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SuperPlyx

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  1. My question is has a hard deadline ever been discussed? If you can not get some sort deal/agreement by XX date then we move on. These talks, which I support, have already hampered a couple of things.There has to be a point when you say enough and move on. And I am not saying we are near that point but I am curious when you think that date may be. I know "talks" have been tried a couple times before and nothing ever came from them.
  2. I think so, popping reds helps to. I had it on my brute but just seemed underwhelming to me. Also could't get any numbers for it either from Mids or in game and tbh that just annoys me so I respeced out of it
  3. I don't actually use that power,it is just a set mule. For farming I rarely use anything but Burn,Atom Smaher,Electric Fences and Ball Lighting...that's it. Let your damage auras do the work...Oh and Ion when it's available
  4. Here is my Fire/Rad tank, this is a proc build which means I had to sacrifice a little recharge. You could replace one or two of the powers full of procs with recharge sets easily enough. I just grab a recharge buff from the base empowerment station. Also note this build has no Incarnates, so those could make it even better Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fyx: Level 50 Magic Tanker Primary Power Set: Fiery Aura Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Blazing Aura -- Erd-%Dam(A), ScrDrv-Dam%(3), Obl-%Dam(3), FuroftheG-ResDeb%(5), ScrDrv-Acc/Dmg(5) Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(13), StdPrt-ResDam/Def+(13) Level 4: Proton Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(21) Level 6: Boxing -- Empty(A) Level 8: Healing Flames -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-Psi/Status(23) Level 10: Temperature Protection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(23), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam(27) Level 12: Consume -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31) Level 14: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), GldArm-3defTpProc(33) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 18: Radiation Siphon -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), Ksm-ToHit+(50) Level 22: Burn -- Obl-%Dam(A), ScrDrv-Dam%(36), Arm-Dam%(36), SprGntFis-Acc/Dmg(36), SprGntFis-Acc/Dmg/Rchg(37) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 30: Assault -- EndRdx-I(A), EndRdx-I(50) Level 32: Irradiated Ground -- ScrDrv-Dam%(A), AchHee-ResDeb%(40), TchofLadG-%Dam(40), HO:Nucle(42) Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43) Level 38: Fusion -- GssSynFr--Build%(A) Level 41: Atom Smasher -- HO:Nucle(A), HO:Nucle(43), AchHee-ResDeb%(45), TchofLadG-%Dam(45), PrfZng-Dam%(45) Level 44: Electrifying Fences -- Ann-ResDeb%(A), JvlVll-Dam%(46), PstBls-Dam%(46), TraoftheH-Dam%(46) Level 47: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15) ------------
  5. From what I can tell, This screen with invis turned on and NOT in combat i.e. Invis is active: Now this screen with invis still turned on but not active due to combat: Notice that while it says Invis is giving 8.70% def infact it is only doing this when not in combat. I would think it should drop out of the list when you are in combat but it doesn't however it is not counting towards your overall defense.
  6. Why would posting on the forums be more helpful than a ingame support ticket ? Surely the GM answering tickets at that time could just kick it up the "chain of command"?
  7. I got told my blaster was awesome one time...felt great,unfortunately I don't know how to react to compliments and said something stupid (not gonna repeat it) And turned what should have been a nice memory into one of cringe. This is my life 😛
  8. Well I think for a new player i.e. someone who would be asking that question, it's "play what you want" or "play for fun" Optimizing and Min/Max is for the someone who has been playing awhile and wants to start pushing the limits a little bit.
  9. So this did indeed work with Veng and Fallout....however as you said this means the first power is now the autofire. And I do not want either of them as my 1 auto. I tried: powexecname Vengeance$$powexecname Fallout And got this message in log: [10:25] Now readying Fallout instead of Vengeance. [10:25] You activated the Fallout power. Any ideas how to get them to work on same macro without making one of them auto?
  10. This should work with /rad Fallout by just changing vengeance to fallout, correct? Also would it be possible to create a macro to activate both vengeance and fallout?
  11. You should look at this thread for some insight to make that happen:
  12. Want to thank ya'll for the replies and advice. I did go with Fallout,if nothing else it is a great mule power. And hey,teammates die 😛 @seresibyl3 I used that build for a starting point and didn't change very much at all,so thank you for that But I just can't do Soul Mastery again,I have it on my defender,I know I am in the minority I just think Power Build Up from Power Mastery is better. You need to hit atleast 4 foes to match Power Build Up. And in my experience that is about the max you're gonna hit. Now take into account the activation time, and Power Build Up also does +Special. Which is a whole another power in Soul Mastery set. Anndd you can activate Power Build Up on your way into the mob,as your traveling. This, to me, makes Power Build Up far better.
  13. Flipping E's and stacking Inf
  14. OK yeah I get what he's saying now. Thanx And no that doesn't seem right
  15. I am confused....what's the issue, it draws to much aggro or it only last 2 seconds? Because it can't be both
  16. Might be a nice addition to that online thing @Cipher was working on:
  17. You know I still see FrostFire teams advertising in LFG form time to time. Something about badges,,
  18. Never made a /rad before and this is my first Corr on HC. So couple of questions,Choking Cloud and Fallout my instinct is to skip these,am I making a mistake? What powers are skippable? How bad is the crash on EM Pulse? This power also seems skippable. Seems wrong to be considering skipping the last 3 powers. Primary is Fire. Also what is best Epic for Corruptors? Thanx for any info/advice
  19. Good question, I thought it was the damage bonus given but never been really sure that was right.
  20. You know it's funny since the games been back I think I can count one 1 hand the number of times I have pvp. But some of my best memories from Live was pvp. Hitting RV with a bunch of SG mates just taking over the zone. The trash talking and friendly(mostly) insults. I still remember that jolt of excitement when the call went out over SG chat,.."heroes in RV" Woohoo I don't believe my widow ever left RV after it hit 50. So many good memories. "you cry alot"
  21. I am a big fan of the Preventive Medicine Proc....taking a lot of damage and seeing that Preventive Medicine pop-up on screen to help save your butt is always a joy :) And I agree with tidge, I like to six slot that set as well,depending on what def/res I am chasing. A Pancea proc is my goto health proc.
  22. I am like 99% sure the Numina is the better choice. But I have been wrong before. @Bopper would know he has run the numbers for his cheat sheet:
  23. It tickles me that according to Mids boxing does the most damage of the three. Also no set that uses weapons....redraw would get annoying
  24. Like a lot of folks I am starting to build up quite a selection of useless Hami-Os ...Was wondering how many of the same Hami would you suggest it take to combine to make a new one? Say a stack of ten? So say a stack of ten Lyosome Exposure could be sidegraded to a Hami of my choice. Or perhaps a smaller stack could be random rolled for a new Hami. Just an idea for the useless Hami-Os out there.
  25. I always like Banished Pantheon Radial Superior as my lore pet for farming.Nice buff and the rain attack is sweet. If you don't mind a build suggestion. I would move Brute's Fury set to Quills. And the proc out the Burn power. Doing this you will lose 5% recharge but it will make a difference in how fast you kill.
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