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Troo

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Everything posted by Troo

  1. Removing ninja run = no missed animations. Will need a bigger sample size to be sure.
  2. Yep candy canes and an experienced charge are pretty close to the worst outcome.
  3. A nice mix of rooted and non rooted powers provide a path to really learn situational aspects of a character. The current AoE meta takes a little of that away because it moves so fast with so little risk. I'd love to see characters be able to actually dodge attacks, but that just isn't realistic for CoX at this time.
  4. You know who you are. If you spend more time in the costume creator than it takes to prepare dinner, you may be an altoholic. If you have more alternate characters than badges, you may be an altoholic. alt-o-holic alt-creation-itis alt-itis alt-friendly altism altaholic.. so many terms for having so many characters.
  5. Reach out if you need anything. Leveling is accelerated compared to pre shutdown. The P2W vendors provide some early access to unlock capabilities. Also the character/costume creator has a lot more options available. If you need some inspiration: https://forums.homecomingservers.com/topic/1090-post-your-best-costume-designs-here/page/22/?tab=comments#comment-127094
  6. Thank you all for your participation opening cards... meh, just too many clicks for me.
  7. Looks like this won't be making it to Suggestions. Thanks all for the input.
  8. I think this may be worth digging into. On one hand, it does make sense that returning player should have access to the things they used to have without needing to regrind for it, On another hand, some new items perhaps could be gated by a minor accomplishment or task. Maybe work our way back to special items for harder accomplishments. P2W could also be used to toggle access to previously earned items. (could make a classic mode for those who do like to grind some things) It would be interesting to see some of the existing content chained together better. The dream was a choose your own path mode that had consequences for choices. just spit ballin. noted
  9. I think that was exactly my point they have been around a long time and kept the lights on. Maybe it would be a good idea to understand how & why rather than being dismissive of it. CoX currently has zones which "are ghost towns and population a bare fraction of what it was at its peak". Without pumping millions into the i.p. HC should plan for similar. Cull out multiple accounts players have and the numbers are just what they are.
  10. Received Card: Snow Beast, Common, x1 Received Card: Reward Merits, Common, x25 Received Card: Experienced, Common, x1 Received Card: Candy Canes, Uncommon, x10 Received Card: Experienced, Very Rare, x1 I think i'm gonna be sick.. lol
  11. Isuue 5 was: Changed Regeneration/Instant Healing from a Toggle Power to a Click power. Gave it a new animation so it activates faster. The power was simply too strong as a toggle that could be kept on all the time. Rather than further increase the end cost or decrease the healing ability of the power, we made it a click power to be used when really needed. As a click with a long recharge, its Endurance cost can remain low, and its Regeneration boost can stay high. Slightly reduced the non-enhanceable health regeneration buff of Regeneration/Integration. The health regeneration component was slightly too high when combined with the other effects of the power.
  12. hmmm, I haven't noticed that but will pay closer attention. I did however use the ninja run stance.. maybe that was having an impact.
  13. As a person who logged into Paragon Chat from time to time since shutdown I believe stability is all that is needed. This is something the HC team has worked hard to accomplish. Stable backend with modern computing in mind. Go ask Ultima Online what makes good player retention and just do that. (1997 to present)
  14. Anyone else getting spotty animations? Whirling hands just doesn't animate sometimes. Maybe some other powers on the set have similar issues.
  15. Hmm now I would like to see a new power set called Halcyon Attack. It is similar to the current Energy Melee but different enough to be a stand alone power set. Keep reduced animation Total Focus (with it's old mag 4 stun, back to tier 9 spot for Stalkers and Tanks) Keep reduced animation Bone Smasher Keep buffed Whirling Hands (was overdue) Old Energy Punch numbers (25% faster rech / 20% less end cost / less dam) Old full time fast Energy Transfer (20 sec recharge with the former power order) normal crits. no power crash. no combo. with alternate animations for short stabbing/hitting weapons like daggers, sai, batons, nunchaku, kama, tonfa.. grab a back story from https://words.bighugelabs.com/site/plot and done.
  16. No we can't, they were removed. You know this. What I'm reading into your post is that you got to try changes before open beta. I do find it interesting that you didn't like what you saw at first, but as feedback was provided and your being part of that feedback lead you to a place where you were okay with the changes after evolving iterations. Makes one wonder how many of the folks liking your post were also testing changes and providing feedback before the open beta. The change is not as bad as it feels at first. Maybe it was a bit confusing the way it is explained. My situation of concern was wanting to change alignments and then catch up with a forming task force. Turns out it is pretty easy, just a different route.
  17. Thanks for the suggestions. I've added these and some above as well. This kinda fell of my radar over the holiday.
  18. Weekly Discussion 49: Alternate FX/Animations https://forums.homecomingservers.com/topic/18743-weekly-discussion-49-alternate-fxanimations/page/2/?tab=comments#comment-209094
  19. My bad, I meant the lower end builds. Like level 20-30 rather than 50 T4.
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