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Everything posted by RikOz
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Some good ones here, but some of y'all are missing the qualifier in my OP: Habits that have no effect on gameplay. In other words, things you always or almost always do even when there's absolutely no reason to do it. In my example of always moving into an open space before clicking the mission's Exit button, I didn't even realize I was doing it for a long time, because it was so automatic. Now that I think about it, I suspect it's related to my years of playing WoW. In WoW, you cannot summon a mount indoors, or inside most raids and dungeons. Even outdoors, despite quests not being instanced, things like caves count as "indoors". So if you have finished your business inside a cave, you have to run back outside of the cave before you can summon your mount. In CoH, I think that translated to an automatic urge to move out of a confined space before "traveling".
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Who has little in-game habits? Things you always, or almost always do, that have no effect whatsoever on gameplay? And you don't really know why you do it? Mine: Upon mission completion, I almost never immediately click the "Exit" button. I first step into a nearby open space, then click. That last hostage/glowie is tucked away in a side office or other little nook, and that's where I am when the mission completes? Step out into the hallway before clicking Exit. What's yours?
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I'd like to have the loincloth belts worn by the female BP shamansesseses. Those seem to be normal human female models, as opposed to the custom models some enemy groups have, so I don't see why they couldn't be easily implemented.
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"Celestial Rifle" like VG said.
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My vigilante has a mission from "The Major", to force a Paragon Protector to kill Crey VP Hernandez. As such, I'm supposed to lead her through the map to the target. Unfortunately, she has glitched out while attempting to take the elevator from the 2nd to the 3rd floor. She's just hovering a few feet off the ground, erratically zipping back and forth in the elevator room: She's just rubberbanding back and forth, never getting on the elevator. So I reach VP Hernandez but can't do anything without her. EDIT: I was able to complete it after exiting the mission, logging out/back in, and starting over. Still maybe worth looking into.
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In one of Harvey Maylor's missions, you can hear one Carnie call another "Captain Obvious". Then when you approach them: "That's not Captain Obvious! That's <playername>!"
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I had an idea for the name, "Memento Maury", but somebody beat me to it. So here's international bounty hunter, Darkray: He's a Beam Rifle/Fire Manipulation blaster, with his beams and flames colored as nearly black as I could make them. The costume uses that Headhunter belt that apparently nobody ever uses.
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What are your favorite City of Heroes "Dad jokes"?
RikOz replied to Robotech_Master's topic in General Discussion
"Natso Fungi" is a ... Fungi, not a Devoured 🙂 -
What are your favorite City of Heroes "Dad jokes"?
RikOz replied to Robotech_Master's topic in General Discussion
There's actually a DE boss in one mission named, "Natso Fungi". I figured it was supposed to look like "not so fun guy". -
Inside one of Christine Lansdale's timed missions, "Stop villains' leaders, their men, I spotted this bit of chatter: The second line should say, "... your voice carries". "Your", not "you're".
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I experienced three game "crashes" yesterday. Each time, I was inside a mission map. The first time, I wasn't aware of an actual crash; as I proceeded through the mission, a single sound effect started looping endlessly, preventing any other sound from playing, but I was able to continue through the mission normally. Upon finishing and exiting the mission, I intended to log out to the Character Select screen and then log the character back in. However, the looping sound continued on that screen, so I exited the game entirely. That's when I discovered the standard Windows alert box, "City of Heros.exe is not responding", with the options to force-quit the process or wait for it to respond. I force-quit, then relaunched, and everything was normal for the rest of that session. The next two times, there was no looping sound, but I was alerted by my standard Windows alert sound in the background. When I tabbed out to the desktop, I found this crash report box: Both times I got this alert, I clicked "No" and continued playing, with no further issues. Unfortunately, nothing provided me with any helpful data, so I don't have any ideas as to the cause of this. I'm running a VPN, but that's always been true. The only apps running in the background were Firefox and the Folding @ Home client, but I've always had Firefox open while playing, and have been running F@H in the background for a few weeks with no issues. I can only suspect it's something in the most recent patch. As I said, I was inside a mission map each time this happened, which seems to be the only constant as to what I was doing in-game when it happened.
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All right, here's the new build. It's obviously still a work in progress as far as getting the exact IOs I want. Since I already had complete, attuned Luck of the Gambler and Reactive Defenses, I split each of them between powers. I left the Sudden Acceleration: KB to KD in Crane Kick, sold the rest of the set. I had the recipes and materials to craft two pieces of Doctored Wounds, so I purchased the rest of the set to fill it out. I'll be replacing it with something better later. Other full IO sets I already had, including ATO's, were moved (the 2 ATOs & Mako's Bite) or left in place (Multi-Strike in Dragon's Tail) until such time as I can shuffle in other suggested pieces. All of the SO's and most of the regular IOs are placeholders until I can acquire better. I plan to replace the Perfect Zinger: Taunt/Range with the PZ: Chance for Psi damage. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mandy Manslapper: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Thunder Kick (A) Mako's Bite - Accuracy/Damage (3) Mako's Bite - Damage/Endurance (3) Mako's Bite - Damage/Recharge (5) Mako's Bite - Accuracy/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge (7) Mako's Bite - Chance of Damage(Lethal) Level 1: Ninja Reflexes (A) Reactive Defenses - Defense (36) Reactive Defenses - Scaling Resist Damage Level 2: Storm Kick (A) Touch of Death - Accuracy/Damage (7) Touch of Death - Damage/Endurance (9) Touch of Death - Damage/Recharge (9) Touch of Death - Accuracy/Damage/Endurance (11) Touch of Death - Damage/Endurance/Recharge (11) Touch of Death - Chance of Damage(Negative) Level 4: Cobra Strike (A) Accuracy (13) Damage Increase (13) Endurance Reduction IO (15) Recharge Reduction (15) Damage Increase (17) Damage Increase Level 6: Focus Chi (A) Recharge Reduction IO (17) Recharge Reduction IO (19) Recharge Reduction IO Level 8: Crane Kick (A) Accuracy (19) Damage Increase (21) Recharge Reduction IO (21) Recharge Reduction (23) Accuracy (23) Sudden Acceleration - Knockback to Knockdown Level 10: Danger Sense (A) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Warriors Challenge (A) Perfect Zinger - Taunt/Range Level 14: Shinobi-Iri (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Endurance/Recharge Level 16: Kuji-In Rin (A) Recharge Reduction IO Level 18: Crippling Axe Kick (A) Critical Strikes - Accuracy/Damage (25) Critical Strikes - Damage/RechargeTime (25) Critical Strikes - Accuracy/Damage/RechargeTime (27) Critical Strikes - Damage/Endurance/RechargeTime (27) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (29) Critical Strikes - RechargeTime/+50% Crit Proc Level 20: Seishinteki Kyoyo (A) Endurance Modification IO (37) Endurance Modification IO (39) Endurance Modification IO Level 22: Kuji-In Sha (A) Doctored Wounds - Heal/Endurance (39) Doctored Wounds - Endurance/Recharge (39) Doctored Wounds - Heal/Recharge (40) Doctored Wounds - Heal/Endurance/Recharge (40) Doctored Wounds - Heal (40) Doctored Wounds - Recharge Level 24: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Dragon's Tail (A) Multi-Strike - Accuracy/Damage (29) Multi-Strike - Damage/Endurance (31) Multi-Strike - Damage/Recharge (31) Multi-Strike - Accuracy/Endurance (31) Multi-Strike - Accuracy/Damage/Endurance (33) Multi-Strike - Damage/Endurance/Recharge Level 28: Bo Ryaku (A) Titanium Coating - Resistance/Endurance (42) Titanium Coating - Resistance/Recharge (42) Titanium Coating - Endurance/Recharge (42) Titanium Coating - Resistance/Endurance/Recharge (43) Titanium Coating - Resistance (43) Titanium Coating - Endurance Level 30: Combat Jumping (A) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Endurance/RechargeTime (48) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense/Endurance/RechargeTime Level 32: Eagles Claw (A) Scrapper's Strike - Accuracy/Damage (33) Scrapper's Strike - Damage/Recharge (33) Scrapper's Strike - Accuracy/Damage/Recharge (34) Scrapper's Strike - Damage/Endurance/Recharge (34) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Tactics (A) To Hit Buff IO (43) To Hit Buff IO Level 38: Kuji-In Retsu (A) Endurance Modification Level 41: Maneuvers (A) Defense Buff IO (46) Defense Buff Level 44: Fire Ball (A) Accuracy (45) Accuracy (45) Accuracy (45) Damage Increase (46) Range (46) Annihilation - Chance for Res Debuff Level 47: Melt Armor (A) Defense Debuff IO Level 49: Char (A) Accuracy IO Level 1: Brawl (A) Damage Increase IO Level 1: Critical Hit Level 1: Prestige Power Dash
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w00t! I went through all of the suggestions offered here, made a number of changes to my character (as best I could with my current resources), and adjusted my strategy, and Marauder is down! Thanks y'all 🙂 Now I also have some good ideas on how to approach builds on other alts so I don't have to resort to a massive respec at level 50.
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Well that certainly explains why my biggest hits on him after he popped were doing something like 19 damage. Against all other mobs, the MA scrapper seems to seriously out-damage my DB scrapper, but Marauder is effectively a wall she can't get through, completely halting her progress in the story arc. My DB scrapper ran into a similar wall when she got sent up against the Praetorian version of (I think) Citadel. He was in a big robotic body and once he popped whatever +RES he has, she couldn't do a thing. Oddly, in that case I abandoned the mission, and when I later went back to the same contact to try again, I was instead offered a completely different mission with a different elite boss. Almost as if that particular mission, or at least that portion of the arc, had some randomization, so when I abandoned and then went to reacquire it, it selected a different boss/mission. I'll definitely grab that Lore pet when available. This toon is a very recent 50, though, so it's gonna be a little while before she's got that slot unlocked.
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Wait, Marauder's buff drops eventually? How long does that take? I've managed to stay alive a good long while a couple times, and the buff never seems to drop. I'll look over all of these suggestions, and see what I can do. Inf isn't too much of an issue. Thanks!
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In the Hero alignment mission from the "Discarded Picket Sign" tip, there is frequently an odd delay in the Cage Consortium Guards spawning. I'll speak to the Miner leader at the beginning of the mission, then defeat the Cage lieutenant that shows up. Then I'll proceed deeper into the map to find the Cage Raid Leader. Along the way, I'll pass through completely empty corridors and rooms, reach a dead end, turn around and go back the way I came, and now there are Cage mobs all over the place just a few seconds later. I don't think these are supposed to be ambushes - I've never seen a mission where every spawn is an ambush, and certainly not all of the mobs, all at once. And in any case, it doesn't happen every time. Most times the mobs spawn normally and I encounter them on my first trip through. But the late spawns are happening frequently enough that I'm confident there's a glitch somewhere. I would guess that one of the triggers in the mission is sometimes not going off at the right time. It looks like talking to the first Miner triggers the first Cage lieutenant to spawn and attack, and defeating that guy then triggers the rest of the regular mobs to spawn. I've seen this in action - the very first time I ever ran this mission, I didn't see the first guy I was supposed to talk to because he was standing up on top of a cargo container and a bit behind a corner, so I ran right past him and found the rest of the map completely empty. I found him when I eventually ran back to the entrance, spoke with him, and then things proceeded normally. And I've watched the regular mobs pop into existence after defeating the first Cage mob - sometimes they're still fighting with other miners.
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This is a nearly brand-new 50, so still need some IOs. Alpha is unlocked, with Musculature slotted. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Mandy Manslapper: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Ninjitsu Power Pool: Flight Power Pool: Leaping Power Pool: Force of Will Ancillary Pool: Body Mastery Hero Profile: Level 1: Thunder Kick (A) Critical Strikes - Accuracy/Damage (3) Critical Strikes - Damage/RechargeTime (3) Critical Strikes - Accuracy/Damage/RechargeTime (5) Critical Strikes - Damage/Endurance/RechargeTime (5) Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (50) Critical Strikes - RechargeTime/+50% Crit Proc Level 1: Ninja Reflexes (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Endurance/Recharge (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Storm Kick (A) Scrapper's Strike - Accuracy/Damage (7) Scrapper's Strike - Damage/Recharge (7) Scrapper's Strike - Accuracy/Damage/Recharge (9) Scrapper's Strike - Damage/Endurance/Recharge (9) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (11) Scrapper's Strike - Recharge/Critical Hit Bonus Level 4: Cobra Strike (A) Mako's Bite - Accuracy/Damage (11) Mako's Bite - Damage/Endurance (13) Mako's Bite - Damage/Recharge (13) Mako's Bite - Accuracy/Endurance/Recharge (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge (15) Mako's Bite - Chance of Damage(Lethal) Level 6: Focus Chi (A) To Hit Buff IO (17) To Hit Buff IO (17) Recharge Reduction IO Level 8: Crane Kick (A) Sudden Acceleration - Knockback/Recharge (19) Sudden Acceleration - Knockback/Damage/Recharge (19) Sudden Acceleration - Knockback/Damage/Endurance (21) Sudden Acceleration - Knockback/Accuracy/Damage (21) Sudden Acceleration - Knockback/Accuracy (23) Sudden Acceleration - Knockback to Knockdown Level 10: Danger Sense (A) Reactive Defenses - Defense (37) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (39) Reactive Defenses - Defense/RechargeTime (39) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 12: Shinobi-Iri (A) Endurance Reduction IO (42) Endurance Reduction IO (42) Jumping Level 14: Kuji-In Rin (A) Recharge Reduction IO (40) Recharge Reduction IO (40) Endurance Reduction IO Level 16: Warriors Challenge (A) Perfect Zinger - Taunt/Range Level 18: Crippling Axe Kick (A) Accuracy (23) Damage Increase (25) Endurance Reduction IO (25) Recharge Reduction (27) Immobilisation Duration IO (27) Slow Level 20: Seishinteki Kyoyo (A) Endurance Modification IO (40) Endurance Modification IO (42) Endurance Modification Level 22: Kuji-In Sha (A) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - Resistance/Endurance (43) Resist Damage (43) Resist Damage Level 24: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (48) Blessing of the Zephyr - Knockback Reduction (4 points) Level 26: Dragon's Tail (A) Multi-Strike - Accuracy/Damage (29) Multi-Strike - Damage/Endurance (29) Multi-Strike - Damage/Recharge (31) Multi-Strike - Accuracy/Endurance (31) Multi-Strike - Accuracy/Damage/Endurance (31) Multi-Strike - Damage/Endurance/Recharge Level 28: Bo Ryaku (A) Titanium Coating - Resistance/Endurance (45) Titanium Coating - Resistance/Recharge (45) Titanium Coating - Endurance/Recharge (45) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (46) Titanium Coating - Endurance Level 30: Combat Jumping (A) Defense Buff (50) Endurance Reduction IO Level 32: Eagles Claw (A) Accuracy (33) Damage Increase (33) Recharge Reduction IO (33) Disorient Duration IO (34) Endurance Reduction (34) Damage Increase Level 35: Blinding Powder (A) Accuracy Level 38: Kuji-In Retsu (A) Defense Buff IO Level 41: Focused Accuracy (A) To Hit Buff IO (50) Endurance Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Conserve Power (A) Recharge Reduction Level 49: Weaken Resolve (A) Defense Debuff Level 1: Brawl (A) Damage Increase IO Level 1: Critical Hit Level 1: Prestige Power Dash
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NPC's Addressing Mastermind Pets instead of Mastermind
RikOz replied to DarkonCOH99's topic in Bug Reports
This kind of thing used to amuse me in WoW. Some mobs would call you by name while fighting you, but I always thought it was odd when I was on my hunter, and I would be at range but my pet would be directly attacking in melee, and so the mob would say my pet's name instead of mine. I'd be all, "wait, this random ogre in the middle of the jungle knows my dog's name?" -
Right now I have three level 50 characters: a fire/fire blaster, a DB/SR scrapper, and a MA/Nin scrapper. Now that all three of these have had a chance to face many of the same high-level elite bosses, it's become apparent that I need to do something about the fact that my martial artist really needs to have something going on besides smashing damage. What made this clear? Marauder and his massive +RES buff when he gets down to a certain amount of health. My fire/fire blaster handled him fine, though he was time-consuming. DB scrapper, likewise. My martial artist, however, finds herself completely stymied, which leads me to believe that Marauder's +RES is primarily resisting smashing damage. She's actually encountered him twice, most recently in one of Maria Jenkins missions. The first time was in a different arc, though I can't remember which one. In that case, I was complaining about him in chat and another player offered to come help me with their specially-designed boss-soloing alt, and I was able to complete the mission with that help. Alas, I would still like to be able to do it alone, but as things stand now, this character only does smashing damage and doesn't have any kind of debuff has only Force of Will to counter Marauder's buff. She can hit him, but the damage is reduced to useless levels. I suspect that, given enough time, she could wear him down, but she can't carry enough purples to keep her alive that long. At this point, I'm looking to respec her. The obvious thing would be to change her epic power pool choices. She currently has powers from the Body Mastery pool - the ones that increase her ToHit, and the two that affect her Endurance. What would be the recommended replacements? Flame Mastery? Energy Mastery? Something else? Would certain IO sets help me out here? I'll put together a Mids report if that would help with suggestions (any way to make Mids import a character file directly, instead of having to build it manualy?). This situation has made me aware that I should start taking this into account with my other alts that mostly do smashing damage. Right now, my next two closest-to-50 alts are a level 42 SS/Inv brute and a level 38 SS/Rad brute (yeah, both SS; it just worked out that way). But I'm also looking at sets like War Mace, Staff Fighting, and Street Justice, all of which I have at lower levels.
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NPC's Addressing Mastermind Pets instead of Mastermind
RikOz replied to DarkonCOH99's topic in Bug Reports
It seems there are odd situations where mobs will get confused and address whichever model is closest to them. I've seen ally NPCs do this too - saying something that was clearly directed at me, but with the name of one of the enemy mobs in place of mine. -
It occurs to me that most of these gangs can't possibly have the number of members we beat up in-in game. After all they're not fantasy creatures that are constantly breeding more of themselves, they have to increase their numbers by recruiting new members. So it makes sense, logically, that we're frequently fighting the same nameless goons we've punched before. I think it would be a cool addition to the game to have random minions and lieutenants say things like, "Oh no, not <playername> again!" Or, "You won't get me this time, <playername>!" I like to imagine that this is what's going on with the trio of gray-conning Skulls that show up in one hero alignment mission, I think the "Break up the drug convention" one . You can hear one of the Skulls saying, "Oh man, <playername?> This is not good man! Not good!" From now on, this is going to be my head canon for explaining runners. Those are thugs who have run into you before, and they don't want a repeat performance.
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My main villain, "Bruised Violet", uses the "Small Skull" belt, which is the same thing but with just the one skull in the buckle position. It's the one constant piece across all of her costumes. I actually like to do that with a lot of my characters. Their overall costumes may be quite different from one another, but will all include one particular piece - I guess it's kind of their "signature" item that unifies all of the costumes. My hero main, "Flaminatrix", also uses the same belt across costumes; I think it's called "Leather Ring", the plain leather belt with the metal bondage rings attached to it.
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I have a character who does this. "Mother Sun" is Dr. Frances Solana, a scientist who developed a formula that, when imbibed, transforms the drinker and imbues them with superpowers. When Dr. Solana drinks she changes from a frumpy, middle-aged, 5-foot-2 woman: into an eight-foot solar power generating warrior (Rad/Fire sentinel): She now leads a super group called "Solar Angels", comprised of nine other carefully-selected women (the formula doesn't work for everybody) who represent nine planets (Pluto's representative is named "Notta Planet"). The formula has a similar growth effect on "Fille de Jupiter" (she's French), but has a shrinking effect on "Girl Mercury" and "Notta Planet". There are also two "auxiliary members", "Haley Komet" and "Lunagetic" who also benefit from the formula, but due to previous obligations are only available on an emergency basis.
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In the redside alignment mission, "Mind Splitting Headache", the descriptive text before accepting the mission misspells Psimon Omega's name several times as "Psymon". The error is repeated throughout the text, through multiple screens, including the popup after completing and exiting the mission. (I only noticed this because I had just been doing Psimon Omega's missions.)
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My virtual SG, "The Extracurriculars", is made up of former students of the Galaxy City International School for Superpowered Girls. The non-US members all have costumes designed around the colors of their national flags. It has representatives of Mexico, Brazil, England, Japan, Ukraine, Scotland, and Canada.