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Wavicle

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Everything posted by Wavicle

  1. I don't have a problem with the new design concept we see in Electric getting special benefit being paired with Electric or Seismic being paired with Earth. But it would be very cool if there other little perks like that from NON matched sets in some cases. Like, for example, if having Assault Rifle and Atomic Manipulation gave Radiation to your AR attacks somehow..."synergies" are very cool.
  2. Seismic Blast attacks seem to continue to reduce the cooldown of other Seismic Blast attacks even after you have achieved Seismic Shockwaves, though more stacks of Seismic Pressure do not appear. Is this the correct behavior? It sort of feels like a bug, but I can't quite tell.
  3. I'm sorry I didn't get to test Seismic Blast more in Beta. There seem to be some bugs in the buff display, the seismic pressure stacks don't always appear. I'm not certain, but I sort of think the chance for knockdown in the aura effect is not high enough. I can't depend on guys near me getting knocked down. I don't think the shockwaves can be color customized unfortunately. That said, it seems like the powers are all working correctly, the animations are different and creative, the set has a unique visual style. The damage is good, so far.
  4. It would be nice if Blasters got the No Weapon option for the Heavy Mallet. (And of course I support the addition of No Weapon options for Fire and Ice Swords as well...if you can figure out a way to do it that makes sense)
  5. The screen shake on the Seismic Blast knockdown aura is now at an appropriate level I think, but perhaps the sounds are still a bit much...see what others think.
  6. New drinking game: everybody drinks when the kitchen sink appears.
  7. yes the powers work differently for mobs and players
  8. I understand your frustration with this change, but it does seem like your very good advice to the other poster about popping Yellows or using a pool power or something applies pretty much equally to this. Pop a break free, use RoP, Clarion, boost up your defense, etc. I believe the power is supposed to be balanced against tier 3 attacks like Power Burst or Bitter Ice Blast, not against Pets like Gun Drone, since it can't be killed.
  9. Support Sets with Ally or Self and Ally +Per or Enemy -Stealth : Empathy, Sonic Resonance, Storm Summoning, Cold Domination, Pain Domination, Time Manipulation Also a couple Blaster and Dominator Secondaries. There are also now 2 different +Per IOs.
  10. imo these are good changes. Crey was too easy in the high levels. COUNCIL WE'RE COMING FOR YOU!
  11. I guess this probably DOESN'T include Council Ascendant shields?
  12. Does this also fix mobs getting knockbacked into cave walls???
  13. well there is a reason. The reason is that it’s twice the range of all other melee set ranged attacks. That’s why I’m suggesting a Nerf to go along with a buff.
  14. Although generally I think this is a good update, I feel like there was one missed opportunity, and that is Hurl Boulder. I believe it would be worth lowering the range to 60 feet if the damage could be increased a bit.
  15. Shouldn't this say "Fault area of effect"?
  16. I cannot emphasize highly enough how important it is to include in these notes an indication that the Secondary Effects of such powers still require tohit checks in all content.
  17. I'm going out on a limb and saying a Thanksgiving Day release is very unlikely. I guess the day after is possible, but I'm thinking next week is more likely. We shall see though, stranger things have happened.
  18. true. although the character in question is a force field defender, so there's no shortage of defense powers. XD
  19. I feel like in HC just about all content gets run pretty consistently.
  20. Setting aside whether this would actually be a good idea... What knowledge are you basing this massive assumption on?
  21. yes. yes. do this.
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