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GM Miss

Retired Lead Game Master
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Posts posted by GM Miss

  1. 6 hours ago, CU_Krow said:

    Recommended: How about finding people who are willing to lead more server events & supporting them? This past year has done a number of people, understandably, yet I'm sure there's some people who would still be willing to run global community events. Just a matter of being creative & then supporting those said-people. For example, Smol and his sports-like pvp events. 

     

    I share this because,
    1) I interact a lot with the player-base in Everlasting community (my server home), and most feedback I see is a desire & appreciation for variety.

     

    2) I remember the GM event back when HC first came out in 2019, with the GM who had the riddle, then had a custom-made boss fight in both blue (PI) and red (PO) in the community, which was very cool, fun, & creative. I recall tons of positive feedback from that event.

     

    3) I believe variety of global events is a supportive catalyst that contributes to the current growth of the community.

    We are looking for Community Helpers - More information is located here.

  2. On 12/30/2020 at 1:00 PM, Player2 said:

    I have more Miss names...

     

    Miss Behaver  (Claws/Bio scrapper -- just a rebel)

    Miss Behaving  (Arachnos Soldier -- complete villain, and proud of it)

    Miss Chievous  (Illusion/Storm controller -- a lil pixie)

    Miss Deeds  (Bio/Sword tanker -- just someone who gets stuff done)

    Miss Informed  (Energy/Temporal blaster -- no real theme... yet)

    Miss Judge  (Mace/Bio scrapper -- dressed in judge robes and using a giant wooden gavel as a weapon)

    Miss Leader  (Mercs/Force Field mastermind -- military theme)

    Miss Right  (Arachnos Widow -- reformed Arachnos, now a vigilante)

    Miss Takes  (Psionic/Ninjitsu scrapper -- roguish thief)

     

     

    😘

    • Haha 2
  3. On 11/13/2020 at 6:30 PM, CrudeVileTerror said:

    While I don't know what things look like from their side right now, it's certainly seems to my perspective that the Devs and GMs have been getting quite a workout lately on the forums.

    Keep on keeping on, you [insert appropriate and acceptable euphemistic personal title noun here]!

     

    Also; special thanks to @GM Miss.  We should have thrown you a little party in honour of your past work, now that you're taking a break for a bit.   

    Then again; it's not too late!  Is there anything you'd like from us?

    No worries, I'll be bothering you all again someday soon. 🙂

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  4. Hey everyone! ColdSpark might be new - but please make sure to give him the same respect that you give me. He is doing a kindness by working with you on the poll - as it can make keeping track of things more difficult. Make sure to always let him know you appreciate his work. He is awesome! 🙂

  5. Hey guys! Last week we talked about T9 support powers!

     

    Weekly discussion 74 Week 10/25/20-10/31/20:

    YOU VOTED: Let's talk about UI suggestions!

     

     Things to think about:

    >Post your UI setup (Optional)

    >Are there windows/UI in the game that can use work (I'm look at you ARENA!)


    Let's Chat 😄

    • Like 1
  6. Hey everyone. This was a super fun costume contest - you guys showed up in everything from scary werewolves to cotton candy undead princesses - it was great!😄 Check the imgur link at the bottom of the shard winner lists to see all the finalists and shard photos! 

     

    🏆Overall winner: Lady of the Dead 🏆

    1964600700_97aa369189224a72577270f710c6cb54-GMMiss.thumb.png.844ce0eb181482a46718d1967c805624.png

     

    Excelsior:

    Finalists: All Hallows' Knight, Qilin, Ghost-Mare & Venomous Queen

    Winner: Lady of the Dead

     

    Everlasting:

    Finalists: Unholy Pumpkin King, Phlebotomist, 106 & JoIIy Roger

    Winner: Mermage

     

    Torchbearer:

    Finalists: your momma, Misschief, Guest in room 13 &Day of the Dead

    Winner: Monsta Mash

     

    Indomitable:

    Finalists: ARACHN0PH0BIA, Yazar, All Hallow's Eve & Witch-Hazel

    Winner: Ragamuffin

     

    Reunion:

    Finalists: Dr. Ghosthunter, Avenging Mummy, Performance Art & Skully Sneek

    Winner: Mr O'Hallows

     

    Contact me on discord for questions. Miss#1337!

     

    If you are a winner I will be in touch with you within 24 hours - Message me here, on discord or in game @GM Miss if you have questions

    Here is the 📷 Imgur Link 📸 to all our pictures from the event! If you have any you would like to share: Add them here or on our discord in your shard channel!

     

    If you missed our fun - stay tuned for more events just like this one (and more) right here! 

     

    🎉Vote on GM costumes of the same theme (Classic Halloween)!🎉

    (The poll will close on the 31st of October)

     

    Costume 1

    a7d05d7030a4bbb8e2b09262267d6fe0.thumb.png.097b1cf8bb8106f610c5c81c12da1294.png

    Costume 2

    619e2cae0bd2dcbc7ee8c2cbd6d70f06.thumb.png.687aea055280d52a4f7c9b0f4771bbbe.png

    Costume 3

    295412863_unknown(4).png.ca4cd96f9f50d6fd7f1abff41d87e863.png

    Costume 4

    screenshot_201023-07-40-54a.jpg.dcf8415242ae2fed330aa734d59fbd8b.jpg

    Costume 5

    198391390_unknown(3).png.2a2343fbc5f070f193644817aba25481.png

    Costume 6

    489940414_unknown(2).thumb.png.90725720e834cdd6d331b5a1e590cc76.png

    Costume 7

    00a15712116389ff166261d2b28e5176-png.thumb.jpg.7199738291b94d953fcb1168b42d1dfb.jpg

    Costume 8

    277159697_unknown(1).png.6bce28338cefcd7eed65204dd019edf3.png

    Costume 9

    screenshot_201004-10-47-12.jpg.4b073a2f93554c2c7969b422daf428f0.jpg

    Costume 10

    Screenshot_2020-10-03_at_11_27_37.thumb.jpg.bd098e62f339a5d98e58204dd77f4950.jpg

    Costume 11

    classic_contest.png.0216e267c3fdd61786565c3c3ca737c9.png

    Costume 12

    unknown.png.8cd25c76455e58c477ccdd99d9055590.png

    Costume 13

    11f3bf6808d15f35b23480f29f01f016.png.6fb165e83ea3e71515576ad4e0921feb.png

     

     

    🏆Here is the winner of our last GM CC: Food and Drink Theme - GM Kal! (He was a toaster!)🏆

    screenshot_201009-16-46-02.jpg.046eb389248ff04a09530a3dec64073a.jpg

    • Like 2
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  7. Only one entry per person - and in the case listed above there was a single contributor that was the same person, so only one of those bases would be able to be judged. They have mentioned they would like the original entry to be judged. I will leave the Halloween themed one up so people can check it out though. 

     

    Ping me if you guys have another other questions! 

    *edit - We made the SG leaders submit the bases. We did this so that we know that the base had permission to even be submitted (So we know someone isn't submitting a base we have no way of knowing they even helped on). We added contributors so the person submitting to the contest can divvy the rewards how they see fit. 

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  8. We finished building powersets, epic pools, patron/mentor pools, and finally pool powers over the past few weeks. I want to recognize a few people who keep coming back week after week with good ideas and kind words. These names are pulled from the discord and forum discussions. 

    @ Mainframe / @Megawatt/ @Darkneblade / @Tyrannical / @Zepp

    Please pm me with a character name and shard if you would like the golden title in game 'Weekly Discussion MVP'.

     

    Weekly discussion 73 Week 10/18/20-10/24/20:
    YOU VOTED: Let's talk about more T9s: this week is Defender (Primary)/Controller (Sec) /Corruptor (Sec)/Mastermind (Sec) Support!

     

     Things to think about:
    >Check out powers here: https://hcwiki.cityofheroes.dev/wiki/Primary_Power_Sets & https://hcwiki.cityofheroes.dev/wiki/Secondary_Power_Sets
    >How do the powers compare to one another?
    >Are they over powered or underpowered?
    >What would you change and what do you love?

    Let's Chat 😄

    • Thanks 2
  9. Weekly Discussion 65: Build Your Own Powerset

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/23/20-8/29/20

    Here is a link to a page I created specifically for this week.

     

     

    Weekly Discussion 67: Build your own Epic Pool Power

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/6/20-9/12/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Weekly Discussion 69: Build your own Patron/Mentor Pool

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/20/20-9/26/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Weekly Discussion 72: Build your own Power Pools

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    10/11/20-10/17/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Here are all the build your own weeks!

    • Like 2
  10.  Weekly Discussion 65: Build Your Own Powerset

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    8/23/20-8/29/20

    Here is a link to a page I created specifically for this week.

     

     

    Weekly Discussion 67: Build your own Epic Pool Power

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/6/20-9/12/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Weekly Discussion 69: Build your own Patron/Mentor Pool

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    9/20/20-9/26/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Weekly Discussion 72: Build your own Power Pools

    Spoiler

     

    This contains suggestions from both Discord & The forum weekly discussion.

    (Link to the Forum Discussion)

    10/11/20-10/17/20

    Here is a link to the post I made for this weeks compilation of suggestions.

     

     

    Here are all the Build your own weeks!

  11. This information was way too much for one spoiler in our thread, so just like our build your own powerset post and build your Epic Pool Powers - I'm posting our weekly findings here and will link it to the suggestion thread that is pinned. 

     

    *Note most of these were copied directly from players - so please excuse the spelling errors. 😄

     

    Here is a link to the forum thread for the weekly discussion

     

    Popular Ideas:

    • Weapons, weapons, weapons!
    • Elements 
    • Pets

     

    Suggestions by @Megawatt

    Pistol 

    Spoiler

    T1: Single Shot
    T2: Double Tap
    T3: Ballistic Vest: +Res Vs All
    T4: Trauma Plate: +Def Vs 
    T5: Sweep: Cone limited AOE

     

    SMG

    Spoiler

    T1: Light Burst
    T2: Heavy Burst
    T3: Ballistic Vest: +Res Vs All
    T4: Free Runing
    T5: Spray and Pray

     

    Ring Blade

    Spoiler

    T1: Throw
    T2: Slash Melee
    T3: Weaveing Dance: Def Vs All
    T4: Shock Blade: Light Damage, shurt duration stun
    T5: Blade Swarm: What do you call a self originating AOE ? because one of those where you spin and throw blades a short radius

     

    Jetpack 

    Spoiler

    Tier 1:  VTOL: you can hover at slow speed
    Tier 2: Rocket Backwash: PBAoe fire damage and knockback
    Tier 3: Up up and Away: High speed flight with your rocket pack!
    Tier 4: Micro Rockets: Cone based mini-rocket attack
    Tier 5: Kick in the Turbos: as Afterburner

     

    Wrist Blasters 

    Spoiler

    T1: Single shot
    T2: Double Pulse 
    T3: Reactive field: +Res Vs All
    T4: NanoMed Beam: single target light heal
    T5: Pulse Burst: AOE Cone from the wrists

     

    Magic Wand/Staff 

    Spoiler

    T1: Chaos Bolt: Random elemental energy bolt
    T2: Binding of MAGICALNAMEHERE: Ranged stun or hold
    T3: Armor Ward (similar to my other listed T3's)
    T4: Mists of Croatoa: Short range group Stealth or enemy -Acc
    T5:  Guiding Light of Atlas: Short range group +acc and Defense

     

    Combat Knife

    Spoiler

    T1: Stab: Melee attack, Light damage, possibly a chance to cause a dot (are bleed effects possible ?)
    T2: Slice: Melee attack, Medium Damage, same dot chance 
    T3: Free Running (you may note a lot of my suggestions will come with a travel power because it would be good to have some more 'natural' travel powers)
    T4: Throw: Ranged attack, Light damage, rapid recharge 
    T5: Dice: Melee, Rapid strikes in a small cone infront of you, it's a desperation move with the same chance to cause a dot


    Tactical Rifle

    Spoiler

    T1: Burst: Ranged, Moderate Damage(Lethal), Foe -Defense 
    T2: Single Shot: Ranged, High Damage(Lethal), Foe -Defense 
    T3: Ballistic Vest: +Res Vs All
    T4: M30 Grenade: Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback 
    T5: Surpressing Fire:  Ranged (Targeted Area of Effect), Light Damage, AoE Fear or Hold

     

    Pulse Rifle

    Spoiler

    T1: Pulse Rifle Blast: Ranged, Moderate Damage (Energy/Smashing) 
    T2: Pulse Rifle Burst: Ranged, High Damage (Energy/Smashing), Foe Knockback 
    T3: Reactive Armor/Shield Bubble: +Res Vs All, additonal Res vs energy ?
    T4: Photon Grenade: Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
    T5: Plasma Grenade: Ranged (Targeted AoE), Location (PBAoE), Moderate DoT(Fire)

     

    Archery

    Spoiler

    T1: Snap Shot: Ranged, Minor Damage (Lethal) 
    T2: Aimed Shot: Ranged, Moderate Damage (Lethal)
    T3: Elusive Target: +Def
    T4: Multi Shot:  Ranged (Cone), Moderate Damage (Lethal)
    T5: Explosive Arrow: Ranged(Targeted Area of Effect), Moderate Damage(Lethal/Smash), Knockback 

     

    Flaming Whip

    Spoiler

    T1: Whip Crack: Ranged, Minor DMG(Fire), Foe DoT(Fire), -Res 
    T2: Lash:      Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Fire) 
    T3: Elusive Target: +Def
    T4: Lash out: Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Fire)
    T5: Trip attack: Short Ranged, Minor Dmg (Fire), Knockdown

     

    Suggestions by @take one

    Arsenal

    Spoiler

    T1: Revolver. Looks and functions much like the temporary power, but can of course be slotted for enhancements.
    T2: Baseball Bat. Looks and functions much like the temporary power, but can of course be slotted for enhancements.
    T3: Smoke Bomb. Looks and functions much like the temporary power, but can of course be slotted for enhancements.
    T4: Shotgun. Looks and functions much like the temporary power, but can be slotted for enhancements.
    T5: Backup Radio. Looks and functions much like the temporary power, but can be slotted for enhancements. The enhancements could either just affect the recharge/endurance cost of the power, or actually boost the summoned entities.

     

    Chemistry! You mix together various things to create clouds of chemicals with different effects, which function pretty much like the Devouring Earth emanators.

    Spoiler

    T1: metabolic boost. targets allies. +regen, absorption tick
    T2: mental boost. targets allies. +tohit, +perception, -confuse
    T3: adrenaline boost. targets allies. +damage, -taunt
    T4: befuddlement. targets enemies. -defense, -movement
    T5: corrosion. targets enemies. -resistance, -recharge 

     

    Meta-pool

    Spoiler

    T1: Training. This power has one enhancement slot and can't gain any more. This power can hold any TO enhancement. The bonus for this enhancement is added to any power that can use it. Diminished Returns still apply.
    T2: Training 2. This power has one enhancement slot and can't gain any more. This power can hold any TO or DO enhancement. The bonus for this enhancement is added to any power that can use it. Diminished Returns still apply.
    T3: Resistant. You get ~5% unenhanceable resistance to all. This power cannot be enhanced and is always active. The power's single enhancement slot can hold Resistance set IOs, for example an Impervium Armor (Psionic Resistance) or similar, but they only grant their special effect.
    T4: Defensive. You get ~3% unenhanceable defense to all. Otherwise functions like Resistant, but can hold Defense set IOs.
    T5: Training 3: This power has one enhancement slot and can't gain any more. This power can hold any SO enhancement. The bonus for this enhancement is added to any power that can use it. Diminished Returns still apply.

     

    BURROWING

    Spoiler

    T1: Pitfall. The ground opens up under an enemy and swallows them up for a moment. Immobilize, minor damage, chance to hold.
    T2: Crumble. You cause the ground around you to break up and shift. PBAOE slow.
    T3: Tunnel. You dig into the ground (use the spinning animation from Whirlwind perhaps) and disappear, moving underground at a decent pace. (Not quite superspeed but close.) You cannot be targeted or attack while using this travel power, but enemies will notice you. You can only use this power for 2X seconds at a time, then it will be on cooldown for 3X seconds.
    T4: Hurl Rock. You grab a piece of the ground and throw at your enemy. Single Target, Knockback, decent damage.
    T5: Burst. You dig into the ground and burst up from underneath, burying your targets. PBAOE, decent damage, immobilize.

     

    Boomerangs

    Spoiler

    T1: Boomerang Smack. You strike someone with your boomerang in melee. Medium damage and a chance to confuse the target.
    T2: Boomerang Throw. You throw your boomerang at someone, possibly pinning them to the floor or a wall. Medium damage and range, and immobilize.
    T3: Kaboomerang. You throw an exploding boomerang at someone. Medium damage, targeted AoE, knockdown.
    T4: Bloomerang. You cause several boomerangs to circle around you in a spiral pattern. PBAoE, tohit debuff, chance to disorient. Toggle.
    T5: Boomerang Drones. You set a pair of boomerangs flying around you. When they detect enemies, they swoop out to attack them, before returning to their circling pattern. Summons two invulnerable boomerang pets which attack by flying at enemies for medium smashing damage. The drones last for 60 seconds and have a recharge of 5 minutes. If you use a boomerang smack or boomerang throw attack, the drones will focus their attacks on your target.

     

    Suggestions by @Darkneblade

    Arcane Pool

    Spoiler

    T1 : Arcane Blast : Ranged ST. Energy/Smash Moderate Damage. Self +Arcane Insight (+To hit but fancy version)
    T2 : Arcane Siphon :  Ranged TAoE Energy Minor Damage. Foe -End. Self +End
    T3 : Arcane Barrier : PBAOE Team +Absorb +Res to all but toxic.
    T4 : Eldritch Portal : Ranged TAoE Foe Teleport. Teleported foes are disoriented. And -Res to all. // (2 versions) Ranged TAoE : Ally Teleport. Teleported allies are increased protection against status effects. Also they will have their damage resistances increased except toxic for short time.
    T5: Arcane Entity : You summon arcane version of yourself. When you take damage, instead Arcane Clone is takes damage.

     

    Dirty Fighting Pool

    Spoiler

    T1: Slash : Melee ST Minor Lethal damage +minor lethal dot. -Def
    T2: Throw Knives: Ranged ST Moderate Lethal damage +minor lethal dot. knockback.
    T3: Throw Sand : Cone -Perception -To hit Chance to Stun.
    T4: Knee in the face : ST Moderate Smash Damage Chance to stun
    T5: Headbutt : ST High Smash Damage Chance to stun. -Recharge

     

    Acrobatics 

    Spoiler

    T1 : Jump Kick : Ranged : ST Minor Smash Damage. / Knockdown Teleport. 
    T2 : Quick Fingers :Minor Smash DoT. Foe Hold.
    T3 : Acrobatics : Toggle Self +Jump. +Speed. +Res to Hold,Slow,KB. +Def
    T4 : Grappling Hook : Self Teleport. +Recharge. (It is obvious)
    T5 : Hook and Bait : Ranged ST Minor Lethal Damage. Foe Teleport. Foes have reduced defense. (Think of scorpion's favorite hook attack from MK)

     

    Advisor

    Spoiler

    T1 : Advise Ally : Ally +Absorb +Recharge
    T2 : Training Field : Location Aoe : Ally +Speed +Damage. Foe -Speed -Res
    T3 : Mentoring : Give t1,t2 power from your primary and t1,t2 power from your secondary to selected ally as temp power.
    T4 : Encouragement : Click : Give encouragement to selected Ally. Gives inspiration and recharge bonus.
    T5 : Greator Mentor : Gives selected ally your t3,t4,t5 from your primary and t3,t4,t5 from your secondary as temp powers and renew them if they already have it.

     

    Survival Kit

    Spoiler

    T1: Bandage : Ally +Regen +Resist to toxic,lethal.
    T2: Gasmask : Toggle : Self +Res to Toxic, Hold, Disorient, -To hit.
    T3: Medikit : Click Self Heal. +Res to Toxic. and resistance to healing for 10 seconds.
    T4: Infrared Goggles: Toggle : Self +To hit. +Perception. (you can see enemies through walls as red dot.)
    T5: Environmental Suit : Auto +Res to Fire, Cold, Toxic, Knockback.

     

    Explosives 

    Spoiler

     

    T1: Homebrew Bomb : Plant homebrew bomb to cause one enemy to fly into air. Moderate Smash Damage Knockup

    T2: C4 : Plant C4 on on target. Foes get High Smash Damage and Knockback when you trigger Detonate temp power. If you plant this to ally, foes near ally gets afraid instead.

    T3 : Claymore Mine: Plant this claymore mine. When enemy steps through they get moderate smash damage and lethal dot. And knockback.

    T4 : Dynamite : Plant this to area near enemies. When it gets damaged it will explode damaging nearby enemies. Any surviving enemies get fire damage overtime.

    T5: Mad Bomber : Same power as Self Destruction but you can move. There is 10 second countdown. Interruptable only by mez.

     

     

    Lergedermain Suggestion by @Big leo the lion

    Spoiler

    T1: Fast Talk: Single Target Placate -Perception 
    T2: Cheap Shot: Single Target Melee Attack (Minor Smash Damage)  +Extra Damage and -Recharge if on Placated foe.
    T3: Jape and Jeer: Single Target Taunt. Becomes a Confuse if used on Placated Opponents.
    T4: Low Blow: Single Target Melee Attack (Moderate Smash Damage) +Extra Damage, Stun, Knockdown, and -Perception if on Placated foe.
    T5: Diversion: AoE Placate and -Perception with Self Short Duration Invisibility

     

    Parkour Suggestion by @Tahquitz

    Spoiler

    T1: Tumble.  Toggle. When approaching an object up to 1.5x the height of your character, your character will tumble over it without losing forward momentum.  If the object is too tall, the tumble will instead change your direction while running, or if dead-on, cause your character to reverse direction.  This power only works alone or in combination with other running travel powers.
    T2: Wall Kick.  Toggle. Allows a character to kick off a wall mid jump to change trajectory.  A successive kick can either increase jump height to scale a tall object, or jump length to cross a significant chasm.  If combined it can do both at once with less efficacy. Can be repeated up to three times in 5 seconds before cool down as trajectory cannot be kept up indefinitely.  Can be improved with Leaping enhancements.
    T3: Absorb Fall.  Auto: Up to three times per 5 minutes, when landing where fall damage would be present, your character instead tumbles and receives up to a 50% discount in HP loss from the fall, decreasing on repeated use before cooldown. This power is always on, only uses endurance when HP loss is present, and does not work when any other non-Parkour travel power is activated.
    T4: Flawless Escape. Auto: When taking damage, if fleeing enemy aggro, you can phase through enemy mobs as if they weren't there.  You are not invincible or invisible, and additional mobs can aggro and damage you, but you can still run past them by dodging them perfectly.  This effect only lasts for a short time, wearing off after 15 seconds, and is cancelled if you attack any mob for at least 30 seconds.  This power is always on.
    T5: Unassailable. Self: When triggered, your damage resistance, end recovery and running speed are greatly enhanced.  Unlike Elude, your jumping height is unchanged, the duration is 30 seconds, and a long cooldown.

     

    Suggestions by @xColdxFusionx

    Grapple Wire 

    Spoiler

    T1: Tripwire - ST Knockdown + Teleport Foe.
    T2: Wire Bind - ST Hold. Low magnitude, but long duration and low END cost.
    T3: Grappling Hook - Teleport, but must be targeted near a surface. Very low cooldown and endurance cost. You gain a brief movement speed buff after use.
    T4: String Together - MT Hold. Low magnitude, but long duration and low END cost.
    T5: Zip Line - Cone, Smashing Damage + High Chance to Knock Back. Very narrow arc. Range/damage/KB power is based on the distance between you and your target, up to a cap. Teleports you to your target's position as if they hit you with a Teleport Foe effect.

     

    Music

    Spoiler

    T1: Piano - PBAoE -ToHit, -Dmg
    T2: Forte - PBAoE +ToHit, +Dmg
    - Requires 1
    T3: Allegro - PBAoE +Movement Speed, +Global Recharge
    T4: Legato - PBAoE -Movement Speed, -Global Recharge
    - Requires 2
    T5: Finale - Targeted AoE Damage (as Sonic); damage increased based on target's missing health.

     

    Good Fortune

    Spoiler

    T1: Lucky Shot - Small chance to gain a short Build Up from using any power.
    T2: Opportunity Knocks - Small chance to apply -Res on hit with any power.
    - Requires 1
    T3: Close Call - Minor +Def (All); mutually exclusive with Weave.
    T4: Knocked Aside: Upon taking damage, chance to gain a short +Def buff.
    - Requires 2
    T5: Lucky Charm - Grants nearby allies a small +ToHit and +DEF (All) bonus

     

    Publicity

    Spoiler

    T1: Brand Name - PBAoE Taunt. May cause a very brief Terrorize for low-level enemies.
    T2: Autograph - ST Hold. Short range, but incredibly low END cost and long duration. Activates instantly, but has a lengthy "cooldown" animation, effectively trapping both you and the target. (I believe there's a clipboard emote you can use for this, even.)
    - Requires 1
    T3: Disarming Appeal - Small +Def and +Res (All)
    T4: People's Champion - Scaling +ToHit, +Damage, +DEF(All) based on nearby allies.
    - Requires 2
    T5: Inspiring Rally. PBAoE Terrorize. Allies in the radius gain +ToHit and +Damage briefly.

     

    Riot training pool (Mutually exclusive to Fighting) Suggestion by @GM Kal

    Spoiler

    Pistol training - three shot semi-auto burst pop-pop-pop
    Shotgun - Cone, KD chance.
    -   (must take one of the above first)
    Kevlar vest - exactly the same stats as Tough
    Drill training - exactly the same stats as Weave
    -   (must take two of the above first)
    Flashbang - Same stats as Illusion controller Blind, (hold, AoE sleep) with longer recharge.

     

    Discipline Suggestion by @vemon

    Spoiler

     

    T1: Breath Control: Reduces the end cost of all your powers by a minor amount, and gives you a small amount of resistance against Endurance drain.

    T2: Body Flow: Melee Attack. This attack causes minor smashing damage, has a mag 2 knockback, and increases all defenses for a minor amount for 10 seconds after using it.

    T3: Clarity: Click. Boosts ToHit and ToHitDebuff resistance, as well as resistance to Fear and Confusion for a short time. Cooldown long.

    T4: Refocus. You heal a moderate amount of damage and become resistant to disorient for 12 seconds. Cooldown: long.

    T5: Superior Balance: Toggle: Decreases the inertia of jumping and flying movement powers, adds a bit of flight, running, and jump speed, and turns knockback into knockdown for all powers while this toggle is on.

     

     

    Phiction Fysics Suggestion by @EmperorSteele

    Spoiler

    T1: Giant Mallet - You pull a large, cartoony mallet out of nowhere and WHAM it on top of a foe, dealing smashing damage and knocking him, plus any nearby foes, down. Melee ST attack with a light AoE KD component, small chance to stun.
    T2: Portable Hole - You can use portable holes in a variety of ways. If no target is selected when you click this power, you get to select where the other end of the hole is. Once placed, you automatically drop another hole at your feet and jump in, appearing on the other side. These holes will remain for a few moments if an ally wishes to follow, or if you wish to go back the way you came. If you are targeting a foe when using this power, you instead throw the portable hole at their feet, and automatically drop another hole 5 feet in front of yourself, causing the foe to fall in and appear in front of you.
    T3: Bag o' tricks - When you absolutely, positively have to hit someone, but they're all the way over THERE, you pull a random object out of your hammerspace bag and throw it at them. Pulls from the same objects as a low-level Propel. ST ranged damage + AoE KB.
    T4: Plot Armor - This power has two components: a small, passive defense and resistance increase, and an activatable click-power. When activated, you are imbued with one of every Large Inspiration, including Awaken, allowing you to use this power as a self rez as well as a power-up. Has an unenhanceable 22 minute cooldown (so you can only use it once an episode ;-P)
    T5:  Turn Tables - Who just did that? Is it rabbit season, or duck season? Why I oughta... Many fictional characters have the uncanny ability to deflect their misdeeds onto others, causing their opponents to turn on one another. When activated, you emit a 12-foot PBAoE Confuse that lasts for 12 seconds.

     

    Suggestions by @WhiteDwarf

    Wealth/Resources

    Spoiler

     

    -Bribery: Target is placated and returns to its original position. Will not attack unless damaged. Doesn’t expire. Click. Range: 30 ft. Duration: special. Recharge 1 minute.

    -Payoff: Target attacks allies. Will not attack unless damaged. Will turn on hero/villain once all allies in immediate vicinity are defeated. Range: 30 ft. Click. Duration: special. Recharge 3 minutes.

    -Call in a Favor: Summons a policeman (hero) or thug (villain) who will fight as an ally for 3 minutes. Range: 60 ft. Click. Duration: 3 minutes. Recharge: 6 minutes.

    -Buy Prototype Armor: Gives hero/villain an armored vest that will take a percent of damage dealt to them from each attack. Vest is destroyed after taking x damage (scales with level) or going 3 minutes without taking damage. Click. Range: self. Duration: special or 3 minutes. Recharge: 1 minute.

    -Buy Prototype Weapon: Gives hero/villain high tech rifle (or handgun). Does high damage for a limited time before it breaks. Click. Range: self. Duration: 3 minutes. Recharge: 2 minutes.

     

     

    Intellect

    Spoiler

     

    -Calculated Defense:  +Def vs targeted foe until foe is down. Ends when hero takes damage. Click. Duration: special. Recharge: 1 minute.

    -Find Weakness: Significant increase in damage for next attack. Click. Duration: next attack. Recharge: 45 seconds. Doesn’t begin recharge cycle until next attack is completed.

    -Predict Movement: Extend range (a percentage of each power’s normal range) and small +AC for short time. Click. Duration: 10 seconds. Recharge: 45 seconds.

    -Calculate Disbursement: Hero/villain can calculate where enemies will be stationed. Target selection is not blocked by walls for a short distance. Click. Range: 150 ft. Duration: 2 minutes. Recharge: 30 seconds.

     

     

    Pants Suggestion by @Vanden

    Spoiler

    Summer Shorts: This light garment offers unrestricted freedom of movement, allowing you to run faster and jump higher than more constraining articles of clothing. (Run Speed, Jump Height, and Jump Speed boost)
    Corduroy Slacks: The unique texture and material of these pants produces an annoying sound as you walk, causing enemies to not want to be near you. (PBAoE Fear Aura)
    Denim Jeans: These pants, are tough, rugged, and a good insulator. Perfect for outdoor activities. You must be level 14 and own at least one other pair of pants to purchase these pants. (+Resistance to Smashing, Lethal, Cold, and Fire damage)
    Throw Pants: Demonstrating complete mastery of the pants, you utilize the darkest pants technique known to man: you remove your pants and throw them at the enemy. With their vision blocked by your abandoned clothing, they will suffer reduced Perception and Accuracy and be Confused, attacking their allies by mistake. Meanwhile, your pantsless form will reduce your Threat Level, as enemies will not want to look at you right now. (Huge characters will have this latter effect doubled; also, there is a chance enemies will in fact like what they see and your Threat Level will increase instead.) You must be level 20 and own at least two pairs of pants to select this power.
    No-Pants Nightmare: With a flourish of your hand and and dramatic announcement, you reveal to your enemy their greatest nightmare has come true: they showed up to the big fight with the superheroes with no pants on! The enemy will be unable to act in embarrassment, and your allies will gain a Regeneration and ToHit morale buff from laughing at the enemy's misfortune. (Foe Hold, Ally +Regeneration and +ToHit) You must be level 20 and own at least two pairs of pants to select this power.

     

    Elements: Cold, Energy, Fire, Lethal, Negative, Psionic, Smashing, & Toxic. Suggestion by @Zepp

    Spoiler

     

    Paragon City's Pastime - Smashing

    T1: Blunt Attitude - Team Toggle +Res (Sm/Le (7.5-ish), immobilize, Stun, Sleep)

    T1: Batter Up - Melee attack similar to St. Louis Slammer

    T1: Nimble - Not compatible with Combat Jump or Quickfooted - +Def Melee, +Res Sm/Le

    T2: Pumpkin Smasher - Uses a baseball bat with Whirling mace-ish animation (around 2s)

    T3: Crack - Smash the bat in the ground AoE Stun

     

    Put a Ring on it - Lethal

    T1: Jackrock - Similar to Caltrops

    T1: Ring Toss - Energy Rings Animation, Lethal only

    T1: Quickfooted - Not compatible with Combat Jump or Nimble - +Def Ranged, +Res Sm/Le

    T2: Exploding Ring - Like the Carnival power

    T3: Ringer - Like Golden Rings, but TAoE

     

    Yang - Energy

    T1: Life force - Team Heal

    T1: Energy Bracer - like EMP glove

    T1: Hyperactive - similar to Jaunt - +Def AoE, +Res En/Ne

    T2: Energy Grenades - Like Electromagnetic Grenades

    T3: White Hole - TAoE -Per, Stun

     

    Yin - Negative

    T1: Vampiric Aura - Foe minor Neg Dmg, Self, +Reg (per enemy)

    T1: Stolen Essence - Siphon Life animation, foe -ToHit, self +ToHit

    T1: Translocation - similar to Jaunt - +Def AoE, +Res En/Ne

    T2: Despair - Like Tar Patch but with DoT

    T3: Terror Unleashed - Like Spectral Terror

     

    Fire Eating - Fire

    T1: Heatstroke - Like Heat Exhaustions

    T1: Fire Toss - like Cremate

    T1: Firewalking - Does not stack with Ice Sliding - Like Prestige Power Surge - +Def Melee, +Res Fi/Co

    T2: Fire Breathing - Like Breath of Fire

    T3: Firepit - Like Flashfire

     

    Coldsnap - Cold

    T1: Touch of the Flu - Like Infrigidate

    T1: Cold Bracers - like Cryoprojection Bracers

    T1: Ice Sliding - Does not stack with Firewalking - Like Prestige Power Slide - +Def Ranged, +Res Fi/Co

    T2: Blizzard - Similar to sleet, more damage, less debuff

    T3: Tundra - Flash Freeze Animation with Static Field type effect

     

    Potions Master - Toxic

    T1: Serum - Like Injection

    T1: Toxic drones - like Vial of Bees (Single Target) (close range)

    T1: Chemtrail - Does not stack with Hover or Airwalking - +Def Melee, +Res To/Psi

    T2: Gas pod - Like Arachnoid Gas (Close range)

    T3: Neurotoxins - Smoke Flash Animation with AoE Confuse

     

    Mind Games - Psionic

    T1: Reflection - Like Drain Psyche

    T1: Slip - Like TK blast, but KD

    T1: Airwalking - Does not stack with Hover or Chemtrails - +Def Ranged, +Res To/Psi

    T2: Blow your Mind - Similar to Nuclear Blast, but Psi damage

    T3: Persuasion - Psychic Wail Animation with AoE Confuse

     

     

    Telekinesis Epic Pool Power For Scrapper/Stalkers Suggestion by @BrandX

    Spoiler

     

    Tier 1 - Lift: Same as Gravity Control) as I would with all Epic Single Target Blasts (personally) I'd have the DPA of the attack be on the better end of Tier 1 and 2 attacks, so players can add or replace these attacks into their attack strings.

    Tier 2 - Telekinetic Hold: I'd make it like Soul Storm in terms of animations, possibly without the glow, but have the enemy in the air spinning or just lifted up into the air held).

    Tier 3 - Shield Ally/Allies: +5% Resist/Defense - Same as Deflection Shield and powers like it.  The only question is, would it target the team or not.

    Tier 4 - Propel: I'd turn it into a targetted AOE attack.

    Edit: Tier 5 - Telekinetic Body Armor: Toggle (.33/s) +3% Resist/Defense

     

     

    Hellfire Suggestion by @Player2

    Spoiler

     

    T1: Hellfire Aura:  Ally +Mez protection or Enemy -Regen and -ToHit - uses animation and effects for Sorcery -> Enflame

    T1: Flaming Whip:  Ranged Moderate DMG(Fire) + Minor DoT(Negative) - uses animation for Mastermind -> Demon Summoning -> Corruption

    T2: Infernal Bargain:  A copy of Boost Power (Blaster secondary set, Energy Manipulation) which briefly boosts secondary effects of your powers.  - same animation but instead of rainbow effect, use Sorcery pool's Rune of Protection effect.

    T3: Soul Strike:  Close AoE Moderate DMG(Fire) + Disorient - uses animation for Mastermind -> Demon Summoning -> Crack Whip

    T4: Infernal Guardian:  Summon Pet (special) Short duration indestructible pet that has a strong taunt aura similar to Illusion Control's Phantom Army, but the pet does not attack.  - uses animation for Mastermind -> Demon Summoning -> Summon Demon Prince, pet is a larger version of the Demon vanity pet.

     

     

    Origin Pools 2 Suggestion by @Tyrannical

    Generic Pools Suggestion by @Tyrannical

     

    Here it comes, the Impromptu Teammates! [for maximum fun make each summoned model just a generic model that hit the Randomize button] Suggestion by @UpandAtom

    Spoiler

     

    1. Random Muscle: A melee pugilist joins the fray on your side!  With some mild resistances and hard knuckled punches, he charges heedlessly forward into the danger!

    2. Random Blaster: A ranged trigger-happy blaster joins the fray on your side! He stays in the rear, popping off shots with a firearm. That's one office worker who got tired of being taken hostage!

    3. Random Defender: An enthusiastic healer joins the fray on your side! He's getting experience handling his shiny medical tricorder, providing assorted injections & serums!

    4. Random Controller: A smug controller joins the fray on your side! He vaguely annoys people by holding enemies in place, irregardless of positioning considerations!

    5. the ULTIMATE, the AMAZING, the TRAVEL POWER we almost forgot! You bought a van to haul your impromptu teammates around! [literally transform the player into a van and move at superspeed]

     

     

    Valmorphanization Suggestion by @GM ColdSpark

    Spoiler

     

    T1: Cruel to be(ing) Kind - With the toggle active, you redirect some of your energy that would go into damaging your opponent into healing yourself. -20% Damage output but heal for 10% of total health per attack

    T2: Throw the kitchen sink at them - Inverting the above approach, each attack damages you for 10% of your total HP but boosts the damage output by 20% (use with care!)

    T3: With my last breath - sometimes you need more blue... a lot more blue... with each attack, you damage yourself for 10% of your total HP but the endurance cost of your powers is dropped by 50%

    T4: Suppressing fire!! (anyone watched Archer?) - whilst active this toggle improves your recharge by 20% (ideally and cast time by 50% for fun too!) but you suffer a 10% to-hit penalty

    T5: Giving her all she's got Captain - Clicky on a long unenhancable recharge - allows you to halve the negative impacts of any of the other toggles whilst doubling the benefits

     

     

    Tools of the Trade Suggestion by @LiquidBandage

    Spoiler

     

    T1 - Marker Smoke: (Ranged Location AoE) It drops a little canister that emits a fountain/column of smoke (or a light/laser) to mark a position. If you have ever wanted to tell a team "I am going to pull to here", this is the power for you. This is truely a utility power, so the recharge should be Fast.

    T2 - Put on the Bracelets: (Melee) High Magnitude Slow with -Fly, -Jump -Teleport that gets applied to both you and your target. It should also apply -DEF (Melee) to both you and your target, but can be enhanced to skew the debuff (defense debuff to negatively impact your target or defense buff to reduce the impact on yourself). The recharge should be somewhere in the Slow to Long range.

    T3 - Mental Focus: Toggle - Provides a small unenhanceable +Recharge. Provide some Terrorize Protection (mag 4). Predominantly, this power needs to shut down -perception powers, so provide +75% resistance to Perception.

    T4 - Identify Friend or Foe: Toggle - Provides a small unenhanceable +ACC and +ToHit. Provide Confuse Protection (mag 4) and some Confuse resistance (-30%). 

    T5 - Mimic: Ranged - PBAoE Placate (+300%) that lasts 60 sec at a radius of 80ft. It also changes your appearance to look like whatever enemy you had targeted when you fired the power. The recharge should be in the Long to Very Long range.

     


    Power Pool: Armor Suggestion by @Purrfekshawn

    Quantum Physics Suggestion by @Purrfekshawn

     

    **Time Splicer** (With Travel power) Works like Sorcery. You can only pick one of these power pools. Suggestion by @Hops

    Spoiler

     

    T1: Timeless Meditation  “toggle” - You clear your mind in battle. For each enemies around they get -dmg to all there attacks. 

    T2: Tearing time “single target”: you punch through time that leaves the enemy with -dmg with a chance to for -recharge 

    T3: Battle Speed “Teleport”  After you performing the teleport you are granted with a speed buff that gives you +run speed, +jump speed, + recharge for 10 seconds. 

    T4: Echoing punch “PBOE” - the sounds of the punch has a chance to hold surrounding enemies. Also adds -dmg to who is effected by the echo's. 

    T5: Time Splitter “click” - You splice time around you for 30 seconds that gives you a very high chance to absorb all incoming attacks that heal you through absorb health that add to your HP bar. At the end of the duration Any extra absorb left will turn into a PBOE that will do dmg 

     

     

     

     

     

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