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kiramon

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Everything posted by kiramon

  1. I don’t like electricity - not that it’s bad, but 38 levels to get sentinel doesn’t excite me lol ive never tried dark as it feels light on damage - so my vote is energy lol
  2. I haven’t- and I don’t rely on the incarnates today heal at all. And I openly run into alphas/no waiting for tanks. Just use siphon early not late. I was surprised how much I ended up liking this
  3. I don’t think I’d switch it; I like cross punch though (it feels great) in other primaries that are lacking attacks, like psi
  4. Aside from the fact that you’re stuck with a sword, I think it’s probably one of the better animations in the set, personally lol definitely like it more than the poop strikes (like rad lol)
  5. I really like rad on my pain corruptor- so hope you do too. Irradiate is a really sweet little pbaoe
  6. Go with time then. You’ll be getting what you need 😉 fair warning - time is the best MM secondary by a lot, so if you’re doing one there and don’t want to overlap, might think about something else from defender — though I wouldn’t necessarily go with rad for what you want to do.
  7. Sure; but I’ll take my anecdotal evidence + outdated numbers over someone else’s anecdotal evidence when making my own opinion statements 😛
  8. I can’t stand it as it feels like little poofs more than anything to me- so to each their own!
  9. You might; but they apparently don’t stick around till 50.
  10. kiramon

    DA/Sav Fart fan

    I’m a big fan of the chance to heal proc. I find it extremely helpful.
  11. There is a lot of anecdotal experience about how great some known underperforming build is- take em with a grain of salt
  12. Yah so do the defense thing toward melee. That’s all.
  13. kiramon

    DA/Sav Fart fan

    a bit more on the defensive side and less so on the recharge.... 41.9% S/L 45% Energy/Negative 45% Melee/Ranged 90% Smashing/Lethal/Fire/Cold/Negative/Psionic Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Dark Armor Secondary Power Set: Savage Melee Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9) Level 2: Death Shroud -- SprMghoft-Dmg/EndRdx/Rchg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg(13), SprMghoft-Dmg/Rchg(45) Level 4: Shred -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(15), Erd-Dmg/Rchg(15) Level 6: Obsidian Shield -- GldArm-End/Res(A), GldArm-RechRes(19), GldArm-RechEnd(21), GldArm-Res/Rech/End(23), GldArm-3defTpProc(23), GldArm-ResDam(31) Level 8: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(27) Level 10: Dark Regeneration -- ThfofEss-+End%(A), Erd-Acc/Dmg/Rchg(17), Erd-Acc/Rchg(19), Erd-Acc/Dmg/EndRdx/Rchg(31) Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31), LucoftheG-Def(33), Krm-ResKB(33) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(34), Hct-Acc/Dmg/Rchg(34) Level 18: Cloak of Fear -- Ngh-Acc/EndRdx(A), Ngh-Acc/Fear/Rchg(29), Ngh-Acc/Rchg(39) Level 20: Blood Thirst -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37) Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(39) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(45) Level 28: Rending Flurry -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), SprAvl-Acc/Dmg(43), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43) Level 30: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 35: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Rchg/HoldProc(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Dmg/EndRdx(50) Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), SprGntFis-Rchg/+Absorb(48) Level 41: Taunt -- PrfZng-Dam%(A) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(48) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Blood Frenzy Level 50: Nerve Core Paragon ------------
  14. Both good sets- I find time to be more rare despite being very good. Kinetic is pretty common
  15. I was thinking of it for necro despite their fragility just for the damage and speed
  16. They’re talking specific iOS- knock back to knockdown and chance to proc +recharge
  17. I love my beast/cold, but probably because it’s very engaged with attacks and the pets are just there lol
  18. I just think the fact that you put FF under fun is just wrong lol
  19. 45% Melee 45% Ranged 45% Energy 45% Negative 38% S/L 75% S/L Resistance Perma Haste It has agility selected but its still capped even without it so you can pick your alpha (forgot to turn on combat jumping) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Defender Primary Power Set: Dark Miasma Secondary Power Set: Sonic Attack Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Tar Patch -- RechRdx-I(A), RechRdx-I(5) Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), SprVglAss-Acc/Dmg(43), SprVglAss-Dmg/Rchg(46), SprVglAss-Acc/Dmg/EndRdx/Rchg(48) Level 2: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-Rchg/EndRdx(40) Level 4: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(9) Level 6: Howling Twilight -- RechRdx-I(A) Level 8: Twilight Grasp -- ThfofEss-+End%(A), ThfofEss-Heal(11), ThfofEss-Acc/EndRdx/Heal(11) Level 10: Shadow Fall -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27), RedFrt-EndRdx(27) Level 12: Fearsome Stare -- Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(48), Ngh-EndRdx/Fear(50) Level 14: Scream -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(15), SprDfnBst-Dmg/EndRdx/Rchg(15), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Acc/Dmg/EndRdx/Rchg(17), SprDfnBst-Rchg/Heal%(19) Level 16: Shout -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Dmg/EndRdx/Rchg(19), SprVglAss-Acc/Dmg/EndRdx(21), Thn-Acc/Dmg(23), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(25) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 20: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(37) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33) Level 32: Dark Servant -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(50) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(37) Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(46) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Rchg/KDProc(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------
  20. What do you want out of the spec? Ranged def? S/l instead? Melee? What would you like to see in the spec?
  21. They were made here
  22. I didn’t notice much difference on AR so I’d love to know in details besides the initial power movement / replacement.
  23. I wish they’d make a pure stinging ranged set. It’d be pretty cool to have a toxic primary damage set, with a lethal component (rather than lethal with a toxic like spines)
  24. I’m never mindful of slot/power placement 😞
  25. I didn’t notice it was changed for sentinel
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