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Crysis

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Everything posted by Crysis

  1. I truly believe best influence per hour via farming is now farming for AE tix, not regular recipe drops, and crafting/converting into rares. I routinely get 6K tix in 30 mins (5 runs/full Comic Com arc) and set slider between 15-25 and roll Bronze. 200-300MM (net) after crafting and flipping via converters. Double that if you use a level locked 25 on a second account and pull into farm with you. I’ve actually started pulling in a third account just for this purpose and that will net me almost a billion for 30 mins farming. -BUT- Time not farming is considerable to buy salvage and craft....easily and hour or two per 100 recipes. I flat out sell any recipes that come in at level 50 via random bronze rolls. Not worth it at crafting costs usually. Of course once you’ve got a few hundred million you can just buy recipes in bulk directly, or even crafted enhancements in bulk, and skip the farming. But it’s nice to have a ready supply of hundreds of recipes as your starter fund. That’s really the best way to leverage farming for funding purposes.
  2. Miracle and a handful of other crafted enhancements suffer from a display bug in that it shows very high sale prices sometimes that aren’t reality. Also I’ve found it’s helpful to level lock a toon at 25 and then go run a few farms with my second account farmer for tickets once a week. 6000 tickets equals about 100 lvl 10-30 bronze roll recipes. Most can be crafted for under 60K total and sold for 2M-4M after only a few converters. So for 15 mins of farming you can reap about 250-300MM in crafted, flipped low level recipes. Takes some time beyond that to craft and sell but about best you can do these days.
  3. You know even with PFF it’s very, very easy to build for softcap (45%) DEF to S/L and/or Ranged on a Blaster. I find I don’t really need to Turtle up via PFF with that kind of DEF and Blaster +Absorb. Doesnt answer your question but may give you a direction to take.
  4. Oh God don’t do that. I have both a DP/SR and DP/Nin sentinel. Like any DP fun to watch but the already lackluster damage of DP is annoyingly gutted on a Sent. DP/Time or DP/Rad Corruptor if you don’t want to be a Blaster. But a DP/Tactical Arrow or DP/Martial Combat are both really effective Blasters. DP/Martial is the quintessential John Wicke, Graviton Cleric or my personal fave MTV-era A3on Flux.
  5. All to some degree yes. But 20-30 played to 50 and maybe 2/3 of those through T4’ing out at around vet level 10-12. And last week was a build week. I don’t do that every week. Many are just holders of influence via builds. I spent several years when game was hidden in MIDS creating dozens of themed supers. Once the chat/costume creator came around, I made costumes and bios for all of them. So when HC launched I set about building and equipping all of them. In case the game ever gets shut down I have my own server instance (well for all my early builds anyways....EA and a few others won’t work there) and I’ll port the toons there, maybe continue with my SG mates or family and friends. Given the evolution of things that have been nerfed for years in this game I can see the end of quick leveling and farming AE. So I make my stable of toons, equip them and if needed in future I can melt them down for parts. If not, I pull out another virtual action hero and just run with it for awhile.
  6. Having someone who can drop a toggle debuff on LR will prevent him from calling in the additional forces. Radiation debuffs, etc. And the additional Arachnos forces will stack the -DEF debuffs on you. The healers aren't a threat directly, but you gotta get them before they get off their heals on the towers. Dropping a bonfire, Caltrops or any other "keep away" barrier kind of powers around base of tower will keep them away. Even good old Repel is decent.
  7. Don't know anything about how your Tanker was slotted, or how your buffers were supporting same, but Willpower should be enough if the tanker was well slotted, which would allow softcapped +DEF to all Typed damage (other than PSI) and max +RES for S/L at a minimum. I've done the TF several times WITHOUT a tanker, and we always end up having to deal with both LR at the towers -and- the tower healers. Someone has to be able to distract him away from tower attackers or its just really hard to get the red one down as that red tower as you know is where he's getting his ability to drop greater than 1000 pts of damage in a single blow. If you are taking incoming fire from arachnos while taking on him and trying to take down red tower all at same time, then yeah you will have issues without a strong taunter. You didn't mention flyer but I'm assuming you dropped it before moving in?
  8. We don't discuss exploits on the forums, now do we?
  9. Here's how gullible I am/was. When COV was first announced, and they began discussions about the alignment missions, I thought there would be a PVP-like element introduced into PVE where basically each hero had an arch-nemesis on Vil side, and vice versa. And so basically you'd find yourself running up against your arch nem in ordinary PVE missions but as a recurring AV.... Eventually, these discussions just turned into the Quantum powered foes you'd run up against as a Warshade/PeaceBringer. But I honestly read so far into it I got SUPER UPSET when it turned out to not be a thing. I'd pay RL big money to add my own arch-nem into this game, especially if it was modeled after one of my own alt's.
  10. I made 5 new alts last week. That's about normal for me. I do it differently now than I did before the Exemplar nerfing. -I no longer exemp down. No point in it. I've seen all the lower level content plenty of times before. If there's a double merit event, I hit it with an appropriately-leveled character instead. -I PL (second account farmer) to level 28 or so. Takes all of 30 mins or less. I use double XP token for farmee and PL for AE tickets now rather than recipe drops. -I hand starting toon a bankroll of 1-200 converters. They run upstairs to AE and cash in their 5-6K AE tickets for lvl 10-14 bronze rewards rolls. I buy salvage needed, craft and use converters to get what that toon needs, or flip to get influence to buy what is needed. -Don't really bother with Attuned now. No need since won't be exemping down in future. Takes a lot longer doing the whole building effort as I've gotta make my IO sets rather than just buy them all outright. But I ended up with 5 new alts, all with top-tier builds (minus their purples they'll accumulate along the way), all self funded and with about a billion influence between the 4 of them in additional income due to all the flipping. All are already in their mid-30's after several TF's and mission teams and the usual MSR's. It's more boring to play this way for me, not sure I'll keep at it if it remains so, as there's less play time and far more marketplace maintenance time. But I have adapted to what I need to do to maintain the "toon build lifestyle" I wanted. I still AFK farm, but for tickets now. I'm sure they'll nerf that also in future once the player population complains enough. So make hay while I can.
  11. Kinetics so you can speed boost them and watch them run off to their deaths THAT much faster. /em joking Redlynne’s Ninja/Time build is the best I’ve seen, but I still abandoned them in my mid 30’s. Just too much going against them. There’s been some talk about Ninja/Electrical Affinity. I’m playing a Bots/EA right now and I can see the heals helping Ninja’s survivability considerably, but I think Faraday Cage would do little for Ninja’s. They just have a mind of their own, which is to say empty, angry, and devoid of all rational thought. I think Time is going to serve you best because you can jump into the spawn with Times Juncture running, floor spawn To-Hit and spam healing for the little angry swarm of mindless, angry ninjas to help keep their paper thin lives intact.
  12. And then there's Chase, my homage to a cosmic bounty hunter. He's a very sturdy Beams/Traps Corruptor, can solo most TF's and almost every AV he's encountered thus far. But there's one particular Rikti that he's still not yet found.
  13. Another bio theme I like to employ is to attempt to tie my character's backstory into the games various mechanics. Let me introduce you to Felicia "Fuse" Flechette, my Beam Rifle/Tactical Arrow Blaster, formerly unemployed after HomeComing pretty much made origin enhancement vendors obsolete. But she's actually making a LOT more as a freelancer these days, so take THAT you Wentworth government-subsidized SCUM! (BTW, she refuses to help out during the Market Crash incident. Let them burn!)
  14. Been a few weeks since the Great Exemplaring Influence Fix of 2020 (or as I like to call it, GrIEF 2020). I’m kind of not shocked this thread is at 57 pages after merges. It’s clearly a hot topic. Have I adjusted to this rate of influence decrease? Maybe. I end up having do a LOT more accumulation of low level recipes, buying/accumulating salvage, crafting/converting enhancements and selling/bidding/processing sales on the Marketplace. I think this is what the Devs wanted us to do...less farming, more standing around playing the market. But since Influence is how you support Alt’s, doesn’t leave a lot of choice. Fortunately, several of the more prolific Marketeers have been profiting off of Marketplace exploits for months now, most bragging about it openly. I’m wondering how long before the Devs decide to be truly fair here and shut down those exploits just like they did the “Influence Exploit” here?
  15. Skip Amp Up and Defib, you can easily fit in Photon and Pulse Rifle and 5-6 slot both and then take Power Boost. It’s much better on a MM than either of the other two.
  16. Yeah but as I already pointed out, its not that hard to do really. I’ve got three FF +Recharge procs slotted, one each in Gale, Tornado and LS itself. Those three powers are used multiple times per spawn. The Proc goes off constantly. As Recharge is already very high, you are going to get out double/triple tornado, double LS and Gale is just a filler “attack” really used to keep things pinned down under your LS’s or to be kicked in face by the Thugs. The net result is Burnout is up almost every third spawn. The Achilles heel of the set is really END. If not, I’d have gone with Agility or Musculature over Cardiac for even more. It’s very easy to get far more than the equivalent of another 7.5% global recharge out of that many FF +Recharge procs than it would be of use to mule one and take Veng as a power that will hardly ever get used. The whole point of this build set is more damage....not just recharge for recharge sake. Burnout is that end goal.
  17. Yes, but the “neat trick” of this build for raw DPS is Burnout = Double Gang War. And triple LS.
  18. I didn't exactly follow the OP's build but it's close. Here's the stats and the build so you can open/load it up in Mids Reborn. Should work. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(3), ExpRnf-+Res(Pets)(3), ExpStr-Dam%(5), SuddAcc--KB/+KD(5) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(46) Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), GldJvl-Dam%(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Assault -- EndRdx-I(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), StdPrt-ResKB(15), StdPrt-ResDam/Def+(17), LucoftheG-Def/EndRdx/Rchg(33) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(17), ShlBrk-%Dam(19), CaltoArm-+Def(Pets)(19), GssSynFr--Build%(21), TchofLadG-%Dam(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Freezing Rain -- AchHee-ResDeb%(A), Rgn-Acc/Rchg(45), Rgn-Knock%(46) Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/Rchg(23), SprCmmoft-Dmg/EndRdx/Rchg(25), EdcoftheM-PetDef(25), SvrRgh-PetResDam(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(33), ShlWal-Def/EndRdx(33) Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(34), SlbAll-Dmg(34), SlbAll-Build%(34), ExpStr-Dam%(36), SuddAcc--KB/+KD(36) Level 28: Arcane Bolt -- GldJvl-Dam%(A), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37), Thn-Dmg/EndRdx(37) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Tornado -- FrcFdb-Rechg%(A), AchHee-ResDeb%(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg/End/Rech(40) Level 38: Web Envelope -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(40), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(43) Level 44: Web Cocoon -- UnbCns-Acc/Hold/Rchg(A), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45) Level 47: Lightning Storm -- SuddAcc--KB/+KD(A), GldJvl-Acc/Dmg(48), GldJvl-Dam/Rech(48), GldJvl-Acc/End/Rech(48), FrcFdb-Rechg%(50), GldJvl-Dam%(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Pyronic Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Reactive Core Flawless Interface Level 50: Clarion Total Core Invocation Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1574;738;1476;HEX;| |78DA6594CB4F135114C6EF74A66079F64979435B9E435BA88FB8934414A4D2A45A4| |45D91A60CA509A54D5B222C5DF80FB071A5AE5CE06BAB7167500113D72E343E572E| |7C2C20C6D57898EFA433A69336BFDBEF3CEEB967CE6D62E35CD393999B9342724EA| |DA6CBE5C544BA5CD14AF9DCDA923D91CEE632B2A0A79EBE7ED3B2985ACFE70B6BD1| 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  19. How about you just don’t take Hasten on any of your builds and convince everyone you meet in game to do likewise? I will continue to take it and encourage everyone I meet to do likewise. No need for code changes. Those who want it can have it and those that don’t skip it. Win-Win?
  20. Here's what I went with, which is an updated version of my DP/Rad from Live days. It's similar in stats to Darkir's from above as it gets you almost to softcap Ranged pre-Incarnate (past that at Incarnate levels), but mine has very high Energy typed +DEF which I tend to try and build for the post-50 game. Darkir's has much better +RES however. Mine is also a fairly inexpensive build if that matters to you, and you really don't need a leveling build...I just used this one as-is throughout the leveling process. Lots of good build advice in this thread however. I may apply it to my own. Note on proccin'g out on a Corruptor. I find you lose quite a few set bonuses doing this. It's worth it in a few powers perhaps, but Proc-monsters work far better on a Defender than a Corruptor simply because a Defender has higher base values to begin with so they don't need as many set bonuses. But I do love me some Scourge. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dual Wield -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Slow%(15) Level 4: Accelerate Metabolism -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15), EffAdp-EndMod/Acc/Rchg(17) Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46) Level 8: Bullet Rain -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Dmg/EndRdx/Rchg(19), PstBls-Dam%(19), ImpSwf-Dam%(21), SprScrBls-Rchg/+End(31) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), Ksm-ToHit+(25) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Swap Ammo Level 16: Mutation -- RechRdx-I(A) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg/Rchg(29) Level 20: Kick -- Empty(A) Level 22: Lingering Radiation -- RechRdx-I(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx/Rchg(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 28: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Dam%(36), Ann-ResDeb%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-EndRdx/Rchg(37) Level 32: Hail of Bullets -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39), Erd-%Dam(39) Level 35: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Slow%(40) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(42) Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def/Rchg+(45) Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Slow%(46) Level 47: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50) Level 49: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 14: Chemical Ammunition Level 14: Cryo Ammunition Level 14: Incendiary Ammunition Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1570;725;1450;HEX;| |78DA6593CB4F135114C6EF7406B13C6CA19487BCFAA0853EA1EADE4440A34082A06| |E9B493B94496A5B3B25D1A57B75E1C615A02E8C268A1A2392F86F280F71EF42A528| 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  21. And he’s Knighted so you could be Sir MunkiLord then also.
  22. Well that explains the zero impact on Healing Flames, since it is also +RES. Its fine...just one less power I need to take feom the set. Power Boost is likely of more value to a MM given it will work with +DEF buffs.
  23. I think we have to cut THIS dev team some slack. Bugs always happen, but this particular dev team is not THE original dev team, and although they have full access to the code and presumably some documentation, much of what they are doing is modifying existing code (or completing partially-written code) developed years ago and then releasing it. My understanding was the original code was a "hot mess" per some of the old Live developers, so I'm sure this can't be an easy task to do full regression testing, etc. They also have a considerably smaller player base and even smaller yet beta test community outside of the testing they do on the original SCORE servers (Alpha) and the Beta testing servers here on Homecoming. So the quality of the releases and the bugs therein are likely going to be higher simply because you've got the blind explaining the color green to the deaf here. Don't mean to be insensitive to either physical condition, just trying to draw a metaphor. tldr; current devs are really just modifying someone else's pre-existing code, regression testing isn't happening at level needed to contain bugs. Post in bugs forum and hope it becomes a priority someday. For now...I'm likely going to repsec again OUT of Defib as well as Amp Up. Neither power are doing much of anything once you start joining steamrolling teams. Solo, I've got more than enough firepower for myself already. Both are pretty lackluster performance in real-game scenarios. Defib really seems to suffer unless spawn is locked down when you cast it, and if they are, nobody's around to rez anyways. So....wasted power. Reminds me of some bizarre mix of Fallout and Mutation from Radiation set. Situational at best, and Defib is a weaker sum of the parts here. Amp Up is just flat out broken for a MM as a T9 power pick. I'd say for a single slot, single power pick replacement without going into a new pool, Power Boost is far superior.
  24. While I agree with the consensus that you shouldn’t skip the powers, I’d also like to point out what was said above regarding not giving so many slots to them at later levels. /Rad is a great set to level with one build, and then by around 45, respec it into a late game/Incarnate build. Damage is the great equalizer in the late game, and personally I find steamrolling teams to be far, far more common than high level teams playing like they did back in their 30’s when tactics actually mattered. Everything starting at around level 45 becomes a Zerg rush of damage dealing, and only the TF’s really require any set tactics like debuffing the AV. It may make things go a little faster, but damage is so high it seldom matters outside of a few of AV’s. Fire/Rad is particularly good at both roles, but pretty much anything paired with /Rad will perform well. I enjoy my DP/Rad as /Rad helps to make up for the lackluster damage of DP.
  25. I have Mace/Web Envelope PPP. It does work. However, for 45+ levels I had nothing. By the time I have it, I need it less. Just was making the comment that I found "sapping" to have far more impact on causing targets to flee now than back when I ran a Kin/Electric Defender back on Live. And those were designed around Sapping. Nice GIF btw. Watched "The Queen of Spain" movie last night. Had both Elwes and Patinkin in it. Was nice to see them back together again.
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