fine with it. I know what to expect. I'd prefer to have the threads stop at vet level 14, or even 17. But that's because I am getting so weary of iTrials and the lazy way some folks choose to do them. "Slamda"? Some folks are completely unaware there are mobs around the facility that can be cleared for iXP. They just want the reward table as fast as they can get it. And, yeah, I'm getting bored with iTrials in general, too. It's been the same thing with over 30 level 50's...all I need now is the t-shirt.
  3. Ukase

    Badges for alts

    So...I have a clear memory of the challenges of getting all the badges I could back in live. It was tedious at times, to be sure. So much so, that this time around, I wasn't sure if I was going to take up badging, beyond the 4 passive accolades - Atlas, Freedom Phalanx, TFC, Portal Jockey. Sometimes between August 2019 and November, I finally got back into, and finished getting all of them. What I've noticed in playing on HC, compared to live is that even without p2w 2xp buff, since I'm always pursuing the big 4 accolade powers, I'm always doing Maria Jenkin's story arc for each alt. And since it's so fast and easy to level up, I'm doing the arc about once a week - sometimes once every two weeks because the rng doesn't always cooperate with the rares and very rares on the random reward table when I'm trying to t-4 the incarnate slots. I say all that to say this: I'm thinking about making a second badge character to pursue getting all of them. I think it will slow down the alting, as I'll have something else to focus on. That said, upon looking at the badge list of all available badges - it makes sense to me to do certain things before other things. Doing the TFC TFs before I go running around trying to kill clockwork bosses for gears and freak tank bosses makes sense to me. More than likely, completing a Synapse would result in a completed Gearsmasher, and a 34-43 respec would take care of the Freak Tanks. Yin just gave me about 1/2 of them. I could certainly wait until it was the weekly and do it again to help with the partner badge, or do the Market Crash or the 34-43 hero respec. Running the Ouro content before I worry about most of the other defeat badges makes sense to me, too. Are there any suggestions as to which badge efforts would be more efficient to work on sooner as opposed to later? It's always bothered me a little bit to find myself doing some task force or story arc for merits...when I'd just spent 20-30 minutes hunting the very same NPCs for a defeat badge. As an example, working on a damage taken or dished out badge...this doesn't make sense to me to work on these two until I've already got about 1500 of the 1531 available (not counting bug hunter or Flames of Prometheus) If there are specific story arcs you know of that you use to satisfy certain defeat badges, I'd be very curious to know which contact, and what level range in ouro it would be, as well as the title of the arc that ouro has it listed under. Particularly on red side, as even though I've been through most of the content once with my first badger - I barely remember it. (another good reason to run through it again)
  4. While this is true, Echo:Faultline has a LOT more of them and are much easier to be found.
  5. I like the bit in Constellation Row in Echo:Galaxy City.
  6. The only one I have (was able to get!!) off the top of my head is Lagniappe, a Water/Time Corruptor.
  7. Interesting stuff. I did like looking about for the faultline stuff when HC came out...and have to say, I don't think I'd be even a half-decent badger back in the days before vidiot maps. I just don't think I would have taken the time. Or maybe that's all I would do. I dunno. Appreciated all the comments. As for the couple of you that may appreciate the "harder" version of CoH, there are other private servers. I've played on them. One of them, I still do - but primarily only when HC is down for maintenance. None of these private servers are "the same" as it was, because none of them have the player base we had back then. Even HC is a small fraction of that community, and it's easily got 5x more than any other private server that I know about. (at certain times, anyway)
  8. A proc in various NPCS would not be noticed by me. They either hit you or they don't. In the chaos of battle, I hardly think when I take that 1700 pt slam from Bobcat in Tin Mage that I'm going to recognize why the hit occurred. Why not just raise all the npc ToHit 5%? We'd never notice, not really. Except the farmers who were on the margins of soft cap.
  9. When you're a new level 50, and you're ready to start the DA arcs...I have no idea why the original devs did this - but can we please not de-toggle our characters by doing Nolan's mini-story? Or is there a way to toggle everything with one button? I realize this may sound petty, but I've got 10 toggles - sprint, super speed, combat jump, tough, weave, maneuvers, assault, tactics, Scorpion Shield, Cauterizing Aura. This is why I try so hard to not die! I know I can speak directly with Townsend and forgo this bit, but I'm wanting to be sure I don't miss out on a badge. For some reason, I'm thinking there is one to be had here.
  10. A very nicely led two runs by @sundew!
  11. While looking for various badges on an alt, I stumbled across a plaque in RWZ not associated with a history badge, so it wasn't on my VidiotMaps overlay. That got me to thinking... In some ways...I kind of wish Beefcake and others had never done the pigg diving and made things so easy. I can't fathom how difficult it would be for some to find things like "egg hunter" in Faultline without vidiotmaps. And, I am making an assumption about Beefcake. I didn't know him/her/them, and am assuming that's how the precise locations were found. It would have been interesting to see how long I would have actually spent searching for such things...and not even knowing if they were there to be found. How long would you search for a badge if you weren't even sure there was one to be found? Or where it would be found? This is the kind of thinking that kept me out of the better schools, as it's completely unproductive. But, I can't go to lunch with my crew of hot soccer moms, so I'm asking this question instead.
  12. This may have been brought up previously, but 10 pages is a bit to sift through. I am not sure why, but I've decided to get all the badges on a second character. In pursuit of this, I just happened to notice a plaque in RWZ, and the caption reads: "This plaque commemorates Lovers' Point, the most popular spot in all of White Plains for a wedding proposal." /loc is 1469.3 16.7 -5409.4 I share this here because the plaque doesn't show up on my version of VidiotMaps. And I'm fairly certain I've got the updated version. Has there been more than one update? Nevermind. A quick search reveals that this plaque isn't associated with any history badges. I'll leave it here so others don't make the same mistake I did.
  13. I have transferred a fire/rad corruptor, named Pundit, t-4'd in all the right places to help out. I also have my farm brute parked next to luna with a ton of threads to assist those who may be squeamish about dishing out hundreds of threads for ultimates and team supers.
  14. Ukase

    Cauterizing Aura

    I went with 3 Preventative Medicine, 3 Perf Shifters. The usual heal procs are already in Health. I am fond of PM's Absorb Proc. I won't miss the recharge much. Just threw me off when I checked the Combat Attributes. I still don't know why it accepts heals when nothing shows up in combat attributes. But, now that you've said it, I do get a 30.11 heal every few seconds from it in my combat log. Guess that's why it doesn't show up as regeneration, as it's a heal. Thanks, Nemu!
  15. Ukase

    Cauterizing Aura

    As a player who enjoys playing the Blaster AT more than the other ATs, I found myself surprised when HC opened that blasters had a toggle in the secondary. With ice secondary, it's Frigid Protection. With fire, it's cauterizing aura. While I was considering which IO set to pop in, I noticed that CA accepts heal sets, as well as end mod sets. While I like preventative medicine's absorb proc, as well as most of the bonuses that come with a set of 6, with this blaster, I'm focused on hp and regen primarily. Because of this, I can stop at 3, and either slot 3 perf shifters, or 3 numina's. (or maybe something else). Because I had the Preventative Medicine's in my base, and I wouldn't turn down another 8.75% recharge, I thought I'd check to see how much improvement it would give my regen rate. So I pop open combat attributes, and I look....and CA doesn't impact regen rate at all. I checked to make sure CA was toggled on, and it was. So...why does CA accept Heal IOs if it does nothing to benefit regen or health points? A free mule space? Guess that's it, but I'm a bit puzzled about it, figured I'd ask if anyone knows why.
  16. I've gotten my Tsoo Sorcerers mostly from patrolling Talos, as you suggested. One bit of advice I would add, though, is to use this macro: /macro FIND targetcustomnext enemy alive Sorcerer This way, you can zip around town, and not really be paying THAT much attention, and your target key (by default, it's the TAB key) does the work.
  17. For me, it's Arachnos. Not any one in particular, but the mob as a whole. The Mu drain end, one of those Spider insect types dishes out psionic, some dish out s/l, others dish out other damage types - basically, if you've got a weakness, they seem to find it. BP bug me too, but only at +4/8. I can hang at +3/8. But I've got to pay full attention at +4.
  18. Wider MMO Culture? What the heck is that? Is that a thing? When I got CoH back in issue 3, I'd never heard of an MMO, didn't know what it was. I just thought the game had millions of players. Had no idea that other people would be controlling avatars and playing in the same instance I was. I have never considered CoH to be an MMO because you could play the game just fine without teaming. I don't mind teaming, per se, but I intensely dislike waiting for people to join when I'm recruiting. After a couple of minutes, it really irks me because I could have finished most missions in that time. Just my opinion, but MMO culture doesn't define the CoH player base, because, particularly with HC's version - it's NOT an MMO. Nothing massively about this game. There never has been. Now that I've said that - Crafting, Converting, Selling, SG Building -- that's all legit game play. You may not think so - but you'd be mistaken. It may not be productive in gaining xp, but the better parts of this game have nothing to do with XP, particularly when many have already gotten to 50+3 with dozens of characters. However one chooses to spend their time - it's all legit. Even if they are getting on my irrational nerves.
  19. When you're dealing with Regen, you have to recognize that your regeneration rate relies on your HP to determine how much you'll regen. There's no point to having some great regen if your hp is low. The higher you can make your hitpoints, the more your regen will be. This is why Dull Pain is your friend, because it raises your hit points quite a bit. On my scrapper, it's by about a 1/3. So, for my armors, I use glad armor, 5 slotting it for the 2.25% hp bonus. I even split up the scrapper ATO set in half to get 3% twice. If you can afford to get perma-dull pain or close to it, that's the path I take.
  20. Surely there's a blaster in your stable somewhere....
  21. No, I'm saying that it's a peeve of mine to see several people looking for group when they could be recruiting to fill their own team. It's one thing to want to do a given task force, or a mission, and ask folks to join you. It's quite another to ask to join every active group at the same time. I never said I was rational. I just said it it was my biggest peeve (in game).
  22. Anecdotally, I find my farm brute does better when I change maps, regardless of whether it's Dev content, or AE. Not saying results are poorer over time, only that they are better when I change maps.
  23. You would be mistaken here. Rejected recipe progress was made on my badger in AE maps.
  24. I think my biggest peeve is folks that will say in LFG, for example: Level 50 blaster lfg. What? If you are looking for a group to team with, there's a the Find Member button right on top of that box you just typed in. That's where you look for people to join your team. Or, if you can't see that, type /search (/sea for short). Nobody should be broadcasting "LFG". Form the darn team! If you're not comfortable leading, nobody cares. Simply state that you're new, but you want to do whatever it is in your mission list, or a tf, or whatever it is you want to do.
  25. The thing about lag from a player perspective is that most players won't really know what's causing the lag. Suppose ac9999 had never had any lag previously playing on HC until Derek the Mender goofed up. While it's not proof positive, odds are something in that code doesn't agree with ac9999's system. If that is the case, what is to be done? Sure, all the suggestions made might help. If not, what then? I'm not sure we can ask volunteers to fix stuff the same way we would if were paying for the game. (and actually expect them to do so)
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