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Clave Dark 5

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Everything posted by Clave Dark 5

  1. I hope this character speaks IN ALL-CAPS ALL THE TIME BECAUSE AAAAAAARGH!
  2. Upvoted for a Nemesis The Warlock ref. I'm soloing a stalker based on NemesisTW right now, matter of fact.
  3. That's a good point, but I just don't think playing exemplared-down characters is going to fly much with our current players. They might put up with it to grab a few badges, but that doesn't really revitalize a zone, just give it a small boost for a handful of minutes. I don't think there's much that can be done that will really affect hazard zones hat doesn't take a lot of effort.
  4. Ain't that always just the way?
  5. Not really, no. My first HC fifty is a Beam Rifle/Rad Corruptor, and I can pick her up at a moment's notice and get right back into the swing of things, and have. She's a good combo of direct action I can take against a foe, either with direct fire or Rad effects, without a sort of nebulous "I click this button and it apparently does good things for my team," I get to see and plot exactly what I want. This seems to be a good template for what I like playing best. I get bored of nothing but blasting or melee "hit them, then hit them again, then again again" without some sort of something extra in the mix. And my recent Illusion/TA troller was too disconnected from the action to really fire me up much. Right now I'm working up a Grav/Energy Dom and that too seems to fit this template. Which illustrates another reason why I answered no, altitis is an ever present scourge. This morning in fact I revisited a tank who's sat untouched for like 200 days and was enjoying that play (for now?).
  6. Thinking about what all I've read here, level capping people in zone feels like trying to get a square pegs through a round hole. Just drop in a couple of contacts with actual arcs related to the zone for level-appropriate players, that's really all you need. You can go bigger with TFs too, if you want to get adventurous, which is basically the same thing, just with merits at the end (think Kalisti Wharf with Market Crash).
  7. I've been on teams doing that and done if once or twice myself, it's not a bad tactic at all. ETA: In fact I liked it so much I hadda post it twice, apparently!
  8. I've been on teams doing that and done if once or twice myself, it's not a bad tactic at all.
  9. If the people leading such a thing don't explain your role - 'specially if you ask! - then that's on them not you. That said, I've managed to fumble my way through lots of stuff after asking and getting little info in return by sticking to the usual "pew pew pew pew and don't die too much" method.
  10. Just how long do you hang in the air there, like "Total Focus long"? Or is the debuff drop really that fast, numbers are out there surely.
  11. One More Time!
  12. I'd disagree on that. I don't know who or what Piecemeal is, but I don't think that would affect anything, feel free to correct otherwise. Batman was placeholder for any character, yes. Don't get hung up on examples! You want more content? It's already here in the AE as you said. What else really needs to be done with it past Dev Choice? I never argued against Dev Choice.
  13. 1. That's the point, it's time consuming. Keeping them within the AE means little needed. 2. See point 1. And your five, ten devs might still not know my story ripped off some short film made in Japan five years ago or something. 3. You get points of "Batman just up and killed this guy in this otherwise solid story. Do we allow that? Would he ever? Do we let it slide, encourage this sort of thing, pretend it never happened later? What sort of story do we have planned for him in the future? Might this drive the direction of stories we can or can't tell with him, if we're allowing him to be a killer now?" Etc. Easier to just set them aside as "good stories to play", but they don't have to be canon by any means. Don't water down your main story.
  14. See, that the thing with obsessive continuity: after a while it hampers you from telling some stories or forces you to contort things to them fit, without realizing that you're cutting yourself off from that in the future. To really take a fan-made thing and insert it into "real time" would take a lot of going over to make sure it: conforms to pre-existing lore doesn't violate any copyright ("Who's this 'Bat Guy" character, and why's he blowing up this 'Dead-Star' thing?") that you might not even have even heard of yourself and make sure it doesn't send the character or story down a lane that you don't really want to follow too far This is a lot. Easier to leave the story in the sandbox, but flag it "special." Besides, moving "the only good stuff to come out of AE" is admitting defeat. Make it relevant!
  15. The Beast set is also one of the few MM sets that actual useful non=pet-based powers in the primary too, especially if you proc them some.
  16. I'm not exactly sure why these still can't all be houses inside the AE system as-is? Or maybe set up a special kiosk inside the AE buildings for it, plus giving "normal" rewards instead of tickets or whatever. I mean, it'd be great to be outside in the real world, but just think of the continuity headaches everything might generate when the new devs want to set up an arc with Clockwork being taken over by Carnies (or whatever else you might come up with) - inevitably someone somewhere would pop up to point out that this contradicts something from a player arc that was added to [name a contact]. Best to keep them all safely walled off behind "this is just a what-if/elseworlds deal, which is good enough to be recognized, but not to be taken as god's own truth."
  17. Yes. I tend to favor a lot of minimal effects when I can, for one thing (devs, there's cookies in your future if you give us more, just sayin'...). I generally have a color scheme in mind for each costume's powers as well, and I don't want say my greenish character to start using a red TP power and look like Christmas or whatever - unless I do.
  18. Of course, just a couple of days later I got one. Then again, I run on a lot of PI radio teams at 49, you'd think I'd get more.
  19. Yeah, the Wormhole power in Grav was made for this. I'm also generally a fan of the "dropping enemies faster helps the team" mindset, plus I am currently leveling a Grav/XXX Dom, so you might look into that and also have some pew pew pew to help out with, along with all the TP powers.
  20. See, this is why we need to them!
  21. For a low level group, I think they're decent enough, they hit hard. I know I've been taken down by them before (probably while bemoaning my Endurance issues but anyway). There's just not too much visual or thematic pizazz to "gang members" to me, which could just be me.
  22. Ah, I see, OK.
  23. I didn't even know they were alignment missions of some kind? I just recall that bit about each team must have a mix of heroes and villains. I also wanna say they were pretty unremarkable missions overall, not like there were exciting new maps or anything.
  24. It's funny: much as I love the Halloween and Xmas missions, I almost never can manage to get the VD ones run, just can't seem to be bothered to. Plus it seems like I never see people sending out invite posts for them either.
  25. I don't farm nor play with 50s all the time, so I've gone months without seeing any. In fact, I don't think I've seen any drop for me since Trick or Treating at the PI motel ended. And that one Market Crash, but that doesn't count.
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