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Everything posted by Clave Dark 5
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Randomizing Paper/Radio Missions?
Clave Dark 5 replied to Yomo Kimyata's topic in Suggestions & Feedback
I don't mind those cave maps aren't really all that bad if: You're anywhere above like 16th level You stick together (I know people hate slowing down the steamroller though) You have a jetpack, flight or jump travel power (see #1) -
We offer advice to anyone who asks about it, normally. Anyone who doesn't know what it is should be able to stumble across it quickly enough. I know I did. I think things are working out well enough already that we don't need to put a big red flasher on it.
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Why can't I eat my soup with this fork?! =) Yeah, this AT probably isn't for you.
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Yeah, if you want stats you need to play another game, COH isn't a stats game. At least not as it stands now.
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*raises hand* I sell white on the market for 255 so I'm getting as close to the vendor price and also working towards the badge. Yellow can sell for a grand a pop so why throw away money, even if it is just pocket change? I don't play market tricks to roll in billions so I still think of "money" as "money." I check all my recipes on the market before I sell them without crafting, because I can't keep track of what does or doesn't sell and often get surprised. Generally, I craft and sell anything that goes for a mil+, probably because I'm a dirty plebe who worries over a mere several thou from yellow salvage. 😃
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Returning Player, help me choose who to play
Clave Dark 5 replied to Damoklese's topic in General Discussion
Battle Beetle ------ Sentinels I understand are sturdy but unexciting, so I'll vote skip it; also a bit bored by simple distance pewpewpewing, but that might just be me. Illuminus -------- never play something you don't want to. Winter Crown-------------- Not great for solo maybe, but if you team, Defenders arlways work out unless you feel the need to be a major damage dealer. Hell Crown -------------- You seem to like this one, so he's a definite maybe. (He looks pretty cool to me, too) ForgeFather ------------------ Same. MasterDruid ---------- Same, plus that's a good MM combo I understand. So there's three. Roll a six sided die with 1 or 2 being the first toon, 3 or 4 being the second and so on. And pay attention to how you feel when the number comes up: if you feel some vague sense of disappointment that "it came up [this toon]," then that tells you you didn't really want to play them in the first place. -
I've often had that thought too, "whoa, I just smuggled myself over here from the Rogue Isles, be careful what you wish for."
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Not on every floor surely? I mean, think how much you're paying for a panel for every floor. In my experience every building still has some sort of panel like that, but it's away from the public, and you just have the one.
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*five minutes later* THOSE *%@# TSOO SORCERERS! ARGH I QUIT!! Welcome back =)
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I hope this character speaks IN ALL-CAPS ALL THE TIME BECAUSE AAAAAAARGH!
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Have you found your ‘forever character’ yet?
Clave Dark 5 replied to CaptTastic's topic in General Discussion
Upvoted for a Nemesis The Warlock ref. I'm soloing a stalker based on NemesisTW right now, matter of fact. -
Hazard Zones: what might revitalize these?
Clave Dark 5 replied to Techwright's topic in General Discussion
That's a good point, but I just don't think playing exemplared-down characters is going to fly much with our current players. They might put up with it to grab a few badges, but that doesn't really revitalize a zone, just give it a small boost for a handful of minutes. I don't think there's much that can be done that will really affect hazard zones hat doesn't take a lot of effort. -
Have you found your ‘forever character’ yet?
Clave Dark 5 replied to CaptTastic's topic in General Discussion
Ain't that always just the way? -
Have you found your ‘forever character’ yet?
Clave Dark 5 replied to CaptTastic's topic in General Discussion
Not really, no. My first HC fifty is a Beam Rifle/Rad Corruptor, and I can pick her up at a moment's notice and get right back into the swing of things, and have. She's a good combo of direct action I can take against a foe, either with direct fire or Rad effects, without a sort of nebulous "I click this button and it apparently does good things for my team," I get to see and plot exactly what I want. This seems to be a good template for what I like playing best. I get bored of nothing but blasting or melee "hit them, then hit them again, then again again" without some sort of something extra in the mix. And my recent Illusion/TA troller was too disconnected from the action to really fire me up much. Right now I'm working up a Grav/Energy Dom and that too seems to fit this template. Which illustrates another reason why I answered no, altitis is an ever present scourge. This morning in fact I revisited a tank who's sat untouched for like 200 days and was enjoying that play (for now?). -
Hazard Zones: what might revitalize these?
Clave Dark 5 replied to Techwright's topic in General Discussion
Thinking about what all I've read here, level capping people in zone feels like trying to get a square pegs through a round hole. Just drop in a couple of contacts with actual arcs related to the zone for level-appropriate players, that's really all you need. You can go bigger with TFs too, if you want to get adventurous, which is basically the same thing, just with merits at the end (think Kalisti Wharf with Market Crash). -
Just how long do you hang in the air there, like "Total Focus long"? Or is the debuff drop really that fast, numbers are out there surely.
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One More Time!
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I'd disagree on that. I don't know who or what Piecemeal is, but I don't think that would affect anything, feel free to correct otherwise. Batman was placeholder for any character, yes. Don't get hung up on examples! You want more content? It's already here in the AE as you said. What else really needs to be done with it past Dev Choice? I never argued against Dev Choice.
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1. That's the point, it's time consuming. Keeping them within the AE means little needed. 2. See point 1. And your five, ten devs might still not know my story ripped off some short film made in Japan five years ago or something. 3. You get points of "Batman just up and killed this guy in this otherwise solid story. Do we allow that? Would he ever? Do we let it slide, encourage this sort of thing, pretend it never happened later? What sort of story do we have planned for him in the future? Might this drive the direction of stories we can or can't tell with him, if we're allowing him to be a killer now?" Etc. Easier to just set them aside as "good stories to play", but they don't have to be canon by any means. Don't water down your main story.
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See, that the thing with obsessive continuity: after a while it hampers you from telling some stories or forces you to contort things to them fit, without realizing that you're cutting yourself off from that in the future. To really take a fan-made thing and insert it into "real time" would take a lot of going over to make sure it: conforms to pre-existing lore doesn't violate any copyright ("Who's this 'Bat Guy" character, and why's he blowing up this 'Dead-Star' thing?") that you might not even have even heard of yourself and make sure it doesn't send the character or story down a lane that you don't really want to follow too far This is a lot. Easier to leave the story in the sandbox, but flag it "special." Besides, moving "the only good stuff to come out of AE" is admitting defeat. Make it relevant!