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golstat2003

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Everything posted by golstat2003

  1. Ehhh I'd rather they just put them in the PW2 store. I'm not fond of having it accessible year round.
  2. Yeah and your suggestion wouldn’t be realistic either and would not give the most bang for the buck in terms of development hours. What the devs are doing is creating a system that can be used over and over again to create more content like the one many folks like you want. To me that is a more realistic and better use of dev time. Especially with the way they are going about it. To each there own I guess.
  3. Soooooo waiting a few more months before even looking at windows 11, gotcha. That would annoy the shit out of me to no end. Thanks for being an early adopter. 😄
  4. HUH? Have you read anything about the work done on the ASF or the new difficulty options. Cause if you did you would know the bolded isn't correct at all. The tech they just added MOST CERTAINLY DOES allow the devs to do just what you said they can't, with mobs having different abilities depending on which of the new difficulty options you run the ASF on. I think you need to go back and read the recent patch notes, and read up a bit in the discord channel.
  5. Unfortunately there are still far too many people who don't know how to use the market or choose not to. Merits are there but that's far slower than using the market or farming. But that's for the main game. The devs ARE building content with IOs in mind for the optional "we WILL kill" you mode that will be slowly rolling out to other TFs/SFs. 🙂
  6. Well the one consistent thing is how much of a mess the underbelly of this game is. Nice to see some things haven't changed. LOL
  7. And if they weren't balanced, I sure as hell would not. And I suspect many others wouldn't. Just saying "throw the players in" would not solve the issue that as soon as players saw the balance issue they would insta stop playing it after trying it once. And then we are back to having pvp that had limited volunteer dev time spent on it that no one plays. . . . like now. My suggestion for balance would be to only allow one of each AT on each team. (Yes I know that leaves some ATs out every time such a mission is queued. That would be part of the strategy of making a balanced team without knowing what the other team is.
  8. Yep nothing to see here. That's right.
  9. Shhhhhhhh! First rule of Forum Cartel is that you don't talk about Forum Cartel!!!!!!
  10. You should not mentally have to do that. The game should show you on the ground where it's going to hit. It's been done before in this game. And other modern games like FFXIV and other single player games do that. Or am I misunderstanding and it does show where it's going to hit if it's an AOE? I vaguely thought I remembered this but reading the rest of this thread after my last comment, it's not the mission I first remembered.
  11. Nah it's overtuned if you're having that much trouble with a team. A warning really should be put on it.
  12. I chuckle every time I see the long row of those Leadership icons when I join a PUG. I'm liiiiiikkkeee "Oh okay it's one of THOSE teams. 😄"
  13. Correct. if this were Live COH that would be one thing. But there are so many flavors of COH out now that across the board sweeping changes just won’t fly in this age. The devs know the majority like the game easy, but are giving those of us who like challenge from time to time options to get that challenge. And rewarding those that take on that challenge. As they add more of this mode to other TFs and new content, we are good to go.
  14. As some one who also farms with everything you just listed, it’s actually much safer also. 😊
  15. But Wavicle, that's the City of Heroes motto. 😄 "A game full of weird stuff that makes no damn sense." 😛
  16. I play FFXIV Online for a few months. LOL I slowly on my way back to COH after nearly 6 months of burn out.
  17. LMAOOOOOOO. Oh c'mon. People go there . . . at least once or twice a decade 😄
  18. I can imagine this being like a FFXIV type encounter, where the boss just spit hella things at you that you have to dodge, split damage on, etc etc. Basically pushing the enveloper. 🙂
  19. Especially with the insane sphagetti and string cheese code this game is built on. I highly agree. As others have said "leave it alone, just give us harder content".
  20. There should be a setting if this is ever implemented that is set to "off" for all. This should be something each players OPTs into. I should not have to click anything if I never even want to see it. I would still only recommend this for TFs/SFs.
  21. Ugh, I wouldn't suggest this for radio missions. I can imagine the list that pops up for some radio teams (where folks come and go at the speed of light) to be 20+ names long in some instances. I would just insta close the window or set a setting to not have it ever pop up (which SHOULD be included if this were implemented). Going through a list of 20+ names, where you may or may not even remember who that person was who was on your team 5-10 radio missions ago? Ain't no body got time for that. 😛
  22. Also I would rather they do this for the existing empty hazard zones and make them co-op as some one suggested. More bang for the development buck. 🙂 EDIT: Or just outright make new zones.
  23. Which I think is the point for existing zones. The idea was that the devs of Live would have had more content (including higher level zones) that take that level shift into account. The idea was supposed to be you get stronger and progress to new iTrials, iTfs and iZones. For obvious reasons that never happened (aka game shut down before they could get there).
  24. I disagree. If it needs to be unique, let it be unique. They can give Electric another schitck if that is the concern. (And I've never been a fan of single set or single AT gimmicks in the first place.)
  25. Well no as the content they would see that in is optional.
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