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Hedgefund
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Everything posted by Hedgefund
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I don't get the notion that it's bad for Stalkers and I really really like my Scrapper. The endurance "heal" basically covers endurance woes from the time you get it to when you don't need it any more due to bonuses. I also don't get the notion of "trading raw defense" either. This was very easy to soft-cap to all positions. Then on top of that you've got the bag of tricks. To the question about the Stealth (Shinobi-iri) ability, no way should you skip it. It's not just stealth (which as mentioned above, stacks with another form of stealth for pve invis) but a key component for +Def (5+ %). So ultimately to the main question posed - yes, it's good.
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I know it's not a bug, but man oh man for something that gives no rewards, they're a real pain. Fortunately with Oro, if you're looking to unlock LRSF, you can just do any of the patrons' 4th arc. I'll probably never do this mission from BS again.
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Need input on how to make this Beast/Nature build better.
Hedgefund replied to SmalltalkJava's topic in Mastermind
My final quality check is to select Windows> Sets and Bonuses and just scroll down to look for red. Sometimes it doesn't matter (like a small hp buff given in the 2nd slot when you're chasing the bonus in the 4th), sometimes it does. -
Need input on how to make this Beast/Nature build better.
Hedgefund replied to SmalltalkJava's topic in Mastermind
I'd swap the Preventative Medicines in Lifegiving Spores with the Panaceas in Wild Bastion. Doing so would have the double benefit of allowing you to replicate the Panacea proc when you're standing on the patch and furthermore, the proc works on anyone on the patch, pets included. I verified this myself. Note - I did this with a controller I have with NA and a MM on another account and I saw the minions getting the heal or end proc. -
Upgrading ATOs to superior consumed an extra catalyst
Hedgefund replied to Hedgefund's topic in Bug Reports
That seems reasonable. Though I didn't check specifically the number of catalysts in storage, I do remember thinking that I was expecting fewer to be stored when I went back. -
I know we have Beasts, but I really really really want Apes. T3 - chimpanzees (ranged power - poo flinging) T2 - orangutans (also - poo flinging) T1 - gorilla The poo flinging suggestion was for yucks, the suggestion of ape minions is not.
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Sonic Resonance Superteam starts 23 August 8pm EDT
Hedgefund replied to Perfect Square's topic in Indomitable
This time around, we're just doing Sonic Resonance paired with anything. Unfortunately that's not available to Blasters so none of them this time around. While I'm typing, might as well give a quick update. The leveling certainly is fast. After 2 weeks (4 sessions) most folks are in the low-mid 40s. My character is 43. By no means should anyone be dissuaded to join still because of a level disparity. We can sk anybody and/or exemplar down for a tf/sf. -
Here's the basic facts: A new level 50, slotted with the regular version of both ATO sets (Defender in this case) joined an Ice Mistral, malefactoring to level 40. Early, it occurred to me that I had not upgraded those IOs so I made a quick base run to collect catalysts to upgrade my 2 sets of 6 Defender ATOs. I took 6 catalysts out of storage, went through the upgrade process and noticed I was no longer able to upgrade after 3 pieces. I took out another bunch of catalysts (didn't really count, let's say 10) and kept track of each upgrade. I noticed that the catalyst count went down by 2 every time I upgraded. I put all the catalysts back into storage and retrieved one. I went to the upgrade screen, which then did not give me the option to upgrade, just to reset and exit. When I exited that screen, I had lost that catalyst. I did try this another time just to verify and indeed, a catalyst was simply lost if I had one. I thought maybe the problem was that I was malefactored, so I waited until the SF was completed and my level returned to 50 The same thing happened again. I logged onto another account and the same thing happened. Then I exited the game, closed Tequila then restarted Tequila and the game. The issue no longer manifested itself and one catalyst upgrade one ATO, as expected. I don't know what caused what, but to summarize, when Exemplared/Malefactored, I would lose 1 catalyst on each upgrade attempt. If I had 2 (or more) catalysts the IO would become superior and I would have 2 fewer catalysts. If I only had one, I would simply lose it. This behavior persisted even after attaining combat level 50 again. The behavior stopped after I restarted the game and the launcher.
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Thanks, I do promise that I read that article but skimmed that particular section and missed it. I hate being the "google this for me" guy. ETA - to clarify, I actually don't buy them attuned, I buy the recipe at lowest level and craft it. That tends to be notably cheaper than the crafted IO and there's no advantage to having the level scale with you.
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I do the same typically. Right now though, I happen to have some proc recipes (that I am planning to use, like the Lady Grey that I mentioned) drop at lvl 50 and I'm just wondering if I should bother attuning them or just slot them.
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Here's something I should know but can't say I do for sure. If I'm not concerned with set bonuses, does level matter for a damage proc firing off? This is specifically about uncommon and rare sets, not PVP or Very Rare. I know the latter 2 categories will work. For an example, if I slot a level 50 Lady Grey chance for negative damage in Irradiate, a power selected at level 6, will the proc have a chance to fire when exemplared to lvl 30? Thanks in advance. To reiterate, this is just regarding damage (or debuff/status affecting) procs.
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I'll take the first of these 2 that would do it for all my characters - H. Jon Benjamin Jon Bailey I guess I'm a sucker for "Jon"s.
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Patience grasshopper. Yes there may be spikes in the day where rare salvage sells for 7 digits but normalcy returns. I did have to up my standard rare bid price by 25k, since it does appear the floor has been raised recently. However, it's certainly not true that "rare salvage costs 1M". At least it doesn't to someone willing to wait an hour or 2, certainly 24.
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For the questions: * 2 sources of diamagnetic won't remotely be overkill for an AV. It stacks up to 4 times on a target. * The Annihilation proc will of course increase your damage done. It will only ever apply once at a time though. * Well sure, in a fight with lvl 57 (54+3) Mot, I'd bet on him, but for most AVs, certainly even cons, you should be fine. As to rad blast vs sonic, I'm not seeing how 1 proc that may stick a 20% res debuff is providing more damage than a blast set that stacks 20% with each attack (with 2 exceptions). The -def is irrelevant, most high level builds have 95% to-hit against purples and if they don't because of an AV's DEF, then -def won't be much help, since that's so severely resisted.
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I voted Thugs/Cold because somehow, astonishingly enough, Cold is the 3rd least played secondary based on that dev data posting. So more people need to play it.
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Thanks folks, this was quite helpful as I ended up getting everything, recharge and the additional resists: 1751 hp f/c res 40.3 e/n res 29.1 tox res 23.8 regen 212% 15.46 hp/sec global rch 95 Oh and I wasn't trying to be inscrutable by not including a build originally, just wanted to focus on the one question I had. Here's where I ended up: http://www.cohplanner.com/mids/download.php?uc=1531&c=706&a=1412&f=HEX&dc=78DA65944953134114C77BC860201021020206C222311B8C09E0C1AD5CD80A852AAC506A2910C6D0242363924A6215B81CFC0A5EBCB81D5C2F7E1511F13BE80141119713BECCFF05529554A57EDDFFEEFEBF37EFF5CCE4F270ED87B147E784E21C32F55C2E16CDEBE692CC3AA6653C994A9BE9C48A4D08E19C967732A69EED1C93462E6F27C5CD1B6393D294529BCA19E99411C7CC535C1B968B3295935A34694873A138758DA792322B5379AD38704EA5D3A6366A24927923957058B36846CA851A2C9885953A6B3C21F50599CD258D4CEB48C6886BC550D1F45D3336A9E7F232BBD242F905E8BFE915FCDBAD148B84882A2A12A09A041B0DB0E736D8BB04DEF41115EBAC104D8AA56D7959223F655985DF0AA8DE037BEE838107CC87608CFC6CF0B3D9D8AFAA1EF4B8405F03F883E25462AF5AB96AB3B4035F98EBA0638DF9099C217F3BFBDB2F43AB1A053DE3A0EF1238477BABD9BFFA17B4FA7FCC1DF0D81F6617F89372AAE167AF79556169B5AF996FC0836F99EFC0AEF760055D1827CE0AE72EFDC42C6550C74A5D0815FF45115C1CC13583938766997360630CF4CD83411D9C27BF0645B1FC1ABAE067B3A37185A76C0AA3B2874F3007C0E020D8DB0FAA74A699ABD8CC5D6AE12EB5709702DCA51DCAB715F9AAAD7EE47124C00C72054260C407EA94A71BFE8A9B7DDB384E37C56E879FD2CE35F1307F53AC0E8ED571165E9D2799A798A739E619F016C5EAE633DD4F710B8F3E633E67BEE05BFB128CD3192FE7E0EDE71B502848BB2ABED2D4CF7EFE8FFCB6AC837D6BCCCFCC55F06FAD1021EE73681B7EDF081AF7593B0FEDF805E645E6101819668E80DB945C98FDC25C1BB7BAF796EFB6ED8F0B53BA69C132255CA644CA94813265B04C992853A6D4BDEF83502CA5BA9EDE7ACE6DC341ABFC4551FA90FBE6BEA62857F94E6EE059BF97EEF763FF56E9FE27E873DB63F08AA3A022D6B592F1F592F18D92F17F020E00B8
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Here to say "ditto". I was about to compose a thread to report this issue of only item of salvage being moved from personal vault to inventory, regardless of how many were selected, but saw this already existed.
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I loved both versions of the movie, but that's not what this post is about. I'm making a build in Mids and I'm sort of torn with how to slot True Grit for a Psi Melee/Shield Def Stalker. I'm evaluating 5 Panaceas vs 4 Unbreakable Guards + Panacea proc. I'm not seeking holistic feedback, just thoughts on this specific question, so I'll just post the relevant end results rather than a Mids link: All Positional Def vectors are at 45 or a smidge more. The 4 passive accolades to buff hp and end have been included. With Panacea: 1796 hp f/c res 28.3 e/n res 20.8 toxic res 17.8 regen 222% and 16.61 hp/sec global rch 97.5 With Unbreakable Guard (including the 7.5% hp IO): 1751 hp f/c res 34.3 e/n res 29.1 tox res 23.8 regen 212% 15.46 hp/sec global rch 90 This also bumps Melee Def from 45.3 to 48.4. My strong preference is for Panacea (option 1), mostly for the recharge. I'm willing to go the other way if the resist numbers would make a notable increase to survivability.
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Dang MMs, let me be the one to tell you that Cold Dom is really really really good for that AT. I mean really good, certainly on a tier way beyond TA and Sonic.
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I've been dying to know a shortcut for Vill Disruptor and this may well be the best one I've seen yet. It may even, after all is said and done, take about the same amount of time as getting Hero Slayer from Brickstown SSA1. I say that because I end up doing the whole SSA tf to get the rewards and that includes a lot of sitting around watching dialog across the screen. This opposed to the technique for Khan of "defeat 4 EBs, log out, repeat as needed". I didn't officially start up my stopwatch for Khan, but I think it took around 1/2 hour, very similar to Brix SSA.
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Just a nit-pick, the sonic shields last 4 minutes, which accentuates the point of not being an active buffer. An interesting option for synergy with Sonic Resonance - Dual Pistols with Chemical Ammo. Chemical applies -dmg. -Res buffs -dmg. I just made a sonic/dp on Justin to check this out. Against an even con a Pistols attack (using Chemical Ammo) applied a -10% damage debuff as expected. When I applied a Sonic Siphon, this number became -13%. With both of the -res debuffs and a steady pistol attack, an enemy's damage output can be significantly lowered. That lowered number then gets further lowered by your resist shields. I think I see one of these in my near future. ETA - on re-reading it looks like OP was asking about synergizing with Sonic blast, not resonance. So nvm, still gave me something to think about though.
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For the italicized question - when you move your mouse over Hasten, you'll see a number for recharge. Your build that I imported had a value of 125.5 seconds for that. To the right of that number you'll see duration, which is 120 seconds for Hasten. With another slot that recharge becomes 113.6, which is less than 120 and therefore "perma". Truth be told, I wouldn't get too worked up about a 5-7 second downtime, but since you've got a free slot to play with, might as well use it for Hasten.
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Scorpian Shield needs +resist (for set IOs)
Hedgefund replied to Razor Cure's topic in Suggestions & Feedback
Scorp Shield offers energy def, not energy res. As is, there's no resistance to enhance. -
That's quite nice. Are you sure this is your first attempt at a build? My only comment is that against +3s (how I have my to-hit in Mids configured) Corrosive Enzymes has 145% accuracy with just 1 acc IO. You could move one of the slots to whatever. Maybe Hasten to get it perma (which you're very close to anyway so not a big deal). I'm guessing that the Panacea H/E in Health is an error and you meant to slot the proc. Oh I do have one more - in Stamina use another piece of Perf Shifter (end/rch or end/acc) for a bit more HP. Your endurance management looks well under control.
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Not sure if it's omitted in the patch notes intentionally or not, but for villains and rogues, the "Window of Opportunity" tip now drops and you can do SSA2 ep 1 from Lastri Kayumanis without needing to be a lvl 50 accessing it via Oro.