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Hedgefund

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Everything posted by Hedgefund

  1. Spiritual (or Agility) are not global recharge bonuses, they provide an enhancement bonus, not a global bonus. You can slot 5 LOTGs. Doms have a lot of opportunities to slot various purples, getting 4-5 of those 10% recharge bonuses (including ATO) goes a loooong way to attaining perma-dom. Mids Reborn has a bonus finder to help you find other sources of recharge.
  2. My 2 inf - I like that there's an element of this game where there can still be winners and losers. I like the high of a microfilament and even enjoy the low of yet another golgi.
  3. If you're anti blapping, check out /TA. Not a blap to be found.
  4. The Vanguard HVAS should be included in your personal army, to go with Amy, Shivan and Warwolf. It's very very powerful. There are some less powerful pets but if you're looking for more dps, there's LOA bone from Mr. Bocor for a zombie summons and Ambassador Kuhr'rekt (sp?) gives a Rikti drone (a gun too). Cryonite Armor exists for some s/l def (cold res). I've gotten it from weapons deals in bank missions (both sides). Here's the full list (as of game's shutdown). https://paragonwiki.com/wiki/Temporary_Powers ETA - +1 to base empowerments. I keep the salvage in storage for a couple of my favorite buffs (recharge and recovery) and I try to end a play session crafting whatever buffs I can with salvage on hand.
  5. I wrote that request with my user hat on. Someone wearing a coder hat would have to answer whether it's feasible or possible.
  6. I heartily agree
  7. High on my wish-list is a text field the user can view on the character selection screen. This would be for miscellaneous notes. A "for example" to answer "why do you want this?" is to be able to check, at a glance, whether a character needs the current WST or not. Let me preemptively ask that someone not bother to counter with "you don't need that for WST just *blah*". Again, this is just for example, there are dozens of other use cases for the "why". Ideally we would be able to edit this field in game. Editing it on the character selection would also be nice. I'm no UI designer (the proof is linked to below), so I hate to go into specifics. Personally, something on the order of 24-32 characters would be fine. More is better but I won't be particular about the size.
  8. Not too long ago I hit 50 for the first time with a Sent. I had been hesitant to roll one because I kept thinking "Why make a Sentinel when I can just make a Blaster with good def bonuses?" It turns out the survivability is a real difference. Even a well build blaster is still a house of cards that comes crumbling down with the wrong debuff or two. With a real armor, the survival tools are much stronger. My Sent was Sonic/Bio with a lot of +Def bonuses. It's very very sturdy, comparable to most anything not brute or tank out of everything I've played (for sturdiness). As far as role goes, I'll just say I play it the same as any "assault" AT. Like a Blaster, there's nothing to do but shoot things, so... that's my role. Kill things, stay alive. For Opportunity, I don't worry about it too much. For a truly hard target, I'll go for offensive, but for the most part, I just adhere to my attack chain and whatever opportunity is up is what gets used.
  9. I had one of these in the retail game and it works quite well, especially because a tricky thing with -rch/-spd being your specialty is you have to survive the alpha. Time's pretty good at that. I had created that character as an ITF specialist, since Romans are particularly difficult to mez (with their Shouts that break mezzes) but once their first round of attacks are used up, they're mostly wandering in slow motion around you.
  10. According to this former go-to doc http://web.archive.org/web/20130902224630/http://www.culex.us/ig/coh/CHres.xls The FP all have mag 4 sleep protection.
  11. That Oro arc (not a flashback, one of the Oro tfs at 45 or so) with all the AVs/Heros sounds like what you're looking for.
  12. You take Claws for Spin. Stalker Claws don't get Spin. Ergo, clear edge to Scraps for this particular primary. (I came to this conclusion the hard way years ago, my first 50 Stalker ages ago was Claws)
  13. The pet resist cap is 90. Of the two options given, I'd have a slight preference for Thermal. The in-my-head math (meaning I'm too lazy to walk to my Mids computer) says the res buffs would be in the low 60s. With the Pet +res IOs and native resists + spot healing as needed, you wouldn't do a lot of resummoning. Except the Arsonist, he always manages to find a way to die regardless of how invincible his buffs make him on paper. Is this "the best" combo? Dunno, but I can promise you that when you get the sweet Thermal debuffs at t8 and t9, there won't be anything the game can throw at you that you wouldn't curbstomp until you're 50. Then with a strong build you can curbstomp that lvl 50 content too.
  14. You mentioned only PVE play, so the Acc enh in Taunt isn't needed (autohit in PVE). Go with, well, anything else. I like the psi proc for 1 slot. When it comes time to select a Judgement, keep in mind t4 Void Radial does a -50 dmg debuff.
  15. With 2xp you fly out of lowbie levels now. Most folks are using DFB to get to 15 as well, so I'm not surprised that there's a dearth of lowbie player availability.
  16. So I was off to rescue Waylon McCrane for the hundredth time (no really, probably about 100 times by now) when I noticed something seemed askew with the area around the mission door. I could make out what looked like an NPC so I investigated. Upon closer inspection I found Gloryhound. Behold - Gloryhound I dragged some Tuatha up to her to see what would happen. Out came the Claws and started with the Claws attacks. Clicking doesn't cause any interaction. On a lark I logged on a character with Geas to see if any of those badges would allow an interaction but no. Does anyone know the story with Gloryhound? Is this a Halloween thing or has she always been there and I've never noticed? Searching for "Gloryhound" yielded no results here nor on Paragonwiki.
  17. This is going to be a "grind from 1-50" character. As such, especially with all the abundant respecs, I've come to think in terms of leveling up with "Early", "Mid" and "Final" builds. Just for reference, for new characters, I pre-purchase all the IOs attuned and just slot them when the time comes. Tank SR caught my attention for the next grinder because I was curious what kind of layers I could add to it. More later about where that ended up for the final build. I chose Claws because, well, why not? (Rhetorical question) First Stage (1-25) This is how I see it at the end of the "Early" game. Soft capped already? Well all right... At 25-ish, I'll respec into something that will lead to this: It's sort of a shame to burn a respec just to take one slot away to use elsewhere (From Practiced Brawler since it's now perma with 1 lvl 25 SO) but whatevah. Positional Defs are now in the low 50s. Overkill for the mid level game but it's needed for the roadmap. I'm slotting the best +rch IOs I can in lieu of purples at this point. Other notable numbers: Recharge 73% S/L Res: 47.8% All others: 20ish (more or less) I don't know exactly when I'll do the next respec. The purpose of it will be to turbo-charge recharge for Rune of Protection, so probably just before I choose that at 44. At this point I'll be building to (final build): For the final build, I found myself in a pickle. When the battle lines have always been drawn in the great Tanker Wars of "Taunt - yea or nay" I've historically been adamantaly "yea". However, I need Hasten and couldn't find anything else to omit without hurting Def or Rch. I figured with 3 ranged attacks (Focus, Arcane Bolt and Shockwave) maybe I can get by without it. Why do I "need" Hasten? With it, Rune has almost a 60% uptime (recharge in 152.5 seconds). Without, it's down an additional 33 seconds, that's more time than I'd like. To summarize - Melee Def 62.3 Ranged Def 57 AOE Def 57.7 (yes, R and AOE are a big below iSoftCap but more about that later) Regen 242% Without Rune S/l Res is 55.5 All others 30-40. With Rune s/l res is 81.1 all others 55-66. Let's add in another 5% resists to all because I'm diligent with my Base Empowerment buffs. I'll max out my personal salvage vault to have everything needed for the res buffs as well as recharge and recovery. (As long as the base teleport ability exists, I'll just pop in whenever the buffs expire, then return. When that ability gets taken away... I'll figure something out.) Which leads to: s/l 86.1 e/n 60.3 f/c 71.5 t/p 67 Not too shabby for the "one trick pony" SR is reputed to be. I would be interested in opinions as to whether build A or build B is preferable, where build A is the one above and build B is the one below. The difference is, I took 3 slots from the 6 Unbreakable Guards in Rune and substituded 3 Impervious Skins, including the proc. The net result, with Rune and Base Empowerments: s/l 86.8 e/n 59.5 f/c 65.5 t/p 62.5 B adds 1.6 seconds of recharge to Rune. Not a dealbreaker, but a data point regardless. HP and Regen comparison, the reason to switch to B, is: A: Regen 262% (29.4 hp/sec) HP 2698.6 B: Regen 287% (32.6 hp/sec) HP: 2726.7 I'm leaning heavy on the original (A), if for no other reason due to the positionless psi damage that exists. Maybe I'll go 5 UC and the proc. Destiny was another one I was torn on, I had settled on Rebirth for the burst heal but as I've been typing this, it occurred to me I could cycle Barrier with Rune. Once the Rune buff wore off, I'd have 30 seconds of 32.5% res from Barrier, then I have 30 seconds of not so uber with 7.5% res before Rune is ready again. Even a second or 2 of 5%. Here's the cycle (for simplicity I'm leaving out the megaburst for Barrier's first 20 seconds and also 2.5 seconds of Rune's recharge.) t = 0-30: 32.5 (all from Barrier) t = 31-60: 7.5 (all from Barrier) t = 61-90: 30 (25 Rune, 5 Barrier) t = 91-120: 30 (25 Rune, 5 Barrier) t = 120-150: 25 (all Rune) Repeat I'm also not completely settled on Alpha. Without Agility I got a leeetle bit below iSoftCap for Range and AOE but Spiritual Core buffs Regen and shaves another 5 seconds off Rune. Also in the "it dawned on me while typing this" category - Barrier would cover up that small iGap for def (which isn't a real concern anyway because in that content the +def buffs flow freely). So after all that I think I'm fairly settled on Spiritual Core and Barrier Core. I'll go for a pocket healer for Lore, Melee Core hybrid (the one with resists), Judgement Void Radial for -50% dmg debuff and play "spin the wheel of Interface" for the last one.
  18. I don't know this empirically, I've never tried it, but I'd bet the farm no. Those stealth/invis powers are awards from patrols, which don't seem to be "shared" missions (like a door mission). Interesting question though and if anyone tries it, I'd be interested to know the result.
  19. If you're referring to Wanted, Most Wanted and Agent Provocateur, you can earn those from any of the 3 pvp zones that give missions. So no, you don't outlevel those. The temp powers though, like the 30 minutes stealth from BB, I think you're out of luck. There's no badge associated with them however.
  20. Yes. Kigo, who you countered above, did. Not sure why you're directing ire to me when it seems we're on the same side here.
  21. Ok, see below, a couple of people discuss how they take advantage of this bug:
  22. Are you folks having this happen on Torch? I did.
  23. We can dispel the notion that this doesn't have real consequences. Here's a sale for me today: Yay that I was the beneficiary of this, but somebody out there wasted 8 figures worth of inf. Now, I can't say with certainty that this wasn't the usual extra digit overbid, but it sure does look suspiciously like someone saw this list and thought ~15M was the going rate. Clicking "find" would toggle this list and what looks like a real list (1M-1.5M range) for this item.
  24. Let me clarify then. Attune PVP IOs for leveling ++ them if you're 50 Don't ++ uniques/procs.
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