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golstat2003

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Everything posted by golstat2003

  1. As long as the command can't be run while in missions (and I'm pretty sure they can't) I see no issue here, with the caveats that Greycat mentioned.
  2. So they should be making it easier and more palatable to do the content in the 30s. Again, I would leave amps as is and just not make them pausable.
  3. Pretty much this. Just make a toggle and be done with it. Screw HULK. He's not even the first dude I think of when I think of super strength characters.
  4. Great then my ultimate feedback is don't make amplifiers pausable.
  5. I would . . . just not make them pausable. Why is that even needed for these if they are considered that over powering?
  6. Would say holding them on the ah is an exploit also? Cause you can just pull them from the /ah between missions. Just saying.
  7. For me not more attractive at all. If I was going to use them it would be on low level characters. Not level 50s that are fully kitted out. This change is kinda weird. A 50 who can easily make inf can just transfer the inf to their toon. 2.5 mil is nothing. If the point was to make it more expensive to use them, 2.5 mil ain't it. That's really not an inf sink when I can make 70-80 mill off the market in one setting. For a NEW new player they would never even know about these . . . Yeah not getting what this change is targetting.
  8. *wonders if this is useable when Drax the destroyer (Dave Bautista) realizes he isn't actually invisible*? 😛
  9. LOooool as someone in QA I felt this. 😄
  10. Good summary. I'd also add that folks learned how to farm on various other Pri/Sec combos also. (Some which you didn't mention above, but overall point is correct . . . pretty much anything was easier than fire/kin controllers as COH changed)
  11. SAME. It's like logging into a character after a year and getting hit with all the badges implemented since. LOL
  12. So the antidote to John Cena is an uncanny insight. Noted. 😛
  13. This is a great idea!
  14. I'd be down. Just for the possibility of the proc bomb suggestion. Would they actually DO it though . . . hmmmm
  15. I'd be fine with it, if it provided some sort of inf sink. Say 500 to 800 mil.
  16. As someone who has worked IT External/Internal Helpdesk, as a Business Analyst, as a QA and QA Lead, you get used to having to dodge and weave as folks miss the bullseye. 😛
  17. those . . . don't seem all that different. And the second one actually sounds worse.
  18. The market is a mini game. One that players like. Asking for radical changes to it will get radical responses for that reason alone. Also the market as is is 1000 times better than the absolute dreck we had on live. I would be VERY careful of them making changes to the market . . . especially since they've got it working well.
  19. 100 million inf is absolutely nothing in terms of cost. You can make that easily in a day of converters and simply selling what you craft on the AH. If we are going to do this (which I think we should NOT) I'd put the price close to 500-800 mil per purchase.
  20. Let’s keep in mind that all of this is Optional. Even when this setting is brought to older TFs it will still be optional.
  21. I would say the bug with the tethering and the reward window should be looked at before I would call this ship able. Besides that I agree with most of what you said.
  22. Yeah I can imagine seeing even more rows of leadership toggles underneath my endurance bar soon 🤣🤣🤣
  23. A yup!!! And once again this is all optional. No one HAS to play on these NEW optional difficulty modes. seriously the devs are giving both sides of the age old forum argument what they’ve asked for. Including more rewards for doing the harder stuff, which many folks thought the harder difficulty wouldn’t !!! I have a couple of team focused characters that I’m dusting off and finally IO’ing up just because of this. At the same time I know that if I just want to play the base mode easy mode COH, that will still be there. this is one of the best system updates to this game in years 😊😊😊
  24. actually I wouldn’t compare haimdon raids as I don’t think they are that easy. Our gifted and friendly raid leaders make it look easy. I don’t consider herding 50 players and organizing ATs into distinct teams via the hard to use league interface, to be all that easy. It’s often a thankless job dealing with 7 other players and getting them to cooperate is much easier.
  25. This one is one of the greatest fixes in modern COH history. Finally!
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