
TheMoneyMaker
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Everything posted by TheMoneyMaker
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I think we need more glowing costume options, and the first thing I'd like to see added would be all the chains pieces being given the Spectrum coloration treatment. Consider what you have but as photo negative with his glowy flesh reduced to a dull flat tone with glowing chains wrapped around him. Or maybe he glows and the chains glow in a different color. Still, this is pretty cool. Good job.
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Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
As for anything that impacts only 1 AT, then why not just do away with the mastermind AT altogether if nothing will ever be done for them since they're fairly unique? If the argument is that they can still gain new features from their shared secondaries, then I say they just aren't worth keeping around. Either give MMs SOMETHING for MMs after five years or just put them out of our misery. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Again, I ask that instead of trying to shoot down ideas, maybe try contributing in a positive manner. Use your great knowledge of the game's code to suggest how the idea could work instead of just dismissing it as not currently possible and thus it must be impossible. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Tell me again how and why a specially designated pool of powers that are not the standard set of Pool Powers can't be chosen until level 4. -
Fortunately, we do still have some epic stuff with things like the player run Saturday Night Synapse event with a dozen or more giant monster babbages herded together and taken down, though it is a league (or two) effort, and takes way more time standing around and watching as the gms are herded to the chosen battle site.
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Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
You say you're not against it, but you argue against it from a disingenuous position. You either are a developer and know what's possible or not but are hiding behind a player account to dismiss the suggestion, or you are not a developer but are acting as though you know what can or can't be done. Maybe it's time to stop arguing the point and let the suggestion stand on its own merit or maybe try contributing positively for a change instead of just trying to shoot down every idea. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
To clarify: yes, at character creation, we don't normally have access to pools. But once upon a time we also didn't have access to asymmetrical shoulders, gloves, and boot options. That was functionality added to the creator after HC took over. It could be entirely possibly to set it so that a MM attack pool category is selectable at 1st level whether you choose a power in it or not. And until a developer comes along and tells us unequivocally that it is not possible, then I don't think it's fair for you to argue what is or isn't possible. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
First of all, unless you are doing the coding, maybe you should avoid words like can't and phrases like mutually exclusive. Is there any reason why these pools, which I'm assuming would be exclusive to MM creation, couldn't be set to be picked at first level? For example: Level 1: Primary (pet power) or MM Weapon (special pool choice that locks out other pool options the same way origin pools are mutually exclusive) Level 1: Secondary Level 2: proceed as normal with primary powers and weapon pool choice coexisting with all powers in both still locked in at minimum level requirements as if it were all in Primary only. MM primaries would be reduced in the number of powers they have this way, but it wouldn't change how many powers you have access to. Some would be moved into a different category, but players could still have access to them with the same choice of attack or pet power. The only difference becomes that MM players would have more options, not fewer, by getting to choose the pool of attacks to go along with their choice of pets. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
I'm a little fuzzy on this part. Explain how MMs having a separate pool of attacks to choose from forces them to take a pet power if they don't want one? -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
words words words Forget real ninjas, forget Hollywood ninjas and the rule of cool.....Only ninja logic that should be at play in a comic book superhero MMO is comic book ninjas. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
So what if you can't pick those during character creation? The point is that you have the convenience of picking the pet power at level 1 because of the luxury of the START vendor. Pro-Tip: You can sprint to the START vendor with little risk in the Galaxy City tutorial, get everything you want, then start pursuing the objectives from there. That way, you can be close to the edge of the zone when you level up, then train quickly and maintain the inspiration bonus as you move to the next area to attack the various shivans standing around before you have to fight the big one. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
We do have origin powers, ghost slaying axe, Nemesis staff, and Blackwand available as bonus powers at 1st level. Additionally, for those who can afford such luxuries, there are other powers available at the START vendor for varying amounts of inf, so no one has to be without an attack at 1st level because they chose their pet power instead. -
Make Storm Kick give defense to all
TheMoneyMaker replied to gameboy1234's topic in Suggestions & Feedback
That sounds way too logical -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Don't you make sense at me -
Nice. Thanks for sharing.
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Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Bow and arrow ninjas make no sense at all in a game that has shurikens available. -
I love that we can do this but a couple of thoughts. 1. Can we have an option for the base color as intended but without the dust trail? Right now we have Original, Bright and Dark, and the cusomizable options seem to lack the dust trail but I can't get the original color this way. Maybe have Original, Original w/o Dust, Light, and Dark 2. Can you make it so that selecting the prestige sprint options triggers the running in place animation like for the Travel Auras? When trying to recolor them at present it's kind of hit or miss since they don't activate until you're moving with the appropriate sprint turned on, so it's a matter of try colors finish and exit out of the editor, run around, then go back in and try again. Repeat until find something you like.
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How can Radiation heroes justify using their powers?
TheMoneyMaker replied to Zombra's topic in General Discussion
🍌 Bananas -
How can Radiation heroes justify using their powers?
TheMoneyMaker replied to Zombra's topic in General Discussion
My rad hero is more of a vigilante, so dropping some cancer on villains that don't want to surrender peacefully is perfectly justified. -
Share your Puns/amusing Character Names
TheMoneyMaker replied to Venture's topic in General Discussion
Psi/Ninja scrapper called Mr. Mister E Mister is his first name. -
Rename/Rework Dual Blades: Dual Wield
TheMoneyMaker replied to Wravis's topic in Suggestions & Feedback
That would be a change that would be a change that would merit a separate set beyond just changing damage type to accommodate different weapon models, but what change would take the place of the combo system? Increased damage? More KB or Stun? -
What would you do if you were a DEV?! (Fun Ideas Talks)
TheMoneyMaker replied to SSR's topic in General Discussion
I'm not on board with all your changes, but I'd be on board with these. More lore and content is good, and the Blood of the Black Stream seems like an untapped well. I'd love to see more content regarding hazard zones, whether something huge relating to how the zone became a hazard or just some history of the zone from before it became a hazard. Given enough time, I'd love to see some "Echo" variants of hazard zones in which they look pristine as they would have before their fall. I'd love to see a faction system where you can instill fear or awe based in how aggressive you are in going after them. Maybe something where you subtract .001 for every minion, .01 for lieutenants, .1 for bosses, 1 for elite bosses, and 5 for AVs, but also adding positive amounts for completing specific missions like maybe completing the ITF adds a bonus to your faction with the Council because you were a thorn in the side of the 5th Column's activities. Effects of positive faction: gain a stealth bonus with regard to enemies in the faction as they "turn a blind eye to you" until you prove yourself a threat. Effects of negative faction: maybe their perception range increases because they're on the look out for you, but maybe if your faction rating is a really high negative it could cause them to react more aggressively or after another marker they suffer a demoralization penalty on their To Hit because you've put the fear into them. -
I thought you were going to propose turning Paragon City into a nudist colony, but I am on board with the cubes thing. Of course, why not combine the ideas and make it naked cubes?
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Is that the new super secret Snarky dance emote?