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srmalloy

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Everything posted by srmalloy

  1. I took up SWTOR after the shutdown, but started becoming disillusioned with the storytelling after I'd gone through all eight subclasses. The stories were engaging... the first time; looking down and seeing the rails each class' story ran on ground off some of the shiny, but it was still Star Wars... and then the old-school MMO design barriers became intrusive. My Jedi Knight can leap 80' straight up to attack someone, but can't leap a 20' gap if there's no enemy on the other side. Then there was my Trooper's first companion, Aric Organ, talking about his time as a sniper and making a 900-meter shot, while my Agent Marksmanship Sniper got an extra 5m range, giving her a whopping 35m maximum range on her attacks. And the map design, where your destination is literally fifty feet away from you, but you have to go a mile out of your way because there's a twenty-foot-high unclimbable rock formation between you and your destination. And then the devs gave up on class storylines, rolling everything into the one 'Outlander' storyline as you got pitted against Valkorion and his Eternal Empire of Zakuul. The group I was playing SWTOR with introduced me to ESO, and I've continued playing that (albeit hugely reduced since I found HC); it still has a lot of the 'restrict movement with map design' issues that MMOs that don't have travel powers like CoH impose, but I've found ways around some of them, and there's an entire subcommunity that seems to be focused around "how do I get there, when it won't let me go there?" But it has a lot of the open feeling CoH has, where you can ignore the main story line and go off taking side quests almost forever.
  2. I got 'Home for the Holidays' when I logged on yesterday.
  3. That's not true; I've watched presents respawning and the snowmen that were standing around it fall over and despawn, or come across a present with dead snowmen lying around. But it takes longer for the reset to occur than it does if the spawn is cleared (at least from my casual observation; I haven't done detailed timing to be certain).
  4. This was happening back on Live, too. Part of it was that the spawns matched the level range of the entire zone, so that if you were level 10 or 11 and clicked on a present in the south end of Steel Canyon, you could get level 17 snowmen, and part of it was just laziness — click on the present, then dash off to the next;someone else can take care of any spawn. I always made a point of clearing spawns, including any runners, in order to speed respawn of the presents, but that's a personal choice.
  5. That's close, but it's five of the same name buff. Luck of the Gambler is "Luck of the Gambler: Increased Recharge", and Shield Wall is "Huge Recharge Bonus", so you can have five of each. And you can have different sets that give, say, "Minor Smashing resistance", but they are different values because the sets are different rarities, so you can only use five of the bonuses.
  6. Damage resistance is its own debuff resistance. So a Tanker with 90% Damage Resistance resists 90% of a resistance debuff, and your 25% resistance debuff becomes 2.5%, reducing their resistance from 90% to 87.5%, and your 100-point hit changes from a net of 10 to a net of 12.5.
  7. Depends on the character and the concept. Both of my Seismic Blasters have a KB enhancement as the sixth slot in Meteor, just for the lulz in watching mobs go screaming off into the distance (the flaming comet of a destroyed Nemesis Jaeger is entertaining to watch), and to use careful positioning of the impact point to hurl mobs into a corner where other AoEs can more easily finish them off.
  8. "Accept that my one interpretation is correct by definition, that there is no possibility of any other interpretation, including common usage, being correct, and retire the argument accepting my victory." Yeah, right. How long have you been using the internet? All of the people beating at rusty brown patches of dirt where a dead horse was pounded into powder years ago say differently.
  9. Unless you actually believe that they meant "everyone and their mom" to be taken literally, then its canonical meaning as an exaggeration or hyperbole stands; your insistence that it can only be taken literally, popping like a soap bubble at a porcupine convention with a single counterexample, smacks of narcissism.
  10. hy·per·bo·le /hīˈpərbəlē/ noun noun: hyperbole; plural noun: hyperboles exaggerated statements or claims not meant to be taken literally.
  11. Or the "Rescue General Aarons" mission from Christine Lansdale's 'Mysterious General Z' arc. Following the tactics learned from rescuing Lady Jane, I always find the key to unlock the door, go back there and whack the (Nemesis) mob and get the glowie, and only then come back to whack General Aarons' guards, running up to him to get his "I can help you fight these villains" speech as the "mission complete" music plays.
  12. It sounds as if what you're asking for is a subforum for discussion about creating particular effects with the costume creator — like the 'post your best costume' thread except that it's not just a showcase, but talking about how to use the different pieces and patterns to get specific results that doesn't have to involve the whole outfit.
  13. All of the 'rescue the law firm from the Devouring Earth' missions (I think from Ginger Yates on the east side of FF) always leave me conflicted — on the one hand, you've got unprincipled, vicious monsters, and on the other hand, you've got the Devouring Earth...
  14. As long as you can get the colors and arrangement to work for you, SG mode can up to double the number of 'costume slots' you have, with no time restrictions on switching in and out of SG mode. Of course, the colors are unlikely to work with all your characters and all their costume slots, so YMMV.
  15. Is that in the grassy area west of exploration badge 7, 'Left Behind'? If so, they were doing that back on Live, too.
  16. When the programming doesn't stray far from the script: [NPC] Zeus Class Titan: If anyone gets through, your career is over. [NPC] Operation Officer: If anyone gets through, your career is over. [NPC] Hercules Class Titan: If anyone gets through, your career is over. And in a subsequent spawn: [NPC] Zeus Class Titan: We must maintain a strong perimeter. [NPC] Hercules Class Titan: We must maintain a strong perimeter. [NPC] Hercules Class Titan: We must maintain a strong perimeter.
  17. In 2023, the winter solstice date is Thursday, December 21.
  18. You just need to wait for the kinetics to start hanging out at the tops of the runs passing out SB and IR...
  19. Google Translate has some significant corner cases where it falls down, particularly when it encounters colloquialisms. For example, the Russian phrase "Тебя не ебут, ты не подмахивай", a vulgarity that translates, very freely, as 'mind your own business' (I don't want to put the literal translation in a public message on the forums, but it shares the same evocative color associated with many Russian vulgarities), translates poorly in Google Translate.
  20. If it's the first mission from Tina McIntyre, I can confirm that the mobs in that mission belong to the 'Psychic Clockwork' villain group, not the 'Clockwork' villain group; the regular Clockwork cap out at level 20 — I remember Positron specifically responding on the live forums in response to someone asking why the Clockwork disappeared after level 20 (except for ambushes); he presented the same argument that has popped up several times in response to questions asking why, say, the Hellions can't be extended to higher level spawns: that they were designed as lower-level mobs, and their powers don't scale and diversify with increasing level the way mobs designed for higher levels do, and that it would take a significant amount of time and work to diversify them to be competitive at higher levels. I think you can force Clockwork to spawn higher than 20 through upping the difficulty of a mission at the limit of the Clockwork level range, but I don't think you can get them to spawn higher than 25 (level 20 mission, +4 difficulty, and the random ±1 level of spawns in a mission). If the mission level is higher than that, you're getting a different group that won't count towards Gearsmasher.
  21. IIRC, the Gunslinger in SWTOR has an ability like this — 'hunker down', which sets up a defensive force field for the character to take cover behind; a loosely-similar visual effect should be doable in CoH, with whatever game effects are determined to be appropriate. There are already a number of powers that create an effect rising up from the ground; a mostly-static revetment should not tax art resources too heavily, with the existing 'stack of sandbags' objects in game.
  22. Echo: Dark Astoria, or Echo: Faultline?
  23. Either join a Synapse TF or do both Posi 1 and 2; the latter is almost certain to get you Gearsmasher, while Synapse will for certain.
  24. The Procs per Minute Information Guide is a good place to start.
  25. May he go forth in the sunrise boat May he come to port in the sunset boat May he go among the imperishable stars May he journey in the Boat of a Million Years
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