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golstat2003

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Everything posted by golstat2003

  1. I would consider a well balanced team to be one with a blaster, controllers, defenders, etc. No need for a traditional healer or tank. In some specific content sure, but generally across COH. Not really. That was true even before IOs. Reapeat Offenders is just one example of taking that to the extreme.
  2. My argument is that traditional tank/dps/heal never existed in coh. It didnt.
  3. Yeah seriously HP in this game is not like that of bosses in WOW or other games. Or heaven forbid FFXIV Online for some bosses. Nothing in this game's past or present is anywhere near those in terms of trinity play. (Freaking FFXIV online mandates it in nearly every place).
  4. Seriously am I missing something here or have folks forgotten how powerful it was (and to an extent still is) to have a more control and buff/debuffing than tank/heal/dps on your team? Like I remember threads where folks would inform folks that empathy really isn't that important if you have debuffs/buffs/control. Like I'm seriously not getting some of the comments in this thread. There is a VERY different memory of this game back in the day that some of us have than others. lol
  5. How is that elitist? I'm generally confused lol it's just find 8 defenders or 8 corrupters and go. Umm . . . huh? Repeat Offenders (and folks that just formed teams like the above, aka not giving a rat's behind about traditionally trinity play) existed well before IOs. I don't get what you are saying.
  6. Quoted for emphasis since part of the point of SGs like Repeat Offenders from what I recall, were specifically about team setups like this. This is as far from traditional Trinity / RPG classic setup as you can get.
  7. Yeah as long as it's PVE only, why not. 🙂
  8. Yeah. NO. That was true EVEN BEFORE IOs. Some of us have VERY different memories of the game.
  9. I pretty much try to look for at least 1-2 debuffers minimum when forming for high level tfs. (There aren't that many so it's not a burden for team forming).
  10. I was lucky enough to find scanned pdfs of the comics years back. Now I can't remember what online storage service I put them in. Sigh. lol
  11. As usual we'll have to agree to strongly disagree.
  12. As long as it's an optional setting that people can turn on sure. Leave the base game as is.
  13. Even with my last post, I'd say the option here ofcourse is to try it in the test environment (not the staging environment) and see what does or doesn't break with the TF.
  14. This seems like it's adding potential complication (and thus potential bugs) where complication isn't really needed. If it can be made to be 40 sure, but there are so many issues here I would tread lightly. I'd hate for this to turn into something that has to be constantly maintained because the changes to be made break a few things in unknown ways. To me that would be time better spent on other things. @Faultlines explanations show that she/he knows what she/he is doing, but those explanations show again that the way COH is put together is basically duct tape and thin thread ins some areas.
  15. Correct. The move to start separating the divisions between the sides really started when the devs saw how futile it was to have separate markets, from what I recall. I agree with others in this thread, just remove the final barriers and let everyone run what ever mission, tf, sf wherever they want and invite whoever the want. We can keep the side icons for flavor.
  16. This is a good idea. I will note though that in the current meta of high levels of defense, resistance and damage that teams brings, EMPS hardly need to EMP. No, I don't have an answer t that.
  17. In the instance it was added it kinda made sense and even then many folks still complained about it being added to the pet, with many folks stating that's not how they use that pet. Arguable if it's useful there. Time will tell. I'd argue for a lot of melee sets it would not be useful or desired. (And VERY arguable to the others ones suggested). EDIT: My suggestion would be to add the pull mechanic via an IO. So those that want it can slot for it. Similar to the KB to KD IO.
  18. On DCUO the heroic population dwarfs the villain pop there also. Take that for what you will.
  19. Then they can do it on NEW melee/control sets and leave everyone else's existing powers alone.
  20. Great, some one can do that in ANOTHER game. It's not realistic to think something like that can come to this game. I don't think such a change would be worth the time, and it would cause all sorts of issues folks have already outlined.
  21. You make some good points, but I still think if both competitors would teleported into an arena instance, that would be fine.
  22. Hmmm I see it slightly differently but won't argue with you. I'll just say on my pure Villians I always avoided the patrons for the level 40+ powers, when that became an option.
  23. Ehhhh I would say the pervasiveness of Arachnos means to some that the original devs DID NOT succeed in that regard. Had they simply left Arachnos and it’s spider based motif out, that might have made the story of Red Side work better. But as mmo I understand why they needed a theme like Arachnos. It made fleshing out the Rogue Isles easier.
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