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golstat2003

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Everything posted by golstat2003

  1. I think the issue here is the narrative and folks perception of their character (and what you can build in the character creator) don’t line up. Some folks see themselves as NOT a simple common criminal. Plus the fact with how invasive Arachnos is. I agree with others that I wish Arachnos had simply been written differently instead of being so pervasive.
  2. It really depends on what they are doing. A high level villain mission or sf sure. I’ll pass on low level content. If I didn’t make it clear earlier in the thread. I think it’s terrible on both sides. (And blue side having more terrible low level content is not an asset as far as I’m concerned).
  3. Why is the number of farmable missions on each side even relevant in this discussion when the AE exists literally EVERYWHERE. I don't get this line of discussion. LOL
  4. If you right click and send duel to someone, and they accept, then let it teleport them both to the arena setup kiosk in the arena. There you have your duel option, and no one else has to see it. 🙂
  5. Meh a lot of the lower level content on COH is pretty old and tedious. I wouldn't call all of that a plus. At least not until they revamp a lot of it.
  6. With that said I would not mind a rotating (maybe daily) award of double of an extra 2 merits when a mission is completed in a target zone.
  7. Hmmm, I always thought that anything that involves moving others or objects around with your mind is very thematically in place with a set called Mind Control based on various anime, comics, movies, etc. Some media separate Telepathy from Telekinesis. (aka Jean Gray not getting much Telekinesis until she got the Phoenix force), but many more don't take the path that X-Men/Marvel took.
  8. I always find it hilarious when folks say they want to play with others, this isanmmoarrrrrgh, but then refuse to realize that the "others" they want to play with aren't interested in any of the harder content. Inevitably, their next response "well make them play the harder content". Which at that point I just roll my eyes all the way to be back of my head. LOL
  9. I would not drop Telekinesis and Levitate from Mind Control. Leave Mind control as is, for those who like it as is (there are many) and just create a brand new telekinetic control set.
  10. The best suggestions are the ones you just post and say what you're trying to fix (why you think it's an issue, the REASON why you're making the suggestion) and then letting things flow, while debating with folks about it. Often other better suggestions (or player suggested workarounds) can come out of that. That debate isn't design philosophy. We're not designing anything. It's up to the devs to decide the how of how they implement a change, IF they decide to. That debate can also help to inform the devs if it's a suggestion they want to even try to pursue. They read every suggestion, but just because it's posted here doesn't mean it's a shoe in to get implemented. That was impossible on live and is probably quadropoly so here with a volunteer dev team of the current size. And the folks who don't like the the suggestion are just as important in their opinion as those who make or like a suggestion. In IT design philosophy is best left to the devs as they know the code best. I'd say that's true even with this game where the code is out in the wild. With that said you've been polite all along this thread so kudos on that. 🙂 EDIT: And to be clear I'm not picking on you. I'm stating the above cause I've seen many folks gets confused when the devs don't implement things exactly as they wish or even that a majority of players wish or suggest. (See the recent Sorcery shitstorm right before the last HC update).
  11. This is pretty much the only thing I miss about live. The list of things I specifically don't miss, including the silliness of the AH/Market on live, the old idea that tank herding was the best way to play, and no solo incarnate path, is much much MUCH longer.
  12. I don't think it's realistic to think that the pros and cons of a suggestion won't be debated in the same thread. That's the point of the suggestion forum. Also opening a new thread would just be needless clutter imo. Often those discussions about the props and cons, can improve a suggestion, as has happened numerous times on these forums and especially on live. EDIT: Debating if a change is even needed goes right along with every suggestion. That's not "design philosophy" as any suggestion made is up to the devs how the actually implement it. (Or even if they do no matter how much debate their is for or against a suggestion). Not us.
  13. EDIT: NVM, just saw the latest.
  14. Even if this were to be the case, it is still the Team Leader's responsibility when advertising a TF what the level range would be. Actually I'd argue even more so, if this were ever implemented. I can't think of any reasons to be against this.
  15. I once said "Mount Lady (from MHA anime) would love you" at a Lusca fight. Half the team got the reference and I was proud. 🙂
  16. Bill, you are a brave brave man. *runs from the thread. FAST*
  17. hmmmm. That's very new. I assume it's a dev only feature also.
  18. That was one of the silliest arguments I've seen on the COH forums and that's saying something. For the record I agreed with you. And glad Score/HC did also.
  19. Hopefully she one day decides to devote her brain to science and we get better computers out of it. 😛
  20. Bill you're more polite than me lol. Fire should just be left as is. It's fire, that's all it does. See the above posted meme about just casting fireball. Agreed that SOME sets need help. nothing major. EPICALLY disagree (only time I'd actually use /jranger nowadays) that blasters as an AT as a whole need help. LOL, no. They are probably one of the dead last (other than tankers) ATs that I would say need any assistance whatsoever. (even if just a few sets need SOME help, but nothing major).
  21. To be honest that would happen no matter what content at what difficulty you build at this point. The game engine and what you can actually do in COH at this time is pretty much mostly set in stone. And you have players who have been playing this game for over a decade. Pretty much any content would be batten and breezed through within a week. That's actually the general nature of MMOs. EDIT: At the time as that the Incarnate Trials were released it really did not take long for them to be each beaten. EDIT2: With that said I'd say HC should STILL make the attempt for those who still want that harder content.
  22. If he already has Hasten those slotted with that (which I'm assuming he does if he's that much into building) then he has extra.
  23. And thus will be many more powers I skip altogether if possible. Or simply don't put any slots into them if its something I'm forced to take in my pri or secondary.
  24. SwitchFade said it all. Other servers have messed with the cap and yes, it makes game play absolutely boring on those servers. And even easier than COH already is.
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