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Generator

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  1. Hey, First off, thanks for the reply. I'm well aware of Psionic damage's issues in the late game, I have an MC/Psi Dom that is a recreation of one of my mains from the Live era. This is not my first rodeo here. 🙂 I'm glad to hear you don't think WP is "softcap or bust." I got my defenses pretty darned high, but not into softcap territory. Independent of when you sent your build, I came up with the following. She's only 14 right now but rounding up nicely. Later on, Generator Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Scarlet Scimitar: Level 50 Mutation Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Willpower Power Pool: Flight Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(7) Level 2: Psi Blade -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(11), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13) Level 4: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(19) Level 6: Fly -- Flight-I(A) Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(23) Level 10: Indomitable Will -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27) Level 12: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31) Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(33) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 18: Fast Healing -- Pnc-Heal/+End(A), Heal-I(36) Level 20: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(36), SynSck-EndMod/+RunSpeed(36) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Greater Psi Blade -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(39), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(40), SprCrtStr-Rchg/+50% Crit(40) Level 28: Heightened Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(42), Ksm-ToHit+(43) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(43), LucoftheG-Def/Rchg+(43) Level 32: Mass Levitate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46) Level 35: Concentration -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(46) Level 38: Boggle -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(48), MlsIll-Acc/EndRdx(48), MlsIll-Conf/Rng(48), MlsIll-Acc/Conf/Rchg(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(50) Level 47: Resurgence -- EffAdp-EndMod/Rchg(A) Level 49: Strength of Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15) ------------
  2. Hey there, So like the subject line says, I'm strongly considering making my next character a Psi Melee/Willpower Scrapper. I tried out Psi Melee last fall, and that's fine, but anything I ever knew about how to build/slot a Willpower character has evaporated over time. Anyone got any advice on this one? If you've played this recently, care to "show a little ankle" on a build? Thanks. Later on, Generator
  3. After playing this guy a bunch over the weekend, I'm not ready to say (Sudden Accel + Bonfire) > (Ice Slick) from a control standpoint, which is what I want from it. Don't get me wrong, it's very good, and vast improvement over how Bonfire works when it's Knockback, but the proc rate seems to be juuust low enough that some guys can keep their footing long enough to beat the crap out of me, much more so than with Ice Slick.
  4. Hi there, I just posted my first draft of an Archery/TA. He's not S/L softcapped, but I did get Ranged. If you want to check it out, it's here. Generator
  5. Two quick notes about the Mind/Psi combo: 1) Mesmerize is at least worth a look because, regardless of whether Domination is up or down, it can apply to most Bosses in a single shot. 2) Going */Psi Assault and going ranged-only (thus skipping Psi Shockwave) is like looking at the vegetarian section of the menu at a BBQ joint. 🙂
  6. It's so funny that the two of you both replied to this today, which is what, nine months later. I say that because I finally got around to leveling up my Fire/Fire Dominator, and just yesterday, I got him high enough to slot Bonfire and drop a Sudden Acceleration piece in it. Stupid amounts of fun. 😄
  7. Hey, I won't claim this is exactly splitting the atom here, but I made an Archery/ Tac Arrow Blaster that's shaping up to be quite good so far. He's at 26, no really any Sets built out at all yet (just Common IOs at this point). He'll be softcapped to Ranged and E/N when all is said and done, and got there without "distorting" the build (taking powers I didn't want, or slotting powers more than I wanted so that they got the needed set bonuses). If anyone sees ways to tighten this up, I'm all ears! Later on, Generator Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Helvetica Bold: Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Power Pool: Flight Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9) Level 2: Aimed Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(15) Level 4: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21) Level 6: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21) Level 8: Glue Arrow -- Acc-I(A), RechRdx-I(23) Level 10: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(23), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(27) Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(31), FrcFdb-Rechg%(31) Level 14: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33) Level 16: Flash Arrow -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(36) Level 20: Eagle Eye -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg(36), PwrTrns-EndMod(37), PwrTrns-+Heal(37) Level 22: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(37) Level 24: Upshot -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(39) Level 26: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(39) Level 28: Agility -- Run-I(A) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg+(40) Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42) Level 35: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-%Hold(45) Level 38: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(46) Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(48) Level 44: Surveillance -- AnlWkn-DefDeb(A), AnlWkn-Acc/Rchg(48), AnlWkn-DefDeb/EndRdx/Rchg(48), AnlWkn-%ToHit(50) Level 47: Assault -- EndRdx-I(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(17) ------------
  8. Hi there, So I finally started playing my Fire Dominator again. Got him up to 26 and wow, beaucoup fun. (We never had Sudden Acceleration in the old days, and wow is that hilarity on this power!) I figured I'd post his build, see if I could get any feedback. The one thing I really question is the snipe. I added it mainly because of the new fast-snipe rules, but when I'm fully up to speed, will I really need it? If not, I could ditch it, maybe replace with Hot Feet (IDK, never used that in the old days), and spread the slots between that and Bonfire. Any constructive criticism would really be appreciated. Thanks! Generator Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Cinderlock: Level 50 Mutation Dominator Primary Power Set: Fire Control Secondary Power Set: Fiery Assault Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Force of Will Ancillary Pool: Fire Mastery Villain Profile: Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7) Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Acc/Dmg/EndRdx(42) Level 2: Incinerate -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(21) Level 4: Fire Cages -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprDmnGrs-Rchg/Fiery Orb(17) Level 6: Fly -- Flight-I(A) Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(34) Level 10: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(25), Dcm-Dmg/Rchg(25), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(42) Level 12: Flashfire -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-EndRdx/Stun(15), AbsAmz-ToHitDeb%(17) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(34) Level 16: Embrace of Fire -- RechRdx-I(A) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), EssofCrr-Acc/Hold/Rchg(36) Level 20: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Smoke -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 26: Bonfire -- SuddAcc--KB/+KD(A), Ann-Acc/Dmg/EndRdx/Rchg(46) Level 28: Consume -- PwrTrns-Dam/Rech(A), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(29), PwrTrns-Dam/Acc/Rech/End(31) Level 30: Stealth -- LucoftheG-Def/Rchg+(A) Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(39) Level 38: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(46) Level 41: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50) Level 44: Fire Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46) Level 47: Rise of the Phoenix -- Obl-Acc/Dmg/Rchg(A) Level 49: Weaken Resolve -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(7), PrfShf-End%(9) Level 50: Ageless Radial Epiphany ------------
  9. Plus that T1 Knockback attack always reminds me of Charlie Murphy kicking Rick James across the hotel room (literally every time), so that is a solid win in my book.
  10. I've been looking this over, and any War Mace build can pretty much be carried straight into Battle Axe without much ado, right?
  11. SR scrappers don't have a taunt aura unless Homecoming changed that (but I know they put a Taunt effect onto one of toggles for Tanker SR).
  12. I'm going to reemphasize a point that seems to have been overlooked by several respondents. When I initially posted this, I was specifically looking at an attack power to skip, i.e. not Taunt or Build Up. Skipping Taunt would leave me with a power I was trying to use as a One-Slot Wonder, as that's how I usually slot Taunt. However, I think I might have my solution. As I looked at the Elec^2 who is the working base of this build, I remembered that I used to slot Power Surge with a full set of Lockdown, so as to maximize the Hold at the end of the power. As power creep has escalated and my builds have gotten tougher, I find I rarely actually use Power Surge. So, I can drop that from the build and see what that does for me. I'll work up a proper build and if I need further feedback, I'll post it. Thanks to all of you for the support!
  13. I'm like 14 right now, pretty far from "fully built". Hell, even when I hit 50 this guy will probably not be fully optimized, just the way I go with alts and builds.
  14. Thanks for the peek. If I might ask, I noticed you have neither Crushing Blow nor Follow Through. Do you not exemplar low, did you do something different at early levels, or were the two Sweeps + Lightning Field enough to get by in the teens? Thanks again.
  15. Cool, if you've got a build, I'd love to take a peek. 😁
  16. Thanks so much for the replies so far. To give a little detail: I started a TW/Elec brute today. No real plans for him, not intended as a max-performance, or farmer build, but just someone to smash the crap out of the Rogue Isles. Now, I don't have a Mids build for this, but I do have an old Elec/Elec build. If my starting point is to just swap out the primary, I have to lose one attack power, as on the Elec, I passed on Lightning Clap. So I have to ditch one attack (for purposes of this exercise, Taunt and Build Up aren't "attack powers"). All three of the one Zeraphia mentions are powers I've currently got, so I'll have to do a Respec down the line to ditch something. Thanks again, people! Anyone else with advice, I'm happy to hear it. Generator
  17. ...which would it be? I'm noodling around ideas and I don't have room for everything. Later on, Generator
  18. The one thing I will say is that I wish Gal lasted a little longer. She seems to disappear just when I need her (seems like one of my consultants).
  19. In the Tools and Utilities forum, see the Stickied thread for Mids Reborn Unofficial.
  20. I just found the update for Mids that contains the new set, and here's a first draft of where I might take my guy (he's 31 right now, running off common IOs for now): Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mu'Daanith: Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: zn_Electrical Affinity Power Pool: Sorcery Power Pool: Flight Power Pool: Concealment Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(45) Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(5), PreOptmz-EndMod/Acc/End(7) Level 2: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(34) Level 4: Mystic Flight -- Flight-I(A) Level 6: Ball Lightning -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(13), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(15), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(43) Level 8: Rejuvenating Circuit -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(15), DctWnd-Heal/Rchg(17), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(43) Level 10: Galvanic Sentinel -- PreOptmz-EndMod/Acc/End(A), PreOptmz-EndMod/Acc/Rech(19) Level 12: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(21), SynSck-Dam/Rech/Acc(21), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(45) Level 14: Energizing Circuit -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(31) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(50) Level 18: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(25), BslGaz-Slow%(33) Level 20: Empowering Circuit -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(33), RctRtc-Pcptn(33) Level 22: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(42), StnoftheM-Dmg/EndRdx/Rchg(42) Level 24: Hover -- Flight-I(A) Level 26: Voltaic Sentinel -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(29), CaltoArm-Dmg/EndRdx(29), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-EndRdx/Dmg/Rchg(42), Dmg-I(50) Level 28: Defibrillate -- RechRdx-I(A) Level 30: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31) Level 32: Thunderous Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(39), SprScrBls-Acc/Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(40), SprScrBls-Acc/Dmg/EndRdx/Rchg(40), SprScrBls-Rchg/+End(46) Level 35: Insulating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(50) Level 41: Electric Fence -- EnfOpr-Acc/EndRdx(A) Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46), Ags-Psi/Status(46) Level 47: Shocking Bolt -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(39) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;689;1378;HEX;| |78DA6594C94F137114C77FD34EC52EC8520A058A2CA53B9436E0D9C8A22150259AE| |8B1A9B58549262D4E5B84A3FF021E3C980AEAC94451FF12F7A8071577050A1E3482| |9AD4D77E9F2D49276D3E9DB77CDFFBBD37D3C8E2B865EDC4E5A3426A185363994C7| |42CAD69B9F96C5A334462B34A5C2F843045729EF1582CA564E7EAE8B6B712123D1D| |4BCD262E0427D4443CAB29F1981A1D25916C5F356234974CEEF71F4B2615125A129| |699745A0D9E496BF184B6642EDF1C5795D9B96C53F9F7646A41C928E71595629BE1| |2D8546D3C9E8394555ED13F34ABCA24B31D108D525253B35E8A66F8B4EF05534883| |C212C0BDD75E60A28AF82CE1BE0C04DF0A2BF92AB13BF64C4EE82077E8336D29758| |5FBAA387EF2E78708D790F34DD077B1F80575C42E8912BF44ED46C253D03EB19DE2| |3CEF281F9113CF489753E83FE2FA046FDD62157AE9B92103B0D3646982741FF2930| |433946E448463E53F31FB08D7A31732FE60DF66D822D5BCC02E8DF060776C02CE9D| |6B36EFD1E6C87FF8239F235948756D437FC40EFAD3FF94CBB60780FECA01E9AF84C| |4DCFE8A68B629F83F617CC9760CF2B7081F4ADC8D15B5774A8BD0AF6DC66E689565| |9B4136CAC6F7B881D743C623E067D4F984F41230DB98DF7D6C67BEB249D769E55FB| |6BF4E178C37C0B7AD641DF3B30DC85DC4BD46F27EB750660B39742787E5DFFCF700| |B7410BAB956773F66EA7631DDA0C7C3F482833E70916AF5716EDF57CCD8F98DB901| |F66F32B798057089725DDC938BFB0C33AF518897CFE05DC6B395275B80F71C08C13| |6300C0E8E308F809B162182BCB320EF7988F73CC47B1EE23DD7D3FC435C2B6443BE| |43AEBCABF4A14B4C55DFDEA2BFC61BAAB1846B2CC33596911ACB64C92249E52AD33| |5DE19B9F2EF20A4B2C5D85879E78B0513A796BC8398E3CE7EDB599C6D7BBFCD8BB8| |EF559B4EEA81CDB48CE7C37D15FC0706EC0028| |-------------------------------------------------------------------|
  21. Groovy, thanks. I'll grab a copy of that tonight.
  22. I've gotten mine up to almost 27 now. Having the insta-capable Zapp and Voltaic Sentinel are helping quite a bit (I've got a popmenu for deploying both Voltaic and Galvanic Sentinels, and a separate key bound to make Gal my target). I'll freely admit I have no plan for the guy's actual build, and this freestyling approach is driving me batty. Will this be going into Mids any time soon, do we know? Later.
  23. I'm not sure how big a deal this is, but it'd be great if Gal could be a little more, let's call it "dedicated to keeping up with me." It seems like awfully frequently, I'll go to bounce a Circuit power off her, and she's hell and gone from where I'm standing. Close enough to take the buff, but way too far away to bounce it back to me.
  24. Then just try it on the Test Server, and make yourself an insta-50.
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