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srmalloy

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Everything posted by srmalloy

  1. Depends on what you want them for. I'm wearing a pair now; my desk is in the server room where I work, and the air conditioning keeps the room at a temperature that becomes uncomfortable over time; the fingerless gloves keep my hands warm while not getting in the way of using a keyboard. In a heroic context, they can protect your hand when punching, with the same benefits for fine Manipulation. And in another real-life example, shooter's gloves/mittens will allow you to slip your index finger out of the glove for better trigger control.
  2. The list of costume pieces associated with a costume makes for a small amount of data, even with the sliders for the body; requiring the base editor to pick a costume file from disc when placing a new display case would load the file into the data structure for the case. So it would be static in the item, not dependent on the user account being live or the character still a member of the SG.
  3. What I've found is that repetition seems to be key — snipe a mob out of a spawn with Boost Range running, so you're 240+ feet away, and the spawn will usually just stand there. Snipe a second one down, and they'll aggro on you. Back on Live, my AR/EM Blaster would hover up near Imperious while waiting for an ITF to fill out and snipe the mobs in the courtyard over on the north side of the valley. The first shot was always "Huh. Fred fell down"; the second would have the survivors pissed off and charging the platform.
  4. Well, you have to admit that exclaiming "I'm going to perform a double bilateral orchiectomy on you, you unprintable so-and-so!" just doesn't carry the same heft as a battle cry...
  5. That sounds as if the origin point of the effect is defined as a specific location — i.e., the waist — of the targeted mob, so when the target is scaled up, the origin point likewise moves up as the target's waist does, a shortcut to properly position the effect when used against flying targets (where an 'X distance above the ground' would be wrong) that fails for big targets.
  6. Now you're just trying to queer my pitch...
  7. The problem with filtering from a word list is that it can filter inappropriately. I recall the flap over AOL censoring the word 'breast' when it gutted the discourse in AOL's breast cancer forum. 'Pushing the queer' has nothing to do with shoving homosexuals; it came into use sixty years before 'queer' was used to refer to homosexuality, and was a term for distributing counterfeit money.
  8. It would be annoying to do because of the additional modeling and animation, but it might make for an interesting link between groups to have some of the Warrior elites taking a 'shortcut' and using stolen sera from the Council's super soldier program; it either wouldn't have any effect on their stats, or give them a small boost to melee damage and resistance, with the visual indicator being that, on defeat, they transform into a Council wolf, then go through the Praetorian failed experiment defeat animation as their body can't handle the transformation (not having gone through the full process the Council uses) and collapse. You would also want to have a few new bits of dialogue for the Warriors about the rumors that some of them are using serums to boost themselves, rather than it being all their own work developing their body, and how that's perverting their ideals.
  9. The Brown Beret... And give to the TF Foundation...
  10. I think Doctor Doom was the first comic book character to wear obvious armor, with his appearance in The Fantastic Four #5 in July of 1962. Whether his armor at the time qualified as 'powered armor' is up for debate, though.
  11. The only thing that's affected is badge credit; you still get XP, drops, and (if you have a mission map where you can use the range) defeat credit for the "defeat X and their group" mission goal.
  12. As well as being beyond your ability to get credit for the mobs you defeat. I'd need to go back and check my older posts, but I think the limit I measured was 210 feet; further away, and while you'll get "you have defeated X" messages, you won't get badge count for them.
  13. I am reminded of Lloyd Biggle, Jr.'s "Cultural Survey" novels The Still, Small Voice of Trumpets and The World Menders (yes, I remember reading fifty-year old novels soon after their publication; I'm an old fart) ; they showcase agents of the Interplanetary Relations Bureau, who work to encourage the establishment of democratic governments on planets, with severe constraints on what they can do. The motto of the IPR is "Democracy imposed from without is the severest form of tyranny." CoH was released without any trace of PvP, and stayed that way until NCsoft directed that it be spatchcocked onto the game, where it became a barnacle-like excrescence that served as a drag on the game as more and more changes were made trying to address the problem that the character abilities that made the game enjoyable in a PvE context made PvP frustrating and boring to the player getting those same abilities used against them in a PvP context. And your solution to the paucity of PvP players is to take players, who are currently free to engage in PvP any time they want, but are choosing not to, force them into PvP gameplay that has become significantly divorced from PvE gameplay, against players who have already taken the time to learn how those differences work, and have spent hundreds of millions, if not billions, in inf tweaking out their own characters, with the expectation that they'll consider this to be 'fun' and keep doing it? I want to find out what you're smoking and have a few ounces sent to my chambers; it sounds like the good stuff.
  14. It's not the PvE changes because of PvP in and of themselves, it's how the Paragon Studios 'Word of God' on this type of change went from "We won't make PvE changes for PvP reasons" to "We won't make PvE changes purely for PvP reasons" to "We'll try not to make PvE changes for PvP reasons" to not talking about it at all and just implementing changes where there didn't seem to be any PvE issue that the change addressed, in what seemed to be an effort to keep PvE and PvP mechanics closely tied to each other.
  15. ...and a partridge in a pear tree...
  16. It's acidulated!
  17. Whenever I get this mission, or one of the small number of similar 'stop the boss from escaping' missions set in an office map, I always stop after exiting the elevator on the top floor, move about 20' or so up the corridor (a bit more for melee characters), and watch the chat window for the boss to exclaim how he can't be caught. Five to fifteen seconds later, he'll pop around the corner at a run, and I will start feeding him holds, immobilizes, and knockback to keep him from getting past me. Once he's down, then I can go find out wherever it was that he started his run from and clear that room. The exception to this is the warehouse mission where you have to stop Draco (Family boss) from escaping; the game will often give you a map that has two routes to the back room — or at least looks like it does; this map will have the square room with eight alcoves in the corners (either the two elevated cubicle areas and conveyors all over, or the rows of shelving in the middle of the room). What I've found here is that the 'left' path doesn't actually connect to the back room, but you can't tell that without zooming way in, so Draco will always run down the right path. You just need to clear your way slowly towards the back until you hear him panic and start to run, then plant yourself and wait for him to appear, then burn him down. Same technique as above, just a slightly different application.
  18. The Acid Mortar from the Traps powerset does it, too; the HC staff recently fixed a visual bug where the mortar and its stand would become misaligned when this happened. I actually had it be useful once when I was hit with an ambush after exiting, and the mortar debuffed the ambush.
  19. One of the things that attracted me to CoH in the first place was that it didn't have PvP; roughly 90% of my PvP in CoH (barring the PvE actions in PvP zones like the Shivan mission) was shortly after the release of CoV, when a group of my friends and I held a beach party on the roof of the hero base in Bloody Bay for a couple of hours, popping the turrets as they came back up and discouraging any heroes that came up to try to throw us off. We didn't pay any attention to the heroes unless they wanted to argue with us over our commandeering their roof; it was just a "We're on your base, catching some rays" thing. The villain base wasn't laid out to make the reverse 'occupation' work, or we probably would have tried that.
  20. Have a button 'move all enhancements to personal inventory' that moves enhancements into the character's inventory until the inventory fills up, then the player can shuffle any remaining enhancements with ones in the character's inventory until they're satisfied that they have the best set of saved enhancements they will get. If you wanted it a little slicker, possibly resulting in fewer swaps afterward, have the button move set IOs first, then special enhancements, then common IOs
  21. With CoH's PvP zones forcing people to specific levels in the zones, it's less of an issue, retaining only the inherent advantage of someone fully slotted out with IO sets exemp'ed down from 50 to the zone level over someone barely at the zone minimum, but too many other MMOs have reinforced the perception of PvP being largely populated by сволочи whose sole measure of their 'leet skillz' as a gamer is how fast their level-capped character in BiS gear can gank characters fresh out of the tutorial zone who have no functional way of even chipping the fingernail polish on the character attacking them.
  22. Which is the point; giving special preference to one particular rendition, with the additional fillip of making it unique among the symbols -- and in fact all the other costume pieces -- by having three colors in the entity. Which isn't codable with the way the data structures are defined; that's why 'tops with skin', for example, only have one color selectable -- the other color slot is occupied by the skin color.
  23. The RAF roundel, or the Albanian, Argentine, Armenian, Bangladeshi, Belgian, Bolivian, Brazilian, Bulgarian, Cameroonian, or the other forty-eight national roundels, not all of which have the same number of rings, ring widths, or color arrangements? If we add roundels formerly used, there are another twenty-four, and these numbers exclude roundels that have additional symbols on them, like Australia, New Zealand and Canada, which can't be done without special-casing them as separate images.
  24. I see it a lot with the gemstone and Sentry DE, and occasionally with the monster DE during the EoE-farming phase of Hami raids.
  25. It happens for a number of other powers, too, often with sloping ground, where the 'base' of the character model is touching ground at the uphill side of the character, but the target point at the center of the model is in mid-air. There's some degree of slop, but the bigger the character model, the more likely that the difference between the center and edge of the model will raise the center enough for it to flag as 'in air'.
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