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Wild Claw

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Everything posted by Wild Claw

  1. Hrmmm... David Wincott in the Hollows. Stephanie Peebles on Striga Isle. General Hammond in Firebase Zulu. Levantera in the Rikti War Zone. Senator Decimus Aquila in Cimerora. That's all the ones I know about in Hazard and Trial Zones. There are several other contacts that used to pop up that I don't see anymore, but they're not in Hazard/Trial Zones. (Faultline isn't a Trial Zone anymore, so I didn't include Jim Temblor in the list.)
  2. These are kinda a big ask, and a lot of people might not think of them as RP Suggestions, but that's the way it falls in my head. Both of them are basically SG enhancements, as my experience so far is that SuperGroups have currently underutilized RP potential. The ability to belong to more than one SuperGroup: Lots of examples exist where characters belong to more than one super-team at the same time. Personal Bases: Several of my characters might belong to a SG, may visit and use the SG base, but that's not where they *live*. They have their own places. Comic Example: Batman still has the Batcave, even though he also belongs (most of the time) to the Justice League and deals with their base of operations when needed.
  3. Wild Claw resides in a 40' ISO "high cube" shipping container that he 'renovated' using salvage from a bunch of wrecked RVs (probably from a RV sales lot) in the Hollows. Currently the container is hidden away in Independence Port, but he moves it around occasionally to keep his sleeping place secret. He has some trust issues... Back on live, I tried to build that out as a base, but couldn't really work it out at the time. I should make another attempt now.
  4. Wrist! (There are a limited number of people who will get this joke, and to those I give 1 Cookie. Properly inspected by the Inspector General.)
  5. I see that there *is* a background image, but it's almost entirely covered by the actual forums part, so effectively all I get is blue on the edges with slightly darker blue near the middle occasionally visible in-between the reply boxes. So really, it's not much more than a gradient to me. the image itself is lost.
  6. Base raids existed before I joined Live, but I remember being told 'pathing' was one of the main reasons it went pear-shaped and got shut off. Not entirely sure what they were referring to, but it might be connected.
  7. I used to be an admin on a different forum that used the Invision Power Board (which according to the tag at the bottom of the page this forum is also using, but a different version). On that system Hide and Delete are *technically* two different things and users are not normally given access to the Delete function. Heck, on the board I was staff on Moderators weren't given that as that's a reserved function for top-level Administrators only. Reports & mod actions are still tagged to the Hidden post for tracking purposes, and Deleting posts can mess all that up making review of disputed mod actions difficult. The Post Count not re-calculating was something that came up on the board I was admining. In older versions of the software the Post Count wouldn't recalculate for deleted posts unless the Admins ran a specific background process that would go through and recalculate *everyones* post count, which could take half a day or more. I think more recent versions fixed that bug so it didn't need the regen process anymore, but I'm not 100% certain.
  8. I fully understand this is incredibly minor and effectively pointless, but I thought I'd get it out there anyway in case it's a trivial thing code-wise. When you rescue victims when streetsweeping, if you rescue two (or possibly more, haven't seen mobs with more than two victims at a time when streetsweeping) they both respond with the exact same text, and I find it a bit distracting, personally. Again, incredibly minor, but if they could say different things from each other, that would be cool.
  9. Just a thing to throw into the discussion... someone mentioned once that the Score devs added 'vectored knockabout' to the game engine post-Snap as an experiment. I don't know the state of that code, so it might be absolute nonsense, but if that works you could actually have differing magnitudes of Knockdown as 'vectored downwards knockabout'. I'm not sure if that helps, but something about it is niggling in the back of my head whispering 'this might be useful', so I thought I'd throw it out there.
  10. ... I was almost following the discussions right up to the point that +Special started to be discussed. Up until now, I had interpreted +Special as meaning 'you have to read the power description to know what this is, because it doesn't fit under the normal +Dam, +Absorb, etc short forms.', but you guys seem to use it as meaning something very specific like '+ to everything'? What exactly is the real definition of +Special?
  11. FFS... now I need a Street Justice/Stone Armor toon named 'Asphalt Affinity'. Especially if I play him as faceplanting all the time...
  12. I have vague memories of a similar topic coming up before, but my searching is not showing it up. So know you're not the only one to ask for this kind of thing. In any case, yeah, there's 'unused' visual real-estate on the character selection screen that it would be nice if there was someway to put personal notes in. To help with selecting which character to play that session.
  13. I was ready to vote for Galvanic Response, but Shock and Awwwwwww πŸ™‚ just takes it away for me. If you're going to break naming conventions, you might as well *break* the naming conventions. No half measures.
  14. I'm slow-leveling a MA/DA Brute right now, and at low levels that combination is working well enough. I wanted to do a MA/* Brute back on live due to character concept, but it wasn't available at the time. Likely due to MA only have the one AoE and that at high levels, as I believe 'common wisdom' was that would make fury generation wonky. I've not really noticed a problem with that yet myself, but I'm not a hardcore min/max 'must go fast' player, so it might make itself known at higher levels.
  15. Well they were definitely smoking *something* when they designed these buildings...
  16. Let's see. I started with the Blue Box edition of D&D, and bought into every edition since. Went from there to Star Frontiers, Cyberpunk (original edition), Justifiers, Villains and Vigilantes, Shadowrun, GURPS, dabbled in Paladium (specifically TMNT), Champions, Mutants and Masterminds... I've got a bunch of weird one-offs stuffed on the bookshelf as well, but never got actual games running from them.
  17. My personal opinion: I like the concept of tying previously 'just random' effects to the initial tohit (or whatever) roll. It's a function I like to use when playing tabletop games, to make the initial roll mean something more than just the binary hit/no hit. You hit really well? You get better or more interesting effects. Whether that's something easy to implement given the state of the game? Dunno, I haven't looked at the code yet. I'm avoiding doing so.... but in any case, I like the base concept.
  18. Huh. I was having that happen on my Widow with one of their powers... can't remember which one off-hand right now... and I was thinking it was some kind of rubber-banding glitch due to the crappy ping on my internet connection (I have to use a satellite, as there's no cable or phone line out to my house.) I'll have to get onto that character again and run some content to see if I can remember which power was doing it.
  19. I quite like my Widow and I don't see much needing to be done to it. Except... the power and costume customization is a bit lacking. I can see several of the Widow pieces being locked to Widows, but not being able to do variations of the main costume in the other slots, not having at least a couple of weapon options, and their powers not having much in the way of color customization is a bit of a bummer. I understand the VEATS in general have some... weirdness in attachment points for their costumes, and cleaning that up can lead to a rat hole of general costume creator problems, but it's still something I would like to see looked at again. πŸ™‚
  20. Hi all, I recently rerolled a character into a Plant/FireAs Dominator (base concept: A living, burning tree.) and I'm slow-leveling him as I get used to the way Dominators work, having never played one before. So, to the experts: Are there any pitfalls I need to be aware of during leveling? Things that will become critical that aren't immediately obvious, or things that new Dominators need to know? Also, going through Mids, it's really easy to emphasize the Fire side of the character build, with the Fire Epic and the like, but I'm not finding obvious ways to emphasize the Plant/Nature side of things. I'm not worried about min/maxing, as building the 'best' character isn't really a thing in CoX. Any suggestions?
  21. Just as a note, the P2W Enhancement - Might of the Empire also appears to always triggering Knockdown on every hit in Production. It's not that big of a deal, because at that level it's more just amusing than problematic, but I thought I'd mention it.
  22. My main Wild Claw shifted around a lot, as I never really landed on the 'right' AT/powersets for him, given he stated life as a pen-and-paper RPG character from a million years ago and never really translated into CoX quite right. However, I don't think he really counts for purposes of this topic as I couldn't decide what AT he really was in Live, let alone in the transition to Homecoming. 😁 However, I have lots of other characters..... The one that comes to mind for this topic is the Tattie Bogle, who on live was a Fire/SS Tanker and now is a Plant/Fire Dominator. When I rolled him on Live it was because I wanted to try a Tanker, and just made up some ridiculous backstory about a tree getting magical fire powers. When I went to reroll him on Homecoming, it dawned on me that having Plant powers would be more amusing than SS. To keep the Fire attacks that meant Dominator.
  23. The big thing I'm looking at is the various powers that don't take IO sets at all. I was curious what HO's would do in those slots, especially when exemplaring down for whatever reason. I wanted to test if they behaved like purples or attuned IOs and scale down appropriately. That's when I noticed the weird 'HO's with levels' going on in the auction house and got confused as to what was going on. πŸ™‚
  24. I'm not entirely sure where to put this, because I think it's just my misunderstanding rather than a bug or an issue of some kind... Back in live, I never really looked at HO's as I was constantly alting, rerolling, and doing the low-level stuff. So HO stuff was always on the 'I'll get to it eventually' list. Well, I'm getting to it now... According to the various wiki's Hami-O's are level 50 enhancements that modify two or more attributes the way a SO modifies one. Mid's also has them as a solid 'this is what it is' entry, with no levels or anything. Okay, fine that's cool. πŸ™‚ However, in the Auction House I'm seeing HO's of lots of different levels, from level 1 on to level 53 or 54 or something like that. So... was 'level 50 only' changed as some point? Is this a Homecoming thing? Or am I just misunderstanding what I'm seeing?
  25. Odd thing I just discovered. When I physically printed my build, any HO's weren't included in the printouts. Instead it just shows '(A) 1 Origin - [Empty]'. Not a big deal, just thought I'd add it to the list of oddities. (I'm on v2.6.0.7, in case it matters).
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