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Troo

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Everything posted by Troo

  1. As you can see in my post, Yellow and up are not even level enemies.
  2. Awesome playing with your kids! Accuracy at low levels, I hear ya.. though at low levels, maybe we should be scared of things. I'm okay with flying or jumping over buildings while firing lasers out of my eyes letting me feel super. Oh crud there's a RED. -or- Run it's a PURPLE. The descriptions for con (Consideration System) levels are: Yellow = "A bit ahead of your power level. Combat-oriented characters should engage solo with caution, avoiding them when they’re in large groups." Orange = "Substantially ahead of your power level. Only characters skilled in combat should attempt to engage solo, and then only with extreme caution." Red = "Significantly ahead of your power level. Should not be engaged one-on-one." Purple = " Far ahead of your power level. Do not engage one-on-one. Purples near your level may be successfully engaged in groups." I don't think we need to feel like the most powerful force in the universe early in the game. I'll disagree with " There is a lot of room for improvement here ".
  3. Sure roll a little or unused combo and play it as a viable character. If you're 1 of 1 (or few), that would be a unicorn.
  4. so, start tuning energy defense and resistance.. got it, thanks.
  5. I do agree in concept. Hopefully folks understand addressing high profile names could be the simplest / lowest impact method. To new characters it will be the same as if a name was already taken. Besides, it's not like the characters will get deleted. A relatively small number of characters will win rename tokens while keeping their levels and inventory.
  6. This is great and the results are very encouraging. Regarding melee attacks and long animation times. It can be frustrating wasting activations. When teaming, long activation times can often equal targets running out of HP before the attack hits. On single target focused sets like Energy Melee, the effect may be amplified. IMO - Energy Transfer was an awesome heavy hitter pre-nerf because wasted activations were more rare (I think it was a ridiculous 0.9). Post-nerf, it still hits hard but it's actual effectiveness compared with other sets might be a bit mediocre.
  7. I'd expect rarer situations to be complaint driven. The game is supported by volunteers, if something came to their attention it would be dealt with. That said, I love the debate, unsubstantiated theorizing and even those play devils advocate. It's entertaining.
  8. While I don't have inside information, it's likely name. The tools are already in place and working to block names. Throwing a couple versions of [Insect-man] into the profanity bucket and that's likely enough to show a good faith effort.
  9. It is sensible to mitigate risk where possible, especially if it is easy to do. I can see it being annoying, but less annoying than not getting to play at all.
  10. Nice build. AND pretty achievable without mortgaging the farm. Tough does have some options. Could slot just Steadfast +3% and Steadfast Res/End to still cap S/L. Or both +Def (Stead. & Glad.) plus one matching Res/End. That could free up a slot or two. It might make the build more End heavy. Physical Perfection helps.
  11. @Sir MyshkinDoes the -Res have any impact?
  12. Its really tough to go wrong. BS/SR EM/RG Claws/Elec
  13. Nah, I wouldn't say you were wrong. Sometimes an interaction just does not work out. I don't know what else was happening a the time. Also, there's no need to beat yourself up over making mistakes or realizing you didn't need to do something. Many have done the same thing. Some of us may have taken longer to learn. Personally, I was happy to play two of my first characters for almost six months around level 30. (this was when level 40 was the top level)
  14. Depends on the computer and this is frowned upon during peak hours.
  15. You'll get grief if saying you'll pay for AE farms in global channels. Might have success in local channel in the AE building. Likely you dont need to pay, folks are happy to help level folks up. Oops - didn't see this wasn't a new post.. my bad.
  16. Eesh. If we are on at the same time I'd be happy provide some assistance. Feel free to shoot an in-game tell. That said, I can see in the chat you posted where things may have gone wrong, at least a couple times. It looks like the person was trying to help but had trouble for one reason or another. Some of that trouble seems to stem from a newbie 50 needing 200 million before they can play their toon. There is no 'right way' to play. If it's not fun at level 20-26, it might not be fun at level 50+100.
  17. Oh geez. The word 'many' does not mean 'majority'. It's actually a vague term and if the count is more than just a couple handfuls it's use may be appropriate. I will double down on the irony of telling people how to post while falsely accusing them of telling you how to play.
  18. First, the average person takes between 17,280 and 23,040 breaths a day. (at least per the EPA. I have not actually counted) Second, the irony of telling people how to post while assuming they are telling you how to play. There can be a variety of opinions on a topic.
  19. Yes this is a better version of the answer from @Murcielago which is likely helpful for a player who doesn't know there is a functioning test server.
  20. It's the current normal. Example: Logging in and enhancement trays show full when they really aren't. It goes away quickly. My guess, the original rules show up and then the overrides kick in. Sometimes a setting will get stuck and a refresh is needed. (zoning, logging, purchase, etc.)
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