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Hedgefund
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Everything posted by Hedgefund
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My melee Defender is Poison/Rad/Dark. I've got Venomous Gas and Oppressive Gloom for auras, drop off a mega procced Poison Trap, then fire off Irradiate, all things that can only be done in melee. Deadly and effective.
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Do you have a "Process" for leveling your characters?
Hedgefund replied to Ukase's topic in General Discussion
No no no no no to the bolded. I don't know how the bolded falsehood has been enmeshed into the game (I see it stated a lot), but you only need to be at x2 to get hero slayer from EITHER SS1 (WWD) E4 - Berg or Tyrka in St. Martial. -
You should meet Statesman (I assume he's available for an AE arc). He'll give an Invul tank some frequent flier miles.
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My latest MM is Thugs/Time and yes to the above. I skip the ST buff from Time, mostly I like to have at least 2 attacks. I haven't made a Thugs/Cold, but I am an enthusiast for both sets (I'd advise Aid Other for this) so I expect it would rule too.
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I just want to say, I had a spare slot for my elec melee/energy aura Stalker and for yucks, I put the Fortunata Hypnosis chance for placate in Havoc Punch, which accepts sleep sets. After playing a while it occurred to me I hadn't seen any enemies act as if they were placated. I thought maybe it was because I was quick to fire off the next attack if the enemy was still alive. One time though, I decided to only use Havoc Punch to fight an even con minion. The combat log showed that the proc had fired several times, but, again, I saw no indication in practice that the foe was placated. I would continue to be attacked even when I would hit with Havoc Punch, wait a few seconds, hit again, repeat. The mob kept attacking. Just to head off potential "what abouts?" Energy Aura has no damage aura and Havoc Punch has no DOT, so damage ticks shouldn't be an issue.
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"Min/Max" is a term used in a practical branch of mathematics called Operations Research. It boils down to something like To identify the terms below: X is an employee f(X) is revenue generated by that employee g(X) is the cost of that employee Maximize Y = f(X1) + f(X2) + ... + f(Xz) Minimize Z = g(X1) + g(X2) + ... + g(Xz) In other words, the objective of this basic min/max problem is "Maximize revenue and minimize costs". All that to set up for the term, as I see it, in this game, at least abstractly Maximize (Your stats) Minimize (your constraints) The term "Your stats" is all encompassing and varies by character, of course. Your constraints also varies. it used to include costs back on live, but that's not a concern to all but newbies today. Some are fixed, like number of slots available.
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Can we get any more Play to Win Vendors?
Hedgefund replied to Bionic_Flea's topic in Suggestions & Feedback
If I may piggyback on Flea’s suggestion - make all P2W vendors accessible during TFs/SFs/trials. The one in PD already can be accessed while in tf mode but the others can’t. -
issue 26 Patch Notes for January 28th, 2020
Hedgefund replied to The Curator's topic in Patch Notes Discussion
Here to "ditto" the above posts that mob fleeing is unchanged from the last patch. This was seen on a (wait for it...) Spines/Fire Brute. -
My latest tank was SR/Claws which I nominate. SR for the reasons Bopper gave above and Claws because Spin (now with 16 targets).
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You just may get your answers when the servers come back online.
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Even beyond those early issues you could still sk to a lowbie outside the zone. Like, I could drop from my team, get someone say, 40 in Atlas to invite me and then I'd get a level 52 HO. Not sure when they fixed it but they did so you wouldn't get HOs> 50. I wasn't around for i3 but I did get some lvl 52 HOs (not proud of that) sking to someone out of the zone. Combining is still an option but fair warning - you WILL lose the +, ++, up to +++ in the AH. So you may have combined your HO to get it to 50++ but once you place it on the AH buyers will only see it as a 50.
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Though I don’t take any measures to earn inf (other than plopping a brute in the middle of an asteroid while I make breakfast) I can’t resist an easy arbitrage so I did spend about 75% of my liquidity on winter packs. I wasn’t going to settle for 20m and it hasn’t taken long to be able to sell for 25m. Not sure what I’m actually going to do with them though. I recently made a brute heavy on winter-os and it was kind of fun to fulfill the 24 pieces I needed via 24 packs and converting so I’ll hang on to them for now.
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Fade and Farsight Should Not Benefit from External Buffs
Hedgefund replied to oedipus_tex's topic in Suggestions & Feedback
Fade is clearly erroneously buffed by boosting (has resists). Somewhere I have a post where I verified that a red insp with PB increases resists for Fade (not gonna look for it though). Farsight - WAI. Time is OP? Welcome to i21. All any of these proposed nerfs would accomplish is reshuffling some slotting to get the lost values, maybe lose some procs in Distortion Field, that kind of thing. In a game where Blasters can go from 0 to 45% def to s/l/e and range, nerfing Time seems an odd objective. With a pb and/or Farsight nerf to def I'd just find def bonuses. If it's a nerf to uptime I'd find more recharge bonuses. If it's a nerf to both, I'd pursue additional bonuses to both. If there should be some effort to holistically balance the game, fine, but otherwise leave Time alone. -
I hate discussing a statistical topic without using any actual data, but I have NO doubt that the VR drop rate is > 1/30. Maybe significantly so. Not sure if the P(R) > 1/8 but I'd guess it is. So when building up incarnate abilities, always select random salvage over emps. Sometimes I'm able to build up t4s without spending a single Emp. Other times when I'm just left with a VR needed to craft a T4, I'll spend the 30 emps, but I almost never do that twice. Emps are the one currency in game I hoard to use at a more advantageous time so I spend them only out of "necessity". I do e-mail a trans to a newly minted 50 so I can get insta t3 alpha after taking care of the Ramiel business. One could tell me that's not efficient but... I don't care.
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It was the live version when I joined in progress.
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I've seen "join in progress" work for iTrials. No has ever seen it work for task forces or non-incarnate trials, because you have never been able to add new members to those once started.
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The 10 inf record is undoubtedly a result of the market interface bug. If someone wants to say they bought a Winter-o or sold one for that price, then I'll believe it.
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To save 100M inf and provide better performance, don’t use HOs in the fitness powers. Just a regular run and jump IO for swift and hurdle, those powers use 0 end. Then one of the heal procs in health.
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He doesn't need a stealth IO and SS to achieve PVE invis. Arctic Fog already gives you 1/2 of what's needed. So either the stealth IO in sprint OR take SS and slot anything but a stealth IO.
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These are just drive-by comments. Meaning not a thorough holistic review but just stuff I noticed at a glance. Artic Fog will serve you better with +Def slotting than a Res set. That's not to say don't sneak in some res IOs, but it should be enhanced to ED for Def (3-4 LOTGs, for example) The Panacea proc won't be helping you in FW. I think the proc will go off on the target (someone correct me if I'm wrong). A better choice - Preventative Medicine. The proc in FW WILL be affecting you in that case. I've never tried, but based on Fog's description, you can't use it with Stealth. I'd want the BU proc in Grave Knights. BU + Broadsword attacks sounds nice.
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All the Kinetic buffs will affect pets, with the notable exception that SB won't provide +recharge. SB will affect their endurance and run speed. You mentioned Inertial Reduction. Though it will affect the henchies, that effect will be minimal since they already have a super jump ability. Take it if you want, but don't take it because you're expecting it to notably make your pets more mobile. I wouldn't dismiss the Beast attacks' utility. For one thing, they're very proc friendly. These attacks can be a legit source of your overall DPS. For another, and this may be more important, 2 of the attacks have -fly. Beasts chasing flyers... no bueno, this is where the absence of ranged attacks is really felt. Lastly, Repel with the kb-kd proc is actually pretty good, throw in the +recharge proc as well and it's no longer the easy choice to skip out of kin.
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With Time, +Def unique pet Ios and 3x Maneuvers (14.8 + 2 * 5 + 3 * 4.1) ~ 37% def Power Boost (earliest available at 41) pretty much soft-caps. For my recommendation, first and foremost, whatever the heck you want to play. There's no wrong choice here. For my own ranking of what I think would be "best" with the two already established characters - I like the idea of something debuff heavy. Rad, Storm, Poison, Dark, even TA fits the bill here. Cold, Thermal, Traps, Sonic as well. Looking at the MM secondaries now, I think I'll boil it down to - not Kin, not Emp, not FF. For primaries it's definitely "do what you wanna do". Henchies generally don't have synergy with those from another MM, with the exception of multiple Thugs. One could say Demons due to a resist aura that goes across other pets but it's not worth basing your choice on.
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I just used a hero aligned character to see what happens in Ft. Trident. You don't start a tf there, there's a portal that takes you directly to the tf contact. So there's no benefit whatsoever to gathering at Trident instead of the contact, especially with lfg queue performing exactly the same function, just without having to zone 1-2 times (Atlas to Ft. Trident)