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Everything posted by golstat2003
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90% sure I made this post before for trollers/doms
golstat2003 replied to kelika2's topic in General Discussion
And I pray those days never come back. The game was boring as spit when that was the meta. -
Melee Target cap 10 & Tank suggestion
golstat2003 replied to Konflict's topic in Suggestions & Feedback
Yeah no. Tanks are fine now. Some would say WAAAY better than fine now. They don't need ANY further changes. OP please do some reading in the Tank forums to see what we mean. -
I'm shocked that this needs to be said. I would think the community would be considerate enough to NOT want any grief put upon the HC team after everything they do for us. This thread has apparently taught me that people are more selfish than I first thought. I mean the team has pretty much asked us not to do it. They don't ask us for much.
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I typed up a less polite response then stopped. You're is spot on. I'll just say this to any other edgelords that may appear thinking that NOT infringing on any other IP while playing on HC servers doesn't apply to them: There is a code of conduct you agree to when you start playing on the HC servers. Full stop. Yes, it applies to YOU. Yes You. lol.
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Pretty much this. Better to avoid anything that can give the team grief. They are volunteering their time. They are not paid. Let's all appreciate that.
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Yeah they can easily shut us down if they wanted to. And the HC staff don't deserve any kind of flack. Sorry but IP infringement is still a no no. Luminara's point are spot on.
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Homecoming Code of Conduct Update - May 13th, 2021
golstat2003 replied to Jimmy's topic in Announcements
This . . .is . . .HUGE! I'm glad for this change. 🙂 -
Teams, other than the leader, also can't see that mission text.
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Kallisti Wharf Level Range: Everyone
golstat2003 replied to Steampunkette's topic in Suggestions & Feedback
I disagree that it would be a good change. I like the progression that exists in the game. -
As mentioned they can try it in a new co-op zone. I'm open to being proven wrong that it's fun. But based on what the OP described, no it does not sound fun. EDIT: As entertaining as this engagement has been, moving on. 🙂
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I wouldn't want the actions of a few to affect the whole zone as I don't think it's good or fun game design. Full stop. Has jack all to do with troling. We all have a different definition of "nice things". I don't particularly think the suggest falls in my definition (or others apparently) for COH. With that said (again) I would not be opposed to them trying the OP's suggestion in a new co-op zone, similar to how they introduced the mothership raid in RWZ years back.
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Nope, not necessarily. Other folks have said they're not to keen on the OP's suggestion. A no point did trolling come up. EDIT: Now if you're saying trolling is something to be worried about for such a feature being implemented . . . maybe. With that said as I suggested earlier, maybe try this mechanic in a new co-op zone, just like the Mothership Raid was implemented as part of the launch of RWZ.
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Yeah I wasn't talking about trolling. I just don't like MMO mechanics that affect entire zones all that much. (Specifically ones that happen the way the OP is suggesting). i'm not sure where you got that anyone was talking about trolling. I don't think any comment in this thread even mentioned that. LOL
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A yup. For the majority of the playerbase and how they play this game as their "relax after a long day of work or school and have a superhero power fantasy of bashing some heads" makes perfect sense. Which is why I keep saying a majority of players DO NOT GIVE A FLYING FARK if the game is easy. They like it that way. Personally if I want to play a challenging game where I still get to group with folks I go play FFXIV Online. Challenging single player game: one of the Souls games. I'm here for the relaxing "super hero power fantasy" aspect. 🙂 When I want to hurt myself with COH mobs, I go look for carnies, any of the newer mobs in the "Wards" or play the more difficult incarnate trials (on the rare times they are running lol) Let me put it this way: It says something that the most run Incarnate Trials are the BAF and LAM.
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With that said I would not mind seeing the OP's idea implemented in a new co-op zone where it's an actual game mechanic of the zone. Similar to how the Mothership Raid was launched as a part of RWZ years back. You could even make it a new Incarnate Zone.
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Well, there will be if you run nothing but newspaper missions. 😛 With that said I'm not too keen on a change that enforces or changes whole zones based on the actions of a few. Or similar suggestions. When the pvp side of the community made the same suggestion years ago or similar, many folks also didn't like that idea. (For example, the pvp outcomes in RV or SC affecting pve zones).
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Agreed. But every time "this game is too easy" (no, it's only easy when you choose to make it that way) nerfing damage powers or softcapping always comes up. And some want to do one without the other. My point of posting what I did was to show that you'd need to deal with BOTH sides of the equation if you're serious about dealing with power creep. Killing mobs faster is just one part of it. Being near un-killable is the other part. The problem isn't JUST about nukes or judgements. The problem isn't just about everyone being so unkillable that support "feels" like they are useless. It's a combination of things. This ofcourse assumes we all agree it's a problem. We clearly DO NOT. Personally I couldn't care less if the base game as is is easy. The proper solution IMO is to add harder content or more difficulty options. Leave the rest of us alone.
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Granted, I think folks make waayyy too big deal about teams steam rolling things. Teams of superheros smashing things to bits is . . . pretty much the genre of superheroes. I've always been of the opinion that there should be harder difficulty options if some folks find the current endgame too easy. EDIT: Also whenever it's suggested those folks who just find the game too easy try fighting mobs like Rularu, Carnival or any of the other groups that can and will stop most steam rolling teams in their tracks, the response is often crickets.
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The powercreep in end game that everyone hems and haws about is not just because of damage. It's also because folks are able to make pretty much unkillable characters at endgame.
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Sure as long as we reduce the effectiveness of softcapping defense also. To be fair.
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Sure, as long as it's OPTIONAL and not forced on everyone.
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I would see that as supremely inconvenient. But I hardly ever run lower level tfs anymore so as long as it doesn't affect higher level tfs, then no issue.
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I'm the complete opposite. I find the old tfs grating and annoying. Especially having seen what Paragon was able to do in later tfs. The older tfs IMO need a complete revamp. Same as older low level content.