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Everything posted by srmalloy
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Extended color palette / RGB color picker for costume colors
srmalloy replied to Torielle's topic in Suggestions & Feedback
I would have to go back home and look at the Sentinel+ character saves I made before the Snap, but I think that color is saved in the costume data as RGB values already, not indexes into a master color table, so giving people a full color wheel to pick colors from instead of the grid wouldn't change anything. -
What are you guys doing to revive PvP? A suggestion.
srmalloy replied to Illy's topic in Suggestions & Feedback
Ahh. "If you're not part of our community, you have nothing to contribute, so go away and don't bother us; we don't want you around." It's nice to see that we've managed to avoid elitism on Homecoming. Oh, wait.... -
What are you guys doing to revive PvP? A suggestion.
srmalloy replied to Illy's topic in Suggestions & Feedback
In point of fact, CoH not having PvP was one of the things that attracted me to it back when I first started playing (May 8, 2004). -
What are you guys doing to revive PvP? A suggestion.
srmalloy replied to Illy's topic in Suggestions & Feedback
Or looks at the cost (coder and artist effort to implement changes to make PvP more 'accessible') vs. the benefits (the fraction of the existing community who are already experienced with PvP, but lack a population of noobs unused to the differences between PvE and PvP to run roughshod over to demonstrate their 1337 5ki11z). And I recognize that I'm biased on the subject; my experience in other MMOs is that PvP, particularly open-world PvP, is a venue for people who can't think of any other way to validate themselves than by proving their superiority using the single measure of how fast their level-capped combat monster with BiS gear can gank lowbies fresh out of the training areas. The question is not "how can we make PvP more accessible?" but "How do we get more people, either already playing or new, interested in PvP?" And as long as, as @GraspingVileTerror mentioned, a dedicated PvP build in the hands of someone who knows how to play it properly can stomp all over someone new to PvP, you're going to get people going into a PvP zone, getting their ass handed to them, and deciding they're not interested in PvP. And nothing short of a major rework of PvP is going to change that. Right now, on Homecoming, the people who are interested in PvP are in PvP, and the ones who aren't... aren't. Giving people more to do while they're getting their ass kicked isn't going to make PvP more attractive to people who are uninterested in PvP. -
For each pet tier, you need: base pet, pet with upgrade 1, pet with upgrade 2, and pet with both upgrades. I think there are enough Harlequin Fencers that you could use color to distinguish them, but then you're SOL if we get customization. Strongmen only come in Iron and Steel; you'd need more variations. Similarly, you could use color for the Illusionists, or add the Master Illusionist, but you're still stuck against customization. And this is before you look at attacks.
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And a play into stereotype, but still funny. In Faultline: [NPC] Scrounger Chopper: It's a donut shop. We can take out half the force in this city with one good blast.
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Lady Jane in the "Gather intelligence" mission from Montague Castaneda; my SOP for that mission is to craft a Grant Invisibility buff in my base, skate past the spawn where she's being held captive, and clear the map to the glowie, then go back and rescue her, so she won't decide to suicide on the way there. I haven't had to rescue General Aarons on a melee character yet on HC; the ranged characters just stay stealthed, go around him, and rescue him after the other goals are completed.
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Minor note: It's the first "Close the dimensional ruptures" mission -- the one you get when you first talk to him. You do several of them, and they all seem to have the same label, so you need to look at the description to tell them apart (the second, for example, is the Council Earth dimension). Also, while it won't work for many ATs, if you're doing this on a flying ranged character with a snipe, the BP masks are a renewable resource. At base difficulty, you'll get spawns with an 'Elder of X' lieutenant and a minion shaman. Pop the shaman, and the Elder will summon a mask; if you stay up in the air at snipe range, the Elder can't hit you, while the mask will come up to be shot. Whack the mask, then go find another spawn, and do it again. After a short wait, the first Elder will summon another mask for you to defeat. If you do this for four or five spawns, you should have a ready supply of masks to shoot, rotating through the available targets, and never have to explore more than a tiny part of the map.
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Where am I supposed to be getting my enhancements from?
srmalloy replied to MikeSol's topic in General Discussion
They're Dmg/Rech enhancements with a proc (chance for a secondary effect) that retain their value like an IO. It's the proc that stops working at, IIRC, level 20. -
How many people have taken advantage of Assemble The Team to short-circuit the escort part of the 'Rescue Dr. Todd' mission in the Moonfire TF? Being able to teleport an escorted hostage is already supported for one teleport power; extending the ability to Teleport Other would just make things consistent.
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It was a fairly rare occurrence, but finding a second player/team in your mission (either the same or opposite faction) was a known bug back on Live; I seem to remember someone describing in the live forums having it happen, then rampaging through the mission with what amounted to a 16-member team.
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But that's for an epic AT, and you're forced to have suspendies and a bra in your first costume slot...
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Do the same mobs drop the same salvage or is it completely random?
srmalloy replied to MikeSol's topic in General Discussion
Except that you can occasionally get enhancement convertors from mobs that are several levels below that -- I've received them from level-22 mobs in a mission I finished at level 34. But I think that's the only exception. -
"You know what they say -- when life gives you lemons, make lemonade." "I'm allergic to lemons." "You know what they say -- when life gives you lemons, swell up and die."
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Or with effects from a Kinetics character -- Inertial Reduction will make you stop on a dime.
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It's not that flexible, but you can customize what buffs get shown: If you hide auto and toggle powers in the team window and set numeric stacking, all you'll see are click powers, cleaning up what you see significantly.
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Again from paragonwiki: So if you have a level-28 LotG Def/+Rech, and boost it to +5, it remains a level-28 enhancement for purposes of determining when the recharge boost (the 'set bonus') turns off. So you would continue to have the recharge bonus all the way down to level 25, which is the level cap for Synapse. So you're correct about the enhancement to the Defense value of the IO, but you actually get more utility out of it as you do lower-level content.
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From the paragonwiki page on the effect of exemplar on enhancements: So boosting a LotG Def/+Rech IO will change how much Def you get from it, but won't change the level at which the global recharge bonus stops working.
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Gunner's BadgeDRADIS - now available!
srmalloy replied to Shenanigunner's topic in General Discussion
I didn't find it on Shenanigunner.com, so it's a valid question. -
It's a really minor thing, but every time I use it, it nags at me. Can the location you appear at when you use the 'Find Contacts' button, pick Montague Castaneda, and then click 'Teleport to Contact' be moved so that you appear on the floor in the Steel Canyon university next to him, and not standing on top of the table lamp in the corner behind him? It feels inappropriate for heroes to port in on top of the furniture.
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From what I remember of Positron talking about it -- and it was something that was requested a number of times during live -- it would require an update or replacement of the game engine to do it. There were no updates available for the game engine Cryptic had bought, and putting in a new engine would require development of new content to come to a halt while they went through the code to make all of the old hooks into the engine work with the new one, including reworking most of the costume pieces to fit the new engine's rendering model.
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From paragonwiki: "Every time an attack is made against a target, the game checks the target's total Defense bonus against each of the attack's tags separately. Once the game has those separate totals, it uses only the best one in its calculations that determine whether the attack hits. The important result of this rule is that, for any given attack, Defense buffs only stack when they all have one of that attack's tags in common."
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Not really -- if you use a ranged AoE attack, the mobs get the better of their Ranged and AoE Defense, and if you use a melee AoE attack, they get the better of their Melee and AoE Defense. There are only few attacks in the game that are flagged as AoE, but neither melee nor ranged.
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"If you've got the money, honey, I've got the thyme, If you've got the money, honey, I've got the thyme, Bide thy thyme, somehow. I've got the thyme, if you've got the inclination, I've got the thyme, if you've got the inclination, Bide thy thyme, for now." -- P. D. Q. Bach's grand oratorio "The Seasonings", Schickele number 1/2tsp If we're going off the silly end, I'm going to bring out the 'nukes'.
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Upgrading IOs in tray, and not while slotted
srmalloy replied to MsSmart's topic in Suggestions & Feedback
You could always drag an enhancement from a slot to the garbage can icon, or just slap a new one in on top. Unslotters allowed you to keep the enhancement you were replacing. And before Homecoming linked categories in the consignment house, pulling your catalyzed IO out of a power with an unslotter, then replacing it with a regular IO and catalyzing it, was the only way to get attuned or Superior IOs to sell in the consignment house. So the cost of the unslotter was inherently part of the cost of putting attuned/Superior IOs up for sale.