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Hedgefund
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Everything posted by Hedgefund
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Here's something I should know but can't say I do for sure. If I'm not concerned with set bonuses, does level matter for a damage proc firing off? This is specifically about uncommon and rare sets, not PVP or Very Rare. I know the latter 2 categories will work. For an example, if I slot a level 50 Lady Grey chance for negative damage in Irradiate, a power selected at level 6, will the proc have a chance to fire when exemplared to lvl 30? Thanks in advance. To reiterate, this is just regarding damage (or debuff/status affecting) procs.
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I'll take the first of these 2 that would do it for all my characters - H. Jon Benjamin Jon Bailey I guess I'm a sucker for "Jon"s.
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Patience grasshopper. Yes there may be spikes in the day where rare salvage sells for 7 digits but normalcy returns. I did have to up my standard rare bid price by 25k, since it does appear the floor has been raised recently. However, it's certainly not true that "rare salvage costs 1M". At least it doesn't to someone willing to wait an hour or 2, certainly 24.
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For the questions: * 2 sources of diamagnetic won't remotely be overkill for an AV. It stacks up to 4 times on a target. * The Annihilation proc will of course increase your damage done. It will only ever apply once at a time though. * Well sure, in a fight with lvl 57 (54+3) Mot, I'd bet on him, but for most AVs, certainly even cons, you should be fine. As to rad blast vs sonic, I'm not seeing how 1 proc that may stick a 20% res debuff is providing more damage than a blast set that stacks 20% with each attack (with 2 exceptions). The -def is irrelevant, most high level builds have 95% to-hit against purples and if they don't because of an AV's DEF, then -def won't be much help, since that's so severely resisted.
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I voted Thugs/Cold because somehow, astonishingly enough, Cold is the 3rd least played secondary based on that dev data posting. So more people need to play it.
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Thanks folks, this was quite helpful as I ended up getting everything, recharge and the additional resists: 1751 hp f/c res 40.3 e/n res 29.1 tox res 23.8 regen 212% 15.46 hp/sec global rch 95 Oh and I wasn't trying to be inscrutable by not including a build originally, just wanted to focus on the one question I had. Here's where I ended up: http://www.cohplanner.com/mids/download.php?uc=1531&c=706&a=1412&f=HEX&dc=78DA65944953134114C77BC860201021020206C222311B8C09E0C1AD5CD80A852AAC506A2910C6D0242363924A6215B81CFC0A5EBCB81D5C2F7E1511F13BE80141119713BECCFF05529554A57EDDFFEEFEBF37EFF5CCE4F270ED87B147E784E21C32F55C2E16CDEBE692CC3AA6653C994A9BE9C48A4D08E19C967732A69EED1C93462E6F27C5CD1B6393D294529BCA19E99411C7CC535C1B968B3295935A34694873A138758DA792322B5379AD38704EA5D3A6366A24927923957058B36846CA851A2C9885953A6B3C21F50599CD258D4CEB48C6886BC550D1F45D3336A9E7F232BBD242F905E8BFE915FCDBAD148B84882A2A12A09A041B0DB0E736D8BB04DEF41115EBAC104D8AA56D7959223F655985DF0AA8DE037BEE838107CC87608CFC6CF0B3D9D8AFAA1EF4B8405F03F883E25462AF5AB96AB3B4035F98EBA0638DF9099C217F3BFBDB2F43AB1A053DE3A0EF1238477BABD9BFFA17B4FA7FCC1DF0D81F6617F89372AAE167AF79556169B5AF996FC0836F99EFC0AEF760055D1827CE0AE72EFDC42C6550C74A5D0815FF45115C1CC13583938766997360630CF4CD83411D9C27BF0645B1FC1ABAE067B3A37185A76C0AA3B2874F3007C0E020D8DB0FAA74A699ABD8CC5D6AE12EB5709702DCA51DCAB715F9AAAD7EE47124C00C72054260C407EA94A71BFE8A9B7DDB384E37C56E879FD2CE35F1307F53AC0E8ED571165E9D2799A798A739E619F016C5EAE633DD4F710B8F3E633E67BEE05BFB128CD3192FE7E0EDE71B502848BB2ABED2D4CF7EFE8FFCB6AC837D6BCCCFCC55F06FAD1021EE73681B7EDF081AF7593B0FEDF805E645E6101819668E80DB945C98FDC25C1BB7BAF796EFB6ED8F0B53BA69C132255CA644CA94813265B04C992853A6D4BDEF83502CA5BA9EDE7ACE6DC341ABFC4551FA90FBE6BEA62857F94E6EE059BF97EEF763FF56E9FE27E873DB63F08AA3A022D6B592F1F592F18D92F17F020E00B8
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Here to say "ditto". I was about to compose a thread to report this issue of only item of salvage being moved from personal vault to inventory, regardless of how many were selected, but saw this already existed.
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I loved both versions of the movie, but that's not what this post is about. I'm making a build in Mids and I'm sort of torn with how to slot True Grit for a Psi Melee/Shield Def Stalker. I'm evaluating 5 Panaceas vs 4 Unbreakable Guards + Panacea proc. I'm not seeking holistic feedback, just thoughts on this specific question, so I'll just post the relevant end results rather than a Mids link: All Positional Def vectors are at 45 or a smidge more. The 4 passive accolades to buff hp and end have been included. With Panacea: 1796 hp f/c res 28.3 e/n res 20.8 toxic res 17.8 regen 222% and 16.61 hp/sec global rch 97.5 With Unbreakable Guard (including the 7.5% hp IO): 1751 hp f/c res 34.3 e/n res 29.1 tox res 23.8 regen 212% 15.46 hp/sec global rch 90 This also bumps Melee Def from 45.3 to 48.4. My strong preference is for Panacea (option 1), mostly for the recharge. I'm willing to go the other way if the resist numbers would make a notable increase to survivability.
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Dang MMs, let me be the one to tell you that Cold Dom is really really really good for that AT. I mean really good, certainly on a tier way beyond TA and Sonic.
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I've been dying to know a shortcut for Vill Disruptor and this may well be the best one I've seen yet. It may even, after all is said and done, take about the same amount of time as getting Hero Slayer from Brickstown SSA1. I say that because I end up doing the whole SSA tf to get the rewards and that includes a lot of sitting around watching dialog across the screen. This opposed to the technique for Khan of "defeat 4 EBs, log out, repeat as needed". I didn't officially start up my stopwatch for Khan, but I think it took around 1/2 hour, very similar to Brix SSA.
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Just a nit-pick, the sonic shields last 4 minutes, which accentuates the point of not being an active buffer. An interesting option for synergy with Sonic Resonance - Dual Pistols with Chemical Ammo. Chemical applies -dmg. -Res buffs -dmg. I just made a sonic/dp on Justin to check this out. Against an even con a Pistols attack (using Chemical Ammo) applied a -10% damage debuff as expected. When I applied a Sonic Siphon, this number became -13%. With both of the -res debuffs and a steady pistol attack, an enemy's damage output can be significantly lowered. That lowered number then gets further lowered by your resist shields. I think I see one of these in my near future. ETA - on re-reading it looks like OP was asking about synergizing with Sonic blast, not resonance. So nvm, still gave me something to think about though.
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For the italicized question - when you move your mouse over Hasten, you'll see a number for recharge. Your build that I imported had a value of 125.5 seconds for that. To the right of that number you'll see duration, which is 120 seconds for Hasten. With another slot that recharge becomes 113.6, which is less than 120 and therefore "perma". Truth be told, I wouldn't get too worked up about a 5-7 second downtime, but since you've got a free slot to play with, might as well use it for Hasten.
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Scorpian Shield needs +resist (for set IOs)
Hedgefund replied to Razor Cure's topic in Suggestions & Feedback
Scorp Shield offers energy def, not energy res. As is, there's no resistance to enhance. -
That's quite nice. Are you sure this is your first attempt at a build? My only comment is that against +3s (how I have my to-hit in Mids configured) Corrosive Enzymes has 145% accuracy with just 1 acc IO. You could move one of the slots to whatever. Maybe Hasten to get it perma (which you're very close to anyway so not a big deal). I'm guessing that the Panacea H/E in Health is an error and you meant to slot the proc. Oh I do have one more - in Stamina use another piece of Perf Shifter (end/rch or end/acc) for a bit more HP. Your endurance management looks well under control.
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Not sure if it's omitted in the patch notes intentionally or not, but for villains and rogues, the "Window of Opportunity" tip now drops and you can do SSA2 ep 1 from Lastri Kayumanis without needing to be a lvl 50 accessing it via Oro.
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issue 26 Patch Notes for August 27th, 2019
Hedgefund replied to Leandro's topic in Patch Notes Discussion
I noticed I got the "Window of Opportunity" tip on a villain today. Was that something new in this patch? I'm very happy to see this so hopefully lower level villains can do SSA2 part 1. -
I've been doing this several times and have concluded that the optimal path is to NOT fight Hua Tov and then in the final mission, give up (don't save) both Kadabra Kill and Sigil. This results in a very managable Tsoo ambush that spawns immediately, which saves some real time in an effort where I'm trying to shave off any time I can. If you just save 1 of them, then there's a conversation that takes, I dunno, 30 seconds (seems like an hour) and of course, if you save both you have a pretty big fight ahead with mobs that like to fly away (and that room has a very high ceiling). The most important time saver is to swallow your pride and do the arc at 0/1, even if it's anathema for you to fight greens, blues and greys. It's just faster, to the tune of minutes.
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Is recovery affected by +end from accolades and/or set bonuses?
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Sonic Resonance Superteam starts 23 August 8pm EDT
Hedgefund replied to Perfect Square's topic in Indomitable
Last night's session was a hoot. I was glad to see the folks that joined and I hope you enjoyed it as much as I did. The mobs melted like expected and it'll only get better from here. I have to say I was pleasantly surprised that endurance wasn't the crisis I thought it would be. I'm going to revisit my planned build to alter some choices that were done purely for end management. If you didn't make it last night, don't fret, come join on Sunday, you'll catch up in no time. I think most folks got to low 20s (22 for me). -
I've basically got 3 tiers for the primary The top tier - no surprises here, Bots, Thugs and Demons The middle - Necro and Beasts The rock bottom tier - Ninjas and Mercs With that said, the secondary can move someone up a tier or down. In general, I try to pair a primary that needs TLC with a care bear secondary. Similarly, minions that can sustain themselves I'll go with something that offers less support. An example of the latter is a Bots/TA I had. I know TA doesn't get much love from the MM community, but this particular pairing was noteworthy to me for how surprisingly effective it was. Whenever OSA was up (about every other spawn) mobs died FAST. I don't think I've played a MM that could clear a spawn faster than when OSA was used and lit (bots light it immediately without direction to do so). The next spawn without OSA though... a little more of a slog. My own vote for #1 combo is Bots/Cold. Benumb is the difference maker. I know for sure other combos can take out x/8 spawns faster, but when you get to the AV/GM... nasty. I also want to give a defense of Empathy. With high recharge and even higher attention to detail, all pets can have Fort with half of those Forts boosted, AB perma. It's very effective, at least for the Thugs/Emp I made but, for me, the attention to detail required keeps it from being a "go-to" character. Every 20 seconds (or less) you have to Fort the right minion. I 100% recommend it for the "I want to be a h34lz0r" crowd, so even if they just want to sit in the back playing HP whack-a-mole with teammates, they can at least put pets on aggressive so they're contributing something to team dps. I haven't tried Kin yet. I can't get over my initial skepticism about its effectiveness for MMs. Nor have I tried Rad, just because I've done enough Rad and it's not hard to imagine it for MMs. Basically, I expect it's very good with any and everything.
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Note for anyone multi-boxing this - make sure your "killer" has the star. I just tried it with my buffer having the star, the idea being he could camp at Heather to select the 2nd mission (before getting phone) but the npcs will only talk to the star holder. It was a pain because you're stuck until the star holder makes his way to the NPC you have to dialog with. I haven't tried every combination of save/kill Hua and the save none/save 1/save 2 for the final mission. It seems to me skipping Hua just saved that time. It does seem that save both is the most difficult (and time consuming) option. I might try all 6 combos and keep good notes on what happens. Update 1 for choosing to defeat Hua Tov (with 2 players) 1) save both - 6 Knives bosses and a 2 minute timer. 2) save 1 - ambush included 1 Knives boss, no timer 3) save none - BP ambush including a Ravager (boss) I kind of prefer the Knives boss, but not by much. Clearly #1 is the most time consuming, especially if you can't control them and they go off flying willy nilly. I'll update for skipping Hua Tov later.
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Sonic Resonance Superteam starts 23 August 8pm EDT
Hedgefund replied to Perfect Square's topic in Indomitable
My Beast/Sonic MM is ready! In addition to what Perfect Square mentioned, some other considerations: The 3 buffs (Offense, Defense and Survival Amplifiers) at the P2W vendor will never be cheaper than at level 1. 1,000 inf and they're pretty nice and will really stand out at lowbie levels. You can purchase up to 8 hours worth, similar to the 2XP boost. Speaking of the 2XP boost, I imagine most folks will be using this throughout. Even though SSK will allow newbies to team with higher levels, being at the same level will allow us to do level limited content together (like TFs/SFs). So I'd suggest keeping the 2xp buff on throughout. If this causes an inf hardship (enabling 2xp stops all inf gain), just let me (@hedgefund) know. I also picked up a stash of Envenom Daggers, with stacked -res AV types will go down fast, with the -regen the daggers provide they'll go down a bit faster. The more we have of those the better. If you've got 12m inf sitting around, the 3 teleport powers (Assemble the Team, Mission Transporter and Team Transporter) from p2w are helpful too. Even just the 2 that are 1M each would be handy if you want to skip the 10m TT power. We'll have a base available with zone teleporters, so definitely don't buy the base teleporter from p2w. Instead use the command (via macro is how I do it) to enter the base from anywhere. I don't know the base password right now, but we'll let folks know. Other miscellaneous thoughts - Endurance Reduction and Recovery - those are the things I'm building for and what I suggest for anyone playing Sonic. We'll be sturdy, we'll melt mobs, we'll also be gasping for air at times. Sonic isn't the easiest for endurance management, but should be manageable with the right slotting. An example of "right slotting" would be 2-3 Endurance Reductions in Disruption Field. Early slotting of recovery and +end procs (Miracle, Numina's, Performance Shifter and Panacea) will go a long way to keeping the steamrolling rolling. We're pretty mellow about game play. By that I mean no one will get shouted down for poor play, otherwise I would have been kicked a long time ago. We laugh at debt and just enjoy the game, cause it's just a game and we're all happy to have it back. We're mellow because we're mature, at least with regards to interactions with other players. Abusive chat ain't cool. The official policy - don't be a #*#*. I look forward to the adventures we'll have and I'll see y'all Friday the 23! -
travel Getting Around the Cities of Heroes and Villains
Hedgefund replied to Robotech_Master's topic in Guides
Once while I toyed with a (failed) experiment to create a 2nd build for travel, I took Long Range Teleport. Your understanding is correct. I do want to dig in a little deeper to your "depending on your alignment and where you currently are" line. Just so folks get the practical consequences of this, if you're in a hero zone, this will only teleport you to train stations (in hero zones, natch). If you're in the Rogue Isles, it will only take you to another ferry. So you can't use it to go into the other faction zones like you can with oro, base teleporters, or lfg. In the current world, this may be the worst power choice available.- 12 replies
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Oh I always meant to comment that I fully approve of how half the comments in this thread are fart jokes. You folks don't know how appropriate that is.
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Thanks RM. I do have a cautionary tale of my own now. I was doing one of the patron's 4th arc via Oro, so I could start LRSF. After I defeated him in the future in a mission in Nerva, I got sloppy and used LFG to get to Barracuda for the last task in the arc, which is just to talk to LR and show him his mask. Here's the emoji depicting my emotional state after that: 😥. I love your all-encompassing guide and I hereby officially deprecate this one.