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Everything posted by StrikerFox
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-Darkest Night also provides a -damage debuff to targets. Just a single end redux IO is good enough. -Use the last slot on pets to buff their stats. Acc, dam and end redux. -Add the Overwhelming Force KD IO to Drones. -Tough/Charged Armor are over slotted. Switched their slotting to get Energy resist to +75% as well. See data chunk below. -Add Miracle unique to Health. -I usually slot Dark Servant with Cloud Sense IOs. -I like building Howling Twilight and Tar Patch for recharge. Howling Twilight with a big AoE stun; Tar Patch with a dam res debuff makes sure things die quicker. -If you're always hovering/flying, I would skip the KB protection. When KB'd in the air, you just flip around on the spot and recover quickly. Incarnates really just boils down to personal preference: -I like Musculature Alpha or Intuition Radial Alpha to improve damage. -Hybrid, either Assault Radial or Support Core for MMs. Though Assault has a drawback, often needing to be activated first before summoning pets for it to work on them. -I would go Clarion Destiny for your build. -Reactive Radial Interface for more damage. -Judgement, anything except for Vorpal since you're softcap already. Also smashing damage is a more common resist type. -I have no idea which Lore to take. I see a lot of players using Banished Pantheon. If theme is a consideration, Clockwork, Warworks, Robotic Drones, Longbow or Arachnos for more bots. Maybe Demons, Rularuu, Phantoms etc to play off your Dark secondary. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;680;1360;HEX;| |78DA65934B4F13611885BF99B6625B90425BCAFD26D702A515D4A5899442942684A| |B971852A1C0C4B6432824B274E11F70E31FF0BA31716B90E87F30D144D4E8CE4494| |4448944D7D3BE7C43699499B67E6BCDFF9DE33EFCC24EFC62B5F4CDCBBA434DF582| |695CF2F2553F9ADF466D6C8AD78E6D2CBEB393363AEED38941C15F26F2C959766B7| |B359331799316F9B5BC672BEA9AC74797B7535124F6DDE594A1AA97C36A5AAA74D3| |313994AA756D29BF97563C36B5D2732C6DAFA96C73A9FDD48A757AA20175523B7D6| |38BE612C47CAB64D6E33DE4EBD64E997FF2B97E25170A979A75231A7D2AF913F944| |5E77761AFF018D7A7BE3A2C1697D3EB540168A782A02744FAC19E3A70413C1A3C4A| |7BA959DAA2680E0D9AA32087DA95542EAE7275A06B8D8CAF02ABF48A209CA77D640| |02C0677D3E7B676DA936DBC70B9BC74557275E502EEF3CC75F2109D7C96D32FFDAA| |E8AC7AA45B95FAC7E413B0E329D8F58C7C0E1637ACA6B79A5D7DCC5ACBEE81614C2| |4700EAC0B89DEE2546EE95BC3FBACA1B796DED6DF587B43F6F773F2FE8FA8F5EF83| |E14FE46770E80BD829FB0639E5E000EE54172D442D741FD9DFC8C41AF84634CC613| |28D8BE418D6347FD3ADACCD47B86EB52676531635D1D974824A7B9C1C27139CDC04| |39093A24490B92385AA248DC334A8E80BDE7C1B792B08D4FB98D6FC7AE0CA693FEC| |EBF98D2D923F2B848B7EAFA83EB5B92B39BFE6E2BF96B29F43179DF34120DCE8343| |33E42C18BB405E049D927C009D9D030974189C24AF80C357C1189FE79E5C46D04F8| |FBCC32C87DF931F40AFEC1B65CAE83EE75EFAE2E4574C1EB629519B12B329233665| |D4A64CD9946449294C977FC756D5ED93AF98D5038F54B5F2EAAF92A26B0798467F0| |7B980A9FCB4B90ECB5D0F3083DE87643B9E7C3C5C4A352EE75E9E27C2FFDFE3C249| |9D2CC53E857F4156FFD4| |-------------------------------------------------------------------|
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As a mule for LotG 7.5%, Shield Wall/Reactive Defense unique. At times it's worth it to sacrifice a power pick to save a slot.
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Yes, can slot several Performance Shifter procs but I would try a Panacea first. Pan seems to trigger more often than PS, about twice as often, but for less end (7.5 end vs 10 end). Though that could just be rng that I'm seeing.
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Slot Numina and Panacea uniques in Health. Can go for Superior Conditioning and Physical Perfection from the Body Mastery Pool (Or Physical Perfection in Weapon Mastery), adding Performance Shifter procs to both. Pick up the Atlas Medallion accolade for +5 to max end. Work on Portal Jockey for another +5. Some IO set bonuses provide +max end, +recovery or +end discount (Preventive Medicine, Unbreakable Guard, Reactive Defense etc). Can click the Set Bonus Finder in Mids' to help find some IO sets that can help.
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None unless hit by a Malta Sapper or something similar. I think almost all ATs have end problems built on SOs. Few outliers would be sets with powers to mitigate it. Like Quick Recovery, Power Sink, Energy Drain etc. If you have other characters with influence or Reward Merits, buy these IOs ahead of time and email them to yourself. Panacea can be slotted at level 10 (?). Miracle can be slotted at level 17. Performance Shifter can be slot at level 18. Numina's can be slotted at level 27. Here's some screenshots of how much end Panacea and Performance Shifter provides. It works out to around 38 end/min. 8:59 - 30.63 end/min 9:00 - 52.89 end/min 9:01 - 33.40 end/min 9:02 - 36.19 end/min 9:03 - 66.82 end/min 9:04 - 50.12 end/min 9:05 - 25.05 end/min 9:06 - 44.54 end/min 9:07 - 27.84 end/min 9:08 - 41.75 end/min 9:09 - 30.63 end/min 9:10 - 16.70 end/min
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I'm saying MM is a strong class. The average MM can out-damage the average melee character. MMs can be a stronger tank than 70-80% of the other ATs. MMs can be a better support than 70% of the ATs. The trade-off is a higher end cost for a good portion of their powers and a smaller modifier for buffs, debuffs, heals etc. I'm also saying if an MM needs to slot an additional end redux in their powers to make it work, other ATs would likely need to do the same when they're built on SOs, as well. All my Stalkers, Scrapper, Brutes and Blasters have end problems until IO'd with Miracle, Numina, Performance Shifter and Panacea.
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I don't get it. Other ATs have no end problems when built on SOs? I recommend devoting an extra slot to end redux for each power.
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I rarely ever find endurance being an issue on an MM. My only MM that had a problem was /Storm but was able to fix it with IOs/slotting. And the only reason it had an issue is because Gale is kept on auto, firing every 3 seconds. Otherwise it would have been fine. Powers like Gang War and Hell on Earth shouldn't be a significant factor. The average Demon/Thug builds, GW/HoE will have about 160s downtime, with a cost of 10ish endurance to cast. They're not spammable powers and they're end use works out to around 0.06 e/s. Which is less end than Combat Jump. A +2.5% recovery, IO set bonus would probably cover their cost.
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Took out SS and the newer IOs like Preventive Medicine, Reactive Defense, Unbreakable Guard and Superior Assassin's Mark. I think they may cause a problem if the Mids' versions are different. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;727;1454;HEX;| |78DA65935B4F134114C767BABB424B0BAD5028D2022DB75E64DB7A795034C6881A6| |D8B68133546AD4B19CA405308BB1879F42B78E30B78E341A27E128D9AF80DE4C5CB| |A32FA69ECE39D026DD64F73773CE9CFF9C3967A7F068D6BB7BF9F139C67D17AA966| |D978A8E555D151B46C1AAC8B2C6E0E980374CE6524154853073B2261C592E9D771C| |ABBC1ADA77CE8A2551B38539276B2BD2B13799677E6DAD6A16D78558F4A9E125595| |97664ADD2A36679612D8A0D7B59AE07D4FC4AEDA1B4E582AC4A676BF0E2BA2C9BFB| |CAC5B5CD6AA960D98ED8D80A413E26BC0B01464FDD604B80AC9BB92AC412704A677| |A1C8E9005AEA0FDD02A53F39C1BC8552C67418EBE7F308DE8AC1C2017E872D2ED24| |DD4ED2F5D4E1611E52F5926A1E5435547569FE86AAC1FAFAB8F2F507918BA06EE01| |AC3F884D9F57F46864827F405E747BE12BF214500BBD188ED78E952B6F02BE26BE4| |F01BE25BE20EB200B9B9E9C46E3F9E78348839CE81AF0B75F5AE7798C3E82EF13D3| |2FA81F8111983447C74565F0AEB10258E11AF816E0FAE613D518CE310878DABB380| |AAE23CACEAA5DD7BC378D2B1087118393E421C456AA01244652D38C055DFC68FA16| |F52A9E25787750374EA013AF52475A202690CD2BE83A7B04A53A78933C433C8C459| |6400F486486FE82440D75882E8035F847C11DA2B417B49D86B843A3732895A49FA9| |792719A27904793C414F206D42746B1B1BBE4BB879CBE4F2C111F20D316720F4A32| |41B1137B2E55A7F434AD3191D9343143CC227F406C9C3A1557D5FCEB652C4596540| |EAB5D74E36D6CD84CB56A09CE9A214B26855D1FD20FEE6A3DDC1C37A610916CB364| |DA2CD936CBF136CB89364BBED532837D9AD70FEE37E36A95DB0FF796B2FBE9012FF| |DB37C1AB3FFDDB469FC2A575DF3DEC4CE7647B10EDD4AE9576B741CA3FF346D067F| |82B5F53F253E431E7E4E7C81ECDB465EF7A8CC5566B75AC6B75BC6775AC679B8485| |9DCABFEBD65BC136B8EB71B765A9F4B36FBF21FACD105B8| |-------------------------------------------------------------------|
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Barb Swipe was reworked AFTER the game shutdown back in 2012. It was horrible before. Cast time was about 2.43s with base damage of 60.4. Now it's casts in 1.056s and also does more damage, 70.0.
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Imo, building for damage is fun. Killing stuff fast is also fun. Sounds like you're talking about a min/max build. Building for bare minimum in most stats to save resources to maximize one stat. Usually damage. A lot of players build that way. A good portion of the pylon kill times are probably with min/max builds. When SR is built for damage, it will end up with around +35-40% damage. Include Leadership Assault and Hybrid Assault bonuses, it will be at around +55-60% damage. It's equivalent to swallowing one large, red inspira or hitting 5-6 targets with Soul Drain. All primary attacks in the chain should have 3 procs slotted.
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This is probably what I would roll with for KM/EA. Attack chain starts with BU then: AS-CS-BU-SB-AS-Za-SB-BB-repeat. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1566;744;1488;HEX;| |78DA65945B4F135110C7CF6EB7424B0BAD500AB6A5B45C5A0A9456E0D92017E5966| |0306A7CA94B7B282B4D4BDA62EC830F7C0A3E032F7E043F8346883EA8D144134528| |26BE68BCD461FF236DD226CDEFCC7FCEEC999933BBAB8FE71C4F6FEC5D138A7336A| |7974AA9F5B29EDB9645FB6D99DECA1772856CC522E8D7427F3FFB52AB3227657CD9| |C8CBB2914ECD94CB7A7ADBF7DF39273765BE24E3F37959CC565233BB455DD8D70A8| |55C7C7D47CA8CD35C2E18D9ADB291CF3A4C6B45EA3B64B84D6331FFC828191B46CE| |2857BCF33B463A7E71EC6E6A552F9565B1D243D9C4E9BFE116FCAB59C51B4A34A90| |9F52DF31DA83DD1C0F7B02F7D00AFDB284C316315E151E0FB43664013B3E453D8A7| |B8CE7D36D1EA01E7C867814FB5B0CFD58578173F27437959B1C76A7D8EF32EBF60A| |6488E68A2EB25ECAE43B0FB08946E749B6245CB816A6A69D26C5CA76D53607F16EC| |D9621AE09587CC6D709E02DB908B680B410BD3014EAECF392ACC1AFCCC05DADFC1B| |977F42966AEFE20D817660E30BD8AD9AFFEABC83D4B79BA394FF72FE4DEFF9B5955| |CDBDA1BFB04335A640AC4239752256EB7C803C0774669A99010725DB14E3E15E79B| |8B66ED2BC5CAF779AA0598485B45EAEA9976B1AE45A06B996E104EE6E788A390DDE| |A47EF8846AF6CAF703B314F9C93345CF0DF02C047816223C0B119E05831A12E49E0| |403E8F14886B98798119E8918DF592C8A9E2CD2D9618E0D7F8616FB028E1D33BF32| |4FC0F153F02361886387F8DCF1AA063E833D7188F326C61033B1AF9A797C22338A5| |84BF410F7963C62BE62BE069DD48351BE8351AE79C986F7F35C8B7FC7B3DB695F82| |EF25B10CCDA75DBCBF357F7D7D6ED66A22D6A4249A94649332D9A44C35292B8D0AC| |FCD9AC69F03D2947E6836971016CEEFD47EF14D10CA38FC67754D55963047AD77D0| |037B0835561BE3A288FB56D7ACCA3166C9BE8FF7C17102DB710AB6579967E02DBBF| |9C53273BADBB0BED7B0BEDFB05EA1972AC9EB492FADB99E83705D5F8ED5EF61C15B| |D7FF0106FDF629| |-------------------------------------------------------------------|
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The left over slot is level 42 while Hasten is a level 47 power. Can auto arrange the slots by clicking the below: The build has too many LotG and is above 5 bonus cap. Click View Active Sets. Anything in red means you're not receiving the bonus:
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Vs a single enemy (AV/GM/pylon etc), SR would out dps SD. With builds min/max for damage and using the same attack chain. Vs a group, which will be 95+% of the time, SD would leave SR in the dust. AAO and SC are just great powers.
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Offense wise, it's pretty tough to beat SR. It's easy to softcap and perma Hasten. SR helps make attack chains seamless without slotting for recharge. This leaves room to chase +damage and slotting procs.
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I just tried the Rectified Reticle unique on Enforcers and doesn't seem to boost their perception though the MM's perception has +100'. I think the only procs/uniques that work with pets are: Pet uniques (Edict, Expedient, Soulbound etc) Gaussian's Overwhelming Force Damage procs (Lady Grey, Impeded Swiftness etc) Debuff procs (Achilles', Dark Watcher's etc) Tested several others in the past. None, listed below, do anything for the pet: Steadfast/Glad Armor +3% def Luck of the Gambler +7.5% rech Shield Wall +5% dam resist Numina's Miracle Preventive Medicine KB protection IOs Force Feedback Celerity
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Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*
StrikerFox replied to Zeraphia's topic in Mastermind
Single target. It's a bit of a hassle but GI is up quickly. About 3s with zero recharge/global bonus. -
Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*
StrikerFox replied to Zeraphia's topic in Mastermind
Actually looking at that screenshot, Grant Invisibility should be enough to stand in most enemy groups undetected. It provides the same amount of stealth as Invisibility, 55'. And it is. -
Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*
StrikerFox replied to Zeraphia's topic in Mastermind
Tested. Freebird, Celerity and Unbound Leap in Group Fly, Speed Boost and Inertial Reduction and none applied additional stealth, to any pets. It could have been nice. -
Thugs Enforcer produce double maneuvers ? Correct ?
StrikerFox replied to plainguy's topic in Mastermind
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The pet power pick is really just a mule for the Soulbound IO set. It's built pretty hard for damage. Between the IOs, Assault and Hybrid, it has a passive +59% damage buff. Just to warn you, a lot of the IOs are boosted to +5.. Hasten, single target attacks, and Evasion.
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Did a lot of reslotting. Added some incarnates. Swapped a few power picks. SJ, Elude, and Kick for Assault, Summon Widow and Boxing. Mainly for damage bonus, recharge and accuracy. Your build looked like a glass-cannon. This build is even more so. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1563;737;1474;HEX;| |78DA65934B4F135114C7EF74A694963E805ACBBBD0F2860E545D690C3E1023B4581| |9E3CEE0502EA5D2D0A62D092EDD0BF8FA02BA63E3C64FE05645BF80BA2626A84B13| |A3F5CC9C3F6D9336697EF7FEEF79DE3937B53BEF7D73F3F19C50FCD7F366B9BC6A6| |44A66B1284BCE9499CD6504FD3423572AB868113A3D5B4DC9BC94FA925931B7CD48| |4D9D971B72BB2C7563C7DAADC88DBCDC9565E149170A79DD284AB91EB0974969AEC| |B52793357F4D9FB855C76B392DBCE7A4F4F8BB4E9BE51CC6574A362E6B7289851D8| |C9AFA6CC7245961E7551293AFDF7AC9AEC5FD529360809B77064C1230751139AD49| |80F596FD912F63E65F92AB6AF263C8AADB5B4315B7DA09FE90930F75D70A17CCA03| |8EEB3199DE3530C3F4AF83A863997C55E45391AF0BF97A90AF07F9FA90EF807C9C9| |CCFE17CC571FA5E33070E99B7C9C6C571155748B17B1CF84BDB7E4DA4E9CCCD67C2| |3DC47D47496B837DDB14DF491C8CD1990FF63E37C7BF435A005A00F19F93D6817BE| |878AFDA76831FC08FCCA123F013F899B942BE41C40BC6B9A64ED242D042A853212D| |CC39B4F022D732B8C41C4E3213297099F9827CBA515737E621867988BD239BA0266| |2F81EC3988761CC8341BEBDA8A1D7EEB355A8A4F5733CA5FF1CD73F1A56ECBB7D49| |6711E48AFCE198A373B0B9CCFBB17F0E3BC75815147C7E977CA3F806D176BED309D| |CED31998C20EEC8B1C3CE3511E778133A7372069C0513CCDF5E21C6D9578C5FB41E| |AE2A34CA35C5B99C5398BB69CCDDB417C4FCC5317F71CCDF7795DF19F9AAFA1CE79| |8B9025EC5DD5F639EA53CB3B8BFD910E658ABBD4F87F8C2BD777E650E7C6346B4DA| |3BAC2E4DD6ECAB93755F6B5BA5A88DCA25EE2ED16475BE49B9D0A4249B94B4567BD| |942B11577BBB0BE965DCB89874ED19B8299FD59D734E5162DC634D1BE08DEE3FE3B| |87B8C79913E68FC638E31CE7575D732A4FF82ECFEC81FBB8DB03F029B3EB1933EDB| |126886BBCDFB05E6B589B0DEB6490DCB03E8CD6D76F2D1DBD2E84EBFA7F4532EBAB| |-------------------------------------------------------------------|
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Thugs Enforcer produce double maneuvers ? Correct ?
StrikerFox replied to plainguy's topic in Mastermind
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Savage Melee/Dark Armor looking for suggestions
StrikerFox replied to AustinSmith's topic in Stalker
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I remember testing that back during live. Using constant BU, mostly to utilize an insta-snipe. It worked out ok, it was pretty fun. In the end it fell behind other Stalker primaries. Here's a video of it in action back in 2012: With today's CoX, there's probably a lot of improvements for KM's CS/BU mechanic. Just slotting a single Gaussian proc for a high chance for double BU for 5s. Concentrated Strike is probably a proc monster, which would make it more viable than it was previously. Moonbeam, Zapp and Mace Beam should be proc monsters as well. Insta-snipes would actually be better on KM than most Stalker primaries. With constant BU+Kismet providing +26% tohit, snipes would always have their max damage bonus.